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Vanile Darkborn's Occult Tools
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Vanile Darkborn's Occult Tools
Name: Mark of the Shifter
Abilities: This tattoo located across Vanile's shoulders was put in place by her mother to keep er demonic shifting abilities in check. With it giving her control of her powers Vanile may shift into various beings, including, animals and monsters. Upon shifting into an animal or monster Vanile is unable to use her spells and many of her other occult items lest they be tattoos whose power lay embedded in her flesh. When transformed Vanile's stats are rearranged to match the form of which she is taking. While she may be unable to use spells in certain form Vanile may always change back whenever she wishes even if her Occult score is lowered. This makes the normally unimposing Vanile a powerful front line combatant.
Description: The tattoo runs across the back of both of her shoulders and is a silvery gray mark of two wolves howling.
Name: Mark of the Conjurer
Abilities: With this tattoo Vanile is able to conjure beings from magical dimensions to aid her in combat. The summoned creatures last until dismissed or destroyed and often aid Vanile in turning the tide of a battle. Or she simply summons them for recon or even company. Fairy's parties are off the chain after all.
Description: These tattoos are located on the palms of Vanile's hands, but are often invisible due to magic keeping them hidden until she uses them. The tattoos are purple and glow bright when a being is being pulled from its dimension. This mark also allows Vanile to conjure her personal occult tools to her at any time.
Note: I'll write up the summons as they become relevant unless you want them in this application.
Name: Rune Carving Staff.
Abilities: As the name suggests the Rune Carving Staff writes runes when it is placed on a solid surface be it a wall, car, the ground, or clay tablet. The runes can then be used as weapons or traps against an opponent. The three runes it can carve instantly are Sleep, Explosive, Weapon Heating. Sleep upon walking over or being struck with unleashes a spell in a three meter radius that lls opponents to sleep for 3 rounds with a 9 round cooldown before another rune may be carved. Explosive rune as its name suggests creates a run that explodes like a land mine when walked over or struck. The explosion is 3 meters wide and the cool down to create the rune is 3 rounds. The weapon heating run targets an opponents weapons and makes it red hot to burn the victim and hopefully cause them to drop the item. It has a duration of three rounds and has a nine round cool down. If an opponents weapon is explosive it will cause the weapon to explode after two rounds.
Description: The run carving staff is a five foot long black staff with a crystal atop of it. In dire times it can be used as an effective tool in which to bash a subject in the face.
Name: Belias
Abilities: Belias is an arcane gun and is the main weapon of Vanile when she isn't shifted. Belias is able to fire without ever having to be reloaded since it magically refills after every shot. It is also capable of firing special arcane ammo for more powerful punches.
Description: Belias is an odd revolver type gun that is colored pitch black.
Name: Ring of Masks
Abilities: The ring of masks allows Vanile to use illusions to change her appearance. This is how she maintains her guise as a normal human most of the time. Most of the time she just makes an illusion with her facial features being a different human female. However, she can look like a pro wrestler if she wanted. This comes with risks though, for her real height doesn't increase so if someone for example tosses something at her illusions head it will phase right through.
Description:
Name: Mark of Hermes
Abilities: This set of tattoos located on each ankle great Vanile the ability to fly without shape shifting. With these she can fly as fast as she can run.
Description: A set of small simple tattoos. One on each ankle.
OCC Allocation: 4
Name: Robes of the Arch Magi
Abilities: These green robes are somewhat deceptive in appearance. Despite being made of cloth the robes project an inviisble armor around the bearer protecting them just as well as a enchanted suit of full plate. The robes activate when there is something harmful coming to strike Vanile. When struck the robes magic will reveal the enchantment by showing a see through blue image of full plate surrounding her.
Description: See Umbra image for image of the robes.
OCC Allocation: 7
Abilities: This tattoo located across Vanile's shoulders was put in place by her mother to keep er demonic shifting abilities in check. With it giving her control of her powers Vanile may shift into various beings, including, animals and monsters. Upon shifting into an animal or monster Vanile is unable to use her spells and many of her other occult items lest they be tattoos whose power lay embedded in her flesh. When transformed Vanile's stats are rearranged to match the form of which she is taking. While she may be unable to use spells in certain form Vanile may always change back whenever she wishes even if her Occult score is lowered. This makes the normally unimposing Vanile a powerful front line combatant.
Description: The tattoo runs across the back of both of her shoulders and is a silvery gray mark of two wolves howling.
- The Mark of the Shifter :
Name: Mark of the Conjurer
Abilities: With this tattoo Vanile is able to conjure beings from magical dimensions to aid her in combat. The summoned creatures last until dismissed or destroyed and often aid Vanile in turning the tide of a battle. Or she simply summons them for recon or even company. Fairy's parties are off the chain after all.
Description: These tattoos are located on the palms of Vanile's hands, but are often invisible due to magic keeping them hidden until she uses them. The tattoos are purple and glow bright when a being is being pulled from its dimension. This mark also allows Vanile to conjure her personal occult tools to her at any time.
- Mark of the Conjurer:
Note: I'll write up the summons as they become relevant unless you want them in this application.
Name: Rune Carving Staff.
Abilities: As the name suggests the Rune Carving Staff writes runes when it is placed on a solid surface be it a wall, car, the ground, or clay tablet. The runes can then be used as weapons or traps against an opponent. The three runes it can carve instantly are Sleep, Explosive, Weapon Heating. Sleep upon walking over or being struck with unleashes a spell in a three meter radius that lls opponents to sleep for 3 rounds with a 9 round cooldown before another rune may be carved. Explosive rune as its name suggests creates a run that explodes like a land mine when walked over or struck. The explosion is 3 meters wide and the cool down to create the rune is 3 rounds. The weapon heating run targets an opponents weapons and makes it red hot to burn the victim and hopefully cause them to drop the item. It has a duration of three rounds and has a nine round cool down. If an opponents weapon is explosive it will cause the weapon to explode after two rounds.
Description: The run carving staff is a five foot long black staff with a crystal atop of it. In dire times it can be used as an effective tool in which to bash a subject in the face.
- Rune Carving Staff:
Name: Belias
Abilities: Belias is an arcane gun and is the main weapon of Vanile when she isn't shifted. Belias is able to fire without ever having to be reloaded since it magically refills after every shot. It is also capable of firing special arcane ammo for more powerful punches.
Description: Belias is an odd revolver type gun that is colored pitch black.
- Belias:
Name: Ring of Masks
Abilities: The ring of masks allows Vanile to use illusions to change her appearance. This is how she maintains her guise as a normal human most of the time. Most of the time she just makes an illusion with her facial features being a different human female. However, she can look like a pro wrestler if she wanted. This comes with risks though, for her real height doesn't increase so if someone for example tosses something at her illusions head it will phase right through.
Description:
- Ring of Masks:
Name: Mark of Hermes
Abilities: This set of tattoos located on each ankle great Vanile the ability to fly without shape shifting. With these she can fly as fast as she can run.
Description: A set of small simple tattoos. One on each ankle.
- Mark of Hermes:
OCC Allocation: 4
Name: Robes of the Arch Magi
Abilities: These green robes are somewhat deceptive in appearance. Despite being made of cloth the robes project an inviisble armor around the bearer protecting them just as well as a enchanted suit of full plate. The robes activate when there is something harmful coming to strike Vanile. When struck the robes magic will reveal the enchantment by showing a see through blue image of full plate surrounding her.
Description: See Umbra image for image of the robes.
OCC Allocation: 7
Ancladar- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 11
Registration date : 2014-07-24
Re: Vanile Darkborn's Occult Tools
Finished for the moment.
Ancladar- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 11
Registration date : 2014-07-24
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