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Peak
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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Peak
Peak
The Stone Faced Monk of the Mountains
Basic Biography |
Real Name: Ermolai Pyotr Grisha Renegade/Hero/Villain Name: Peak Title:The Stone Faced Monk of the Mountains Alignment: LN Age: 82 (VERY young, given his bloodline) Gender: Male Race: Human (Half Elemental) Hair: Brown Eyes: Green Height: 6'2 Weight: 310lbs Blood type: A+ |
The Looks |
|
The Legacy |
Personality: Ermolai's personality traits all point to a man that stays true to his personal code. He is responsible, strong-willed, and very dutiful, when it comes to his code. Honest and direct, Ermo doesn't have time for mind games or anything like that. It distracts from the goal most of the time. When he says he is going to do something, barring an entanglement with his code, he is probably going to do it. Unfortunately, this also tends to bring out some of his less shiny qualities. Things like stubbornness and insensitivity or judgmental behavior. This is not the type of man that likes people or anything that is entirely unstructured. History: He was born out of wedlock and grew up in a lower class family in a normal Russian town, on the slopes of the Ural Mountains, he lived without worry until he was about 8 years old, but at that point life changed drastically. He was always a strange child, as he could move rocks without touching them and looked like something a prospector would dream up. After being needlessly confronted about his ancestry, Ermo maimed somebody during a terrible disaster and was shunned completely. With the help of a stranger the young man had to survive in a villainous world. The stranger turned out to be a recruiter for a strict monk order MUCH higher up on the mountains. This is where he learn the art of fighting and honed his person into being a highly trained protector of the temple that he resided in. It stressed order without prejudice. To take down anything and everything that comes in your way. That's what they fed him for years as he easily rose in ranks, with a boost from his elemental bloodline. He grew especially close with the head of the order. Seeing him as the father he never had, or at least someone who was willing to stick around and act like his best interests were at heart. This seemed to be the case until he found papers in the grandmaster's office detailing an attack they were going to lead across the Ural mountains. This included his former village. Confronting his master about it, word spread quickly of what was going on and fighting broke out. The temple was eventually destroyed and Ermo stood above his former master. Both men were battered and bloodied, but it was the student who bested the teacher. Disgusted with the whole situation, watching his former brother either fighting or fleeing, it was time to move on. But with some ingenuity and determination, he managed to go beyond expectations and escape hell. This has turned him into the man he is today. He did return to his town many years later to find that it had been abandoned. Realizing there was nothing to go back to, the young man returned to the mountains. Settled down into his own created teachings/code and with some peace and quiet, he now works as a travelling gun for hire. By doing so, he hopes to shed the memories of the past and finally find peace of mind he has never had. |
The Powers and Weaknesses |
(All characters can be as powerful as they want, as long as they are balanced with proper weaknesses.) Powers Power 1: Earthen Heritage Mastery - Ermo has always had the ability to manipulate any type of natural earth. It was innate from his father's side. Now he has spent 70+ years training himself with his and in the fighting style available at his monk order, which he modified to be able to fight and manipulate earth at the same time. While just using geokinesis, he is able to perform the following: Earth Projection, Burrow, Geokinetic Regeneration(Within SHRP limits of course), Seismic sense, Earth Mimicry Limitations: He still needs to breathe, so if he is in the ground (with no way to get air), he is essentially holding his breath. His seismic only works for at max 100 yards, and it is distorted on non solid surfaces ie: Sand. It also doesn't work if the enemy isn't touching the ground. With the mimicry, he can only be one type of earth at a time. Power 2: Earth Physiology - Being born only half human, the other half gives him unique abilities and drawbacks: Innate Projectile - This monk constantly has gem growing in his body. He can use them to fire out at aggressors if need be, Enhanced Strength/Durability/Endurance, Dermal Armor, Disease Immunity, Thermal Resistance Limitations: He only has so many gems growing at a time. While the enhancements are easily above human level, it's hard limits are about average for a metahuman. Weakness(es) Weakness 1: With enough force, he can shatter. Then it's up to someone else to bring him back. Weakness 2: Ermo can ONLY be healed through Earth Regeneration, other than natural organic healing. Weakness 3: His code means everything to him. Weakness 4: Magic and Energy blast are effective. Weakness 5: It's hard to be stealthy when you look like a rock formation. Weakness 6: He is socially inept. Weakness 7: HATES being off the ground. Weakness 8: Technology and him just don't go together. Weakness 9: Mind Control. Weakness 10: Even if someone is important, if his code is violated, they die. Weakness 11: He can't swim, he just sinks. Weakness 12: Stubborn, to the point og being unreasonable. Weakness 13: Gemstone tend to catch his attention a little too easily. Weakness 14: Flies into a rage if someone cracks his emerald hair. Weakness 15: He only get nutrients from the ground around him or rotting flesh. RP Mechanics RP Mechanic(s): Prays an hour everyday, knows how to survive in the wild Items/Minions None Physical Priority (You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.) Agility 4 Endurance 1 Reaction 2 Strength 3 |
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"Sometimes the things that may or may not be true are the things that a man needs to believe in the most: that people are basically good; that honor, courage, and virtue mean everything; that power and money, money and power mean nothing; that good always triumphs over evil; that love, true love, never dies... No matter if they're true or not, a man should believe in those things because those are the things worth believing in." - Hub McCann Secondhand Lions
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Number of posts : 107
Location : USA
Age : 33
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Humor : You aren't worth a fart in the wind. *Farts* I am more likely to hire that fart than you.
Registration date : 2015-10-20
Re: Peak
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Quote : I was built with no purpose beyond just to satisfy , the tireless thoughts of these curious minds
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Number of posts : 1832
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Registration date : 2011-03-25
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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