Switch Accounts
Log in
Latest topics
Word Count
Shrink your Links!
Rating
Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
Violence 2: Graphic violence is permitted. Explicit description or in-game narration violence is allowed.
Despite these ratings, keep in mind that there is a limit, and you should not cross it just to garner attention. Also, resorting to curse words is also like adding senseless fluff to your posts.
License
Discord Server
Disclaimer
Superhero RPG does not own any content written or distributed by Marvel or DC Comics. All of the content referencing to Marvel or DC belongs to its rightful owners. Superhero RPG does not claim rights to any materials used such as Comic Book, Movie, or Video game character images. Superhero RPG does retain the rights to any and all posts made by the original authors that are a part of SuperheroRPG.
Copyright © 2008-2024 by Chellizard, Spirit Corgi, Atlas, and Pain. All rights reserved. No part of this website may be reproduced or transmitted in any form without the written permission of the author or the Site Owners.
Ghost items
Page 1 of 1 • Share
Ghost items
Name: Haunts
Abilities: They have no combat prowess and are easily destroyed if they are detected for even the most unfit human could simply crush it within his palm it can even be shut down by Ghost remotely if he desired to although he could only reactivate it manually if he does. However, these small little objects composed of feather like weight are normally painted white or black to blend in the most suitable places and ‘haunt’ that area, it’s glue like substances that it has been coated in can stick to almost any flat surface such as the bases of cars, the side of planes or inside buildings. Tracking signals will be delved outwards in rapid frequencies that will allow that object it’s attached to, to be easily tracked along with in built microphone to record or transmit audio on those that it spies upon. The one drawback to type of scouting however, is that only one can be deployed at a single time in order to get clear communication and tracking signals if more than one is deployed without being deactivated by Ghost or the unlucky victim of the haunt.
Description: The haunts are shaped like an eye but with a flat surface behind the creating some a semi circle like appearance, these small little eyeballs are coated with black or white primarily but some exceptions can be made if the situation is planned out in advance to blend in with the surroundings. On the surface it’s lined with the thick glue like substance that it uses to cling onto objects or other flat surfaces that are feasible to cling onto, it’s main machinery is located on the inside where it constantly emit’s a blue light if it’s switched on and is functioning proficiently, this is masked onto the outside though due to the outer casing of the small machine. (5 int)
Name: Breathing filters
Abilities: The mask has been altered around the mouth and nasal area with added components such as filters that will constrict what one will breath and what he won’t. It will block most poisons from entering through his nostrils or mouth through breath along with small substances like extremely small shrapnel or some other form of skulduggery. If the mask is damaged however, these filters will cease to work.
Description: The white mask with the red smile upon Ghost’s face remains the same appearance on the outside to everyone looking upon it, but on the inside around the slit’s in the mask there are modified filters to prevent external substances from penetrating inside of the mask, they are almost unrecognisable if they are not surveyed from a close distance. (4 Int)
Name: Poltergeists noose.
Abilities: The long thick cable that the Ghost can manipulate is used for two purposes, one is for easier travel e.g swinging off outcaste objects from the buildings like gargoyles or poles for instance, it’s easily able to withstand his weight while swinging and can wrap and disengage from objects rather easily in the hands of a skilled practitioner. It can also be sued in combat as a weapon or interrogation such as striking at a limb for instance to try and incapacitate of disarm a weapon within the hands, striking multiple foes without having to get near them with various lashes against them. (This is used for mobility or distraction more than actual combat.)
Description: The Poltergeists noose is a long thick black cord that is usually rolled in upon it’s self within the confines of the Ghosts black overcoat. At the end of the cord is where it earns it’s name as it’s rounded off with a loop of a noose that can make it easy to latch around the limbs of adversaries or objects by simply putting weight against the pulling motion that one would do against it will cause the noose to constrict as long as the tension is being withheld, when the tension is released the noose will expand once more. The length of the noose is up to ten feet in length but is shortened by a small amount when the noose contracts over objects or limbs as it knots but it returns to it's original length when the pressure on the noose is relieved.(5 int)
Abilities: They have no combat prowess and are easily destroyed if they are detected for even the most unfit human could simply crush it within his palm it can even be shut down by Ghost remotely if he desired to although he could only reactivate it manually if he does. However, these small little objects composed of feather like weight are normally painted white or black to blend in the most suitable places and ‘haunt’ that area, it’s glue like substances that it has been coated in can stick to almost any flat surface such as the bases of cars, the side of planes or inside buildings. Tracking signals will be delved outwards in rapid frequencies that will allow that object it’s attached to, to be easily tracked along with in built microphone to record or transmit audio on those that it spies upon. The one drawback to type of scouting however, is that only one can be deployed at a single time in order to get clear communication and tracking signals if more than one is deployed without being deactivated by Ghost or the unlucky victim of the haunt.
Description: The haunts are shaped like an eye but with a flat surface behind the creating some a semi circle like appearance, these small little eyeballs are coated with black or white primarily but some exceptions can be made if the situation is planned out in advance to blend in with the surroundings. On the surface it’s lined with the thick glue like substance that it uses to cling onto objects or other flat surfaces that are feasible to cling onto, it’s main machinery is located on the inside where it constantly emit’s a blue light if it’s switched on and is functioning proficiently, this is masked onto the outside though due to the outer casing of the small machine. (5 int)
Name: Breathing filters
Abilities: The mask has been altered around the mouth and nasal area with added components such as filters that will constrict what one will breath and what he won’t. It will block most poisons from entering through his nostrils or mouth through breath along with small substances like extremely small shrapnel or some other form of skulduggery. If the mask is damaged however, these filters will cease to work.
Description: The white mask with the red smile upon Ghost’s face remains the same appearance on the outside to everyone looking upon it, but on the inside around the slit’s in the mask there are modified filters to prevent external substances from penetrating inside of the mask, they are almost unrecognisable if they are not surveyed from a close distance. (4 Int)
Name: Poltergeists noose.
Abilities: The long thick cable that the Ghost can manipulate is used for two purposes, one is for easier travel e.g swinging off outcaste objects from the buildings like gargoyles or poles for instance, it’s easily able to withstand his weight while swinging and can wrap and disengage from objects rather easily in the hands of a skilled practitioner. It can also be sued in combat as a weapon or interrogation such as striking at a limb for instance to try and incapacitate of disarm a weapon within the hands, striking multiple foes without having to get near them with various lashes against them. (This is used for mobility or distraction more than actual combat.)
Description: The Poltergeists noose is a long thick black cord that is usually rolled in upon it’s self within the confines of the Ghosts black overcoat. At the end of the cord is where it earns it’s name as it’s rounded off with a loop of a noose that can make it easy to latch around the limbs of adversaries or objects by simply putting weight against the pulling motion that one would do against it will cause the noose to constrict as long as the tension is being withheld, when the tension is released the noose will expand once more. The length of the noose is up to ten feet in length but is shortened by a small amount when the noose contracts over objects or limbs as it knots but it returns to it's original length when the pressure on the noose is relieved.(5 int)
The Ghost- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 18
Registration date : 2011-10-29
Re: Ghost items
Approved until stated otherwise
Illya- Posting Apprentice
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 259
Location : The darkest corner with the best view
Age : 30
Humor : I am smiling
Registration date : 2011-03-07
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Yesterday at 4:00 pm by Cynical_Aspie
» The Most Dangerous Game
Yesterday at 3:05 am by Tybrid
» This Time With Gusto
Yesterday at 2:51 am by Tybrid
» The Fire of Conviction
Yesterday at 2:41 am by Tybrid
» Lingering Senitments
November 1st 2024, 4:29 pm by Cynical_Aspie
» Hell and Consequences [Alert]
October 28th 2024, 8:11 pm by Hyperion
» Recruitment Tour (Quickdraw, Celeste, and Stareater)
October 28th 2024, 2:24 am by Cynical_Aspie
» Fight Club
October 27th 2024, 4:43 pm by SicilianDragon
» Darkstar
October 23rd 2024, 2:44 pm by Vorik
» RED ALERT!!!!!
October 23rd 2024, 1:35 pm by Darkstar
» Steelheart Industries
October 23rd 2024, 1:28 pm by Darkstar
» COOKING WITH DANGER!
October 23rd 2024, 4:52 am by ProwlerKnight