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Lady Emilia Lilian Barosoque
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Lady Emilia Lilian Barosoque
EMILIA LILIAN BAROSOQUE
THE GREAT MOTHER
Basic Biography |
Real Name: Emilia Lilian Barosoque Alias(es): Lilith - The Great Mother Title: Lady Alignment: Unknown Age: 387 Gender: Female Race: Metahuman Hair: Reddish brown, left long Eyes: Brown Height: 5 feet 8 inches tall Weight: 126 lbs Blood type: C-Positive (Chlorophyl) Theme Song: Lemon Eyes - Meg Myers |
The Looks |
Hair: Reddish brown, left long Eyes: Brown Height: 5 feet 8 inches tall Weight: 126 lbs Skin Type: Fair Eyebrows: High Arches Arms & Legs: Fit body well Body Type: Lithe Wardrobe: Designer dresses, high heeled shoes Common Accessories: Various bracelets, necklaces, usually made out of something in the platinum family Scent: Various essential oils(she bathes in a mixture of water with rose essential oil, orange essential oil, juniper essential oils, and some others, which leaves a light, semi-sweet and near-earthy floral and citrus scent) |
The Legacy |
Personality: Emilia is a woman that exudes power, it flows from every crevice of her carefully managed and seemingly ageless body and floods into the outside world with the power of a broken dam as if her confidence is a blade cutting through wavering wills. That is her strength, her brazenness, her bravery unparalleled by the silly thoughts of man that they, of all people, have a bravery capable of taking on her own, capable of tearing it down through sheer thought and willpower. Man has been lied to for countless centuries, eons in fact, they are not the superior life form, the superior life forms are the people who are special, the DNA alternates, the EVOs, whatever you want to call them. These are the people that break their opponents down in the hopes that they, of all people, will be able to break an entire species so as to render them inept, incapable of defending themselves when the onslaught comes. These are the people that Emilia stands up for and will continue to stand up for as long as her life continues onwards. That being said as long as her life continues, as long as her people exist, Emilia will not ever, and I mean ever, back down from her goal of protecting those she considers her children. Over three life times of trying, trying to be a mother to an entire species, trying to teach her children right from wrong, trying to do so much with so little fruits and so much loss has not dulled or made jaded Emilia one bit. Emilia’s willpower is indomitable like the great beasts of mythological times and washes over all who follow her, all whom she follows, and even those she simply watches by rising up and surrounding her life. No matter the bitterness, the lifelessness, the hopelessness, she does not back down and instead offers these factors that seem to rule over modern life into her home. Even though she keeps up with relevant information, and even though she somehow manages to stay out of touch with pop culture and modern morals, Emilia’s wisdom will continue to act as a guiding force whatever she may choose to be. She excels at life in general by simply taking things in stride and taking advantage of the wisdom of nearly four centuries, of three life times, that has taken a place or a notch or however you want to refer to it in her belt. The one thing that she can’t stand, though, is the ignorance of man as it continues to prevail even long after the witch trials that she had to endure, even long after her family was executed and burned for being the evolution of a lesser species. This irritates her to no end, igniting an irritable explosion of rage that resides deep within her, igniting wrath unlike any other kind of wrath so that it may seek out and devastate her opponents. The one thing that you do not want to do is be ignorant around her, not about the gays (which she accepted because being hunted is something that they have in common), not about any race, not about her species. Do not make jokes about genocide, or great wars, do not compare her to man or anyone she considers lesser. These are the ways in which your fate will be sealed, for with everyone there is most definitely a darker side fueling them in some way, so just hope that you don’t push her buttons. Strengths: Maternal Instincts, she likes to take care of people Wisdom, Emilia is a very wise person and has been given this skill through her lifetimes Hope, she hopes that her species can survive Willpower, her will is indomitable, as indomitable as a stubborn bull Sacrifice, she is willing to give up what she loves most to insure the survival of the many Flaws: Stubbornness Agitation Unfamiliar with pop culture Out of touch with modern morals Phobia of loss Likes: Family Kids Naivety Hope Love Dislikes: Violence, but if necessary she will become violent or promote violence Hatred Ignorance Hopelessness Negativity History: Her Early Years: Emilia was born in the early 1600’s to an era plagued by ignorance, treachery, war, greed, and a variety of other inhospitable things created only by the thing that people like to call human nature. Emilia’s childhood was supposed to be a great one seeing as how she was born into a wealthy family but as fate would have it this venture would turn out to be anything but what most of the people in England were expecting. Visible all around her was the white marble estate of the wealthy and renowned Barosoque family, a family that was supposed to be exempt from the vile demonizations of society. In the 1600’s, though, no one was safe and in the outskirts of London there were those who would break any law and hold no trial simply because they were highly suspect of what you were. That is what happened to Emilia’s family, on her birthday they barged in and took away her parents and siblings as she hid underneath the table and burnt them to death outside of her home. That day was the day that everything changed for Emilia, and not just because she lost her family did her life change but also because she herself had changed from her very core, and it wasn’t that she became rotten, no… she became wise. Unlike the other so-called “children of the witches” Emilia wasn’t angry, no, instead she explored the wise part of herself and found some kind of solace in the wisdom that total despair brought to the mind, it was almost soothing. Through some odd methods Emilia discovered what her was, the limited thinking of the 19th century unable to hold her back despite that being all it had tried to do to women let alone the only child to inherit the massive fortune of so-called witches. She discovered what she was, and the limited thinking of the 16th century seemed completely irrelevant to her as she realized that she was different. Of course it was this same limited thinking of the 16th century that kept her from truly exploring the depths of what this meant, and it wouldn’t be until much later that the fire that had been sparked would be stoked once more. In the later days of the 1600’s when technology was about to accelerate absurds amount with the advent of the first world war less than a decade later, the outskirts of England around her were far too out for the development in the center of London to reach her estate. The village she lived in was still a small village, but many of the houses had developed into sprawling manors with servants living inside of them and no other houses seeming to exist except for those where newer people came to. It was all a very interesting set-up and it was in this land that Emilia realized she was truly alone, so the woman with the appearance of a thirty year old who was now nearly 200 years old had decided to embark on a journey. She wasn’t sure where her adventure would take her, or what she would do, but as tensions in the globe grew high the woman knew that the need to find a place to settle down among everything would be necessary. The capital of the world, New York City, seemed like a nice place to go and get situated in; it was certainly different with the size it had, and the amount of people that lived there, and the innovations and wonder that took place. Perhaps she could fulfill her dreams there, or even find people like her if they hadn’t been weeded out by centuries of witch trials and millennia of human ignorance and hatred focused at what was superior or foreign to it. Maybe she could find her smile again. The 20th Century: The dawn of the twentieth century saw many things happen including the United States expanding into countless nations through their armed forces and becoming much like the empires that Emilia saw in her days. She moved outside of New York City in the hopes to find something more about who she was, or better what she was, and so she did what was necessary to do that. The woman herself took a different route and applied what knowledge she knew, and her education from the U.K., to get higher education at Harvard and at one point Yale to avoid suspicion by simply paying for it with the wealth that she had retained and built up over the centuries. The event of finally hammering out the details of photosynthesis attracted her to a higher education, making the woman want to understand her abilities and plants more and more. She began her education with an explosion, her curiosity finally sated as time went along and she discovered the truth about her abilities. It was finally revealed to her, with her majoring in botanical studies and minoring in cosmological physics, with a second minor in applied physics (that’s one doctorate and two master’s), that the event which had coincided with the appearance of her abilities seemed to be a completely natural event. She was almost sure it wasn’t supernatural before, but now she had the upmost confidence in her decision to state that what happened was simply an occurrence of nature, a freak occurrence that evolved humanity. Emilia’s expertise in botany, cosmological physics, and applied physics had caught the eye of a corporation devoted to applying their knowledge in the form of environmentally powered technologies that were active in every field ranging from cosmetology to weaponization of solar energies to shoot down drones. While it was a company with ground breaking technologies, Emilia wanted something more for them and this ambition caused her to take on a proactive role in an attempt to make the com[any larger. You see, despite all of the success they had seen, the corporation spent the majority of their money on R&D and manufacturing all of their products in-house to insure that the upmost quality was achieved. No matter what methods the corporation took, and even though they weren’t on the edge of bankruptcy, they didn’t grow all that fast and grew too slowly for them to become one of the larger corporations. After the death of a higher up member Emilia applied for their position and became the CRO of InVertiGo, Co. and the Vice President of the Board. Her ambition once the CEO had retired got Emilia the position of CEO, and finally Emilia, despite some amount of success, would have enough juice in the company to make drastic enough changes to get this small start-up a big larger. While unlikely to become a multi-billion dollar corporation without a large amount of time passing by, time that Emilia certainly had, she did her best to update and modify everything that could make the corporation better. Their labs didn’t need any upgrades, seeing as how they were some of the most advanced research centers on the planet, but the necessity to modify the hierarchy and just about everything else was made prevalent. In her work Emilia stated new quotas for each employee, raised the importance of each current employee and lowered the amount they hired by paying larger amounts and insuring constant education under a mentor system for even the most experienced employees so they could constantly learn. It was all taking quite a large amount of time, so Emilia devoted several decades of her life to pulling strings behind the scenes, lying, and doing a variety of other things to make sure that no one figured out why she wasn’t aging as fast as other beings. She even devoted her blood cells, and by the turn of the century her corporation had opened a medicinal wing based entirely on the knowledge obtained from her blood in the most secretive of ways. A Modern Day: After yet another century had passed Emilia found herself leaving what had become her hometown to found a new headquarters for her corporation in New York City, which was becoming a hot spot in the world. It had been a long time since she had seen it last. In fact it was just after the second World War that she had seen it lost and it was sufficient to say that a lot had changed. The Twin Towers were something that she visited just before they went down, and she mourned with the rest of the world because she had stationed an office for her company there and what happened was most tragic. It was unfortunate what had happened but Emilia had other offices and as such she had to get over it fast, but those were her babies and her babies needed to be taken care of. Someone who shared the same feelings as her met her at one of the company’s keynotes, Emilia found them to be one of the more enjoyable people around so they started seeing each other more. After nearly a year of seeing each other Emilia was proposed to and she accepted the marriage, and sixteen years later the fruits of that love would appear despite another tragedy hitting the Barosoque. Emilia’s lover, Isaac Barian, who she had taken the name of but got rid of said surname because of the memories that it caused, fell onto the rails just as one of the trains on a subway passed by. The impact hit the pregnant Emilia way harder than she wanted it to, and for the second time in her life she experienced true loss not unlike that when she lost her mother, her father, her brother, and her sister. The trauma barely allowed Barosoque’s professional stability to stay intact, and despite everything that she had gone through in life it still managed to affect her as if this was her first trauma. Emilia hoped that one day she would recover but with a baby coming on and no husband for her, and no father for the child, she couldn’t do anything about the fact that it would affect her family forever. The future of the Barosoque name seemed to be in her hands at that moment and her choice was to keep it alive, to keep it powerful, to keep it confident, brave and renowned. Sixteen years later with the woman having barely aged in appearance, external and internal, her heart beat as strong as the heart of the strongest, youngest athletes and continued to support her. Emilia’s child had been the victim of a dead father and a mother who seemed distant, but in actuality Emilia simply was busy but not so busy as to not spend any time with him for she did put aside time for him. This didn’t change a thing of course, I mean you know how teenagers are affected and how they get hurt by things such as this but Emilia couldn’t forget her entire life just to take care of her child. She sacrificed a lot and no more sacrifices were needed in a day and age when sacrifice after sacrifice was given to the darkness of the world by people every day. The most interesting things happened in 2015, and that’s when we get off on our journey for her, so let whatever may happen, whether chaos or even a creation of order, occur as we end the story of Emilia Lilian Barosoque… for now. |
The Powers and Weaknesses |
Powers Vegetative Mimicry is the ability of a special, DNA alternative, or “EVO” such as Emilia herself to take on the physical attributes of any form of plant life that they have ever come up with so that they may fulfill a variety of goals. Emilia is capable of mimicking over 3,000 different species of plants that have attributes which are not completely mundane(though most of them aren’t lethal), and she often chooses to adopt only smaller individual attributes instead of all of those of the plant since some plants are only capable in some areas. This allows Emilia to take on a more versatile stance when it comes to combating her opponents, and with the ability to pick and choose what she does it becomes quite the effective ability. This efficiency is only enhanced by her countless years of experience, and with as many life times as she has been walking on this Earth you can be assured that she has the skill to make use of her ability. Vegetative Mimicry has the potential to become something that reaches the peak of an alpha level mutation and will, and connects Emilia directly to nature and makes her a boon of the environment in a world run by humans. Emilia can take on the attributes of any plant she’s encountered within the time amounting to over three centuries she has been on this Earth, allowing her to gain skin as hard as that of a kind of ironwood, or to develop a prison kiss, leaving her with a highly versatile ability. This has led to a prolonged life span due to her level of survivability and has allowed Emilia to combat the threats that have attempted to destroy her for centuries. So, not only is Emilia capable of taking on the attributes of plants, but she is able to use her plant-like physiology to only require hydration and even extend her capabilities. As time passes on Emilia can develop “plug-ins” that are emotionally connected to her, these plug-ins being her “children”(whether related or those taken under her wing) or simply those that are close to her. Each person added allows her to develop a new perspective by forging an empathic connection in which the people communicate through thoughts, feelings, and images but not actual words. (IE. She creates a linked network between herself and the people who are related or most important to her, in this link they can communicate in a way, but only in a… it’s hard to explain unless you’re really into plants, or are a plant. Just think of it as a root network, with Emilia being the tap root. As more roots grow they join her “family” and let her see and experience things, and vise versa with her joining their family and letting them see and experience things.) (And yes, Emilia is immune to the affects of plant-based toxins and poisons, because otherwise that wouldn’t make sense) Finally, the woman takes on the weaknesses of the plants that she mimics, so if she takes on the attributes of a plant that is vulnerable to water, depending on the severity, she could do something like A) move slower in water or drown without her head being submerged and just her body being in the water (that’s for more extreme plants). Secondary Ability: Photosynthetic Imbuement is an ability that Emilia developed around 50 years ago some time during or after the Cold War, though after a while and because of Emilia’s age you start just learning to let the past go so orders of events become jumbled. She was proud when she developed it, as it opened up a new route for her to train those that has abilities with a concept similar to that of her own, and it let her know that even after all of her time on this planet she had not fully mastered her ability. In fact to completely master her ability Emilia will likely need to obtain sufficient combat training instead of sparse use, and though her efficiency in combat allows her to defend herself well it doesn’t necessarily mean that she can access all aspects of her ability. Photosynthetic Imbuement only came after Emilia had developed her ability to the point that she was fully able to harness the power of her own photosynthesis and use it to prevent herself from having to eat to sustain herself. It has allowed the woman to enhance her survival and though rarely used is, arguably, her most powerful directly offensive ability and can even be made use of as an utility. Photosynthetic Imbuement is the capacity of a mutant or a DNA alternate to imbue objects, items, and things in general through touch only with photosynthetic properties so that they can project a variable amount of attributes that will be explained in the next sentence. Heat, brightness, the amount of light being projected, the focus amount, and a variety of other things can be controlled at the will of a more experienced user. Emilia is capable of making objects absorb light as well, and use that light to project blasts or bursts of light to achieve offensive or utilitarian results that could greatly aid her in life in general. The woman is capable of imbuing things like marbles or stones and throwing them into a tree, and causing them to go through the tree because of the amount of heat that they are exerting. Of course, Emilia is immune to her own ability as long as certain circumstances are reached so that she doesn’t kill herself with her capacity to make things burn at temperatures approaching 2,000 degrees fahrenheit and 4,000 degrees if condensed into smaller objects though if she just makes something glow for warmth its fine. Weakness(es) Vegetative Mimicry: Emilia can only adopt the attributes of plants three at a time, no more no less, and can only get more with the more people that are attached to her “sensory network”. When someone leaves the network, however, depending on their importance and how many have already left her “bubble” it can be detrimental to both her and her abilities. A toll that is emotional occurs, but more than that she loses one more attribute she can adopt than she gained (so she starts with 3, gains a “follower”, loses 1 follower and then ends up with 2 attributes). She can adopt one attribute for twenty four hours and with each attribute added it subtracts 3 hours from the amount of time that she is able to adopt said attribute. Overall, though, she is able to pull it off well without much issue except chronological and numerical constraints. Emilia’s emulations have deeper limitations, though, such as the inability to mimic more specialized capabilities such as plant healing due to the fact she’d have to develop a root system. In addition she can’t project externally on a large scale meaning to fire seeds at people she’d have to make use of her own biomass for solid objects, and for liquids or gasses she has to dehydrate herself on different levels (ranging from chapped lips for a small amount, to liquid deprivation for covering an entire room) depending on how much of a liquid or gas she is creating for the plants, all of these things can be lethal if taken too far and in substantially large amounts (ie. dozens upon dozens of seeds, or an entire room filled with gas, small areas are fine but large ones are a no-no). In addition she can only create poisons and toxins that are externally projected three times every twenty four hours due to physical constraints and if she bypasses this Emilia can die. As they are externally projected that means that they are simply generated, which means that she can’t manipulate them. Moving onto the cellularly connected network you know that plants are capable of communicating cellularly, they can think, feel emotions, and this is about all the network amounts to. It amounts to pictures, words, and emotions filtered through Emilia as if she were a router and sent between the rest of the network. Of course it can be corrected and controlled, with training, but at its most basic the members of this network have no control over what they share. (On an OOC note this only applies to player characters that she’s formed actual connections with, and not anyone who is deceased, or is part of her past) Photosynthetic Imbuement: Emilia is only capable of imbuing objects with photosynthetic properties as long as she is able to come into physical contact with it, and with practice she has become able to do this through clothing. This ability was created due to the fact that Emilia had become incapable of supporting the amount of stored solar energies within her cells and thus can use it most of the time. However if she is unable to use this ability for an extended amount of time Emilia is capable of overloading her body and forcing it to either shutdown in less severe circumstances or scotch a massive area of land. Emilia is, in addition, not immune to her own light as long as the light is reflected at her otherwise she can withstand it if there is a misfire. In the future it is believed she will be able to imbue objects with more than just photosynthetic properties, one property at a time obviously, but until then she can’t use all the energies she stores to imbue objects. Future Development: General - The Biological Mimicry Mutation: Emilia’s ability is a specialized form of the Biological Mimicry Mutation, which is an umbrella term for any superhuman ability that regards mimicry, self-enhancement, and potentially causing other things to mimic the aspects of biological life forms. The Biological Mimicry Mutation may be a derivative of or even a more advanced form of the Corporeal Biokinetic Mutation, which allows people to manipulate their own body. Biological Mimicry applies the same concept as Corporeal Biokinesis but instead uses other life forms as a template and takes small pieces of the individual attributes of life forms after storing them in the user’s body. It is believed to be an extremely rare ability to have as a whole, and may very well take several life times to learn or perfect all the different aspects of just your ability which is the route to gaining the full power of Biological Mimicry. Emilia in particular has the potential to develop her ability into this kind of empowered state, or take smaller parts of the ability and use them to achieve the same effect, after several years of high intensity training. Emilia’s development is going to be one of the slower things that she will have to deal with in life, and it’s not that she minds it’s just that while she may achieve the Biological Mimicry Mutation within the next decade that she most likely won’t achieve full control and access to every aspect of it for quite some time. That’s why here I’m going to be discussing what Emilia would be capable of in the near future after a few years of developing her abilities, and then developing them one small portion at a time. One instance of this is that Emilia will most likely focus training on her Vegetative Mimicry abilities before her other mutations develop and then she will begin developing those one by one. Luckily for Emilia it’s going to be worth it when it comes to achieving what she needs to achieve once she gains the ability to mimic other life forms and make use of her abilities in a superior fashion. An example of this is that she will be able to take and mimic animal attributes alongside plant attributes, though probably not at the same time or just using the same attribute slots, so that she is able to better combat enemies. Vegetative Mimicry: Emilia’s Vegetative Mimicry ability is going to have to develop before anything else does to allow her to take on the attributes of even more plants, enhance her empathic link, or further develop the individual aspects of her ability. The process is going to be something that Emilia will have to take slowly, her ability developing not only as she grows the amount of followers she has but also as she makes more frequent use of it. The requirement for enhancing her ability is that she trains it actively, taking small parts of the ability and enhancing them to full power one, by one, by one so that she may be able to achieve her dreams. Emilia needs to become much stronger and much more powerful to achieve her goals of gathering and training a following to protect her species; the fact that she is waiting to do so and instead biding her time with other factions and doing what she can there speaks to her hopes. Emilia’s Vegetative Mimicry ability will come to encapsulate a variety of different areas, such as communication, a physiology powered by photosynthesis, and even stronger toxigenesis abilities, but the full spectrum of her abilities won’t come along for a while. RP Mechanics RP Mechanic(s): Skills: Basic survival, first aid, advanced culinary skills, laundering skills, 300+ years of gathering skills Hobbies: Parkour, exercise, yoga, gardening, nature walks, exploring, reading Known Languages: English, Latin, Old English, Middle English, German, French, Spanish, Portuguese, Russian, Japanese, Mandarin Chinese Traditional Chinese, Italian, Swedish Mechanics: Can manage well in combat, and can prove to be lethal though she prefers not to fight and therefore isn’t the best fighter but can still wrestle around. Co-president of the Mercury-Vulcan Group (Formerly InVertiGo, Co.), therefore making Emilia one of the top 50 most influential people on the planet. Items/Minions Physical Priority (You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.) 1) Reaction 2) Agility 3) Endurance 4) Strength |
Last edited by Emilia Lilian Barosoque on September 27th 2015, 8:24 pm; edited 2 times in total
Emilia Lilian Barosoque- Status :
Online Offline
Quote : "You don't realize that your complaints are meaningless and that you're all mine." - Lady Emilia Lilian Barosoque
Warnings :
Number of posts : 12
Location : Catoosa, Oklahoma
Job : Student
Registration date : 2015-09-19
Re: Lady Emilia Lilian Barosoque
Okay, to make things simple:
You have listed 2 powers, but within the first power there are 4 powers.
1: Mimicry
2: Endurance/Durability
3: Empathic Telepathy
4: Intelligence - Knows 3,000 plant species.
Power 2 also contains 3 separate powers.
1: Photosynthetic Imbuement
2: Combat Knowledge
3: Making items/objects hot or emit light. (Also the 4,500 F degree heat is a no go- bump it down to 2,000 degree's F; the average temperature of a bonfire. Also write in that the heat/temperature can be condensed allowing it to "shoot" through trees or other objects with the same density.)
Your weaknesses need to be expanded.
You have 2 current ones, one of which is a no go and needs to be changed, and you need to list 5 more.
They do not have to correlate directly with your powers, but they should be tangible physical or mental weaknesses. Meaning that they can be exploited realistically.
So once all that is taken care of, you should be good to go!
PS: The weakness in question is the Fear of Loss weakness - I see it as more of a minor weakness/RP mechanic more than anything.
You have listed 2 powers, but within the first power there are 4 powers.
1: Mimicry
2: Endurance/Durability
3: Empathic Telepathy
4: Intelligence - Knows 3,000 plant species.
Power 2 also contains 3 separate powers.
1: Photosynthetic Imbuement
2: Combat Knowledge
3: Making items/objects hot or emit light. (Also the 4,500 F degree heat is a no go- bump it down to 2,000 degree's F; the average temperature of a bonfire. Also write in that the heat/temperature can be condensed allowing it to "shoot" through trees or other objects with the same density.)
Your weaknesses need to be expanded.
You have 2 current ones, one of which is a no go and needs to be changed, and you need to list 5 more.
They do not have to correlate directly with your powers, but they should be tangible physical or mental weaknesses. Meaning that they can be exploited realistically.
So once all that is taken care of, you should be good to go!
PS: The weakness in question is the Fear of Loss weakness - I see it as more of a minor weakness/RP mechanic more than anything.
Chellizard- Retired Moderator
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Lady Emilia Lilian Barosoque
1) She doesn't have superhuman intelligence, her body stores the DNA patterns of plants passively.
2) You need to specify which of the weaknesses is a no-go and which of them needs to be changed
3) Each of the weaknesses for each section/part of the power is in the proper area, the power, not in some comic book-like crappy write-up that irritates me and lists weaknesses such as "Time" or something.
2) You need to specify which of the weaknesses is a no-go and which of them needs to be changed
3) Each of the weaknesses for each section/part of the power is in the proper area, the power, not in some comic book-like crappy write-up that irritates me and lists weaknesses such as "Time" or something.
____________________________________________________________________________________________________________
Everyone knows that the queen has arrived, that the Great Mother is here to save them all and to lead this generation, the last generation, and the next generation into the future. The metas will rise, the humans will conform, and the world will be at peace through any means necessary. We will innovate, create and destroy, and man it'll be awesome.
Emilia Lilian Barosoque- Status :
Online Offline
Quote : "You don't realize that your complaints are meaningless and that you're all mine." - Lady Emilia Lilian Barosoque
Warnings :
Number of posts : 12
Location : Catoosa, Oklahoma
Job : Student
Registration date : 2015-09-19
Re: Lady Emilia Lilian Barosoque
1: Discussed with a few other staff members, and we all agree knowing 3,000 plants passively is OK; not a big deal. So scratch that off as a "real power."
2: I did:
3: Weaknesses need to be listed in the weakness section. No exceptions. I understand your frustrations, but it's how everyone else on SHRP does it - even me! (:
------------------
Alright. Having read over the application ONE MORE TIME! Very Happy I've come to the conclusion that all you need to do is make sure you write that you adapt and obtain weaknesses related to the plants you take attributes from -- we discussed this in the cbox and you made it adamantly clear to me that she had that weakness.
And lower the temperature of that heat of objects. 2,000 degrees F is still able to melt or harm some metas. And if you want, you are allowed, by my word, to write in if condensed to a smaller objects the temperature may reach up to 4,000 degrees F; but only on smaller objects so it would be harder to aim said objects.
And based on your power you mentioned she needed combat knowledge for a few things - so maybe write in she's not the best fighter, but she can manage as an RP mechanic.
As soon as this information is edited in, you're good to go!
2: I did:
Chellizard wrote:PS: The weakness in question is the Fear of Loss weakness - I see it as more of a minor weakness/RP mechanic more than anything.
3: Weaknesses need to be listed in the weakness section. No exceptions. I understand your frustrations, but it's how everyone else on SHRP does it - even me! (:
------------------
Alright. Having read over the application ONE MORE TIME! Very Happy I've come to the conclusion that all you need to do is make sure you write that you adapt and obtain weaknesses related to the plants you take attributes from -- we discussed this in the cbox and you made it adamantly clear to me that she had that weakness.
And lower the temperature of that heat of objects. 2,000 degrees F is still able to melt or harm some metas. And if you want, you are allowed, by my word, to write in if condensed to a smaller objects the temperature may reach up to 4,000 degrees F; but only on smaller objects so it would be harder to aim said objects.
And based on your power you mentioned she needed combat knowledge for a few things - so maybe write in she's not the best fighter, but she can manage as an RP mechanic.
As soon as this information is edited in, you're good to go!
Chellizard- Retired Moderator
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Number of posts : 5019
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Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Lady Emilia Lilian Barosoque
Approved and moved!
Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
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