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Matts Armory
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Matts Armory
Name: General Equipment
Abilities:
-Tripwire
-Razor wire
-Normal wire
-Handcuffs
-Netting: Electric, Subdual (numbing) and Normal variants
-Cord Gun: works as a dual line launcher/grappling gun
-Free-Breather
-Laser Cutter: Used to cut through thick metal, rarely used in combat
-Throwing Knives: Lethal and Non-Lethal versions
-Flash bang pellets
Name: Cybernetic Enhancements
Abilities:
-Head: Hair Follicles- Enhanced with nanotechnology right at the base of the hair follicle which gives Matt the ability to detect certain weather conditions, such as wind direction, temperature, humidity, among other things, can also detect changes in air pressure within confined areas, though it isn't perfect
Ears- Enhanced hearing as well as subsystems that can be used to pick up and digitally enhance white noise
Eyes- Enhanced vision, as well as computerized subsystems with access to the internet (for purposes such as blueprints etc.) a built in HUD and IFF function, and thermal, x-ray, electrical and ultrasonic vision modes
Nose- Enhanced sense of smell, as well as subsystems used to detect toxins and other dangerous substances as well as the ability to differentiate between different materials through scent alone
Tongue- Enhanced sense of taste, can differentiate between materials through taste alone, also has built in weaponry systems, including a normal smokescreen, toxic smokescreen and knockout gas which can be exuded from the mouth
-Brain: His brain has been neuronetically enhanced to allow Matt to hack or interact with electronics simply through willing it
Description: For ease of use Matt has integrated most systems into his own body, cybernetically enhancing himself so that he needn't carry around more items
Name: Weaponry
Abilities:
-Multifunctional Bo Staff: Has several functions, a single bar, about the size of a short sword, a Bo Staff function, and this one can split into two medium sized bars to allow dual wielding, all of these functions come with a lethal bladed function
-Multifunctional Pistols: 2 custom made pistols designed to shoot its regular ammunition as well as nonlethal varieties, as well as cryo rounds, electro rounds, and explosive rounds, can also be fed wire and use it offensively or in the same manner as the grappling gun
Description: Custom weaponry made by Matt, he never likes to carry too much weaponry
Name: The Gray Mask and Armor
Abilities:
-Mask: The mask is probably one of the most highly advanced items in Matts arsenal, its main purpose is keeping Matts identity a secret, the mask has subsystems in place to scramble any frequencies directed at him, it automatically picks up on things like security cameras and the like and overrides them in order to keep Matt hidden and safe, it can automatically deactivate alarms of all kinds and generally clears electronic obstacles without being commanded to, it also has several fail-safes, first of which is an intense flashbang localized from the mask whenever foreign hands attempt to forcibly remove the mask, it also exudes an airborne chemical at the same time meant to make the target disoriented, it blurs vision and dampens the other sense, finally the mask, once removed will quickly heat up to hundreds of degrees in seconds, attempting to bond itself to whatever has removed it, after which the mask detects and continuously uses its flashbang functionality against any living thing it has effectively bonded to, if it has failed to bond it will continuously use the flashbang functionality away from the general vicinity of Matt, If it detects it has failed to bond and enemies are approaching despite its flashbang functionality it activates a self-destruct mode, reducing itself to shrapnel which it can fire in a direction of its own choosing
-Base Armor: The base armor runs and regulates other subsystems, Matts cybernetic enhancements can of course run themselves, but the armor runs all other subsystems, as well as assists in cybernetic enhancements, it also has a capacitor which allows Matt to overexert his body beyond its normal limits for a little while, the suit almost takes over, enhancing Matts fighting capabilities by using advanced combat algorithms to "snap" limbs into place to either deflect blows or increase the impact of Matts own, the suit tightens around Matts body and heightens his response time, once it gets a neural message to move a limb the suit assists Matts natural function in moving the limbs, moving them faster then Matt would be able to alone, however this has great strain on Matts body and the capacitor must shut down after a few minutes (+1 FS, +1 END)
-Advanced Armor: The advanced additions house compartments for all of Matts gear, it also features a disruption field, able to withstand virtually any attack before the inhibitors are overloaded and the disruption field must recharge, it can take anywhere from a few minutes to a few hours depending on the power of the attack, the pauldrons each contain a single dose of an advanced healing agent created by Matt that can heal virtually any wound in just a few minutes, it also has a built in cape that allows the user to glide to safety, it is hard to direct oneself once in the air so it doesn't necessarily count as psuedo-flight
Description: Matts custom made armor, the backbone of his arsenal
Abilities:
-Tripwire
-Razor wire
-Normal wire
-Handcuffs
-Netting: Electric, Subdual (numbing) and Normal variants
-Cord Gun: works as a dual line launcher/grappling gun
-Free-Breather
-Laser Cutter: Used to cut through thick metal, rarely used in combat
-Throwing Knives: Lethal and Non-Lethal versions
-Flash bang pellets
Name: Cybernetic Enhancements
Abilities:
-Head: Hair Follicles- Enhanced with nanotechnology right at the base of the hair follicle which gives Matt the ability to detect certain weather conditions, such as wind direction, temperature, humidity, among other things, can also detect changes in air pressure within confined areas, though it isn't perfect
Ears- Enhanced hearing as well as subsystems that can be used to pick up and digitally enhance white noise
Eyes- Enhanced vision, as well as computerized subsystems with access to the internet (for purposes such as blueprints etc.) a built in HUD and IFF function, and thermal, x-ray, electrical and ultrasonic vision modes
Nose- Enhanced sense of smell, as well as subsystems used to detect toxins and other dangerous substances as well as the ability to differentiate between different materials through scent alone
Tongue- Enhanced sense of taste, can differentiate between materials through taste alone, also has built in weaponry systems, including a normal smokescreen, toxic smokescreen and knockout gas which can be exuded from the mouth
-Brain: His brain has been neuronetically enhanced to allow Matt to hack or interact with electronics simply through willing it
Description: For ease of use Matt has integrated most systems into his own body, cybernetically enhancing himself so that he needn't carry around more items
Name: Weaponry
Abilities:
-Multifunctional Bo Staff: Has several functions, a single bar, about the size of a short sword, a Bo Staff function, and this one can split into two medium sized bars to allow dual wielding, all of these functions come with a lethal bladed function
-Multifunctional Pistols: 2 custom made pistols designed to shoot its regular ammunition as well as nonlethal varieties, as well as cryo rounds, electro rounds, and explosive rounds, can also be fed wire and use it offensively or in the same manner as the grappling gun
Description: Custom weaponry made by Matt, he never likes to carry too much weaponry
Name: The Gray Mask and Armor
Abilities:
-Mask: The mask is probably one of the most highly advanced items in Matts arsenal, its main purpose is keeping Matts identity a secret, the mask has subsystems in place to scramble any frequencies directed at him, it automatically picks up on things like security cameras and the like and overrides them in order to keep Matt hidden and safe, it can automatically deactivate alarms of all kinds and generally clears electronic obstacles without being commanded to, it also has several fail-safes, first of which is an intense flashbang localized from the mask whenever foreign hands attempt to forcibly remove the mask, it also exudes an airborne chemical at the same time meant to make the target disoriented, it blurs vision and dampens the other sense, finally the mask, once removed will quickly heat up to hundreds of degrees in seconds, attempting to bond itself to whatever has removed it, after which the mask detects and continuously uses its flashbang functionality against any living thing it has effectively bonded to, if it has failed to bond it will continuously use the flashbang functionality away from the general vicinity of Matt, If it detects it has failed to bond and enemies are approaching despite its flashbang functionality it activates a self-destruct mode, reducing itself to shrapnel which it can fire in a direction of its own choosing
-Base Armor: The base armor runs and regulates other subsystems, Matts cybernetic enhancements can of course run themselves, but the armor runs all other subsystems, as well as assists in cybernetic enhancements, it also has a capacitor which allows Matt to overexert his body beyond its normal limits for a little while, the suit almost takes over, enhancing Matts fighting capabilities by using advanced combat algorithms to "snap" limbs into place to either deflect blows or increase the impact of Matts own, the suit tightens around Matts body and heightens his response time, once it gets a neural message to move a limb the suit assists Matts natural function in moving the limbs, moving them faster then Matt would be able to alone, however this has great strain on Matts body and the capacitor must shut down after a few minutes (+1 FS, +1 END)
-Advanced Armor: The advanced additions house compartments for all of Matts gear, it also features a disruption field, able to withstand virtually any attack before the inhibitors are overloaded and the disruption field must recharge, it can take anywhere from a few minutes to a few hours depending on the power of the attack, the pauldrons each contain a single dose of an advanced healing agent created by Matt that can heal virtually any wound in just a few minutes, it also has a built in cape that allows the user to glide to safety, it is hard to direct oneself once in the air so it doesn't necessarily count as psuedo-flight
Description: Matts custom made armor, the backbone of his arsenal
Da Boss- Mega Poster!
- Status :
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Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 958
Location : Florida
Age : 32
Job : Bandit Drake
Humor : Jeridmcelvain@gmail.com
Registration date : 2008-07-24
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