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Dr.Everyone's Gadgets

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Dr.Everyone's Gadgets Empty Dr.Everyone's Gadgets

Post by Dr Everyone March 31st 2011, 10:01 pm

Gas Pellets:
Your basic gas pellets. When they hit the ground after being thrown they emit a puff of knock out gas, usually chloroform. They are located in his lab coat waist pocket. Can only knock out those with an Endurance of two or below.



Smoke Pellets:

Basic getaway smoke pellets. When they hit the ground after being thrown, they give off a plume of smoke lasting five to ten seconds, allowing a unseen get away. They are located in his lab coat chest pocket.



Explosive Pellets:

When they hit the ground after being thrown, they explode. The explosion of each pellet is equal to three M80's going off at once. They are located inside his lab coat waist pocket.


Flaming Throwing Knife:
These knives are flammable. Before throwing them at his target, Dr.Everyone lights them on fire so they cause extra damage. Only five such knives are carriers per RP. They are located inside his lab coat.


Last edited by jbronze on April 1st 2011, 1:34 am; edited 1 time in total

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Dr.Everyone's Gadgets Empty Re: Dr.Everyone's Gadgets

Post by Pain March 31st 2011, 10:30 pm

Knock out gas can only effect characters with 2 DUR or less, just mention that in the description. The explosive pellets can do as much as damage as your INT stat, since the power of tech items are determined by INT.

Other than that, these items are all good to go.
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Post by Super Cutie April 12th 2011, 2:07 pm

Approved.

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