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Lord Traydor's items.
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Lord Traydor's items.
Name: The bonds of Dolum
Abilities: The bonds of Dolum take the form of a magical book. They are named after the four eyed god of deception, trickery, hoaxes and fraud. When invoked the magical book tempoarily partially breaks the bonds holding him from this realm allowing his hideous and gigantic eyes to enter this world: Under the control of whoever invoked them. Allowing him to summon all four him him
Description: This tome was among the many things left to him whenever he caused his family's downfall. It was in their vault, after his family sealed Dolum from the realm.
OCC Allocation: 7
Name: Deceptor's Dome.
Abilities: The deceptor's dome (His helmet) is capable of allowing it's wearer to see in the dark, see in blinding light, see magical energies, see thermal images etc. And acting as a re-breather allowing respiration underwater and in areas void of oxygen. When worn, the only thing people can see of your head is mist swirling around and occasionally your head's outline.
Description: Traydor became obsessed with this helmet after he found it in the vault: He enjoyed the fact that whenever he wore it no-one would be able to see his face. The perfect act of deception.
OCC Allocation: 7
Name: The Cloak of Concealment.
Abilities: This cloak is capable of animating and being completely under the control of those who wear it. He uses it to add to his appearance, to act his his arms and legs when his hands are full and to make him look cooler. It can animate for a maximum of 7 posts and has a cooldown equal to duration.
Description: This was actually given to him on his fifteenth birthday and he has worn it nearly at all times after receiving it.
OCC Allocation: 7
Name: The right hand glove of Traydor.
Abilities: The right hand glove of Traydor is capable of telekinetically pulling any object within a range of 60 feet towards the user, and allowing them to hold it infront of them. This lasts for 2 posts, the first for the pulling and the next for holding it infront of them. When an object is being pulled by these gloves it appears as though several phantoms are moving it. (Equivalent of 6 STR). Cool down = Duration.
Description: These were the gloves his father wore - He liked them so he took them for his own.
OCC Allocation: 6
Name: The left hand glove of Traydor.
Abilities: The left hand glove of Traydor is capable of telekinetically pushing any object close to the wearer 60 feet towards away from them, and allowing them to hold it infront of them. This lasts for 2 posts, the first for the holding and the next for pushing it infront of them. When an object is being pushed by these gloves it appears as though several phantoms are throwing it. (Equivalent of 6 STR). Cool down = Duration.
Description: These were the gloves his father wore - He liked them so he took them for his own.
OCC Allocation: 6
Name: Disorient (Ring)
Abilities: When pointed in a direction and activated it sends out psionic waves which disrupt the psionic equilibrium of people with a DUR lower than 6 for a maximum of 4 posts, and a cooldown of the same. (Basically makes people dizzy and disorientated.)
Description: Inherited.
OCC Allocation: 6
Name: The binding belt.
Abilities: This belt is capable of swapping the user's location with one of their summons when they are placed in harms way. I.E As your character is about to get hit it allows them to swap with one of their summonings. It has a cooldown of 4 posts and a maximum cap use of 2 uses per thread.
Description: This is what the Bonds of Dolum were wrapped in when he found them.
OCC Allocation: 6
Name: Obscuring Orbs.
Abilities: Capable of summoning 6 smoke snakes:
Description: These self-replishing orbs are trinkets given to him by his mother to play with when he was bored.
OCC Allocation: 5
Abilities: The bonds of Dolum take the form of a magical book. They are named after the four eyed god of deception, trickery, hoaxes and fraud. When invoked the magical book tempoarily partially breaks the bonds holding him from this realm allowing his hideous and gigantic eyes to enter this world: Under the control of whoever invoked them. Allowing him to summon all four him him
- Deception:
Ability: Deception is capable of plunging an entire area of 70 feet or under into complete darkness. The darkness is on par with the blackness of space and makes those within it feel as though there is a thick smoke wrapped around them.
Intelligence: 0
Occult: 0
Strength: 2
Speed: 4
Durability: 7
Ability: 7
Fighting Skills: 2
Magic: 0
Spells: 0
Flight: 2
Wealth: 0
- Trickery:
Abilities: Trickery is capable of teleporting it's body. However it can only teleport to places that it is able to see. It has a cool-down of 3 posts. When it teleports it's body appears to become a shadow and then disapears into nothing, repearing in the same way only the other way around. It can teleport a maximum range of 60 metres.
Trickery is also capable of firing out acid bolts at it's foes, which causes gradually worsening effects. The energy is dark green in color and has similar. After one post of being attacked they have the equivlant of 2 ABI, after 2 posts they have the equivelent of 4 ABI, and then after 3 posts they have the equivilant of 7 ABI. The bolts are fired from it's eyes.
Intelligence: 0
Occult: 0
Strength: 0
Speed: 7
Durability: 4
Ability: 2/7
Fighting Skills: 2
Magic: 0
Spells: 0
Flight: 2
Wealth: 0
- Hoax:
Abilities: Limb Spawning. Hoax is capable of extending it's tentacles into self created black portals, which allow it to create more tentacles on surfaces such as walls and the roof and the floor. It has thirteen tentacles, all of which are capable of being pushed through these portals. It can only generate these tentacles on surfaces it can see.
Healing factor.
Intelligence: 0
Occult: 0
Strength: 3
Speed: 5
Durability: 3
Ability: 6 (tentacles)/4 (healing)
Fighting Skills: 1
Magic: 0
Spells: 0
Flight: 2
Wealth: 0
- Fraud:
Ability: Spellbook mimicry.
Fraud is capable of mimicking the spellbook of someone up to their high spells, but to a weaker degree as his magic is only 7. He has to touch the mage in order to copy it and he can only copy one per thread. He normally allows Traydor to touch him and just copies his spells instead if there are no more powerful mages around. Whenever he is copying a mage's spells his eye becomes their face. Creepy.
Intelligence: 0
Occult: 0
Strength: 2
Speed: 4
Durability: 2
Ability: 0
Fighting Skills: 2
Magic: 7
Spells: 5
Flight: 2
Wealth: 0
Description: This tome was among the many things left to him whenever he caused his family's downfall. It was in their vault, after his family sealed Dolum from the realm.
OCC Allocation: 7
Name: Deceptor's Dome.
Abilities: The deceptor's dome (His helmet) is capable of allowing it's wearer to see in the dark, see in blinding light, see magical energies, see thermal images etc. And acting as a re-breather allowing respiration underwater and in areas void of oxygen. When worn, the only thing people can see of your head is mist swirling around and occasionally your head's outline.
Description: Traydor became obsessed with this helmet after he found it in the vault: He enjoyed the fact that whenever he wore it no-one would be able to see his face. The perfect act of deception.
OCC Allocation: 7
Name: The Cloak of Concealment.
Abilities: This cloak is capable of animating and being completely under the control of those who wear it. He uses it to add to his appearance, to act his his arms and legs when his hands are full and to make him look cooler. It can animate for a maximum of 7 posts and has a cooldown equal to duration.
Description: This was actually given to him on his fifteenth birthday and he has worn it nearly at all times after receiving it.
OCC Allocation: 7
Name: The right hand glove of Traydor.
Abilities: The right hand glove of Traydor is capable of telekinetically pulling any object within a range of 60 feet towards the user, and allowing them to hold it infront of them. This lasts for 2 posts, the first for the pulling and the next for holding it infront of them. When an object is being pulled by these gloves it appears as though several phantoms are moving it. (Equivalent of 6 STR). Cool down = Duration.
Description: These were the gloves his father wore - He liked them so he took them for his own.
OCC Allocation: 6
Name: The left hand glove of Traydor.
Abilities: The left hand glove of Traydor is capable of telekinetically pushing any object close to the wearer 60 feet towards away from them, and allowing them to hold it infront of them. This lasts for 2 posts, the first for the holding and the next for pushing it infront of them. When an object is being pushed by these gloves it appears as though several phantoms are throwing it. (Equivalent of 6 STR). Cool down = Duration.
Description: These were the gloves his father wore - He liked them so he took them for his own.
OCC Allocation: 6
Name: Disorient (Ring)
Abilities: When pointed in a direction and activated it sends out psionic waves which disrupt the psionic equilibrium of people with a DUR lower than 6 for a maximum of 4 posts, and a cooldown of the same. (Basically makes people dizzy and disorientated.)
Description: Inherited.
OCC Allocation: 6
Name: The binding belt.
Abilities: This belt is capable of swapping the user's location with one of their summons when they are placed in harms way. I.E As your character is about to get hit it allows them to swap with one of their summonings. It has a cooldown of 4 posts and a maximum cap use of 2 uses per thread.
Description: This is what the Bonds of Dolum were wrapped in when he found them.
OCC Allocation: 6
Name: Obscuring Orbs.
Abilities: Capable of summoning 6 smoke snakes:
- Wraith grids:
Ability - The snakes are capable of rendering themselves into a pure smoke form allowing them to be intangible for 2 posts with the same cooldown.
Intelligence: 0
Occult: 0
Strength: 3
Speed: 4
Durability: 2
Ability: 2
Fighting Skills: 2
Magic: 0
Spells: 0
Flight: 0
Wealth: 0
Description: These self-replishing orbs are trinkets given to him by his mother to play with when he was bored.
OCC Allocation: 5
Last edited by Lord Traydor on January 5th 2014, 4:15 pm; edited 4 times in total (Reason for editing : i'm violently impulsive)
Venus- Post Mate
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Quote : "We're a lot alike you and I, except I'm rich and you're kind of a loser."
Warnings :
Number of posts : 162
Job : Bad Bitch
Humor : Seagirl's career
Registration date : 2013-04-21
Re: Lord Traydor's items.
Approved
Arcana- Administrator
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Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 2494
Location : In the middle of nowhere, Louisiana
Age : 31
Job : Nothing
Humor : [19:12:48] @ Forceaus : Shouldn't be hard to beat. It's only like a centimeter long.
Registration date : 2011-02-08
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