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Aionian Armory
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Aionian Armory
Name: Warlord's Bodyguard: Invictus
Abilities: Armor that has bonded with Alexander on a mystical level. Alexander is able to summon the armor to replace whatever clothes that he may be wearing, or not wearing, to protect him in battle. This armor is a one piece suit covering from neck to feet with a helmet that Alexander may or may not choose to wear as well.
Description:
OCC Allocation: 8
Name: Ira
Abilities: A large lance that is 6 feet and 6 inches from hilt to tip with the blade being a foot long. When attacking another person, this lance is able to feed off of the injuries that it inflicts to heal Alexander. For the amount of damage that Alexander receives, an equally severe wound must be inflicted to counteract the damage. Wounds may be closed with cuts that cause a lot of bleeding or another cut equal in size. Blood can be replaced with the blood of one attacked with this lance. Damage to organs may be repaired by deep thrusts into the body or another severe wound.
Wounds caused by this lance do not cause bleeding as well, but the recipient will still lose blood as they regularly would. Magic is placed upon the wound to transfer that blood to Alexander.
Compatible recipients include:
Humans, animals, humanoid aliens, Aionians
Description:
OCC Allocation: 7
Name: Infinitus Wire
Abilities: A set of gloves that Alexander wears that conceal a deadly ability. Each glove is able to produce up to 5 wires. Alexander is able to skillfully manipulate these wires in a multitude of uses. He can fully control them while they are connected to his gloves, moving them around at will. These wires stay connected to the glove unless severed manually.. These wires are incredibly thin and those without enhanced senses would only be able to see them by focusing intently. In cases of extreme light or darkness, it is nearly impossible to detect without enhanced senses and still may pose a challenge to those who do have them. Each wire is able to go a distance of 30 feet.
Description: Magically enhanced gloves that give Alexander complete control over the wires held within them.
OCC Allocation: 7
Name: Vortex Daggers
Abilities: Twin daggers that serve the purpose of being an effective side arm, while also being a ranged weapon. These daggers are able to be thrown with enough spin to make them curve like a boomerang. The amount of curve they are thrown with depends on the skill of the user. Once thrown, they will then seek out the hands of the user on their own in order to return to the wielder even if the natural route would not take them back to the wielder. In the event that the daggers hit their target or by other means stop, they will spin rapidly and make their way back to the user at high speed.
Description:
OCC Allocation: 6
Name: Toxicum Artifex
Abilities: A mystical paintbrush that allows Alexander to apply a poison to whatever he brushes with it. The poison is magical in nature and doesn't leave a taste or smell, yet a glossy coat remains. This can be applied to the tips of weapons or be applied directly to wounds. Temporary blindness may also occur if applied directly to the eyes, according to the durability. This poison is non-lethal but causes paralysis of the body in the area that is exposed to the poison and downwards. If applied to shoulder, the shoulder down to the hand will be temporarily paralyzed. If only the hand is exposed, then only the hand is affected. This poison may only be used 3 times per topic. Short term resistance is built up after exposure, rendering it unable to be used consecutively on one person. Non-organics are also unaffected.
Dur 1-4: 2 post spot paralysis, blindness if applied to eyes
Dur 5-6: 1 post spot paralysis, blindness if applied to eyes
Dur 7-8: 1 post slight numbing, vision hazed if applied to eyes
Dur 9-10: Don't even read this item. Get outta my face. Does nothing.
Description:
OCC Allocation: 6
Name: Fulmine
Abilities: Surrounds Alexander in a coat of electricity which discharges outwards whenever physical contact is made with him.
Description:
OCC Allocation: 6
Name: Deception
Abilities: While worn, an illusion is placed over Alexander's body, allowing him to change his face. This makes people unable to recognize Alexander as his public personality even if he makes no alterations to his face.
Description: A black ring worn by Alexander. RP Mechanic identity concealer.
OCC Allocation: 5
Abilities: Armor that has bonded with Alexander on a mystical level. Alexander is able to summon the armor to replace whatever clothes that he may be wearing, or not wearing, to protect him in battle. This armor is a one piece suit covering from neck to feet with a helmet that Alexander may or may not choose to wear as well.
Description:
- Spoiler:
OCC Allocation: 8
Name: Ira
Abilities: A large lance that is 6 feet and 6 inches from hilt to tip with the blade being a foot long. When attacking another person, this lance is able to feed off of the injuries that it inflicts to heal Alexander. For the amount of damage that Alexander receives, an equally severe wound must be inflicted to counteract the damage. Wounds may be closed with cuts that cause a lot of bleeding or another cut equal in size. Blood can be replaced with the blood of one attacked with this lance. Damage to organs may be repaired by deep thrusts into the body or another severe wound.
Wounds caused by this lance do not cause bleeding as well, but the recipient will still lose blood as they regularly would. Magic is placed upon the wound to transfer that blood to Alexander.
Compatible recipients include:
Humans, animals, humanoid aliens, Aionians
Description:
- Spoiler:
OCC Allocation: 7
Name: Infinitus Wire
Abilities: A set of gloves that Alexander wears that conceal a deadly ability. Each glove is able to produce up to 5 wires. Alexander is able to skillfully manipulate these wires in a multitude of uses. He can fully control them while they are connected to his gloves, moving them around at will. These wires stay connected to the glove unless severed manually.. These wires are incredibly thin and those without enhanced senses would only be able to see them by focusing intently. In cases of extreme light or darkness, it is nearly impossible to detect without enhanced senses and still may pose a challenge to those who do have them. Each wire is able to go a distance of 30 feet.
Description: Magically enhanced gloves that give Alexander complete control over the wires held within them.
OCC Allocation: 7
Name: Vortex Daggers
Abilities: Twin daggers that serve the purpose of being an effective side arm, while also being a ranged weapon. These daggers are able to be thrown with enough spin to make them curve like a boomerang. The amount of curve they are thrown with depends on the skill of the user. Once thrown, they will then seek out the hands of the user on their own in order to return to the wielder even if the natural route would not take them back to the wielder. In the event that the daggers hit their target or by other means stop, they will spin rapidly and make their way back to the user at high speed.
Description:
- Spoiler:
OCC Allocation: 6
Name: Toxicum Artifex
Abilities: A mystical paintbrush that allows Alexander to apply a poison to whatever he brushes with it. The poison is magical in nature and doesn't leave a taste or smell, yet a glossy coat remains. This can be applied to the tips of weapons or be applied directly to wounds. Temporary blindness may also occur if applied directly to the eyes, according to the durability. This poison is non-lethal but causes paralysis of the body in the area that is exposed to the poison and downwards. If applied to shoulder, the shoulder down to the hand will be temporarily paralyzed. If only the hand is exposed, then only the hand is affected. This poison may only be used 3 times per topic. Short term resistance is built up after exposure, rendering it unable to be used consecutively on one person. Non-organics are also unaffected.
Dur 1-4: 2 post spot paralysis, blindness if applied to eyes
Dur 5-6: 1 post spot paralysis, blindness if applied to eyes
Dur 7-8: 1 post slight numbing, vision hazed if applied to eyes
Dur 9-10: Don't even read this item. Get outta my face. Does nothing.
Description:
- Spoiler:
OCC Allocation: 6
Name: Fulmine
Abilities: Surrounds Alexander in a coat of electricity which discharges outwards whenever physical contact is made with him.
Description:
- Spoiler:
OCC Allocation: 6
Name: Deception
Abilities: While worn, an illusion is placed over Alexander's body, allowing him to change his face. This makes people unable to recognize Alexander as his public personality even if he makes no alterations to his face.
Description: A black ring worn by Alexander. RP Mechanic identity concealer.
OCC Allocation: 5
Alexander Mason- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 3
Registration date : 2014-09-17
Re: Aionian Armory
Approved until stated otherwise
____________________________________________________________________________________________________________
- Spoiler:
Forceaus- Mega Poster!
- Status :
Online Offline
Quote : I am hilarious, and you will quote everything I say.
Warnings :
Number of posts : 2604
Location : You're locked in with me at it.
Job : It pays the bills
Humor : I'm the cult of personality and history shows again and again that nature points out the folly of man.
Registration date : 2011-12-22
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