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Vanguard armory
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Vanguard armory
Name: Wrath of the Vangaurd
Abilities: A hidden cannon that extends outwards from the back of the suit, taking advantage of the rather flexible nature of the suit to fufill its purpose. Increasing in size from a simple 1 foot, to around over 500%, it draws upon the self sustaining energy core that powers’ the suit, and concentrates that energy into a high density energy beam. This energy beam is extremally volitile, and destroys almost anything it touches upon contact. The spread of the beam itself is rather wide, and extends for a considerable distance, or until something is capable of dissipating the energy composing it. Once this beam is done being fired, the cannon itself will shhrink back down and return to its place until the fuel cells directed towards it refill once again. (1 post duration with a 2 post cool down)
Description: A sort of ace in the hole built into the suit by his father, this allows Colin to protect himself if need be from metahumans who his other weapons seemingly have no effect on.
INT Allocation: 10
Name: Imperial Blade
Abilities: A blade forged of the same material used by the Vanguard suit. It is capable of cleaving through almost any material with relative ease thanks to a constant field of vibrating energy around its blade that allows it to act almost like a chainsaw within practice, minus the noise and weight.
Description: A blade forged of the same material used by the Vangaurd suit. It was crafted not by his father, but by the one that had funded his project, however it was lent to Colin to test it out.
INT Allocation: level 5 wealth item
Name: Defensive measures
Abilities: His suit is capable of producing two small, and self contained shields of energy that morph out from around his wrists, taking on the shape and size of your average hand held shield. They are incredibly durable, and capable of protecting him from most means of harm with little relative damage to themselves, so long as they are held in front of the attack. However they do have their limits, and if these shields are broken, the module that creates them require a recharge before they can come into use once again. [3 post cool down upon being broken]
Description: Special defense measure built in whenever there is something coming towards him that his suit could normally not allow him to withstand.
INT Allocation: 9
Name: Energy blades
Abilities: Blades of pure energy that form from two ports within the arm sections of his suit, ones that extend to about a meter long and weigh almost nothing to Vanguard, ones that allow him to cleave through most materials with ease, even metahuman flesh.
INT Allocation: 8
Name: Chaos cylinder
Abilities: A small weapon that is carried around his waist, one that circulates a particular grenade that he only carries in short supply, of around 3-5. It is these grenades that are what one could consider rather dangerous when used properly. They upon acivation can be thrown, and after a small delay will activate, releasing as field that rapidly destroys or damages anything that it touches, and then once that field is done it would rapidly contract. Upon doing so, it would pull in, or attempt to pull in anything to the point that it is collapsing and rapidly eviscerate it.
INT Allocation: 8
Name: Protective drones
Abilities: Two small drones that detach from the shoulders of the vanguard suit, capable of being remote controlled, releasing a volley of suppressive fire, using the same rounds as the wrist mounted guns, they also have a built in protective shielding function, creating transparent barriers around the target they are defending. [2 post cool down when sheild is broken.]
INT Allocation: 7/7
Name: Wrist mounted guns
Abilities: Small guns that spring out from his wrists that release a small volley of energy rounds from them, capable of piercing metahuman skin with relative ease, these rounds can also be released as condensed bursts of energy from the palms of the suit itself.
INT Allocation: 7
Name: Secondary defensive measures
Abilities: His suit is capable of projecting a bubble like field over him and a small area around him, capable of taking gun fire and moderate explosive, however it is not a long lasting field and only works as a quick defensive measure. [1 post duration with 2 post cool down]
INT Allocation: 6
Name: Tracking bug
Abilities: His suit can discharge a small tracking chip that is difficult to be seen, but can be followed personally by him. It allows him to follow whatever or whoeever is marked by it to wherever their location it, has a built in michrophone to allow him to listen in on conversations and such, as well as it can transmit this information to his suits database to be analysed later if need be.
INT Allocation: 6
Name: Sensory protection
Abilities: The suit has built in features that would proect his sensory from something that would otherwise damage them, such as intense sounds, bright lights, pungent smells and anything else.
INT Allocation: 5
Name: Suit repair protocol
Abilities: The suit is capable of self repairing itself, knitting together broken components to reform itself as a whole through heavy expendature of the internal core. [inbetween topic repair]
INT Allocation: 5
Name: Camoflauge protocol
Abilities: His suit is capable of bending light about it, and altering its own coloration to the point that it is capable of achieving a certain invisible effect, however this can prove strenuous upon the suit and would take time aafter use to be able to use again. [3 charges per topic with a maximum of 2 post for each use, and a 2 post cool down between each charge before running out of charges.]
INT Allocation: 5
Name: Overdrive
Abilities: Overdrive allows the Vanguard suit to access its energy core, and use what is called a warp drive, allowing it to translocate from one location on the field to another. The distance is around 100 meters within sight, unless of course he has the place already in mind. [ability replace item, 3 charges, 1 post cool down between each and 5 posts cool down before the charges refill]
INT Allocation: 5
Name: Scanning system/visual system
Abilities: A function of the visor of the suit, thats allows him to scan and recognize things, before putting through a database that the suit functions on by accessing multiple networks that it is connected through via the internet. This allows for the recognition of substances, faces, blood samples and many other things in between. Along with this, he is capable of zooming in with this feature to allow him to better scan things from afar. A secondary function of this system is that it allows the wearer low light vision through a night vision setting, infrared vision, and a few other spectrums.
INT Allocation: 4/4
Name: Wireless capabilities
Abilities: His suit is capable of accessing the internet via a few modules within the head of the suit, allowing it wireless capabilities, as well as the ability to hack electronics, such as security netoworls, and things of that nature.
INT Allocation: 4
Name: Life support systems
Abilities: Systems built within the suit, allows the operator to survive within places they would normally not, such as the vacuum of deep space, underwater and in intense heat.
INT Allocation: 4
Abilities: A hidden cannon that extends outwards from the back of the suit, taking advantage of the rather flexible nature of the suit to fufill its purpose. Increasing in size from a simple 1 foot, to around over 500%, it draws upon the self sustaining energy core that powers’ the suit, and concentrates that energy into a high density energy beam. This energy beam is extremally volitile, and destroys almost anything it touches upon contact. The spread of the beam itself is rather wide, and extends for a considerable distance, or until something is capable of dissipating the energy composing it. Once this beam is done being fired, the cannon itself will shhrink back down and return to its place until the fuel cells directed towards it refill once again. (1 post duration with a 2 post cool down)
Description: A sort of ace in the hole built into the suit by his father, this allows Colin to protect himself if need be from metahumans who his other weapons seemingly have no effect on.
INT Allocation: 10
Name: Imperial Blade
Abilities: A blade forged of the same material used by the Vanguard suit. It is capable of cleaving through almost any material with relative ease thanks to a constant field of vibrating energy around its blade that allows it to act almost like a chainsaw within practice, minus the noise and weight.
Description: A blade forged of the same material used by the Vangaurd suit. It was crafted not by his father, but by the one that had funded his project, however it was lent to Colin to test it out.
INT Allocation: level 5 wealth item
Name: Defensive measures
Abilities: His suit is capable of producing two small, and self contained shields of energy that morph out from around his wrists, taking on the shape and size of your average hand held shield. They are incredibly durable, and capable of protecting him from most means of harm with little relative damage to themselves, so long as they are held in front of the attack. However they do have their limits, and if these shields are broken, the module that creates them require a recharge before they can come into use once again. [3 post cool down upon being broken]
Description: Special defense measure built in whenever there is something coming towards him that his suit could normally not allow him to withstand.
INT Allocation: 9
Name: Energy blades
Abilities: Blades of pure energy that form from two ports within the arm sections of his suit, ones that extend to about a meter long and weigh almost nothing to Vanguard, ones that allow him to cleave through most materials with ease, even metahuman flesh.
INT Allocation: 8
Name: Chaos cylinder
Abilities: A small weapon that is carried around his waist, one that circulates a particular grenade that he only carries in short supply, of around 3-5. It is these grenades that are what one could consider rather dangerous when used properly. They upon acivation can be thrown, and after a small delay will activate, releasing as field that rapidly destroys or damages anything that it touches, and then once that field is done it would rapidly contract. Upon doing so, it would pull in, or attempt to pull in anything to the point that it is collapsing and rapidly eviscerate it.
INT Allocation: 8
Name: Protective drones
Abilities: Two small drones that detach from the shoulders of the vanguard suit, capable of being remote controlled, releasing a volley of suppressive fire, using the same rounds as the wrist mounted guns, they also have a built in protective shielding function, creating transparent barriers around the target they are defending. [2 post cool down when sheild is broken.]
INT Allocation: 7/7
Name: Wrist mounted guns
Abilities: Small guns that spring out from his wrists that release a small volley of energy rounds from them, capable of piercing metahuman skin with relative ease, these rounds can also be released as condensed bursts of energy from the palms of the suit itself.
INT Allocation: 7
Name: Secondary defensive measures
Abilities: His suit is capable of projecting a bubble like field over him and a small area around him, capable of taking gun fire and moderate explosive, however it is not a long lasting field and only works as a quick defensive measure. [1 post duration with 2 post cool down]
INT Allocation: 6
Name: Tracking bug
Abilities: His suit can discharge a small tracking chip that is difficult to be seen, but can be followed personally by him. It allows him to follow whatever or whoeever is marked by it to wherever their location it, has a built in michrophone to allow him to listen in on conversations and such, as well as it can transmit this information to his suits database to be analysed later if need be.
INT Allocation: 6
Name: Sensory protection
Abilities: The suit has built in features that would proect his sensory from something that would otherwise damage them, such as intense sounds, bright lights, pungent smells and anything else.
INT Allocation: 5
Name: Suit repair protocol
Abilities: The suit is capable of self repairing itself, knitting together broken components to reform itself as a whole through heavy expendature of the internal core. [inbetween topic repair]
INT Allocation: 5
Name: Camoflauge protocol
Abilities: His suit is capable of bending light about it, and altering its own coloration to the point that it is capable of achieving a certain invisible effect, however this can prove strenuous upon the suit and would take time aafter use to be able to use again. [3 charges per topic with a maximum of 2 post for each use, and a 2 post cool down between each charge before running out of charges.]
INT Allocation: 5
Name: Overdrive
Abilities: Overdrive allows the Vanguard suit to access its energy core, and use what is called a warp drive, allowing it to translocate from one location on the field to another. The distance is around 100 meters within sight, unless of course he has the place already in mind. [ability replace item, 3 charges, 1 post cool down between each and 5 posts cool down before the charges refill]
INT Allocation: 5
Name: Scanning system/visual system
Abilities: A function of the visor of the suit, thats allows him to scan and recognize things, before putting through a database that the suit functions on by accessing multiple networks that it is connected through via the internet. This allows for the recognition of substances, faces, blood samples and many other things in between. Along with this, he is capable of zooming in with this feature to allow him to better scan things from afar. A secondary function of this system is that it allows the wearer low light vision through a night vision setting, infrared vision, and a few other spectrums.
INT Allocation: 4/4
Name: Wireless capabilities
Abilities: His suit is capable of accessing the internet via a few modules within the head of the suit, allowing it wireless capabilities, as well as the ability to hack electronics, such as security netoworls, and things of that nature.
INT Allocation: 4
Name: Life support systems
Abilities: Systems built within the suit, allows the operator to survive within places they would normally not, such as the vacuum of deep space, underwater and in intense heat.
INT Allocation: 4
Last edited by Vanguard on December 20th 2014, 8:28 pm; edited 3 times in total
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Re: Vanguard armory
Looks good.
The only issue I have would be the first big shield the suit has that has an 8 post cool down after it's broken.
This could potentially mean the suit's barrier would never be broken, if you chose that. I'd like an example of the amount of damage that would need to occur. IE: six punches from someone with level 8-10 STR, or something equivalent to that <-- just as an example.
The only issue I have would be the first big shield the suit has that has an 8 post cool down after it's broken.
This could potentially mean the suit's barrier would never be broken, if you chose that. I'd like an example of the amount of damage that would need to occur. IE: six punches from someone with level 8-10 STR, or something equivalent to that <-- just as an example.
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Re: Vanguard armory
rad. approved and moved.
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Number of posts : 5019
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Registration date : 2009-11-15
Re: Vanguard armory
Moved for edits upon request
Chellizard- Retired Moderator
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Number of posts : 5019
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Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Vanguard armory
Added in life support systems, protective drones and edited the description of the level 9 item
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Re: Vanguard armory
Reapproved
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