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Aquatic Alien Menace
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Aquatic Alien Menace
Overview:
All of them are aquatic.
General objective is abduction, not murder.
The aliens seem to select their targets, tending to ignore children and elderly. There is a disturbingly high preference for women and meta humans.
Fang Spawn
These small, yet extremely vicious dog-sized, four limbed fish move about and attack in a frenzied speed. Their large maws reveal sharpened teeth, and they show the strength to chew off human limbs in seconds. Just one of them proves a serious threat- their large numbers pose a catastrophe to human populations.
These creatures seem little more than animals, with no purpose aside from attacking any living thing that wasn’t them in sight. With no valid targets, they wander around, in search of bodies of water. They expire in minutes, apparently suffocating when out of the water too long.
Int 1 Str 5 (for purposes of bite force only) spd 5 dur 2 fs 3
Paralytic Slugs
These disgusting black slugs emerge by the half dozen from the maws of the land Piranhas, or from their bellies at death, and leap at nearby humans. Not very harmful as they are nothing but oversized leeches- however, they cover their victims in a oxygenated slime, allowing victims to be transported underwater for an hour.
These creatures die within minutes of leaving their hosts.
Int 1 str 1 spd 1 dur 1 Abi 5 fs 1
Sea Elves
Intelligent natives to the earth’s oceans, living in nomadic societies, the peaceful Sea Elves (Or Mere folk) were enslaved, and bred like cattle to serve as the labourers and soldiers to their cruel alien masters. Where once theirs was a peaceful society who lived in harmony with nature, the Sea Elves commanded by their Dark Masters are sadistic, xenophobic, and loyal like whipped dogs.
Int 4 Str 4 Spd 5 dur 3 Fs 3 (Fs 4 for squad leaders)
Sonic Rifle – A particularly loyal Mere Folk is chosen among his group to wield this weapon to deal with armored targets and obstacles. Organics can be deafened with a well placed shot. Int 5.
Poisoned Needle Grenade – Facing opposition, the Mere Folk will throw this weapon against enemies in cover or into a large crowd, saturating an area with poisoned needles. The weapon does not destroy cover. The squad leader usually carries 3.
Poisoned Needle Rifle – The Needle Rifle is the Mere Folk’s primary armament, this alien weapon functions above water as well as below, launching paralytic needles at their targets. Unless struck in a vital spot, a single needle can put a human to an agonizing sleep paralysis- cumulative needles are shot when a target proves resilient. A single cartridge carries 50 needles.
Poisoned Knife – The Mere Folk’s Melee weapon, this sharpened blade is both a tool of terror as well as their weapon. The blade contains the same poison as the needle rifle.
Lobster Men (Elite Soldiers)
Large, lumbering creatures with six limbs, this 8 foot tall goliath resembles nothing short of an aquatic demon. Their feelers and carapace are a deep green-black like earth lobsters. Their upper arms end in gigantic pincer claws, while their lower arms are human sized, albeit carry dangerous alien ray guns and cryo grenade launchers. Their carapace is unimaginably thick, and the Lobstermen themselves possessed of unholy toughness, capable of taking enormous amounts of punishment before falling. Thankfully, the creatures appear slow and sluggish when not on the back of their Giant Crabs- the mere act of turning around seems tedious for it, and they hardly give chase to a swift moving foe.
The Lobster Men are without a doubt elite soldiers and leaders, commanding their slave armies some distance from battle, intervening only when there is heavy resistance to their operations, and ordering retreats against overwhelming foes. They are not, however, the true masterminds, as these genetically engineered monster soldiers are no more pawns than the sea elves.
Int 6 Str 6 Spd 2 Dur 6 Fs 4
Thermal Shock Launcher – int 5 aoe knockout weapon, used to saturate an area with extreme cold, to rapidly suppress resistance to abduction. This weapon has 6 shots per load.
Sonic Cannon – int 6 single shot weapon, capable of emitting sonic pulses that vibrate materials apart and causing deafness and deadly damage against organics. Used when resistance proves extreme, especially when metahuman enemies are involved. This weapon has 10 shots per load.
All of them are aquatic.
General objective is abduction, not murder.
The aliens seem to select their targets, tending to ignore children and elderly. There is a disturbingly high preference for women and meta humans.
Fang Spawn
These small, yet extremely vicious dog-sized, four limbed fish move about and attack in a frenzied speed. Their large maws reveal sharpened teeth, and they show the strength to chew off human limbs in seconds. Just one of them proves a serious threat- their large numbers pose a catastrophe to human populations.
These creatures seem little more than animals, with no purpose aside from attacking any living thing that wasn’t them in sight. With no valid targets, they wander around, in search of bodies of water. They expire in minutes, apparently suffocating when out of the water too long.
Int 1 Str 5 (for purposes of bite force only) spd 5 dur 2 fs 3
Paralytic Slugs
These disgusting black slugs emerge by the half dozen from the maws of the land Piranhas, or from their bellies at death, and leap at nearby humans. Not very harmful as they are nothing but oversized leeches- however, they cover their victims in a oxygenated slime, allowing victims to be transported underwater for an hour.
These creatures die within minutes of leaving their hosts.
Int 1 str 1 spd 1 dur 1 Abi 5 fs 1
Sea Elves
Intelligent natives to the earth’s oceans, living in nomadic societies, the peaceful Sea Elves (Or Mere folk) were enslaved, and bred like cattle to serve as the labourers and soldiers to their cruel alien masters. Where once theirs was a peaceful society who lived in harmony with nature, the Sea Elves commanded by their Dark Masters are sadistic, xenophobic, and loyal like whipped dogs.
Int 4 Str 4 Spd 5 dur 3 Fs 3 (Fs 4 for squad leaders)
Sonic Rifle – A particularly loyal Mere Folk is chosen among his group to wield this weapon to deal with armored targets and obstacles. Organics can be deafened with a well placed shot. Int 5.
Poisoned Needle Grenade – Facing opposition, the Mere Folk will throw this weapon against enemies in cover or into a large crowd, saturating an area with poisoned needles. The weapon does not destroy cover. The squad leader usually carries 3.
Poisoned Needle Rifle – The Needle Rifle is the Mere Folk’s primary armament, this alien weapon functions above water as well as below, launching paralytic needles at their targets. Unless struck in a vital spot, a single needle can put a human to an agonizing sleep paralysis- cumulative needles are shot when a target proves resilient. A single cartridge carries 50 needles.
Poisoned Knife – The Mere Folk’s Melee weapon, this sharpened blade is both a tool of terror as well as their weapon. The blade contains the same poison as the needle rifle.
Lobster Men (Elite Soldiers)
Large, lumbering creatures with six limbs, this 8 foot tall goliath resembles nothing short of an aquatic demon. Their feelers and carapace are a deep green-black like earth lobsters. Their upper arms end in gigantic pincer claws, while their lower arms are human sized, albeit carry dangerous alien ray guns and cryo grenade launchers. Their carapace is unimaginably thick, and the Lobstermen themselves possessed of unholy toughness, capable of taking enormous amounts of punishment before falling. Thankfully, the creatures appear slow and sluggish when not on the back of their Giant Crabs- the mere act of turning around seems tedious for it, and they hardly give chase to a swift moving foe.
The Lobster Men are without a doubt elite soldiers and leaders, commanding their slave armies some distance from battle, intervening only when there is heavy resistance to their operations, and ordering retreats against overwhelming foes. They are not, however, the true masterminds, as these genetically engineered monster soldiers are no more pawns than the sea elves.
Int 6 Str 6 Spd 2 Dur 6 Fs 4
Thermal Shock Launcher – int 5 aoe knockout weapon, used to saturate an area with extreme cold, to rapidly suppress resistance to abduction. This weapon has 6 shots per load.
Sonic Cannon – int 6 single shot weapon, capable of emitting sonic pulses that vibrate materials apart and causing deafness and deadly damage against organics. Used when resistance proves extreme, especially when metahuman enemies are involved. This weapon has 10 shots per load.
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Re: Aquatic Alien Menace
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