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Tempest
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Retired and Deceased characters :: Retired
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Tempest
Tempest
"I wasn't trying to be rude....i guess that's just how i am."
Basic Biography |
Real Name: Eric Fulger Hero Name: Tempest Alignment: LG Age: 16 Gender: Male Race: Metahuman Hair: Brown Eyes: Hazel/Glowing White Height: 5' 8" Weight: 130 ibs Blood type: AB+ |
The Looks |
|
The Legacy |
Personality: Eric is a lot of things. Charismatic, brave, laid back, respectful, friendly... But there is another side to him, one a bit less positive, He usually doesn't show it at all, appearing as a 'good kid' to those around him, maybe even a goodie two shoes. But when he isn't afraid of how he appears to those around him, this mostly goes out the window. He can become cruel, angry, and stubborn to the point he can't be reasoned with. His carefree nature can twist into outright recklessness if provoked. He has a sort of tough love approach when it comes to those he cares for, especelly when they do something stupid. He isn't above mocking them just to prove a point, though its all because he doesn't want them to get themselves hurt. He has a very clear sense of right and wrong, and an even stronger sense of justice. He believes all laws should generally be followed, and if broken people should be punished for it. He is also quite selfish and self centered, always wanting attention, influence, and power above all else. Arrogance is a problem for him, he thinks he is best suited for any given situation and will often try to force himself into the position of leader, most times succeeding actually. He is very promiscuous and generally flirts on anything that moves, often taking his attention from something else no matter how important. Though he has plenty of flaws peoples well being is always his main concern, as well as making sure proper justice is dished out to wrong doers. History: Eric was birthed to a family that couldn't afford him. That fact was the one true constant in his life. He was always an orphan, he never knew what it was like to have parents. But you know what? They're overrated. He had realized that long ago, when he started to play it all in his favor. The orphanage he was sent to was monopolized into something that would do nothing but serve him. He used his above average intellect and sheer charisma to become the pet of most of the adults that ran the place, and in doing so got privilege and popularity. He was a master manipulator, and because of it seemed to be heading toward a bright future. That was more then a lot of his fellow orphans could say. It all seemed to be falling into place, right up until his sixteenth birthday that is. Why is it always sixteen? Don't ask me, because i don't know. Maybe it's because that is usually the age people actually start to mature. Anyway, he ended up manifesting a metagene, and nearly fried a few of his friends when they appeared so suddenly. This, understandably, was alarming for the people in charge, who called some people to deal with the issue. Yes usually they don't lock you up, unless you are unlucky enough to cross the Agency, but Eric didn't know that. With his perfect future shattered, he ran, leaving everything behind to go after his long lost family. He ended up finding his brothers at the very least, learning his parents had passed long ago, mostly due to the incompetent hydrokinetic. But then again who needed parents after taking care of yourself for so long? He was fine, in fact, more then fine. He had power, he had people to control. Maybe he could also become a famous hero with the use of his powers. Only time would tell. |
The Powers and Weaknesses |
Powers Aerokinesis: Eric is capable of manipulating and to some extent generating air for various applications through sheer force of will. It requires a plenty of concentration but so far he has become proficient enough to casually redirect bullets and throw large trucks, as well as muster gusts powerful enough to punch through solid titanium. Though a powerful ability it is a straining one, one he is always trying to master. He has also managed to use this power to fly at high speeds. (2) Electrokinesis: Eric is capable of generating and manipulating vast amounts of electricity, his own being white in color. He has trained enough in the use of the power he doesn't even have to be the origin of the discharge, as long as he can see it he can produce electricity from it. He has become skilled enough with this power to cause incredibly damage and even create electric fields for defense. He can manipulate all kinds of electricity including that which comes from other electrokinetics, though his control is about half of its owners. As with Aerokinesis this is a power that requires a lot of mental focus and strength, so despite it's power it can only be used for so long. Tempestakinesis: What has blossomed from Eric's control over electricity and air is the ability to influence the atmosphere to create storms. From tornadoes to roaring thunder storms, Eric can unleash them. This power is one Eric has yet to fully get the grips on, and once a storm is unleashed it's usually to violent to control so it can harm him or his allies just as much as it can his enemies. So far he has only made smaller storms, even miniature ones, as they are much easier to control and less straining to generate. A side effect of this is the weather around him seems to get more violent based on how angry or upset he is. Without even knowing it his depression or irritation could generate a rather unpleasant thunder storm. Electroport: Eric can briefly turn into a bolt of lightning, making him invulnerable to conventional means of damage and allowing him to travel at light speed, though it is limited in range to about 200 meters and he can only remain in that state for around 20 seconds. (2) Aeroport: Eric can travel instantly from one air particle to another within the range of 200 meters. Weaknesses Physically Human: Despite his power he is mostly physically human, and can be damaged/killed just as easily as one. 50/50: When taking control of lightning produced by another he has half of their control over it, so it's really only used for redirects as his control can be overpowered easily. Emotion: Strong negative emotions most always cause Eric's powers to go out of control, usually producing a wild thunder storm and powerful winds that are just as likely to harm allies as enemies. Fury: If wronged or angered by someone he can become extremely tunnel visioned, going into a state where no one should bother to get in the way of him and his dishing out of 'justice'. Hawtness: If Eric finds someone attractive he will become very reluctant to attack them, and even try to flirt, even if they are criminals. Water: If Eric is wet his electricity generation is weaker and more violent, therefor more difficult to control. Vacuum: In a vacuum such as space or in an atmospheres other then earth's Eric's aerokinesis is weakened or downright negated. Physical Priority Reaction 1 Endurance 2 Agility 3 Strength 4
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Last edited by Agent Daniels on April 22nd 2016, 3:03 pm; edited 5 times in total
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Re: Tempest
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Re: Tempest
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The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Retired and Deceased characters :: Retired
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