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Uncle Cornelius' Possessions
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Uncle Cornelius' Possessions
Uncle Corn's treasury
Jupiter's shield(8 OCC)
Secondary ability:[/i]:The shield is a fantastic way for Cornelius to travel, not only is it lightweight but it is also bouncy, capable of sending him over several kilometres by simply bouncing. It behaves similarly to a large rubber ball and is capable of reaching impressive heights (200 metres into the air).
Description:An ancient ring bestowed with a startling level of magical energy, this relic was handed down by the monks of Greco-Roman monasteries in hope of protecting them against great danger. Cornelius managed to come into the ownership of such a fabled item by merely finding it amonst the ruins of an abandoned cathedral..having worn it since.
Cane of Hephaestus (7 OCC)
Description: An ornate cane that Cornelius happened to come upon on his journey's throughout the silk road. A travelling merchant unwittingly handed the crippled Caster the old cane, not knowng about it's ancient powers. Upon further examination Cornelius discovered that this was a weapon apparently forged by the greek god of weaponry, Hephaestus. Taking it's mystical roots into consideration Cornelius eventually began storing condensed amount of energy within the hidden blade. The cane reacted positively to the reinvigoration of energy and happily stores all of Cornelius' leftover aura. Since his training in the art of manipulating twilight energy mainly focuses on the defensive side the cane has allowed him some offensive outlet when combatting foes. When sealed, the cane is a beige-colored shikomizue (a blade hidden inside a cane) with a curved ornate handle. As the blade resides in a cane, the cane's handle is still the hilt and the shaft is the sheath. When in use the blade emits a soft silver/purple haze.
Never-ending Pockets (6 OCC)
Primary Ability: Cornelius has managed to incorporate his rather impressive sewing skills, imbuing some spiffy magic into the sewing machine which creates most of his fantastic coats. His pockets act as a small 'pocket dimension' which store a variety of his liquors and gadgets the largest object that are capable of fitting inside being a teapot.
Secondary ability:[/i]:Great for smuggling cocaine over the border...not that Cornelius has ever done that. Items stuffed inside these pockets are frozen outside time and space therefore allowing him to preserve a flower for years and years without it wilting.
Description:Look like normal coat pockets, made from the finest materials and imbued with magic that allows dimensional access through the small openings.
Magical Moustache Comb (4 OCC)
Primary ability: Made of a harder alloy to stab, slice and saw into mundane materials such as steel. Often used to saw through locked doors and chains.
Secondary ability:: One must always keep their moustache nice and trim, this is one of Cornelius' favourite things and allows him to possess a clean moustache far grander than any mortal man.
_________________________________________________________________________________________________________________________________________________
Assorted magical liquor
These assorted bottles of liquor are not only for the merry times but are also extremely helpful during battle. Cornelius has enchanted the various whiskey, scotch and brandy bottles he has so that they may be used in a battle situation. They can still cause intoxication if one is not careful....
Primary ability: Just as the name suggests this particularly potent beverage is one of Cornelius' most powerful and intoxicating drinks in his collection. Runic Rum essentially acts as a boosting item which can elevate STR,SPD or DUR by two points (or it can be separated and shared amongst stats). This drink is so powerful that anyone with DUR under 8 will quickly feel its intoxicating effects (other than Corn of course), although this is not necessarily a bad thing...it merely lowers their FS by 1 for a level 2 stat boost in an area of their choosing.
Secondary ability: A drink that is listed amongst the world's most alcoholic liquids Cornelius' infamous Runic Rum has only been sampled by the most powerful and durable people roaming the planet. It does however grant anyone who drinks it a temporary aura whose colour is based on what stat has been boosted. (STR = RED, SPD = GREEN and DUR = PURPLE)
OCC allocation: 8
Primary ability: This magical Vodka, when spoken over with a magical command allows the body to repair itself at a rapid rate, effectively healing the user of most injury. It is 90% alcohol and 10% magic, therefore making it an extremely potent drink. The effects of this liquor is equal to 7 ABILITY regeneration and the only major drawback is that it lowers the FS by 1. He often carries 3 small bottles of it whenever he's out.
Secondary ability:: The drink has a surprising ability to slow down ageing, hence the reason why Cornelius has lived so long...he has become accustomed to drinking the Vodka of vigour. It's so strong it's capable of knocking out a fully grown man with one sip.
OCC allocation: 7
Primary ability: This supernatural Absinthe, imbued with the spirits of a green forest Faeries grants Cornelius an interesting ability once it has been spoken over with a few magical words. One drop of this magical liquor creates a glowing green sprite which can act as both a scout, distraction or annoyance. These little creatures consist of the faeries magic and Cornelius' alcohol, effectively allowing them to slip through cracks and small openings with ease. Not only do these absinthe sprites act as a tactical tool but they can also deal quite a bit of damage if they hone into something, creating a small sparkling explosion with power equal to a 6 ABILITY blast of energy.
Secondary ability:: The sprites are not sentient as they are created from the essence of the beings they once were, they are controlled by Cornelius' will and can be used to send messages. If one was to digest one of these sprites then they will have a momentary link to Corn's mind before the alcohol affects them.
OCC allocation: 6
Primary ability: This magical whiskey, when spoken over with a magical command, becomes an incredibly slippery liquid and is often thrown around the nearby area so that it's used at its maximum potential. This has several possible applications, such as coating weapons with this fluid, causing it to harmlessly slide off things on impact. He can similarly use it to make opponents lose their footing or grip on an object. Cornelius can focus the fluid over a wide area, or hit a single target with precision.
Secondary ability:: If used as a projectile the bottle can be very painful if launched at someones face...
OCC allocation: 5
Primary ability: The enchanted Scotch , when spoken over with a magical command, becomes an incredibly hot liquid and is often thrown around an area to cause a considerable amount of heat to occur in a particular environment once it has dispersed into the area. The alcohol exudes a heat that only cools down if Cornelius wishes it too and is capable of giving second degree burns if it comes into contact with ones skin.
Secondary ability:: Having a bottle of hot scott thrown at one's face hurts a lot more than a bottle of Slick Whiskey. Can be added to dishes for that extra kick of spice.
OCC allocation: 5
Primary ability: This enchanted champagne , when spoken over with a magical command, becomes an incredibly cold liquid and is often thrown around an area to cause a considerable drop in temperature to occur in a particular environment once it has dispersed into the area. The alcohol exudes a freezing chill that only dissipates if Cornelius wishes it too and is capable of giving frostbite if it comes into contact with ones skin.
Secondary ability:: Having a bottle of shivering Champagne thrown at one's face hurts a lot more than a bottle of Slick Whiskey. Can be poured onto those wanting to enter a cryogenic sleep..
OCC allocation: 5
Primary ability: The enchanted Brandy, when spoken over with a magical command, can assume a gaseous form when thrown and will effectively act as a smokescreen. This liquor is often used in correlation with his Inverted zone to confuse the foes even more. The thick white gas disperses once it has spread throughout the nearby area. If too much is inhaled it can make one intoxicated, which in turn effects their FS.
Secondary ability:: Great for parties, instead of a smoke machine use HANDY BRANDY!
OCC allocation: 4
Jupiter's shield(8 OCC)
- Spoiler:
Secondary ability:[/i]:The shield is a fantastic way for Cornelius to travel, not only is it lightweight but it is also bouncy, capable of sending him over several kilometres by simply bouncing. It behaves similarly to a large rubber ball and is capable of reaching impressive heights (200 metres into the air).
Description:An ancient ring bestowed with a startling level of magical energy, this relic was handed down by the monks of Greco-Roman monasteries in hope of protecting them against great danger. Cornelius managed to come into the ownership of such a fabled item by merely finding it amonst the ruins of an abandoned cathedral..having worn it since.
Cane of Hephaestus (7 OCC)
- Spoiler:
Description: An ornate cane that Cornelius happened to come upon on his journey's throughout the silk road. A travelling merchant unwittingly handed the crippled Caster the old cane, not knowng about it's ancient powers. Upon further examination Cornelius discovered that this was a weapon apparently forged by the greek god of weaponry, Hephaestus. Taking it's mystical roots into consideration Cornelius eventually began storing condensed amount of energy within the hidden blade. The cane reacted positively to the reinvigoration of energy and happily stores all of Cornelius' leftover aura. Since his training in the art of manipulating twilight energy mainly focuses on the defensive side the cane has allowed him some offensive outlet when combatting foes. When sealed, the cane is a beige-colored shikomizue (a blade hidden inside a cane) with a curved ornate handle. As the blade resides in a cane, the cane's handle is still the hilt and the shaft is the sheath. When in use the blade emits a soft silver/purple haze.
Never-ending Pockets (6 OCC)
Primary Ability: Cornelius has managed to incorporate his rather impressive sewing skills, imbuing some spiffy magic into the sewing machine which creates most of his fantastic coats. His pockets act as a small 'pocket dimension' which store a variety of his liquors and gadgets the largest object that are capable of fitting inside being a teapot.
Secondary ability:[/i]:Great for smuggling cocaine over the border...not that Cornelius has ever done that. Items stuffed inside these pockets are frozen outside time and space therefore allowing him to preserve a flower for years and years without it wilting.
Description:Look like normal coat pockets, made from the finest materials and imbued with magic that allows dimensional access through the small openings.
Magical Moustache Comb (4 OCC)
Primary ability: Made of a harder alloy to stab, slice and saw into mundane materials such as steel. Often used to saw through locked doors and chains.
Secondary ability:: One must always keep their moustache nice and trim, this is one of Cornelius' favourite things and allows him to possess a clean moustache far grander than any mortal man.
- Spoiler:
_________________________________________________________________________________________________________________________________________________
Assorted magical liquor
- Spoiler:
These assorted bottles of liquor are not only for the merry times but are also extremely helpful during battle. Cornelius has enchanted the various whiskey, scotch and brandy bottles he has so that they may be used in a battle situation. They can still cause intoxication if one is not careful....
- RUNIC RUM
Primary ability: Just as the name suggests this particularly potent beverage is one of Cornelius' most powerful and intoxicating drinks in his collection. Runic Rum essentially acts as a boosting item which can elevate STR,SPD or DUR by two points (or it can be separated and shared amongst stats). This drink is so powerful that anyone with DUR under 8 will quickly feel its intoxicating effects (other than Corn of course), although this is not necessarily a bad thing...it merely lowers their FS by 1 for a level 2 stat boost in an area of their choosing.
Secondary ability: A drink that is listed amongst the world's most alcoholic liquids Cornelius' infamous Runic Rum has only been sampled by the most powerful and durable people roaming the planet. It does however grant anyone who drinks it a temporary aura whose colour is based on what stat has been boosted. (STR = RED, SPD = GREEN and DUR = PURPLE)
OCC allocation: 8
- VODKA OF VIGOR
Primary ability: This magical Vodka, when spoken over with a magical command allows the body to repair itself at a rapid rate, effectively healing the user of most injury. It is 90% alcohol and 10% magic, therefore making it an extremely potent drink. The effects of this liquor is equal to 7 ABILITY regeneration and the only major drawback is that it lowers the FS by 1. He often carries 3 small bottles of it whenever he's out.
Secondary ability:: The drink has a surprising ability to slow down ageing, hence the reason why Cornelius has lived so long...he has become accustomed to drinking the Vodka of vigour. It's so strong it's capable of knocking out a fully grown man with one sip.
OCC allocation: 7
- ABSINTHE OF AID
Primary ability: This supernatural Absinthe, imbued with the spirits of a green forest Faeries grants Cornelius an interesting ability once it has been spoken over with a few magical words. One drop of this magical liquor creates a glowing green sprite which can act as both a scout, distraction or annoyance. These little creatures consist of the faeries magic and Cornelius' alcohol, effectively allowing them to slip through cracks and small openings with ease. Not only do these absinthe sprites act as a tactical tool but they can also deal quite a bit of damage if they hone into something, creating a small sparkling explosion with power equal to a 6 ABILITY blast of energy.
Secondary ability:: The sprites are not sentient as they are created from the essence of the beings they once were, they are controlled by Cornelius' will and can be used to send messages. If one was to digest one of these sprites then they will have a momentary link to Corn's mind before the alcohol affects them.
OCC allocation: 6
- SLICK WHISKEY
Primary ability: This magical whiskey, when spoken over with a magical command, becomes an incredibly slippery liquid and is often thrown around the nearby area so that it's used at its maximum potential. This has several possible applications, such as coating weapons with this fluid, causing it to harmlessly slide off things on impact. He can similarly use it to make opponents lose their footing or grip on an object. Cornelius can focus the fluid over a wide area, or hit a single target with precision.
Secondary ability:: If used as a projectile the bottle can be very painful if launched at someones face...
OCC allocation: 5
- HOT SCOTCH
Primary ability: The enchanted Scotch , when spoken over with a magical command, becomes an incredibly hot liquid and is often thrown around an area to cause a considerable amount of heat to occur in a particular environment once it has dispersed into the area. The alcohol exudes a heat that only cools down if Cornelius wishes it too and is capable of giving second degree burns if it comes into contact with ones skin.
Secondary ability:: Having a bottle of hot scott thrown at one's face hurts a lot more than a bottle of Slick Whiskey. Can be added to dishes for that extra kick of spice.
OCC allocation: 5
- SHIVERING CHAMPAGNE
Primary ability: This enchanted champagne , when spoken over with a magical command, becomes an incredibly cold liquid and is often thrown around an area to cause a considerable drop in temperature to occur in a particular environment once it has dispersed into the area. The alcohol exudes a freezing chill that only dissipates if Cornelius wishes it too and is capable of giving frostbite if it comes into contact with ones skin.
Secondary ability:: Having a bottle of shivering Champagne thrown at one's face hurts a lot more than a bottle of Slick Whiskey. Can be poured onto those wanting to enter a cryogenic sleep..
OCC allocation: 5
- HANDY BRANDY
Primary ability: The enchanted Brandy, when spoken over with a magical command, can assume a gaseous form when thrown and will effectively act as a smokescreen. This liquor is often used in correlation with his Inverted zone to confuse the foes even more. The thick white gas disperses once it has spread throughout the nearby area. If too much is inhaled it can make one intoxicated, which in turn effects their FS.
Secondary ability:: Great for parties, instead of a smoke machine use HANDY BRANDY!
OCC allocation: 4
Last edited by Cornelius Caster on December 9th 2012, 9:39 pm; edited 8 times in total
Cornelius Caster- Status :
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Re: Uncle Cornelius' Possessions
Haha. I love the whiskey/liquor idea. But the cane is a catalyst for his main EP powers, correct?
If so, it's fine.
As long as the cane only uses the EP powers that Cornelius already has, it's approved.
If not, we gotta talk about it.
If so, it's fine.
As long as the cane only uses the EP powers that Cornelius already has, it's approved.
If not, we gotta talk about it.
Chellizard- Retired Moderator
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Registration date : 2009-11-15
Re: Uncle Cornelius' Possessions
Yes the cane is just condensed aura that he uses to attack people. It simply reacts with his binding techniques (:
____________________________________________________________________________________________________________
Cornelius Wendell Caster
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Re: Uncle Cornelius' Possessions
Approvified
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Registration date : 2011-11-06
Re: Uncle Cornelius' Possessions
Approved
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Forceaus- Mega Poster!
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