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King Amras Véneanár's Army of Valinor
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King Amras Véneanár's Army of Valinor
Minion/Pet Application
Name: Eldar Double Swordsmen
Image:
History: Trained in the art of Eldar warfare for generations, Eldar Double Swordsmen are standard melee unit in any Eldar Army, and have been through the ages. Eldar Double Swordsmen are essentially line infantry, who fight side by side, advancing slowly over the field of battle, or locking shields in defense. These Eldar soldiers are heavily armored with light weight Eldar armor, carry a large shield, and a traditional Eldar Double Sword.
Power(s): Tougher and faster then all but peak humans, they are as skilled as a low superhuman in hand to hand combat, due to centuries of training. As with all Eldar, they have enough ability due to their mystical racial ability that they can heal faster then average, and can also shape shift at a low level.
Grid: (24 is the max) (No stat over 6)
Occult: 3
Strength: 3
Speed: 4
Durability: 4
Ability: 4
Fighting Skills: 6
Name: Eldar Ranged Longbow's
Image:
History: The famed Eldar Ranged Longbow Archers have a long and storied place in both the lore of man, as well as the history of the Eldar, and the other mystical races. Deadly with a longbow, the Eldar Archers are crack shots, so long as their target is within their already tremendous range. Trained over generations, these units are perhaps the most important of any Eldar Army, as they are both the most numerous unit, as well as among the most powerful.
Power(s): Intelligent, resourceful, and skilled, Eldar Longbow Archers are perhaps the unit the Eldar are most known for as a race. They are as skilled as a low superhuman in hand to hand combat, as well as with a bow, due to centuries of training. As with all Eldar, they have enough ability due to their mystical racial ability that they can heal faster then average, and can also shape shift at a low level.
Grid: (24 is the max) (No stat over 6)
Occult: 4
Strength: 4
Speed : 4
Durability: 3
Ability: 3
Fighting Skills: 6
Name: Goblin Auxillary
History: Not particularly special in any real way, Goblin's form the Eldar's auxillary force, serving mostly as reserves, skirmishers, and scouts. To unruly to serve as disciplined soldiers, Goblin's can cause havoc in their own lines as much as the enemies, therefore it's with a careful eye the Eldar employ these auxillaries. Goblin's have held a shaky peace with the Eldar for centuries, and mistrusts runs deep between both Eldar and Goblin alike. If it weren't for the singular threat of humanity, it's just as likely the Goblin's and Eldar would be battling one another!
Power(s): No real powers, the Goblin's fighting alongside the Eldar are proficient with most typical Goblin weaponry, and are about as useful as a typical human soldier.
Grid: (24 is the max) (No stat over 6)
Occult: 2
Strength: 2
Speed: 3
Durability: 3
Ability: 3
Fighting Skills: 3
Name: Troll Warrior
History: Loyal to their Eldar allies to a fault, the Troll's that fight alongside King Amras Véneanár's Army of Valinor serve mostly as shock troops, a role they're ideally suited for. Rather dim, Trolls have very little fear, follow orders without question, and are single minded in what they can accomplish. This, along with their incredible strength, has seen Trolls employed by Eldar Kings, as well as their own leaders as lightly armored beserkers, whose used to smash enemies to pieces. As espected Trolls carry very heavy weapons, while remaining lightly armored.
Power(s): Brutes through and through, the Troll Warriors who fight alongside the Eldar are unintelligent and slow, however they are very strong, durable, and heal much faster then the average human.
Grid: (24 is the max) (No stat over 6)
Occult: 1
Strength: 6
Speed: 2
Durability: 6
Ability: 5
Fighting Skills: 4
Name: Forest Spirits
History: The Forest Spirits who fight alongside the Eldar are ancient beings, whom over time have seeded, cared for, and cultivated the worlds forests. Overtime they have faded from most of the worlds forests, until only precious few live outside of the Eldar realms, living mostly in Earths most remote forests. These Forest Spirits, which to the untrained eye would look like a simple tree, are usually nonviolent, and are not truly warriors. However they have been compelled by Eldar King Amras Véneanár's to abandon their typical duties tending to the worlds forests for at least a time, and to pick up arms against Humanity.
Driven to near extinction by human expansion, the Forest Spirits have seen their lands, their homes, and their kind destroyed by uncaring human greed. This has changed the dynamic of these peaceful beings, and they have begun making a stand alongside their Eldar brethren. While not your typical soldiers, the Forest Spirits serve as effective super heavy infantry, whom while few in number, are able to crush a man with a single branch.
Power(s): Able to withstand large amounts of damage, self heel, and awesome size and strength, the Forest Spirits are a sight to behold on the battle field, even though their most at home seeding vegetation. Their connection with the Earth also means that these spirits are able to control plant life around them, giving them additional usefulness when fighting in the forest.
Grid: (24 is the max) (No stat over 6)
Occult: 2
Strength: 6
Speed: 2
Durability: 6
Ability: 6
Fighting Skills: 2
Name: Eldar Double Swordsmen
Image:
History: Trained in the art of Eldar warfare for generations, Eldar Double Swordsmen are standard melee unit in any Eldar Army, and have been through the ages. Eldar Double Swordsmen are essentially line infantry, who fight side by side, advancing slowly over the field of battle, or locking shields in defense. These Eldar soldiers are heavily armored with light weight Eldar armor, carry a large shield, and a traditional Eldar Double Sword.
Power(s): Tougher and faster then all but peak humans, they are as skilled as a low superhuman in hand to hand combat, due to centuries of training. As with all Eldar, they have enough ability due to their mystical racial ability that they can heal faster then average, and can also shape shift at a low level.
Grid: (24 is the max) (No stat over 6)
Occult: 3
Strength: 3
Speed: 4
Durability: 4
Ability: 4
Fighting Skills: 6
Name: Eldar Ranged Longbow's
Image:
History: The famed Eldar Ranged Longbow Archers have a long and storied place in both the lore of man, as well as the history of the Eldar, and the other mystical races. Deadly with a longbow, the Eldar Archers are crack shots, so long as their target is within their already tremendous range. Trained over generations, these units are perhaps the most important of any Eldar Army, as they are both the most numerous unit, as well as among the most powerful.
Power(s): Intelligent, resourceful, and skilled, Eldar Longbow Archers are perhaps the unit the Eldar are most known for as a race. They are as skilled as a low superhuman in hand to hand combat, as well as with a bow, due to centuries of training. As with all Eldar, they have enough ability due to their mystical racial ability that they can heal faster then average, and can also shape shift at a low level.
Grid: (24 is the max) (No stat over 6)
Occult: 4
Strength: 4
Speed : 4
Durability: 3
Ability: 3
Fighting Skills: 6
Name: Goblin Auxillary
History: Not particularly special in any real way, Goblin's form the Eldar's auxillary force, serving mostly as reserves, skirmishers, and scouts. To unruly to serve as disciplined soldiers, Goblin's can cause havoc in their own lines as much as the enemies, therefore it's with a careful eye the Eldar employ these auxillaries. Goblin's have held a shaky peace with the Eldar for centuries, and mistrusts runs deep between both Eldar and Goblin alike. If it weren't for the singular threat of humanity, it's just as likely the Goblin's and Eldar would be battling one another!
Power(s): No real powers, the Goblin's fighting alongside the Eldar are proficient with most typical Goblin weaponry, and are about as useful as a typical human soldier.
Grid: (24 is the max) (No stat over 6)
Occult: 2
Strength: 2
Speed: 3
Durability: 3
Ability: 3
Fighting Skills: 3
Name: Troll Warrior
History: Loyal to their Eldar allies to a fault, the Troll's that fight alongside King Amras Véneanár's Army of Valinor serve mostly as shock troops, a role they're ideally suited for. Rather dim, Trolls have very little fear, follow orders without question, and are single minded in what they can accomplish. This, along with their incredible strength, has seen Trolls employed by Eldar Kings, as well as their own leaders as lightly armored beserkers, whose used to smash enemies to pieces. As espected Trolls carry very heavy weapons, while remaining lightly armored.
Power(s): Brutes through and through, the Troll Warriors who fight alongside the Eldar are unintelligent and slow, however they are very strong, durable, and heal much faster then the average human.
Grid: (24 is the max) (No stat over 6)
Occult: 1
Strength: 6
Speed: 2
Durability: 6
Ability: 5
Fighting Skills: 4
Name: Forest Spirits
History: The Forest Spirits who fight alongside the Eldar are ancient beings, whom over time have seeded, cared for, and cultivated the worlds forests. Overtime they have faded from most of the worlds forests, until only precious few live outside of the Eldar realms, living mostly in Earths most remote forests. These Forest Spirits, which to the untrained eye would look like a simple tree, are usually nonviolent, and are not truly warriors. However they have been compelled by Eldar King Amras Véneanár's to abandon their typical duties tending to the worlds forests for at least a time, and to pick up arms against Humanity.
Driven to near extinction by human expansion, the Forest Spirits have seen their lands, their homes, and their kind destroyed by uncaring human greed. This has changed the dynamic of these peaceful beings, and they have begun making a stand alongside their Eldar brethren. While not your typical soldiers, the Forest Spirits serve as effective super heavy infantry, whom while few in number, are able to crush a man with a single branch.
Power(s): Able to withstand large amounts of damage, self heel, and awesome size and strength, the Forest Spirits are a sight to behold on the battle field, even though their most at home seeding vegetation. Their connection with the Earth also means that these spirits are able to control plant life around them, giving them additional usefulness when fighting in the forest.
Grid: (24 is the max) (No stat over 6)
Occult: 2
Strength: 6
Speed: 2
Durability: 6
Ability: 6
Fighting Skills: 2
King Amras Véneanár's- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 15
Registration date : 2013-05-07
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