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Summons: Millennianna's Minions/Friends.
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Minion Application :: Approved Minions
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Summons: Millennianna's Minions/Friends.
- Lv3 Summons:
Hunger Unending: These creatures can literally bite into and eat anything, from toxins to turkey these guys are the perfect clean-up squad. 3 DMG (Rp mechanic ability to eat virtually anything)
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Venomous Bite: Their Bite is toxin and lethal to humans.
Spider's web: The Web is imbued with special mana sensitive strings allowing the spider to know what enters' or disrupts it's web and WHERE.
Beacon: The Spider is able to telepathically share it's web-sense with Milla.
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Camo: The snake has the ability to turn invisible for up to 2 posts. Cooldown is 3 posts.
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Teleportation: The Butterfly swarm is able to teleport an object it covers up to 182 meters away. The subject must be covered in order to teleport them.
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Paradise Lost: The Bird flock is able to "clone" itself for 3 copies. Rather than the traditional cloning however, these clone are only Aesthetic and will disappear once struck.
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Bat-tle tactics: The Bat swarm and whatever it is holding has the ability to turn intangible for one post with a three post cooldown.
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Softening the blow: Is able to prevent 2 damage worth from passing through it though it will still obviously be destroyed if the damage is over it's Dur.
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Playful Pester:Magic and Spells, Basic Spells actually.
Basic Spell: Basic light-show effects. create sparks and confetti, any thing to distract.
Basic Spell: The Sprite is able to mark a target and reveal it's location to the other summons even if through water or distance.
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Illusion: Emits spores that cause hallucinations (2 ABL Visual illusions)
Haze: Emits spores that cause a haze to obstruct vision to ALL parties for 2 posts. 4 post Cooldown (2 ABL)
Glamour: Able to transform it's appearance to make it look as beautiful as the beholder desires. (2 ABL)
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Teleportation: (1 ABL) The Ability to teleport. Restricted that he may only teleport while intangible. 1 post cooldown.
Intangibility: (1 ABL) The ability to render itself intangible for 1 post with a 1 post cooldown.
Psychometry: (2 ABL) The Ability to see the past by making physical contact
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- Lv4 Summons:
Summons 8 Creatures: 2 Wolves, 2 Bear, 2 Humans, 2 Primal Oozes
Wolves:
Cute three to four foot tall dogs...so fierce... they can even appear as overgrown Corgi's.
Int:1
Str:2
Spd:4
Dur:3
FS: 2
Humans:
Look in the mirror...that's right. I can summon that! Seriously though...a typical human.
Int: 2
Str: 3
Spd: 2
Dur: 3
FS: 2
Bear:
You know what a bear looks like...if not just google Bear.
Int: 0
Str: 4
Spd: 3
Dur: 3
FS: 2
Ooze
Green primordial ooze.
Int: 1
Str: 1
Spd: 1
Dur: 4
Abl: 4 (Perfect Transformation)
FS: 1
- Lv5 Summons:
Summons 6 Creatures: Reanimated Dead, Abomination, Nightshade, Whisp, Gheist, Oculus
Reanimated Dead
Typical undead. RPG style..ooooh yeah.
Int: 1
Str: 3
Spd: 2
Dur: 3
Fs: 5
Abomination
A huge ass undead looking thing with Spider legs, a centipede mouth and spider eyes on a human body. It's fugly and wishes it were a Victoria secrets model.
Str: 5
Spd: 2
Dur: 5
Fs: 2
Nightshade
It looks like a spectral entity made of black gas
Int: 1
Str: 1
Spd: 2
Dur: 2
Abl: 2
Fs: 5
Flight: 1
Essence Form: Allows Nightshade and anything he's attached to slip into a smoke-like form called "Essence form" in this form he is unable to be affected by the goings on of the external world. Lasts for 2 posts max with a 3 post cooldown.
Wisp
a small glowing light. A soul in it's smallest form.
Int: 1
Str: 0
Spd: 1
Dur: 1
Abl: 7 (5 Poison/2 Teleport)
Fs: 2
Flight: 2
Poison: Upon being destroyed or prompted to, the sphere will explode into poisonous liquid that splatters.
Teleport: Able to teleport itself up to 182 meters away
Geist
A deformed humanoid that's hunched over and covered in black ooze and smells rancid.
Int: 1
Str: 2
Spd: 2
Dur: 2
Abl: 4 (Illusions: Sight and Hearing)
Fs: 2
Flight: 1
Illusions: Conjure Illusions that affect the eyes and ears.
Oculus
A floating elongated object that looks like a torpedo...except it has an eye on the end.
Int: 0
Str: 1
Spd: 5
Dur: 2
Abl: 2 (Essence Sight)
Fs: 2
Flight: 2
Essence Sight: The ability to see the very essence of an existing being.
- Lv6 Summons:
Summon 5 Creatures: Muk, Penence, Worshiper, Fae, Banshee
Muk
A white-glob monster with six little green orbs for eyes.
Int: 1
Str: 6
Spd: 1
Dur: 6
Abl: 2
Fs: 2
Binding: Muk is a sticky creature, touching him or any part of him causes that piece to harden into a 6 dur binding construct that weighs 80 tons.
Penence
A spectral looking person
Int: 1
Str: 0
Spd: 6
Dur: 1
Abl: 8 (6/2)
Fs: 1
Flight: 2
Penance: Upon collision with this unit it unleashes a lv 6 self-destructive blow
Intangibility: This unit can be intangible for up to 2 posts with a 3 post cooldown.
Worshiper
appearance varies
Int: 2
Str: 1
Spd: 1
Dur: 6
Abl: 6 (Healing Mist)
Fs: 2
Healing Mist: The worshiper is in control of a mana-mist imbued with healing properties.
Fae
appearance varies
Occult: 6 (Lesser Fae Soul)
Str: 1
Spd: 3
Dur: 2
Fs: 4
Flight: 2
Lesser Fae Soul: Lv. 6 Telekinesis through the soul of the summon, visible by the glow of mana surrounding affected objects or the concentrated energy.
Banshee
Looks like a cloak floating, when the hood is removed it is a horrific gnarly looking spirit-lady.
Int: 2
Str: 0
Spd: 1
Dur: 1
Abl: 10 (4 Illusuion/ 6 Energy Prison)
Fs: 1
Flight: 1
Illusions: Creates Illusions to fool the senses of sight and hearing
Energy Prison: Creates an energy prison around an individual which can hold up to 6 strength. This energy allows things to enter the prison, but not exit. Lasts 2 posts with a 2 post cooldown.
- Lv7 Summons:
Summons 4 Creatures:
The Essence of Fire and Earth
A fire elemental wearing rock armor for Aestetic effects.
Int: 0
Str: 1
Spd: 4
Dur: 4
Abl: 8 (7 Essence of Fire/ 1 Intangibility)
Fs: 4
Flight: 1
The Essence of Fire and Earth: Primal energy of fire. Basic Pyrokinesis that when fused with Water becomes Mist, and when mixed with Lightning becomes Earth. Wind Will negate it.
Intangability: This being has RP mechanic intangibility which allows him to move through his "siblings" and through other inanimate objects not intended to hit them.
The Essence of Water and Ice
A Water elemental wearing Ice armor for Aesthetic effects.
Int: 0
Str: 1
Spd: 4
Dur: 4
Abl: 8 (7 Essence of Water/ 1 Intangibility)
Fs: 4
Flight: 1
The Essence of Water and Ice: Primal energy of Water. This is simple water manipulation that when combound with fire it creates Mist, and when combound with wind it makes Ice. Thunder will negate it.
Intangability: This being has RP mechanic intangibility which allows him to move through his "siblings" and through other inanimate objects not intended to hit them.
The Essence of Wind and Dreams
A wind Elemental wearing cosmic-space looking armor sheeting for Aesthetic effect.
Int: 0
Str: 1
Spd: 4
Dur: 4
Abl: 8 (7 Essence of Wind/ 1 Intangibility)
Fs: 4
Flight: 1
The Essence of Wind and Dreams: Primal wind energy. This is wind manipulation/gale manipulation that when combound with water makes ice, and when combound with Electricity creates a tempest. It will negate fire.
Intangability: This being has RP mechanic intangibility which allows him to move through his "siblings" and through other inanimate objects not intended to hit them.
The Essence of Thunder and Arcadia
Appears as a magic light-elemental sparking with mana and electricity.
Int: 0
Str: 1
Spd: 4
Dur: 4
Abl: 8 (7 Essence of Thunder/ 1 Intangibility)
Fs: 4
Flight: 1
The Essence of Thunder: Energy of Primal lightning. Simple Electrokinesis that when combound with fire creates earth, and when combound with wind creates tempest. It cannot be combound with water as it nullifies water's effects.
Intangability: This being has RP mechanic intangibility which allows him to move through his "siblings" and through other inanimate objects not intended to hit them.
- Lv8 Summons:
The Mana Well
A singularity-looking sphere of mana.
Int: 2
Str: 0
Spd: 4
Dur: 7
Abl: 8
Fs: 2
Flight: 1
Mana-Charging: The Mana Well is able to grant healing to an ally of it's choosing
The Guardian of Mana
A large construct of pure mana. Imagine League of Legend's XERATH... but bigger.
Int: 0
Str: 1
Spd: 7
Dur: 8
Abl: 0
Fs: 7
Guardian of Mana: It protects Mana. ME. MANA. YOU. NO. TOUCH!
The Mana Mist
Int: 2
Str: 0
Spd: 0
Dur: 8
Abl: 6 (4 Transformation/2 Gaseous physiology)
Fs: 7
Flight: 1
Transformation: The Mana Mist can transform itself perfectly when it deems needed, converging onto a particular spot but it remains immobile and is dependent upon it's reaction time to do so.
Gaseous Physiology: The Mana Mist acts as if he is a gas, and spreads out and floats around and is able to cover a 182 meter radius, this is a pseudo form of intangibility and lasts up to 2 posts with a cooldown that equals the duration.
____________________________________________________________________________________________________________
Zodiac- Mega Poster!
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Quote : "Killing never takes a villain out of this world...It just replaces them."
Warnings :
Number of posts : 643
Age : 28
Job : Your salvation through destruction.
Humor : [19:13:20] @ Forceaus : The racking of sperring skirrs means you rack disciprine
Registration date : 2013-08-18
Re: Summons: Millennianna's Minions/Friends.
Looks good, approved.
Jason Masters- Status :
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Warnings :
Number of posts : 49
Registration date : 2014-08-09
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The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Minion Application :: Approved Minions
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