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[NPC]: Cale's Robot's
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: NPC Vault :: Standard NPCs
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[NPC]: Cale's Robot's
- Bulwark:
Bulwark
"Battlefield utilility laser weaponized Aegis' reactor kinetic"Basic Biography
Real Name: Battlefield utilility laser weaponized Aegis' reactor kinetic
Pseudonym: B.U.L.W.A.R.K
Title: "The Sword to the Shield"
Alignment: True Neutral
Age: 6 mo.
Occupation(s): Cale's robot
Gender: None. Identifies as Male.
Race: Robot
Hair: None
Eyes: glowing yellow
Height: 6 inches
Weight: 20 lbs.
Blood type: Motor OilThe Looks
It's made out of an old cell-phone given some "spider legs" and a little head. It doubles as a Cell-phone.The Legacy
Personality:
Bulwark is the fire-tempered little kid. A very "Devil may care" type of personality that allows him to charge in and boldly do what no other little robot would do. Or die trying anyway. Bulwark is known for his "little boy" personality and his constant approval seeking personality. He is also well known for his curiosity.
History:
Created after Aegis, and considered to be the "little brother" of the two. Bulwark was built as a way to weaponize Aegis' shields so that Cale could have a more diverse and useful role within his gang in his quest for acceptance.The Powers
Kinetic Augmentation: The ability to amplify the kinetic energy within an object so that when it hits it sends out a strong pulsation to knock or throw back whatever hit it and anything else nearby.
Snug fit: The ability to "transform" itself into an inconspicuous accessorized cell phone that is easily hidden by Cale's shirt or in his pocket. It is able to attach to his back, but also has a "mobile" form which appears to be like a spider. Shocks anything that trys to put it on other than Cale.The Weaknesses
Breakable: Robot's are durable, but not unbreakable. If broken in a topic it needs to be repaired between topics or field repaired (as plot needs and if is allowed)
Sentient Life: Bulwark has a mind of it's own. It has the emotions of a child. If it is insulted or saddened it will refuse to work or work at less than optimal strength.
Kinetic pulse recharge: Bulwark does in fact have a recharge period in which his kinetic pulse is not able to support the barrier. For every two kinetic pulses there is a one post cooldown where the pulse is not able to support the barrier or give off an offensive charge.
Sword AND Shield: Bulwark does not work without Aegis, it simply cannot happen. If Aegis is damaged beyond the point of functioning, Bulwark will not work either.RP Mechanics
Optics: It's made out of an old cell-phone given some "spider legs" and a little head. It doubles as a Cell-phone.
Physical Priority
1 : Endurance: 1
2 : Agility: 2
3 : Strength : 3
4 : Reaction : 4
- Aegis:
Aegis
"Accurate energy generated ionic shield "Basic Biography
Real Name: Accurate energy generated ionic shield
Pseudonym: A.E.G.I.S
Title: "The Shield to the sword"
Alignment: True Neutral
Age: 7 mo.
Occupation(s): Cale's robot
Gender: None. Identifies as female
Race: Robot
Hair: None
Eyes: Pink
Height: 5 inches
Weight: 10 lbs.
Blood type: Bio-fuelThe Looks
A dimly glowing pink half sphere attached to a "base" where eight arms protrude. It is able to walk and move freely, or latch itself onto Cale's hand.The Legacy
Personality:
Aegis is a sentient device that seems to exude strong jealousy towards anything or anyone that takes away Cale's attention from her, when she wants it. The machine is best compared to that of a young child that constantly wants her father's attention and is not happy until she gets things her way. Cale seems to be the only one who can understand her by normal means.
History:
Created by Cale in order to be a discrete device which allowed him to emulate barrier projection, and off-shoot of his sister's powers. Cale instead created a little crigger that would soon become his "favorite" achievement and the building block to his ever rising inspiration for the advancement of robo-kind.The Powers
Aegis shields: Produces small spheres that when fired out can expand up to 10 feet in diameter. These shields can allow certain things to pass and can keep other, unwanted things out, pushing them with tremendous force as they expand. They are capable of taking any means of normal human weaponry and able to stand against the force of some powerful metahumans.
The Immovable object: Radio waves, microwaves, soundwaves actual people and all things are able to be "rejected" by the barrier, making anything within the barrier perfectly isolated from the outside world. Things may only enter with permission from Cale.
Aegis wall: Produces a wall of energy, only 5 walls can be created at any time. They reach up to 10 feet in the air and are as durable as a normal sphere.The Weaknesses
Sentient: Aegis is a sentient being, just as Bulwark and Nostro. As Bulwark is sensetive to criticism and Nostro to his apperances, Aegis is jealous of anything and everything that covets Cale's attention. It is less complaint and less likely to help defend something or someone who it sees as a threat to it's position as "Cale's favorite"
Walls fall down: The walls can be broken down, and if a wall is broken down there is a 2 post recharge before another wall can be made.
Exposure: If walls are in use there can only be 5 walls at any given time, which means that there is a limit to how many angles and sides he can cover himself. There is always one opening to get around the walls if one lacks the capacity to break them.
Shattering Spheres: Sphere's offer less coverage but are more secure than walls and have more utility. Sphere's however can be broken just as the walls can. There can only be two spheres at any given time but there is a post cooldown between using another sphere when one breaks
Shield alone is not enough: The shields are impressive and they do have offensive capability, but without Bulwark the offensive capibility is severly dampened.
Limited capacity: Aegis can create 5 walls OR 2 Spheres or 1 Sphere and 2 walls. That is all it can do
Accuracy of Master: Walls and Spheres need to be thrown i.e deployed. If their master's accuracy is off or he is disoriented or unable to deployu the shields then they are useless.
The bigger they are, the harder they fall: If Aegis defends against a heavily damaging attack then it will seize up and malfunction, causing randomized "failure to recognize" bedween allies and enemies which could turn his shields and barriers into harmful attacks against his allies. This malfunction will last for 3 posts as minimum.
Ignorance is bliss... The weakness above has no indication that there is anything wrong with Aegis until after something wrong actually happens, which makes the former weakness even more potent.
Small Robot Phsyiology: The creature is only able to lift a maximum of 50 pounds to move itself.RP Mechanics
Subtlety: Aegis is an octopus like constrict with a dimly glowing demi-sphere for a head. The arms of the octapus wrap around Cale's hand and allow it to hide beneath his gloves.
Physical Priority
1 : Agility: 1
2 : Reaction: 2
3 : Endurance : 3
4 : Strength : 4
- Nostro:
Nostro
"Neurologically operated synthetic to reconstruct organics"Basic Biography
Real Name: Neurologically operated synthetic to resist organics
Pseudonym: Nostro
Title: "The Doctor"
Alignment: True Neutral
Age: 2 mo.
Occupation(s): Cale's Robot
Gender: None
Race: Android
Hair: None
Eyes: Red
Height: 5'11"
Weight: 300lbs
Blood type: Bio-fuelThe Looks
- Beneath the skin:
- The skin:
The Legacy
Personality:
Nostro is a very practical individual with a keen eye for observation and a quirky sense of humor. He always refers to himself in plural tense, i.e: "We" and "Us" as he views himself not as a person, but rather as a collection of entities. Nostro enjoys helping people and struggles to keep balance between his autonomy and his empathy, though ultimately is an empathic creature by design.
History:
Cale's latest creation: Nostro. Nostro was created to be a saving grace whenever and if ever needed by the group of Seraphim. Nostro joined under a lie, just as his creator did. Cale sold Nostro to one of the villains recurringidiotsvillains and when he was found Cale offered to re-program the machine. Nostro then pleaded that he was not evil, rather he was imprisoned and forced to work for the villain. The group cautiously allowed Nostro to join the group as a physician of sorts, none other than Cale and Castiel were the wiser... then again Castiel was a REAL angel, so that made some sense.The Powers
Reconstruction: A unique form of healing where he is able to inject tubes of bio-paste and preform life-saving surgery on the field in a matter of moments. He is also skilled enough to use some of his own mechanical parts to save or restore functionality to a robot or mecha creature.
Technopathy: The ability to communicate with machines and sway them to his cause. Limited to utility tactics, has no real combat effectiveness on its own.
Control: The ability to control the minds of lesser humans and individuals through means of an unnoticeable high pitched frequency that softens the mind and then slowly begins to rhythmically play to manipulate neron impulses while releasing certain pheromones to make humans more compliant.
Saving Grace: Cale and his allies can potentially be teleported to Nostro's side to receive life-saving treatment.The Weaknesses
The Hippocratic Oath: Nostro is unable to harm anyone, or anything for any reason. Harm being defined as causing physiological damage. Psychological damage with intent or emotional damage with intent.
Sentience: Nostro is a sentient being with his own hopes and dreams, as well as his own aspirations. He is also easily offended and is very self conscious about his appearance. One who offends him or is judgmental of him is not likely to receive his help.
Anatomical Weakness: Nostro is a humanoid form, and while he is durable he is subject to the same anatomical weaknesses of a human.
Analytical opinions: Nostro over-analyzes things. He holds no qualms stating something is inprobable, unlikely, ridiculous or utterly insane. He is prone to offend people this way.
Indecision: Nostro's head is actually a compilation of several personalities and several dozens of sentient programs. These programs act like a human brain, democratically. There is a certain number of impulses/programs that elect to do something, then there is a certain number of impulses that elect to do another thing. The majority rules. Indecision can be caused by a logical argument. These decisions could take a LONG time to resolve.
Combat inept: Nostro can't fight worth shit. He can't even defend himself. He will flinch, but he lacks even the most primitive defense mechanism.
Scary: He has a humanpid form and phsyiology, buthe stil looks scary, people often time flee in horror if he does not remain in disguise. This plays offof his other weaknesses.
Surgical Equipment: Nostro is only able to use his power 3 times before requiring a recharge.
Not so much control: Nostro can only control PC's and special NPC's with permission.
Hydrophobia: Nostro is not like most robots in the sense that he is EMP proof, though he is deathly afraid of any body of water and is known to freeze up and refuse to even move as it fixates and watches the water, as if it's expecting it to lash out at him. This fear is not nearly as strong with rain, as rain is not collective bodies of water...yet. This fear cannot be "reasoned" through, and even if one were to try and mind control him, this fear cannot be "worked through" he must be manually moved away from the body of water.
Last minute: Nostro can only teleport recognized targets to his side. I.E his "just met" allies cannot be teleported and people who are his long term allies cannot be teleported until they've sustained enough damage to be incapacitated or otherwise rendered below "30% efficiency" in Nostro's terms.RP Mechanics
Killswitch Engaged: Nostro, if killed dissolves into acid where no data nor samples can be obtained of him.
Internet Intelligence: Nostro recieved his intelligence from the internet as he is constantly linked to the internet. This is a plus, yet also a minus. It is a simple RP Mechanic to explain his "peak human" intellect and semi-quirky behavior.
Physical Priority
1 : Agility: 1
2 : Strength: 2
3 : Endurance : 3
4 : Reaction : 4
- Advancement II:
Spine of the Serpents: Shear and Suffering
Item/Character Advancement Description: A technological looking "robot" that transforms between looking like a pair of twin snakes into mechanical "spines" that attach to his spine and are able to coil down his arm. Their "humanoid form appears to be a rather strange
Shear is a boy with red energy like Nostro. Suffering looks the same, however her energy is a greenish blue.
Shear Suffering their conjoined humanoid form.
Item/Character Advancement Power(s):
Superhuman Durability: Very powerful robots made out of the same material as Nostro.
Transformation: These robotic snakes have the ability to transform their bodies to become jagged blades, they can also layer themselves in order to become different kinds of weapons (i.e guns, massive boxing gloves, swords and projectiles). For Rp purposes they may conjoin to make the form of a very small humanoid.
Gemini Magnetism: If these robotic snakes are forced to use their body parts as projectile or fired out weapons, they are able to recall the pieces at any moment with dangerous precision.
(In essence: They are an "Omni-weapon")
Item/Character Advancement Weakness(es):
Minds of their own: They, like most other creations of Cale's have minds of their own and are less likely to cooperate in certain situations. A good example is that both have pride, and they like to bicker or blame one and other.
Magnetism: These snakes are highly durable but their magnetism power is thrown off in accuracy in the presence of other strong magnetic fluxes, which means calling projected body parts back may lead to injuring Cale.
Nervous-System-Shock: These snakes feel the pain that Cale feels, despite being durable they are able to feel that which Cale feels. The same is true in the opposite.
Destroyed pieces: If the snakes are used in a manner such as an RPG or a grenade, then the pieces consumed in the explosion cannot be retrieved. Therefore this is a huge limitation upon the number of explosive attacks he could use these snakes for.
Shear Suffering: In their conjoined form they may be more powerful, but hittin ghtme in the head with a blunt object is severely more effective than it normally is.
Biosynthetic optics: Their eyes, unlike the rest of them have biological matter inside them, meaning they are more easily damaged than other areas.
Item/Character Advancement Price: 10xp
As they are not truly independent characters they do not take priority, though they are robots so they are in this catagory
Last edited by Cale the human on April 23rd 2015, 2:45 am; edited 2 times in total
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Re: [NPC]: Cale's Robot's
Approved until stated otherwise
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Re: [NPC]: Cale's Robot's
Previously approved advancement item added to the "robots".
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Number of posts : 145
Job : The Progenitor of Robo-sapiens
Humor : :red:
Registration date : 2015-02-26
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: NPC Vault :: Standard NPCs
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