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Isaac's Items
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Isaac's Items
Name: Synthneuromuscular Fiber Replication and Alteration Nodes
Abilities: The S.F.R.A.N. allows Isaac to change his facial features as well as his hair, eye, and skin color. These changes are purely cosmetic and can be reversed or even altered further with the touch of a button.
Description: Two small nodes that Isaac created and has surgically installed into himself. They reside just below his outer cheek bone and allow him to take on any number of features such as a lighter or darker skin tone, different eye or hair colors, and can even change the length and style of his hair. They can also create minor synthetic additions to the body such as piercings or tattoos, but these are usually made of a substance that is weaker than the original. These items detect the different chemical imbalances that Isaac's brain produces whenever a different personality rises and as such begin the change whenever one of recorded chemical patterns has occurred
INT allocation: 5
Name: Voice Alteration Nodes
Abilities: They can alter Isaac's voice to be as deep or as high as he chooses. This item can only replicate or produce male voices. They nodes are designed to detect chemical imbalances in Isaac's brain that occur whenever a different personality takes control and as such automatically switch to match whichever personality is speaking.
Description: Small nodes implanted surgically onto Isaac's vocal cords, these are mostly used to assist people in determining which personality is speaking.
INT allocation: 3
Name: Alchemorozine Hypocortamide Injector
Abilities: A drug that Isaac usually takes when he's not expecting combat, the chemicals contained within repress his schizophrenia but also his super human qualities, reducing his strength and durability to normal human levels. He can only take two doses of this drug before losing consciousness.
Description: A small hypo gun loaded with three vials of AH1X and three additional vials of the serum that reverses its effects. The downside to using these drugs is that they temporarily dull Isaac's consciousness enough that Azrael can take control easier.
INT allocation: 1
Name: High Output Sonic Disturber
Abilities: A powerful device that is shot out of a pistol sized launcher that Isaac carries. This device is a small white circular disc that latches onto a surfaces and projects a wave of sound at levels higher than the human ear or most electronics can register. In practice, this mutes all sound in a wide area around the device (roughly 15 meters in diameter). The downside to this device is that Isaac himself is not immune to its effects, meaning he has to rely on his other senses while operating within its area of effect. In addition, should the device be destroyed or disabled without first inputting the proper code, it will release a wave of high pitch white noise that knocks out most average humans. In addition, should an incorrect code be entered, it will emit a slightly weaker version of the sound for several seconds before resuming its original purpose. This disc is contained in a small handgun sized launcher that can be inserted into a larger frame for longer range deployment.
Description: A small, roughly 2" in diameter disc that is colored white with a black ring around the outside. In the center of the disc is a small green light that when a hand is passed over it projects a holographic keypad with which to enter the 6 digit disarm code. These discs are very hard to manufacture and should one be destroyed, Isaac will have to make a new one from scratch.
INT allocation: 7
Name: White Phosphorus Chaff Cannon and Mask.
Abilities: A small pistol containing several pellets, each made up of several chemicals designed to produce a smokescreen containing deadly white phosphorus powder and special chaff designed to make detection impossible within the cloud. Each cloud is about thirty meters in diameter and roughly fifteen meters high. A secondary function of this is a special chemical inside the smoke that coats whoever passes through it and liquifies upon contact with solid matter, making the surface slightly slippery as well as making anyone within the cloud easily detectable via Isaac's mask. The third and final function of the smoke is a double edged sword. Any spark or other concentration of heat or energy -such as a laser- near or inside the cloud will result in the entire thing being lit ablaze, catching anyone unfortunate enough to be inside on fire. The mask itself functions as a gasmask while simultaneously scanning for anyone coated in the chemical.
Description: A small, easily concealable pistol and an innocuous appearing gas mask.
INT allocation: 7
Name: Electrical Shock Gauntlets
Abilities: The E.S.G. are a pair of gloves that release large amounts of electricity in a concentrated area around the impact point or through the palm. The output level on the shocks can be increased or decreased by adjusting a small dial on the back of the hand that is usually protected by a small armored panel. In addition to their combat usage, these gloves can be used to short circuit most electronic devices.
Description: A pair of black gloves with small armored panels on the backs.
INT allocation: 8
Name: Shield band
Abilities: This device projects an ovular shield in front of Isaac that is able to dissipate both kinetic and radial energy smashed against it. It does this by calculating the amount of energy hitting its surface and matching the output with its own. This shield covers only the side his wrist is facing (due to it being worn like a watch) and can only last a few seconds at maximum charge. This means that while it could take several smaller blows without dissipating, hitting it with an attack that matched or exceeded its capacity would result in it collapsing roughly a second or two after impact. In addition, should the kinetic/radial energy exceed what the shield is capable of blocking, it will overcharge itself temporarily in order to compensate, before shutting down completely. (once dissipated, the recharge time is 2x the number of posts it was used)
Description: a small band worn on Isaac's right wrist with a disk on top of it. Looks like a normal wristwatch.
INT allocation: 8
Name: Neural control shield system Mk. 6
Abilities: Nine semi-transparent hexagonal plates that float in the air around Isaac, all controlled by two nodes Isaac installed in his temples. These plates act as shields able to take nearly any attack without breaking, additionally Isaac can use them offensively by sending them spinning towards an opponent at high speeds in a manner akin to buzz saws. Each of these plates can move independent of each other and can alter their size as well. At max, these plates reach three meters in diameter. While these shields are by far Isaac's most useful tool, they come with a heavy price. While using them, he must focus entirely on their control and can't utilize any other item. While he can still move during their use, he is more likely to block a blow with the plate than dodge it. The max radius that Isaac can control the plates at is 30 meters, any farther than that and they begin to dissipate unless he brings it back in range soon. Another limitation of this system is that due to the high situational awareness required to control each of the plates, all of his personalities must be working in unison, making it nearly impossible for Azrael or Nolan to use it without consent from the others. While the power supply means that once deployed, these plates can be kept out as long as necessary, once they are either all destroyed or Isaac calls them back, they enter a recharge state. (4 posts).
Description: A small device that Isaac keeps attached to his left wrist, appearing to be a simple metal band until activated, at which point a small monitor is revealed upon it displaying the number of active discs. The discs themselves are generated from this band and are entirely reliant on it remaining intact to be used.
INT allocation: 9
Abilities: The S.F.R.A.N. allows Isaac to change his facial features as well as his hair, eye, and skin color. These changes are purely cosmetic and can be reversed or even altered further with the touch of a button.
Description: Two small nodes that Isaac created and has surgically installed into himself. They reside just below his outer cheek bone and allow him to take on any number of features such as a lighter or darker skin tone, different eye or hair colors, and can even change the length and style of his hair. They can also create minor synthetic additions to the body such as piercings or tattoos, but these are usually made of a substance that is weaker than the original. These items detect the different chemical imbalances that Isaac's brain produces whenever a different personality rises and as such begin the change whenever one of recorded chemical patterns has occurred
INT allocation: 5
Name: Voice Alteration Nodes
Abilities: They can alter Isaac's voice to be as deep or as high as he chooses. This item can only replicate or produce male voices. They nodes are designed to detect chemical imbalances in Isaac's brain that occur whenever a different personality takes control and as such automatically switch to match whichever personality is speaking.
Description: Small nodes implanted surgically onto Isaac's vocal cords, these are mostly used to assist people in determining which personality is speaking.
INT allocation: 3
Name: Alchemorozine Hypocortamide Injector
Abilities: A drug that Isaac usually takes when he's not expecting combat, the chemicals contained within repress his schizophrenia but also his super human qualities, reducing his strength and durability to normal human levels. He can only take two doses of this drug before losing consciousness.
Description: A small hypo gun loaded with three vials of AH1X and three additional vials of the serum that reverses its effects. The downside to using these drugs is that they temporarily dull Isaac's consciousness enough that Azrael can take control easier.
INT allocation: 1
Name: High Output Sonic Disturber
Abilities: A powerful device that is shot out of a pistol sized launcher that Isaac carries. This device is a small white circular disc that latches onto a surfaces and projects a wave of sound at levels higher than the human ear or most electronics can register. In practice, this mutes all sound in a wide area around the device (roughly 15 meters in diameter). The downside to this device is that Isaac himself is not immune to its effects, meaning he has to rely on his other senses while operating within its area of effect. In addition, should the device be destroyed or disabled without first inputting the proper code, it will release a wave of high pitch white noise that knocks out most average humans. In addition, should an incorrect code be entered, it will emit a slightly weaker version of the sound for several seconds before resuming its original purpose. This disc is contained in a small handgun sized launcher that can be inserted into a larger frame for longer range deployment.
Description: A small, roughly 2" in diameter disc that is colored white with a black ring around the outside. In the center of the disc is a small green light that when a hand is passed over it projects a holographic keypad with which to enter the 6 digit disarm code. These discs are very hard to manufacture and should one be destroyed, Isaac will have to make a new one from scratch.
INT allocation: 7
Name: White Phosphorus Chaff Cannon and Mask.
Abilities: A small pistol containing several pellets, each made up of several chemicals designed to produce a smokescreen containing deadly white phosphorus powder and special chaff designed to make detection impossible within the cloud. Each cloud is about thirty meters in diameter and roughly fifteen meters high. A secondary function of this is a special chemical inside the smoke that coats whoever passes through it and liquifies upon contact with solid matter, making the surface slightly slippery as well as making anyone within the cloud easily detectable via Isaac's mask. The third and final function of the smoke is a double edged sword. Any spark or other concentration of heat or energy -such as a laser- near or inside the cloud will result in the entire thing being lit ablaze, catching anyone unfortunate enough to be inside on fire. The mask itself functions as a gasmask while simultaneously scanning for anyone coated in the chemical.
Description: A small, easily concealable pistol and an innocuous appearing gas mask.
INT allocation: 7
Name: Electrical Shock Gauntlets
Abilities: The E.S.G. are a pair of gloves that release large amounts of electricity in a concentrated area around the impact point or through the palm. The output level on the shocks can be increased or decreased by adjusting a small dial on the back of the hand that is usually protected by a small armored panel. In addition to their combat usage, these gloves can be used to short circuit most electronic devices.
Description: A pair of black gloves with small armored panels on the backs.
INT allocation: 8
Name: Shield band
Abilities: This device projects an ovular shield in front of Isaac that is able to dissipate both kinetic and radial energy smashed against it. It does this by calculating the amount of energy hitting its surface and matching the output with its own. This shield covers only the side his wrist is facing (due to it being worn like a watch) and can only last a few seconds at maximum charge. This means that while it could take several smaller blows without dissipating, hitting it with an attack that matched or exceeded its capacity would result in it collapsing roughly a second or two after impact. In addition, should the kinetic/radial energy exceed what the shield is capable of blocking, it will overcharge itself temporarily in order to compensate, before shutting down completely. (once dissipated, the recharge time is 2x the number of posts it was used)
Description: a small band worn on Isaac's right wrist with a disk on top of it. Looks like a normal wristwatch.
INT allocation: 8
Name: Neural control shield system Mk. 6
Abilities: Nine semi-transparent hexagonal plates that float in the air around Isaac, all controlled by two nodes Isaac installed in his temples. These plates act as shields able to take nearly any attack without breaking, additionally Isaac can use them offensively by sending them spinning towards an opponent at high speeds in a manner akin to buzz saws. Each of these plates can move independent of each other and can alter their size as well. At max, these plates reach three meters in diameter. While these shields are by far Isaac's most useful tool, they come with a heavy price. While using them, he must focus entirely on their control and can't utilize any other item. While he can still move during their use, he is more likely to block a blow with the plate than dodge it. The max radius that Isaac can control the plates at is 30 meters, any farther than that and they begin to dissipate unless he brings it back in range soon. Another limitation of this system is that due to the high situational awareness required to control each of the plates, all of his personalities must be working in unison, making it nearly impossible for Azrael or Nolan to use it without consent from the others. While the power supply means that once deployed, these plates can be kept out as long as necessary, once they are either all destroyed or Isaac calls them back, they enter a recharge state. (4 posts).
Description: A small device that Isaac keeps attached to his left wrist, appearing to be a simple metal band until activated, at which point a small monitor is revealed upon it displaying the number of active discs. The discs themselves are generated from this band and are entirely reliant on it remaining intact to be used.
INT allocation: 9
Last edited by Brorschach on April 24th 2013, 9:36 pm; edited 2 times in total
____________________________________________________________________________________________________________
I.N.S.A.N.E.
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Re: Isaac's Items
Ok. I have no real quarrels.
Approved.
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Registration date : 2009-11-15
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