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Agent Williams' Arsenal

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Agent Williams' Arsenal Empty Agent Williams' Arsenal

Post by The Doctor July 14th 2014, 1:59 am

Tier 10
Name: Glorg (Three post cooldown to change weapon style)  (Four post cooldown after "broken")
Abilities:  A black semi-sentient slime that can morph into a variety of weapons.
Description: A semi-sentient black slime with two yellow energy eyeballs. It was the result of a failed Experiment then The Agency attempted to transform a living person into a weapon to combat the infected. The failure resulted in a creature that could morph itself into a variety of weapons both ranged and close quarter. Glorg is able to comprehend basic things, but ultimately is only intelligent enough to say "Derka" and it's own name... "Glorg"
INT Allocation: 10

Name: Adaptive Improvisation Modules (Cooldown = Duration. 5 post max)
Abilities:  Grant's +4 to Durability or Strength to Agent Williams- OR -grants +2 Power Points to GIZMO.
Description: Modules that were created for The Agency by the enigmatic Gadget. Using specialized Technology, Agent William's has been able to use these modules in order to fortify his clothing to amplify his strength or Durability.
INT Allocation: 10


Tier 9
Name: Herofall
Abilities: Shoots specialized bullets and makes them do lv 9 damage. (Their effects are their own int allocation.) Equipped with a bayonetted-like knife attachment.
Description: easily concealed handgun attached to a flexible track on Williams' arm, allowing him access and quick drawing. A unique gun built specifically for Agent Williams to use a variety of Ammo.
INT Allocation: 9

Name: "The Family who fights together, stays together." (Once per topic)
Abilities:  Summoning : Cannot be used the same time as the pods being active.
 
Null and Void:
   
Null:

 
Void:

Description: Williams calls in his infected children to fight against their own kind. Null and Void are wonderful tools in his fight against the Infected threat, and is proof and testimony to the lengths Williams will go through in order to crush the Infected threat. Lucas remains semi-positive yet Ross seems to be more isolated and secluded.
INT Allocation: 9

Name: Excelsior (Once per topic)
Abilities: Turret that fires out a red electricity beam.
Description:  A small disc that works with matter-condensing technologies beyond the human level of comprehension. A special device created by GadgeTech, a prized creation that convers from a 6" disc that's 3" thick into the turret seen below.
turret:
   The center of the hand concentrates the Oxygen in the air, and using an electrical charges it and causes fission within the atoms and fires out a "red electricity beam" that does lv 9 damage. It is a sticky turret that weighs about 2 tons.
INT Allocation: 9



Tier 8
Name: The Pods (once per topic) (Cannot be used with Null and Void Summoning)
Abilities: Summons Three Pods that follow the grid below.
Pod Grid:

Description: Pod's that were created by Gene-Tech in order to transport dangerous Meta-humans. Weaponized by Gadget with modifications. Uses plasma thrusters.
The Pod Transport Appearance:
    When the Pod is not used for transportation, it is used as a weapon. The pod "breaks" apart and forms four large blast-shield arachnid like appendages. It spawns out two pool-tube like arms of durable metal that have graspers. The Pod is at all times equipped with two small plasma jets that burn brightly.
INT Allocation: 8

Name: Herofall Shot 1
Abilities: Shoots specialized explosive shot
Description: A unique ammo.
INT Allocation: 8

Name: Herofall Shot 2
Abilities: Shoots specialized disc's that generate a one way bubble shield that allows things to exit, but not enter unless broken.
Description: A unique ammo
INT Allocation: 8

Name: Herofall Shot 3
Abilities: Shoots an illuminating energy net
Description: A unique ammo
INT Allocation: 8

Name: Herofall Shot 4
Abilities: Shoots ammo that freezes upon impact.
Description: A unique ammo
INT Allocation: 8

Name: Herofall Shot 5
Abilities: The first shot binds to a surface or target, and the other shot binds to another target, creating an energy link between the two that will hurt anything that passes through it. By pressing the button on the gun, the energy line will try to bring the shots and what they are connected to together.
Description: A unique ammo.
INT Allocation: 8



Tier 7
Name: Glasses
Abilities: Grants energy signature vision, heat-signature Vision, Night Vision, X-ray and has facial recognition. The glasses are linked to the Agency data-base, video-feed, and are pre-programed to shut-down if hacked.
Description: A pair of durable, well forged and manufactured eyeglasses created by Gene-Tech's own Zell Atterrius
INT Allocation: 7

Name: Filter
Abilities: Small "rings" that line the interior nostril that filter out harmful substances and permit oxygen alone through.
Description: A pair of durable nose filters created by Gene-Tech's own Zell Atterrius
INT Allocation:  7

Name: Sound Dampener
Abilities: Absorbs sound or repels sound waves that would reach unhealthy levels for the human ears, likewise it can amplify sounds directed in a certain way to make it easier to hear.
Description: A pair of durable, well forged ear pieces created by Gene-Tech's own Zell Atterrius
INT Allocation:  7

Name: Contact lenses
Abilities: Adjusts light and darkness to keep vision at a constant, even keeled field of vision. Keeps bright lights form blinding, etc.
Description: A pair of techno-contact lenses made by Zell Atterrius
INT Allocation: 7

Name: Screecher sphere
Abilities: Emits a blood-curdling screech that distracts and causes pain if listened to for a long period of time.
Description: A sphere that emits a horrible noise that can be distracting, disrupt power usage at times, or even cause hearing loss or damages.
INT Allocation: 7


Last edited by Agent Williams on July 23rd 2014, 3:51 pm; edited 6 times in total
The Doctor
The Doctor
A Drunk Homosexual

Status :
Online
Offline

Warnings : 0 Warnings
Number of posts : 162
Job : I'm a Doctor
Humor : "People remember me for being the creature with the child armor...I regret nothing."
Registration date : 2014-07-09

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Agent Williams' Arsenal Empty Re: Agent Williams' Arsenal

Post by Romulus Emanuel Mercury July 14th 2014, 2:47 pm

approved until stated otherwise

____________________________________________________________________________________________________________
Romulus Emanuel Mercury
Et Bellator's Experience
Romulus Emanuel Mercury
Romulus Emanuel Mercury
Post Mate
Post Mate

Status :
Online
Offline

Quote : "I am not a hero nor a villain I am simply a man prepared to do what is necessary to make sure no one goes without a family."

Warnings : 0 Warnings
Number of posts : 181
Registration date : 2012-03-10

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Agent Williams' Arsenal Empty Re: Agent Williams' Arsenal

Post by Blacklight July 23rd 2014, 11:17 am

moved for edits.
Blacklight
Blacklight
Post Mate
Post Mate

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 102
Location : England
Age : 30
Registration date : 2014-05-11

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Agent Williams' Arsenal Empty Re: Agent Williams' Arsenal

Post by Danger July 24th 2014, 12:49 am

Approved
Danger
Danger
Administrator
Administrator

Status :
Online
Offline

Quote : "Totally saved Sadie."

Warnings : 0 Warnings
Number of posts : 541
Registration date : 2011-03-01

http://spirit-corgi.deviantart.com/

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Agent Williams' Arsenal Empty Re: Agent Williams' Arsenal

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