Switch Accounts
Log in
Latest topics
Word Count
Shrink your Links!
Rating
Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
Violence 2: Graphic violence is permitted. Explicit description or in-game narration violence is allowed.
Despite these ratings, keep in mind that there is a limit, and you should not cross it just to garner attention. Also, resorting to curse words is also like adding senseless fluff to your posts.
License
Discord Server
Disclaimer
Superhero RPG does not own any content written or distributed by Marvel or DC Comics. All of the content referencing to Marvel or DC belongs to its rightful owners. Superhero RPG does not claim rights to any materials used such as Comic Book, Movie, or Video game character images. Superhero RPG does retain the rights to any and all posts made by the original authors that are a part of SuperheroRPG.
Copyright © 2008-2024 by Chellizard, Spirit Corgi, Atlas, and Pain. All rights reserved. No part of this website may be reproduced or transmitted in any form without the written permission of the author or the Site Owners.
Clairabella Calico-Clessie
Page 1 of 1 • Share
Clairabella Calico-Clessie
Real Name: Clairabella Calico-Clessie (ClairBear)
Super Hero/Villain/Renegade/etc Name: The Ringleader
Title: Queen of Spades; Jester from Hell; Nightmare
Alignment: Chaotic neutral
Age: 22
Gender: Female
Race: Hispanic
Hair: Black with blood red tips, roots, and highlights.
Eyes: One inky black with no visible pupil, the other seemingly glazed over and blind with a white pupil.
Height: 5"8
Weight: 110 lbs.
Costume Description/Image: A glittering red, sleeveless over coast closes over her chest tightly and seemingly uncomfortably. A quite useless striped, black and white, tie hangs around neck and a bright yellow flower is tacked to her overcoat. On her bottom portion, she wears a thick, leather chastity belt with the designs of all the cards--Spades, Hearts, Clubs. And Diamonds-- are adorn the length of the leather. The key to open the belt is front and centre and a hole in the shape of a heart. Flexible, black spandex shorts extend to only her upper thigh and the rest of her legs are covered with bright orange, green, and white socks. Her boots are tall and extend to right below her knee. The buckles have 'keyholes' in the shape of the diamonds. Following the buckle pattern, the restful the symbols make little peek holes in her boots to let her athletic legs breathe a bit. The tops of her toes are clearly seen through the three holes the clubs make on her feet. A long tailcoat hangs from her overcoat and is seemingly forever sturdy. Her insanely thick, long hair hangs down loosely, though her bangs are pulled up high in obnoxious pigtails. Her secretive top hat has two holes just for allowing her pigtails to peek through. The hat itself holds tons of untold secrets . . . Looped through her chastity belt are her weapons, tricks, and her barbed whip. To top it all off, she has a thick painted black, metal walking stick. Coiled around the black stick is a copper king cobra and its gripping handle is the snake's head. The circus had been known for its twoheaded king-cobras, therefore, Clair kept her fathers septor.
Personality: ClairBear is a flirt. A crazy, somewhat loving, trickster, happy-go-lucky, in-your-face, wonderfully sadistic flirt. She's an acrobat and a convoluted trickster. She's a beautiful girl and talented at her job. But once a girl that had been following her dreams to run her fathers circus, Clair is now on a never ending task to find her rapist and the one that had destroyed her family's good name and circus. Her life and personality could only be described as that; A circus and SHE'S the ringleader of it. She loves a good time and is a good person naturally; but hey, she's got power and talent, why not use it?
History: As a child, little ClairBear was always more of a physical girl. She was her parents pride and joy and the spoiled only child. The main thing in her young life was the circus. Her father ran one of the best known circuses in America and every day after school and her music lessons, Clair would go to her fathers 'work'. The thrill of the circus, the music, the tricks, the masks, the magic of it all. It intrigued her from the youngest of ages and it was her dream to run the show one day. She never looked into college really--she knew where her place would be when she was older ... Finally the day came when her father retired, eventually passed away, and soon her mother followed. But sadness didn't overcome the young woman, as she had her circus and the wonderful people in it as her family. She was constantly at work, performing, and perfecting her show to worry about dating and marriage. It changed when her gut feelings told her one thing and her mind said another. She hired a man to take her place as the ringleader of the show while she had to organise and find a replacement for her now pregnant trapeze artist. The man shed hired was a circus veteran, therefore, despite his older age, Clair hired him. Bad choice. He constantly gave the working woman--who was currently taking the position of trapeze artist--sexual connotations. But, Clair, being sweet and too worried about work, ever really took notice of it. That was until he walked in on her changing and took action. She fought back. Clairabella was a gymnast, dancer, acrobat, and athlete. She was certainly no wimp. This upset the man and when Clair punched him to try and run, he took off his top hate and out poured the black magic of ooze that would plague the once lively circus. the man disappeared into his cloud of black, leaving Clair in the centre to suffer mutation, her circus becoming a gothic wasteland, and becoming a monster within herself. This mutations has also deemed her a darker version of herself, unleashing her inner desires to have love and companionship. This renders her flirtatious, sadistic, and sultry. Though of course, her loving, sweet side is in fact most of the time-some of the time. Now, she runs her gothic circus as the leader of the band of mutated clowns, jesters, acrobats, jugglers, etc . . .
Powers: Cursed with Black Magic;
She isn't necessarily cursed as a full witch, but rather, infused with the dark magic of voodoo and mixtures of ancient resurection and some witchcraft. With this ability, she can easily pull things from her mysterious top hat at will and fetch decks of cards, seperate cards, magic tricks, money, anything she can jinx to store in it. She can also create an illusion if one speaks it. She can't read minds, but if one says for example, 'Ugh, I hate the cold weather!" Theirwords give Clair the scene and she can make the illusion, the temperate, and landforms of that person's words ... Though very life-like, none of these illusions can actually hurt someone.
BLACK JACKS;
--Over-sized cards with the jacks of Spades and Clubs. When she pulls these from her hat, she can either play with these decks, or enchant them and bring the card Princes to life. The Black Jacks are nimble and the fighters. The Jack of Clubs fights with a vicious, metal spiked club, and the Jack of Spades fights with a bow and arrow. One fights from the distance, the other upclose range. These warriors are easy to kill though. Once summoned, Clair can't control them and therefore, since they're made of practically nothing, can be easily killed in a few hits.
WARRIOR QUEENS;
---Also oversized cards. The Queens of all Four Decks have different strengths and weaknesses;
Queen of Hearts: She fights with a rather weak blade, but is swift and merciless is going in for the kill and ripping her enemies hearts out. If stabbed in the area of her 'heart' she instantly dies.
Queen of Diamonds: The Queen of Diamons uses throwing knives. But instead of metal blades, her blades are made of pure diamond. The way she's killed is simple-ish. Catch one of her diamond throwing knives and stab her with it and she's gone.
Queen of Spades: A graceful warrior that fights from afar with the bow and arrow. Easily killed by any means of contact. Fragile and can'tdo anything but shoot her bow.
Queen of Clubs: The Barbaric warrior Queem fights with a club just like the rest of her family. Kill on contact.
KINGS;
All of the kings are essentially body guards. They don't fight, they're just massive stone men. Needs good amount of force to break and knock over. Stands at 7 feet tall and completely made of stone. They don't move, they just gaurd.
THE FOOLS!
The Jokers are the 'Jail Bail' cards for any victim of Clairs. Once you sit down and play cards with Clair, you either die, give her money, or die. But sometimes, when she feels gracous, she'll GIVE a person a free card and her joker will lead that person to safety wherever they are.
RULES OF CLAIR'S GAME:
She only plays if you give her money or if its a challenge or asked;
--Once you sit own to play, you can't back out and even if you WANT to, Clair's got an illusion going on to where it looks like you're in a dark room where there's no exits. THere IS, but her abilities make it more scary for the poor victims.
--If you win, she grants you safe passage home or wherever your next trip is, as well as good luck, and her allegiance.
--If you LOSE, then you're trapped her in her trap card.
Steps of the Game:
There's four cards laid out, you pick two.
If they both match, you draw two more cards. If they don't match, you draw a wild card.
For two matches and once you've drawn two more cards, Clair adds up the number of the two matching card together. Then, she takes the number of the two other cards that aren't matches and subtracts. If the difference is EVEN, you win. If the Difference is ODD, then you LOSE and become trapped
The more LIKELY thing to happen is this;
You draw two cards and they DON'T match. You'd draw a Wild Card. From there, you take two more cards from the deck and Clair adds them up. ONLY IN THIS SITUATION DOES CLAIR ALLOW THIS; I your number of the total for all the cards s UNEVEN, then she'll allow you to get another card. You can only re-draw three times and hope that you get the right number. If you draw once and your original number wa 21 and you draw a 4, it equals 26, and she'll transform the wild Card into a Jack and let you go.
If you do alll three draws and have an uneven number, then you're forced to flip the wildcard. If its a royal, she summons that figure from the card and has them chase the person out and sometimes hurt. If its a trap card, they're trapped in the card. If its a Joker, then they're free.
ULTIMATELY, it's better to get uneven matches the first round. Because if you get matches, you HAVE to get even numbers and can't draw any to help.
TRAP CARD:
There is only ONE trap card. If someone loses her game, they are to be trapped inside this card as an image, frozen. This stays in effect until;
--Someone WINS the game and they get the choice of freeing the trapped person
--OR if someone LOSES the game, then Clair releases them and traps the new loser.
In the Trap Card, the person isn't hurting. They're simply frozen in place.
WILD CARDS;
There's Three; Either a Royal, a Trap, or a Joker. Once you flip your Wild Card, the games over It's your last resort.
Power Grid: (You have 22 points to spend on your Power Grid unless you can fly, in which case you have 20. Each stat can start at 6, not 7. 7 must be earned.)
STR: 2
SPD: 2
END: 4
INT: 3
EP: 6
---5-Black magic/card summoning
----1 Illusion/Visual creation
FS: 5
Power Grid colours: Pink and Black
Character Image/Description: A beautiful tan skinned woman with thick black, wavy hair that hangs to her upper thighs; Clair's mutation has given her sickly red highlights, henceforth over coating her black hair and nay little bits of black peak through. Her eyes were changed from a soft brown to one being black with no pupil visible and the other a glazed over blind look with a. White pupil. Despite the seemingly poor eyesight she seems to have, she can see just fine. A gorgeous Latina figure suits her well and she uses it to her advantage as a god given flirt.
NOTES;
~Clair has an obsession and love for card games, the symbols, and all things trickery.
~She changed her name from Clair Rosamond Fox to Clairabella Calico-Clessie. The reasoning behind her new name is simple; she's multicoloured and seemingly two face like a 'calico's' cat or animal. Clessie was the last name of her rapist.
~ She has a strange obsession with cats
~ Flirting is an innate thing for her and she's constantly making sexual innuendos to both male and females.
~ Shes always wearing massive false, almost doll like, eyelashes, thick make up, bright red cheeks, black mascara, and overly exaggerated big blood red lips that are forever scorned into a big red clown grin. All through the years, she never cleans her face, so all of her emotional breakdowns are caught on her face. The marks of her mascara and eyeliner are stained to her face, adding to her gothic appearance.
Roleplay Sample:
What's behind the smoke and glass; Painful decisions, everywhere wears a mask . . .
No one came to her circus anymore; a sad thing for the Ringleader and her loving workers. Though loving was hardly one thing to describe the band of hellish minions. Once a lively place of entertainment, now a wasteland, leaving only the ghost of what was behind.
"ClairBear, a guest ..."
The forlorn sound of her jugglers voice made the young woman glance up. Her high, obnoxious pigtails swished and bounced readily and brightly-a compromise to her alternate exterior.
"A guest!?? Oh!! Invaders of the arts come to see me? Just little old' me ...? Welcome to my circus, my little hunni. Sit down, son, come and look closer! Say nothing, but oh, do cheer! Welcome welcome welcome!"
That was once the ring and main catchphrase for her when the circus had been bright and worth something ... Now it was a shadow of what used to be her pride and joy.
As the young man and his girlfriend backed up-obviously terrified- Clairabella frowned and perched both seemingly petite-leather adorn- hands on her lustily formed telltale Latina hips. "Don't you wish to see what's behind the smoke and glass? A truly gruelling sight to behold but oh so worth it! A look into the mind of my world!?"
But they were gone and Clair was angry.
Seeming to be crying now, Clair's thick mascara began to drip down her makeup stained face, ruining the rosy clown cheeks she had on her face. Her exaggerated, false eyelash in sagged, and one of her fellow clowns came to comfort her.
"GET AWAY!" She wailed, snatching out her whip and slashing it around in a wild flurry ofsimply being pissed off.
"YOU'RE the reason they left! I need tow hip you back into shape!" She sniffed, beating the depressing shell of a clown ...
Is it true what they say? Is it all just fun and games? Or is there more behind the makeup, And the faces full of paint? I ask you, do you want to come and play ..?
Super Hero/Villain/Renegade/etc Name: The Ringleader
Title: Queen of Spades; Jester from Hell; Nightmare
Alignment: Chaotic neutral
Age: 22
Gender: Female
Race: Hispanic
Hair: Black with blood red tips, roots, and highlights.
Eyes: One inky black with no visible pupil, the other seemingly glazed over and blind with a white pupil.
Height: 5"8
Weight: 110 lbs.
Costume Description/Image: A glittering red, sleeveless over coast closes over her chest tightly and seemingly uncomfortably. A quite useless striped, black and white, tie hangs around neck and a bright yellow flower is tacked to her overcoat. On her bottom portion, she wears a thick, leather chastity belt with the designs of all the cards--Spades, Hearts, Clubs. And Diamonds-- are adorn the length of the leather. The key to open the belt is front and centre and a hole in the shape of a heart. Flexible, black spandex shorts extend to only her upper thigh and the rest of her legs are covered with bright orange, green, and white socks. Her boots are tall and extend to right below her knee. The buckles have 'keyholes' in the shape of the diamonds. Following the buckle pattern, the restful the symbols make little peek holes in her boots to let her athletic legs breathe a bit. The tops of her toes are clearly seen through the three holes the clubs make on her feet. A long tailcoat hangs from her overcoat and is seemingly forever sturdy. Her insanely thick, long hair hangs down loosely, though her bangs are pulled up high in obnoxious pigtails. Her secretive top hat has two holes just for allowing her pigtails to peek through. The hat itself holds tons of untold secrets . . . Looped through her chastity belt are her weapons, tricks, and her barbed whip. To top it all off, she has a thick painted black, metal walking stick. Coiled around the black stick is a copper king cobra and its gripping handle is the snake's head. The circus had been known for its twoheaded king-cobras, therefore, Clair kept her fathers septor.
Personality: ClairBear is a flirt. A crazy, somewhat loving, trickster, happy-go-lucky, in-your-face, wonderfully sadistic flirt. She's an acrobat and a convoluted trickster. She's a beautiful girl and talented at her job. But once a girl that had been following her dreams to run her fathers circus, Clair is now on a never ending task to find her rapist and the one that had destroyed her family's good name and circus. Her life and personality could only be described as that; A circus and SHE'S the ringleader of it. She loves a good time and is a good person naturally; but hey, she's got power and talent, why not use it?
History: As a child, little ClairBear was always more of a physical girl. She was her parents pride and joy and the spoiled only child. The main thing in her young life was the circus. Her father ran one of the best known circuses in America and every day after school and her music lessons, Clair would go to her fathers 'work'. The thrill of the circus, the music, the tricks, the masks, the magic of it all. It intrigued her from the youngest of ages and it was her dream to run the show one day. She never looked into college really--she knew where her place would be when she was older ... Finally the day came when her father retired, eventually passed away, and soon her mother followed. But sadness didn't overcome the young woman, as she had her circus and the wonderful people in it as her family. She was constantly at work, performing, and perfecting her show to worry about dating and marriage. It changed when her gut feelings told her one thing and her mind said another. She hired a man to take her place as the ringleader of the show while she had to organise and find a replacement for her now pregnant trapeze artist. The man shed hired was a circus veteran, therefore, despite his older age, Clair hired him. Bad choice. He constantly gave the working woman--who was currently taking the position of trapeze artist--sexual connotations. But, Clair, being sweet and too worried about work, ever really took notice of it. That was until he walked in on her changing and took action. She fought back. Clairabella was a gymnast, dancer, acrobat, and athlete. She was certainly no wimp. This upset the man and when Clair punched him to try and run, he took off his top hate and out poured the black magic of ooze that would plague the once lively circus. the man disappeared into his cloud of black, leaving Clair in the centre to suffer mutation, her circus becoming a gothic wasteland, and becoming a monster within herself. This mutations has also deemed her a darker version of herself, unleashing her inner desires to have love and companionship. This renders her flirtatious, sadistic, and sultry. Though of course, her loving, sweet side is in fact most of the time-some of the time. Now, she runs her gothic circus as the leader of the band of mutated clowns, jesters, acrobats, jugglers, etc . . .
Powers: Cursed with Black Magic;
She isn't necessarily cursed as a full witch, but rather, infused with the dark magic of voodoo and mixtures of ancient resurection and some witchcraft. With this ability, she can easily pull things from her mysterious top hat at will and fetch decks of cards, seperate cards, magic tricks, money, anything she can jinx to store in it. She can also create an illusion if one speaks it. She can't read minds, but if one says for example, 'Ugh, I hate the cold weather!" Theirwords give Clair the scene and she can make the illusion, the temperate, and landforms of that person's words ... Though very life-like, none of these illusions can actually hurt someone.
BLACK JACKS;
--Over-sized cards with the jacks of Spades and Clubs. When she pulls these from her hat, she can either play with these decks, or enchant them and bring the card Princes to life. The Black Jacks are nimble and the fighters. The Jack of Clubs fights with a vicious, metal spiked club, and the Jack of Spades fights with a bow and arrow. One fights from the distance, the other upclose range. These warriors are easy to kill though. Once summoned, Clair can't control them and therefore, since they're made of practically nothing, can be easily killed in a few hits.
WARRIOR QUEENS;
---Also oversized cards. The Queens of all Four Decks have different strengths and weaknesses;
Queen of Hearts: She fights with a rather weak blade, but is swift and merciless is going in for the kill and ripping her enemies hearts out. If stabbed in the area of her 'heart' she instantly dies.
Queen of Diamonds: The Queen of Diamons uses throwing knives. But instead of metal blades, her blades are made of pure diamond. The way she's killed is simple-ish. Catch one of her diamond throwing knives and stab her with it and she's gone.
Queen of Spades: A graceful warrior that fights from afar with the bow and arrow. Easily killed by any means of contact. Fragile and can'tdo anything but shoot her bow.
Queen of Clubs: The Barbaric warrior Queem fights with a club just like the rest of her family. Kill on contact.
KINGS;
All of the kings are essentially body guards. They don't fight, they're just massive stone men. Needs good amount of force to break and knock over. Stands at 7 feet tall and completely made of stone. They don't move, they just gaurd.
THE FOOLS!
The Jokers are the 'Jail Bail' cards for any victim of Clairs. Once you sit down and play cards with Clair, you either die, give her money, or die. But sometimes, when she feels gracous, she'll GIVE a person a free card and her joker will lead that person to safety wherever they are.
RULES OF CLAIR'S GAME:
She only plays if you give her money or if its a challenge or asked;
--Once you sit own to play, you can't back out and even if you WANT to, Clair's got an illusion going on to where it looks like you're in a dark room where there's no exits. THere IS, but her abilities make it more scary for the poor victims.
--If you win, she grants you safe passage home or wherever your next trip is, as well as good luck, and her allegiance.
--If you LOSE, then you're trapped her in her trap card.
Steps of the Game:
There's four cards laid out, you pick two.
If they both match, you draw two more cards. If they don't match, you draw a wild card.
For two matches and once you've drawn two more cards, Clair adds up the number of the two matching card together. Then, she takes the number of the two other cards that aren't matches and subtracts. If the difference is EVEN, you win. If the Difference is ODD, then you LOSE and become trapped
The more LIKELY thing to happen is this;
You draw two cards and they DON'T match. You'd draw a Wild Card. From there, you take two more cards from the deck and Clair adds them up. ONLY IN THIS SITUATION DOES CLAIR ALLOW THIS; I your number of the total for all the cards s UNEVEN, then she'll allow you to get another card. You can only re-draw three times and hope that you get the right number. If you draw once and your original number wa 21 and you draw a 4, it equals 26, and she'll transform the wild Card into a Jack and let you go.
If you do alll three draws and have an uneven number, then you're forced to flip the wildcard. If its a royal, she summons that figure from the card and has them chase the person out and sometimes hurt. If its a trap card, they're trapped in the card. If its a Joker, then they're free.
ULTIMATELY, it's better to get uneven matches the first round. Because if you get matches, you HAVE to get even numbers and can't draw any to help.
TRAP CARD:
There is only ONE trap card. If someone loses her game, they are to be trapped inside this card as an image, frozen. This stays in effect until;
--Someone WINS the game and they get the choice of freeing the trapped person
--OR if someone LOSES the game, then Clair releases them and traps the new loser.
In the Trap Card, the person isn't hurting. They're simply frozen in place.
WILD CARDS;
There's Three; Either a Royal, a Trap, or a Joker. Once you flip your Wild Card, the games over It's your last resort.
Power Grid: (You have 22 points to spend on your Power Grid unless you can fly, in which case you have 20. Each stat can start at 6, not 7. 7 must be earned.)
STR: 2
SPD: 2
END: 4
INT: 3
EP: 6
---5-Black magic/card summoning
----1 Illusion/Visual creation
FS: 5
Power Grid colours: Pink and Black
Character Image/Description: A beautiful tan skinned woman with thick black, wavy hair that hangs to her upper thighs; Clair's mutation has given her sickly red highlights, henceforth over coating her black hair and nay little bits of black peak through. Her eyes were changed from a soft brown to one being black with no pupil visible and the other a glazed over blind look with a. White pupil. Despite the seemingly poor eyesight she seems to have, she can see just fine. A gorgeous Latina figure suits her well and she uses it to her advantage as a god given flirt.
NOTES;
~Clair has an obsession and love for card games, the symbols, and all things trickery.
~She changed her name from Clair Rosamond Fox to Clairabella Calico-Clessie. The reasoning behind her new name is simple; she's multicoloured and seemingly two face like a 'calico's' cat or animal. Clessie was the last name of her rapist.
~ She has a strange obsession with cats
~ Flirting is an innate thing for her and she's constantly making sexual innuendos to both male and females.
~ Shes always wearing massive false, almost doll like, eyelashes, thick make up, bright red cheeks, black mascara, and overly exaggerated big blood red lips that are forever scorned into a big red clown grin. All through the years, she never cleans her face, so all of her emotional breakdowns are caught on her face. The marks of her mascara and eyeliner are stained to her face, adding to her gothic appearance.
Roleplay Sample:
What's behind the smoke and glass; Painful decisions, everywhere wears a mask . . .
No one came to her circus anymore; a sad thing for the Ringleader and her loving workers. Though loving was hardly one thing to describe the band of hellish minions. Once a lively place of entertainment, now a wasteland, leaving only the ghost of what was behind.
"ClairBear, a guest ..."
The forlorn sound of her jugglers voice made the young woman glance up. Her high, obnoxious pigtails swished and bounced readily and brightly-a compromise to her alternate exterior.
"A guest!?? Oh!! Invaders of the arts come to see me? Just little old' me ...? Welcome to my circus, my little hunni. Sit down, son, come and look closer! Say nothing, but oh, do cheer! Welcome welcome welcome!"
That was once the ring and main catchphrase for her when the circus had been bright and worth something ... Now it was a shadow of what used to be her pride and joy.
As the young man and his girlfriend backed up-obviously terrified- Clairabella frowned and perched both seemingly petite-leather adorn- hands on her lustily formed telltale Latina hips. "Don't you wish to see what's behind the smoke and glass? A truly gruelling sight to behold but oh so worth it! A look into the mind of my world!?"
But they were gone and Clair was angry.
Seeming to be crying now, Clair's thick mascara began to drip down her makeup stained face, ruining the rosy clown cheeks she had on her face. Her exaggerated, false eyelash in sagged, and one of her fellow clowns came to comfort her.
"GET AWAY!" She wailed, snatching out her whip and slashing it around in a wild flurry ofsimply being pissed off.
"YOU'RE the reason they left! I need tow hip you back into shape!" She sniffed, beating the depressing shell of a clown ...
Is it true what they say? Is it all just fun and games? Or is there more behind the makeup, And the faces full of paint? I ask you, do you want to come and play ..?
Last edited by CirqueDuFreek on April 29th 2012, 5:03 am; edited 2 times in total
CirqueDuFreek- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 4
Registration date : 2012-04-19
Re: Clairabella Calico-Clessie
Approved
____________________________________________________________________________________________________________
Bliss
Mitsy's Boutique
-<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>-
-<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>-
Bliss- Owner
- Status :
Online Offline
Quote : I'm pretty much the Captain Kirk of this place when I'm not too busy being the Han Solo.
Warnings :
Number of posts : 2166
Job : Exerter of feminine "Whiles"
Humor : [16:00:27] devistation : bliss you only bann me because you are scared you use your moderator powers to get rid of people u know is right but hate because they are right but if anything there is treatment for your disease of being scared of better people so you should go by some have fun bye bye
Registration date : 2010-11-18
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Yesterday at 4:00 pm by Cynical_Aspie
» The Most Dangerous Game
Yesterday at 3:05 am by Tybrid
» This Time With Gusto
Yesterday at 2:51 am by Tybrid
» The Fire of Conviction
Yesterday at 2:41 am by Tybrid
» Lingering Senitments
November 1st 2024, 4:29 pm by Cynical_Aspie
» Hell and Consequences [Alert]
October 28th 2024, 8:11 pm by Hyperion
» Recruitment Tour (Quickdraw, Celeste, and Stareater)
October 28th 2024, 2:24 am by Cynical_Aspie
» Fight Club
October 27th 2024, 4:43 pm by SicilianDragon
» Darkstar
October 23rd 2024, 2:44 pm by Vorik
» RED ALERT!!!!!
October 23rd 2024, 1:35 pm by Darkstar
» Steelheart Industries
October 23rd 2024, 1:28 pm by Darkstar
» COOKING WITH DANGER!
October 23rd 2024, 4:52 am by ProwlerKnight