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The Blueblooded Gentleman Thief
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Villain Archives
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The Blueblooded Gentleman Thief
CHARACTER NAME
CHARACTER TITLE OR QUOTE
Basic Biography |
Real Name: Baron Wilfred von Athelstane Alias Name: Manfred Gentle Renegade/Hero/Villain Name: The blueblooded Gentleman Thief Title: Well, he is a Baron Alignment: Neutral evil Age: 32 Gender: male Race: metahuman Hair: dark brown Eyes: green Height: 6'2 Weight: 180 Blood type: |
The Looks |
[You must be registered and logged in to see this image.] He usually wears a stylish ensamble of high-quality, if somewhat archaic clothes wich he believes is fitting to a man of his stature with the addition of a cape, mostly because it fits with his supervillain-status, plus he likes the way it flutters and swishes dramatically when he moves. With the ensamble he usually carries either a cane or an umbrella. A pair of thin leather gloves are also mandatory, but mostly to avoid finger-prints rather than a choice of style [You must be registered and logged in to see this image.] Manfred Gentle is a rather soft-faced with a somewhat puffy face, draped by impressive brownish black locks usually meticulously combed and managed |
The Legacy |
Personality: Manfred Gentle is an arrogant man, convinced in his own superiority due to his aristocratic heritage. He exhibits a very traditionalist, almost midevial mindset when it comes to the social orders. They common people should keep their heads down and go about their buisness quietly, not questioning the affairs of their social 'betters' Wich in Manfreds world of course means the Aristocrats of old, rather than the current "self-made" upperclass, whom Manfred considers to be even less impressive than the "uppity" commoners, since he considers them ursurpers and social climbers that aspires to a position not meant for their sort, thus making them the primary targets of his crimes. Another Aspect of Manfreds personality that accetuates his conciet arrogance is his sense of entitlement. He normally frowns on most crimes, but thinks that he is allowed some moral leeway due to his blue blood. After all, tradition demands that he aught to be more affluent than others, so who are you to disagree with such a notion? However, when in his 'Civilian' Identity, he usually keeps these notions to himself, but the Gentleman Thief does no such thing. He proudly boasts of the birthright that has been denied him, but that he will reclaim in time. Manfred and the Gentleman Thief have one thing in common, though. They both bost what they consider impeccable manners befitting to their social standing, even though our hero tends to exaggerate this more as Gentleman thief. Manfred mostly comes up as polite, if somewhat uptight, whilst the Gentleman Thief is a bombastic, grandstanding, overdramatic and occasionally verbose individual. It is quite likely that Manfreds conciet and arrogance stems from the fact that he is a disenfranchised noble in from a long line of very important individuals, historical heroes and villains both, that have been reduced to nothing but a footnote. His father lost the family fortune and made the name "Athelstane" synonymous with stupidity and shame, thus losing both their fortune, their priviliged lifestyle and their social stature. A true "From riches to rags" story if ever there was one. Manfred is very keen on his families rich history and yearns to be a star on the family tree, shining just as brightly as the barons and scholar that bore the name before him. History: Baron Wilfren von Athelstane, the man that would later become the mildmannered stockholder Manfred Gentle as well as the infamous criminal The Gentleman Thief was born into a life of seemingly endless wealth and affluence in london. The Athelstanes where an old noble family wich had a rich and proud history in wich most of the members took intense pride. Due to the wealth and standing, Wilfred got the finest scooling, as well as a thurough grounding in fencing and polo, both sports that he showed a tremendous aptitude for due to his reflexes, coordination and agility. However, when Wilfred was approaching his fifteenth birthday, his father was arrested for a myriad of crimes, including Tax-evasion, fraud, embezzlement, at this point, several of the barons former mistresses stepped forward and spoke to the media, wich plunged the Baron further into shame and despair. The poor man could not take it, and thus he commited suicide in his cell. Wilfred and his mother claimed whatever meager assets they could get their grubby hands on and escaped to america, where they changed their identities to avoid being associated with the shame that had befallen the Athelstane family His mother was at peace in her new place, never being all that attatched to material goods, and finally free from the overbearing husband, but Victor pined for the day when people bowed their heads as he passed them, the days when he and his friends could wrinkle their noses at the hoi polloi. But most of all he missed being economically independent. Victor was well off enough to make a few investments in various companies wich afforded him a somewhat comfortable lifestyle, but this was not enough. He longed for more, and thus he began traing. He had been aware of his peculiar ability to throw things far harder and further than he should be able to, but when he began to use it frequently, it soon blossomed to a true superpower, whilst his agility and skill in fisticuffs was seemingly unrivaled by any man. He soon committed a heist directed at a small bank upstate, and even though he initially did it for the money, the thing that he valued the most was the attention. Media showed reports of the robbery, and people talked about him in hushed voices, causing him to fe invigorated. That is why he took on the 'Gentleman Thief" persona. For fame and fortune as well as the adrenaline-rush! The life of the notorious Gentleman Thief was far more exciting interesting than the existance of Manfred Gentle! |
The Powers and Weaknesses |
(All characters can be as powerful as they want, as long as they are balanced with proper weaknesses.) Powers Power 1: Everything manfred touches is loaded with a peculiar sort of kinetic energy, that enters and strenghtens the object greatly, causing it to become harder than steel for as long as he holds it, causing him to be able to parry sword-strikes with an umbrella or a popsicle if he wishes too. However, the mostly used facet of his power is the event that occurs if he decides to let go of said objects. If for example The gentleman Thief was holding a popsicle and a bothersome army-tank shows up, he could throw the popsicle at it and knock a hole in its armour. How you ask? Well its fairly easy. When The Gentleman thief sets an object in motion, say by throwing it, the increased durability remains, but another property is added too. The power propulses the object forward, like a sort of miniature, psionic jet-engine, causing it to reach amazing speed, as well as collide with objects with a tremendous force behind it. This combined with the previously mentioned durability causes anything that Manfred holds in his hands (or puts on top of his head, for that matter) to be a potentially lethal weapon. However, as impressive as this may sound, the jet-propulsion, and increased durability and other effects only lasts for 30 seconds after Manfred has lost physical contact with the object. The object then reverts to the usual properties of its type. Pocket-lint becomes fluffy and useless, and popsicles become popsicly and so on and so forth. is also unable to charge any object weighing more than 38 pounds. Nobody really knows why, but there it is. Power 2::Flight: By loading himself up with energy he is able to levitate or even fly through the air unaided. Power 3: Crumble. Gentlemans power may bestow great durability on an item, buti t could also do the opposite. When gentleman touches something with an object charged with his psionic energy he might use the object as a conduit to load anything in contact with it with the same sort of energy. however, due to not being in contact with manfred, this energy is unstable, and instead of strengthening an object, pulls it apart on a molecular level. This ability seems to work on almost any kind of material, although as a general rule, the harder something is, the greater effect this power has. Power 4: Disrupt Similar in effect to the "crumple"-ability and activated in the exact same fashion, gentlemans peculiar brand of energy seems to disrupt and dispell almost all kinds of energy, magical or mundane seems to make little difference. Power 5: Spidey-sense Manfred has no idea how it works, but one scientist believed it to be a sort of subconscious, immediate precognitive ability. In laymans terms he generally gets a sort of super-evolved "gut feeling" whenever something dangerous is about to happen, and getting sudden compulsion to leap to safety. Power 6:: Superhuman fencing skills. Manfred is superhumanly skilled at fencing for some reason. He can out-zorro pretty much any human in a swordfight. Power 7: Superhuman agility and reaction time. Weakness(es) Weakness 1: Look at me, Look at me, Look at me! Gentleman is arrogant, and generally likes to stand in the limelight, even though such actions make it more likely to bring the law down upon him. For example, he usually informs people who have robbed them tonight, or leaves a calling-card at the scene of his crimes Weakness 2: Nothing lasts forever As impressive as this may sound, the jet-propulsion, and increased durability and other effects that manfred bestows on objects lasts for 30 seconds after Manfred has lost physical contact with the object in question. The object then reverts to the usual properties of its type. Pocket-lint becomes fluffy and useless, and popsicles become popsicly and so on and so forth. is also unable to charge any object weighing more than 38 pounds. Nobody really knows why, but there it is. Weakness 3: Lets get physical Manfred must be in physical contact with an object ot give it superhuman durability. However, for the "crumpling" use of his ability, he can use one proxy. (For example he can channel the crumpling energy through a stick he holds, but not through a stick touching a wall, touching the potted plant that has earned his ire.) Weakness 4: The hills are alive with the sound of music Sometimes when Manfret gets excited he gets theme-music. Usually a sort of pompous vaugley old-timey, slighly adventurous leitmotif that changes pacing and instruments to reflect whatever he is doing. This may sound pretty awesome, but to have "Sneaking-music" comming on when you try to pass by undetected, or an intense omnious tune striking up when you are about to betray your allies can be quite bothersome at times. Weakness 5: The way of all flesh The gentleman is as vulnerable as any other human Weakness:6 I yam what I yam! The gentleman-persona was created by a misanthropic little lawyer with delusions of grandeur to escape the drudgery of his everyday life. Thus the gentleman has a compulsion to take risks for the sake of adrenaline-rushes, meaning he may forgo clever planning for tactics or theatrics RP Mechanics RP Mechanic(s): He's a thrill-villain. Items/Minions Physical Priority (You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.) Agility 2 Endurance 3 Reaction 1 Strength 4 |
Last edited by Troglodyte on October 6th 2015, 9:58 pm; edited 6 times in total
Troglodyte- Posting Master
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Re: The Blueblooded Gentleman Thief
Approved, The power is pretty awesome, might i add.
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Re: The Blueblooded Gentleman Thief
Moved for New System changes.
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Re: The Blueblooded Gentleman Thief
Old character converted with 30-point grid. Purchased 9 ABI under new power point system. Approved.
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Re: The Blueblooded Gentleman Thief
Unapproved
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Re: The Blueblooded Gentleman Thief
Approved until stated otherwise
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The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Villain Archives
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