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Arms of the Atterrius
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Arms of the Atterrius
The Godsbane:
Abilities: Ethereal Omni-weapon that makes channeling blasts easier. The wielder of Godsbane may choose Godsbane to take the form of a sword, a bow-gun, a hammer, or using the Godsbane as a finisher by turning it into a destructive Sphere of pure ultima energy. Godsbane is a manifestation of Ultima Ethereal energy
Description: A Grimoire of eternal kowledge. The Godsbane is a text with little known origin. The Grimoire itself is a "living" entity that claims to transcend both time and space itself. The book itself was accredited the name "Godsbane" due to it's record of every immortal to ever exist at any given time throughout the multiverse, as well as a means to "deal" with such creatures.
Abl Allocation: 10
Intelligence Items:
Ethereal Sovereignty:
Abilities: Sword that disappears and Summons Dhurnahrah Mori (Atherius) The Ethereal Paragon
Description: Ouroboros using his body as a conduit to usher in Dhurnarah Mori into the mortal world. The “summoning” takes place by Ouroboros using his vast knowledge of Ethereal energy and it’s “link” to the Etherium , and having created his body itself into a tool to summon forth the Ethereal Paragon. Made of Gemini.
Intel Allocation: 10
Ascension (Recharge = Duration = up to 5 posts max.)
Abilities: +4 power points to target or to self. Provides RP Tech-no-see
Description: Ouroboros is able to use the Ethereal energy inside his body, or mentally activating the microscopic nanites to flood from his body and take the energy to a target and apply the energy to the person and enhance them in a way deemed fitting. The Nanaites are also able to take Ouroboros’ knowledge of fighting styles and skill and allowing the nanites to take the recorded electircal impulses that stimulate such knowledge and allow the person to use said styles without even technically thinking about it and making it more of defensive fighting and reflexive action.
Intel Allocation: 10
------------------------------------------------------------------------------------------
Level 9 Items:
------------------------------------------------------------------------------------------
Paladin Armor:
Abilities: Regenerating suit of armor that conducts Ethereal energy. Capable of “blending” in and taking the form of normal human clothing.
Description: The Hydraskin was a suit developed after Ouroboros had discovered the roots of the Ancestor Dragon exosuit. Using both the technology of Paladin and Hydraskin suits. He wore he exosuit and commanded the organic nanites to assimilate it, creating the Paladin Armor. The armor also come complete with a helmet.
Misanthropy, The Black Blade (Recharge = 5 posts after Summon’s defeat)
Abilities: Siphons the souls of it’s victims into the Ethereal Well, which converts (summons) them into Lesser Ethereal beings. (one Imperfect and one Ethereal Servant)
The Imperium (Four post cool down)
Abilities: A blade that moves upon the simplest whim of Ouroboros. The blade itself burns with the fires of the Ethereal, and upon it’s cut it can do damage beyond that of any mere mortal blade. The blade can be “Activated” and the healing power of the Soulflames can pour from the blade to heal the wounds of a target, and even resurrect the recently deceased .
Description: A Blade buried in myth and mysterious history. Long ago when Dartimeaze Valtiari (Atterrius)harnessed the power of the Ethereal he created this blade of pure energy. It’s said that it’s flames had the power to heal nearly any wound, and that it could keep anyone from meeting the embrace of death, or even tear them form Death‘s arms. The” Blade” was forged by the ancestors of the Atterrius bloodline, a weapon of magical qualities. Through years of grueling study and “assistance” Ouroboros has mastered the Magical blade and has now “improved” it and added it his armory of intellectual oddities. The blade was named for it’s supposed ability to “command” even Death itself.
------------------------------------------------------------------------------------------
Level 8 Items:
*All Items in this teir are actually abilities of one singular item. This item is Oculi Omnipotente which is the eyes of Ouroboros. Removing the eyes of Ouroboros removes the potential for this teir to be used.
------------------------------------------------------------------------------------------
Ability One: All Lights Reversed(Duration = up to 5 posts. Recharge = Duration)
Abilities: Ouroboros’ is able to conjure illusions in a general area, or cause illusions to affect a certain target.
Description: Ouroboros activates Nanites stored within his eyes that are specifically designed to generate illusions. The ability is activated When Activated, Ouroboros’ eyes transform into their respective activations.
Intel Allocation: 8
Ability Two: Ethereal Transmutation
Abilities: Generates a rotating Ethereal energy that responds to the suit taking damage. Upon the suit taking damage, Oruoboros is able to discharge a ball of “tearing” Ethereal energy. (two post cool down)
Description: The Eyes of Ouroboros process the energy, and alters the energy soaked into the paladin armor, transmuting it into Ethereal energy and allowing it to be discharged as Ethereal energy.
Intel Allocation: 8
Ability Three: Celestial Singularity (Duration = up to 5 posts. Recharge = Duration)
Abilities: Conjures a powerful Singularity that pulls in everything nearby. Once the target has been pulled in, or the Singularity is destroyed, it will explode.
Description: Harnessing the very power of the Ethereal, This device is a ring on his left ring finger. The ring itself is composed of unique nanites that hold Ethereal energy, and using it’s strange light, it allow the ring to disintegrate when used, the nanaites fly out, and use the Ethereal produced photons and run them upon unstable tangents, which in turn causes unstable molecular Singularity. When The Nanaites run out of energy they return to their usual form as an inconspicuous ring.
Intel Allocation: 8
Ability Four: Wrath of the Heavens (Recharge = Duration (max of five))
Abilities: Creates a large Ethereal storm with rushing winds, rain and Ethereal lightning with blackened skies. The Lightning strikes being made of Ethereal energy are easily manipulated.
Description: The eyes are able to summon forth the wrath of the Etherium, once agains using Ouroboros as a conduit.
Intel Allocation: 8
Ability Five: Ethereal Barrage (Recharge = 4 posts)
Abilities: Creates eight Ethereal orbs that float in the air for four posts. Every other post each Ethereal Orb may be manipulated and fired at a target. The spheres persist for eight posts, however only four shots are fired, therefore there is a one post recharge, and a four post cooldown.
Description: Summons forth Spirits of the Etherium to form multiple spheres that allow his nanites
Intel Allocation: 8
Ability Six: Ethereal Grasp: (Duration = up to 5 posts. Recharge = Duration)
Abilities: The eyes allow Ouroboros a form of telekinesis through the medium of Ethereal energy.
Description: Ouroboros appears as if a “seafoam colored water” fell around him and is shifting, as well as the thing his kinesis is affecting.
Intel Allocation: 8
------------------------------------------------------------------------------------------
Level 7 Items:
------------------------------------------------------------------------------------------
Mask of Vermillion:
Abilities: Allow Ouroboros to take on the appearance of another (explanation of rp mech physical transformation) RP mechanic
Description: The Masque of Vermillion. Once an item in the possession of Zell Atterrius, now one of Ouroboros’ most useful weapons. When Ouroboros found the irradiated Masque, he tapped into the existing energies of it’s previous owner, a man who had lived different lives, and a man with a most mysterious power. Vermillion had the ability to bestow healing upon a target, and then afterwards actually take the appearance of said target. Sadly, Ouroboros was only able to tap into the latter portion of the power, however it is still one of his most useful items.
Intel Allocation: 7
Smoking Man: (Tail= once per topic) (smokescreen = three post cooldown)
Abilities: Cigarette that transforms into a tail or allows a smokescreen
Description: 2 item slots
Intel Allocation: 7
Ethereal channeling rods: (two post cooldown)
Abilities: Allows Ouroboros to move so quickly he is not perceivable, flash stepping one time (or a string of multiple times) until he reached up to 91 meters.
Description:
Intel Allocation: 7
Ethereal Energize: (two post cooldown)
Abilities: Allows Ouroboros to transform himself into an intangible entity and activates upon detection of a potentially lethal blow.
Description: A ring around the left ring finger of Ouroboros, charges when lethal damage is perceived.
Intel Allocation: 7
Ethereal Tendrils:
Abilities: Adds six Ethereal Tendrils to Ouroboros’ Physiology
Description: Ouroboros’ using the Paladin armor to channel and soak in his energies.
Intel Allocation: 7
The Seven Sins:
Abilities: Seven clones of Ouroboros that serve for RP mechanics mostly.
Description: Named the Seven deadly sins due to their sadistic nature and their willingness to serve a darker entity. Crated through Godsbane.
the servants are Vanguard, Guardian, Technomancer, Scout, Sharps, Enigma, and Zell Atterrius
Intel Allocation: 7
Ethereal Arc:
Abilities: RP mechanic means of teleportation and long ranged travel
Description: Ethereal teleportation portal developed between the Lych and Ouroboros
Intel Allocation: 7
****************************************************************************************************************************************************
Plot related items
The Bands:
Abilities: Two rings that allow the wearers to detect the pressence of each other at ALL times, this connection cannot by any means be severed or masked. The rings also cannot be removed by any outside influence. Attempt to remove the band results in a bolt of pure pain. The rings are indestructible.
Description: Created and enchanted by Silus. Two solid golden-gemini bands "laced" in sapphire Titan runes and Emerald Ethereal runes intertwining along the center. Gemini is not metal. The second ring is in possession of Sean Collin.
Intel Allocation: 7
Abilities: Ethereal Omni-weapon that makes channeling blasts easier. The wielder of Godsbane may choose Godsbane to take the form of a sword, a bow-gun, a hammer, or using the Godsbane as a finisher by turning it into a destructive Sphere of pure ultima energy. Godsbane is a manifestation of Ultima Ethereal energy
Description: A Grimoire of eternal kowledge. The Godsbane is a text with little known origin. The Grimoire itself is a "living" entity that claims to transcend both time and space itself. The book itself was accredited the name "Godsbane" due to it's record of every immortal to ever exist at any given time throughout the multiverse, as well as a means to "deal" with such creatures.
- Grimoire Form:
- Godsbane Blade:
- Godsbane Bow-Gun:
- Godsbane Hammer:
- Godsbane's Wrath:
Abl Allocation: 10
Intelligence Items:
Ethereal Sovereignty:
Abilities: Sword that disappears and Summons Dhurnahrah Mori (Atherius) The Ethereal Paragon
- Spoiler:
Name: Aetherius, The Ethereal Paragon.
Alias: Dhurnahrah Mori (D-Hern-Nah-raah)
Image:- Spoiler:
History: Dhurnahrah Mori, translating as "Dragon of Ethereal Eternity". Aetherius is the Ethereal Dragon, created long ago by the being known as Ragnarox. Aetherius was created when Ragnarox first accessed the "afterlife" of the Etherium, a collective place where the essence of Ethereals from every dimension and realm within the entire multiverse are gathered upon their demise.
It was within the Etherium that Ragnarox foresaw his own demise, and his failure from across every realm within the multiverse. Upon seeing this, he hid himself within the Etherium, until he could learn it's secrets, and master the ability to "resurrect" himself within this realm. During his intense attempts to bind himself into the realm's very fabrics, he accidentally miscalculated, a miscalculation that didn't cost him anything, but gained him something of value. Ragnarox accidentally threaded together multiple Ethereal souls, creating a collective consciousness of Ethereals from every walk of life and from several different areas of the multiverse. This construct of souls was simply known as "Aetherius". Aetherius, by nature, is a shapeless being having no defined form or appearance, and is often times associated as a disembodied voice.
After the creation of "Dhurnahrah Mori", Ragnarox himself instilled a fragment of his consciousness into the stream, and then left the realm in order to fulfill his fate, and be vanquished by the hands of the First Ethereal User. Before leaving however, Ragnarox left his son inside the Etherium under Dhurnahrah Mori's care. The descendants of Ragnarox were then brought back into the world, and the Ethereals would rise again, only to fall to the First Ethereal user. No matter how many Ethereals rise and fall however, one thing remains constant... The children of Ragnarox are always the ones closest to defeating the First Ethereal user.
Dhurnahrah Mori or rather "Aetherius" using the 'essence' of Ragnarox was able to tether himself to the descendants of Ragnarox, and was able to be summoned and ushered into the mortal realm to serve them. The Descendants of Ragnarox had become known as "The Aetherius" family, due to their Ethereal guardian.
The years pressed on and Ethereals rose and fell, none of them ever coming close to destroying the First Etherela user, and very few of them ever showing to be direct descendants of Ragnarox, the last descendant being over four thousand years ago. It wasn't until Dartamease Valtiari, that the descendants of Ragnarox has resurfaced. Once Dartamease learned of his new "lineage" he changed his name to "Atterrius", an accidental mis-translation from the name Aetherius.
Upon recreation of the Ethereal Isle, and the creation of the Godsbane, Aetherius was once again able to sense the descendant of Ragnarox, the son of Dartamease, Zell Atterrius, or 'Ouroboros' as he went by now. Once Ouroboros learned to defeat the limitations placed upon him by the ancient magi, Godsbane was able to be used as a conduit to summon Aetherius to Ouroboros' aid as a living guardian and servant to the Ethereal King.
Power(s):
Ethereal Paragon: Dhurnahrah Mori is generated from another realm, and has no 'true' solid form, rather he is pure energy pressurized to the point of physical existence. This energy may be altered upon Ouroboros' command. (10 Durability.)
One in Spirit: Dhurnahrah Mori is summoned by the eldest reigning descendant of Ragnarox. Dhurnahrah Mori is incapable of acting upon it's own accord once summoned, and is completely subservient to the one whom summoned it. As such it is "joined at the mind and spirit" and linked with Ouroboros. When not manifested as a guardian, Dhurnahrah Mori has no true physical stats and is a being of pure Ethereal energy. He is directly linked with his summoner and can be “remotely controlled”
Form Adjustment: Dhurnahrah Mori is able to alter his basic form by adding up to four arms and/or he may grow wings. Power points to be allocated. (4 Ability)
Ethereal Adaptation: Dhurnarah Mori is able to alter his energies and grant himself more speed, Reaction time (FS) or strength depending upon the need of the situation. (2 Ability)
Grid: (30 is the max) (one Demigod stat.)
Intelligence: 0
Occult: 0
Strength: 6
Speed: 6
Durability: 10 (Ethereal energy)
Ability: 2 (4)
Fighting Skills: 2Magic:Spells:
Flight: (2 from ABL wing growth when applicable.)Wealth:
Description: Ouroboros using his body as a conduit to usher in Dhurnarah Mori into the mortal world. The “summoning” takes place by Ouroboros using his vast knowledge of Ethereal energy and it’s “link” to the Etherium , and having created his body itself into a tool to summon forth the Ethereal Paragon. Made of Gemini.
Intel Allocation: 10
Ascension (Recharge = Duration = up to 5 posts max.)
Abilities: +4 power points to target or to self. Provides RP Tech-no-see
Description: Ouroboros is able to use the Ethereal energy inside his body, or mentally activating the microscopic nanites to flood from his body and take the energy to a target and apply the energy to the person and enhance them in a way deemed fitting. The Nanaites are also able to take Ouroboros’ knowledge of fighting styles and skill and allowing the nanites to take the recorded electircal impulses that stimulate such knowledge and allow the person to use said styles without even technically thinking about it and making it more of defensive fighting and reflexive action.
Intel Allocation: 10
------------------------------------------------------------------------------------------
Level 9 Items:
------------------------------------------------------------------------------------------
Paladin Armor:
Abilities: Regenerating suit of armor that conducts Ethereal energy. Capable of “blending” in and taking the form of normal human clothing.
Description: The Hydraskin was a suit developed after Ouroboros had discovered the roots of the Ancestor Dragon exosuit. Using both the technology of Paladin and Hydraskin suits. He wore he exosuit and commanded the organic nanites to assimilate it, creating the Paladin Armor. The armor also come complete with a helmet.
- paladin Armor:
- The Helmet gives him a Draconican look.
The look is subject to change due to the nature of the armor’s shifting abilities.
Misanthropy, The Black Blade (Recharge = 5 posts after Summon’s defeat)
Abilities: Siphons the souls of it’s victims into the Ethereal Well, which converts (summons) them into Lesser Ethereal beings. (one Imperfect and one Ethereal Servant)
- Summons:
The Imperfect: 8 foot tall, about 300 lbs black scales, long highly flexible tail. “hair color” is like fur that sporadically appears as “decoration”. Dusky torso and arms. Three rows of teeth, each with a different design. This creature was created by Misanthropy, and as such it views the wielder as their Deity.
Strength: 8
Speed: 7
Ability: 2 (Adaptation Allocation Points. May be changed every 3 posts)
Durability:8
Fighting Skill: 3
Ethereal Servant: Variable information due to the fact the individual does not suffer a physical change. Appears as a normal person, but their eyes glow with Ethereal energy.
Intelligence: 2
Strength: 2
Speed: 2
Durability: 8 (Ethereal Shielding)
Ability: 8 (Ethereal Energy Manipulation)
Fighting Skills: 4
Flight: 2
- Misanthropy, The Black Blade:
The Imperium (Four post cool down)
Abilities: A blade that moves upon the simplest whim of Ouroboros. The blade itself burns with the fires of the Ethereal, and upon it’s cut it can do damage beyond that of any mere mortal blade. The blade can be “Activated” and the healing power of the Soulflames can pour from the blade to heal the wounds of a target, and even resurrect the recently deceased .
Description: A Blade buried in myth and mysterious history. Long ago when Dartimeaze Valtiari (Atterrius)harnessed the power of the Ethereal he created this blade of pure energy. It’s said that it’s flames had the power to heal nearly any wound, and that it could keep anyone from meeting the embrace of death, or even tear them form Death‘s arms. The” Blade” was forged by the ancestors of the Atterrius bloodline, a weapon of magical qualities. Through years of grueling study and “assistance” Ouroboros has mastered the Magical blade and has now “improved” it and added it his armory of intellectual oddities. The blade was named for it’s supposed ability to “command” even Death itself.
- The Imperium:
------------------------------------------------------------------------------------------
Level 8 Items:
*All Items in this teir are actually abilities of one singular item. This item is Oculi Omnipotente which is the eyes of Ouroboros. Removing the eyes of Ouroboros removes the potential for this teir to be used.
------------------------------------------------------------------------------------------
Ability One: All Lights Reversed(Duration = up to 5 posts. Recharge = Duration)
Abilities: Ouroboros’ is able to conjure illusions in a general area, or cause illusions to affect a certain target.
Description: Ouroboros activates Nanites stored within his eyes that are specifically designed to generate illusions. The ability is activated When Activated, Ouroboros’ eyes transform into their respective activations.
Intel Allocation: 8
Ability Two: Ethereal Transmutation
Abilities: Generates a rotating Ethereal energy that responds to the suit taking damage. Upon the suit taking damage, Oruoboros is able to discharge a ball of “tearing” Ethereal energy. (two post cool down)
Description: The Eyes of Ouroboros process the energy, and alters the energy soaked into the paladin armor, transmuting it into Ethereal energy and allowing it to be discharged as Ethereal energy.
Intel Allocation: 8
Ability Three: Celestial Singularity (Duration = up to 5 posts. Recharge = Duration)
Abilities: Conjures a powerful Singularity that pulls in everything nearby. Once the target has been pulled in, or the Singularity is destroyed, it will explode.
Description: Harnessing the very power of the Ethereal, This device is a ring on his left ring finger. The ring itself is composed of unique nanites that hold Ethereal energy, and using it’s strange light, it allow the ring to disintegrate when used, the nanaites fly out, and use the Ethereal produced photons and run them upon unstable tangents, which in turn causes unstable molecular Singularity. When The Nanaites run out of energy they return to their usual form as an inconspicuous ring.
Intel Allocation: 8
Ability Four: Wrath of the Heavens (Recharge = Duration (max of five))
Abilities: Creates a large Ethereal storm with rushing winds, rain and Ethereal lightning with blackened skies. The Lightning strikes being made of Ethereal energy are easily manipulated.
Description: The eyes are able to summon forth the wrath of the Etherium, once agains using Ouroboros as a conduit.
Intel Allocation: 8
Ability Five: Ethereal Barrage (Recharge = 4 posts)
Abilities: Creates eight Ethereal orbs that float in the air for four posts. Every other post each Ethereal Orb may be manipulated and fired at a target. The spheres persist for eight posts, however only four shots are fired, therefore there is a one post recharge, and a four post cooldown.
Description: Summons forth Spirits of the Etherium to form multiple spheres that allow his nanites
Intel Allocation: 8
Ability Six: Ethereal Grasp: (Duration = up to 5 posts. Recharge = Duration)
Abilities: The eyes allow Ouroboros a form of telekinesis through the medium of Ethereal energy.
Description: Ouroboros appears as if a “seafoam colored water” fell around him and is shifting, as well as the thing his kinesis is affecting.
Intel Allocation: 8
------------------------------------------------------------------------------------------
Level 7 Items:
------------------------------------------------------------------------------------------
Mask of Vermillion:
Abilities: Allow Ouroboros to take on the appearance of another (explanation of rp mech physical transformation) RP mechanic
Description: The Masque of Vermillion. Once an item in the possession of Zell Atterrius, now one of Ouroboros’ most useful weapons. When Ouroboros found the irradiated Masque, he tapped into the existing energies of it’s previous owner, a man who had lived different lives, and a man with a most mysterious power. Vermillion had the ability to bestow healing upon a target, and then afterwards actually take the appearance of said target. Sadly, Ouroboros was only able to tap into the latter portion of the power, however it is still one of his most useful items.
Intel Allocation: 7
Smoking Man: (Tail= once per topic) (smokescreen = three post cooldown)
Abilities: Cigarette that transforms into a tail or allows a smokescreen
Description: 2 item slots
Intel Allocation: 7
Ethereal channeling rods: (two post cooldown)
Abilities: Allows Ouroboros to move so quickly he is not perceivable, flash stepping one time (or a string of multiple times) until he reached up to 91 meters.
Description:
Intel Allocation: 7
Ethereal Energize: (two post cooldown)
Abilities: Allows Ouroboros to transform himself into an intangible entity and activates upon detection of a potentially lethal blow.
Description: A ring around the left ring finger of Ouroboros, charges when lethal damage is perceived.
Intel Allocation: 7
Ethereal Tendrils:
Abilities: Adds six Ethereal Tendrils to Ouroboros’ Physiology
Description: Ouroboros’ using the Paladin armor to channel and soak in his energies.
Intel Allocation: 7
The Seven Sins:
Abilities: Seven clones of Ouroboros that serve for RP mechanics mostly.
Description: Named the Seven deadly sins due to their sadistic nature and their willingness to serve a darker entity. Crated through Godsbane.
the servants are Vanguard, Guardian, Technomancer, Scout, Sharps, Enigma, and Zell Atterrius
Intel Allocation: 7
Ethereal Arc:
Abilities: RP mechanic means of teleportation and long ranged travel
Description: Ethereal teleportation portal developed between the Lych and Ouroboros
Intel Allocation: 7
****************************************************************************************************************************************************
Plot related items
The Bands:
Abilities: Two rings that allow the wearers to detect the pressence of each other at ALL times, this connection cannot by any means be severed or masked. The rings also cannot be removed by any outside influence. Attempt to remove the band results in a bolt of pure pain. The rings are indestructible.
Description: Created and enchanted by Silus. Two solid golden-gemini bands "laced" in sapphire Titan runes and Emerald Ethereal runes intertwining along the center. Gemini is not metal. The second ring is in possession of Sean Collin.
Intel Allocation: 7
Last edited by Corgiboros on January 31st 2014, 2:25 pm; edited 4 times in total
Zell- The Once and Future King
- Status :
Online Offline
Quote : "A villain is just a victim whose story you haven't learned yet."
Warnings :
Number of posts : 1417
Location : In my room...or a coffee shop.
Age : 28
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07
Re: Arms of the Atterrius
Approved until stated otherwise
The Bolt- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1262
Age : 28
Humor : [19:51:49] Samify : Sean gave and I recieved many things
Registration date : 2011-04-26
Re: Arms of the Atterrius
Reapproved
The Bolt- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1262
Age : 28
Humor : [19:51:49] Samify : Sean gave and I recieved many things
Registration date : 2011-04-26
Re: Arms of the Atterrius
unapproved for edits (Re-implementing of the Transformation rules.)
Zell- The Once and Future King
- Status :
Online Offline
Quote : "A villain is just a victim whose story you haven't learned yet."
Warnings :
Number of posts : 1417
Location : In my room...or a coffee shop.
Age : 28
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07
Re: Arms of the Atterrius
Reapproved
The Bolt- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1262
Age : 28
Humor : [19:51:49] Samify : Sean gave and I recieved many things
Registration date : 2011-04-26
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