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Superiority's Various Gadgets
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Superiority's Various Gadgets
Name: The Compact Railgun, or CR gun.
Abilities: A railgun uses extremely powerful electromagnets to suspend and launch a piece of magnetic material at speeds far faster than a bullet. This usually results in the projectile essentially turning into plasma on impact from the sheer amount of energy it gains from launch (it's essentially a rank 6 attack). However, Superiority has to create a very specialized, finely crafted projectile for the gun - he can't just pick up a piece of metal and load it into the barrel. More importantly, it takes time for the gun to charge, taking about one post to charge, another to fire, and a third to restabilze. Finally, the gun must be recharged after 3 shots, but it cannot simply be plugged into an outlet. Superiority must go to one of his labs in order to fit the gun into it's rather large charging station.
Description:
Name: Polyermized Alignment Magnetorheological Armor, or PAMA.
Abilities: Using unique liquid armor technology, Superiority's jumpsuit maintains perfect flexibility and mobility while still providing protection against material projectiles (1 end, only against high-impact projectiles). However, whilst a turbine-like generator that runs off Superiority's natural movements mitigates some of the energy usage of the suit, it will nonetheless only function about 10 times before it needs 10 minutes of recharge.
Description:
Name: Micro-electrode Impulse Array, or MIA.
Abilities: The MIA absorbs excess energy from brainwaves, using unique technology that mimics how a telekinetic's brain functions. It then processes the energy in a similar fashion, giving Superiority limited telekinetic abilities (4 EP). However, there are quite a few limitations on the device's power. First, the device cannot create a sustained kinetic field- there is simply no control mechanism to allow it to release the energy in such micro-bursts. Secondly, the device requires a recharge after delivering it's payload of energy- usually about 5 posts, where it will collect Superiority's excess mental energy. Finally, the device cannot so much "lift and throw" objects, like most telekinetics; rather, Superiority can only create a push or pull effect, although he can determine what he wants to use it on and how many objects.
Description:
Abilities: A railgun uses extremely powerful electromagnets to suspend and launch a piece of magnetic material at speeds far faster than a bullet. This usually results in the projectile essentially turning into plasma on impact from the sheer amount of energy it gains from launch (it's essentially a rank 6 attack). However, Superiority has to create a very specialized, finely crafted projectile for the gun - he can't just pick up a piece of metal and load it into the barrel. More importantly, it takes time for the gun to charge, taking about one post to charge, another to fire, and a third to restabilze. Finally, the gun must be recharged after 3 shots, but it cannot simply be plugged into an outlet. Superiority must go to one of his labs in order to fit the gun into it's rather large charging station.
Description:
- Spoiler:
Name: Polyermized Alignment Magnetorheological Armor, or PAMA.
Abilities: Using unique liquid armor technology, Superiority's jumpsuit maintains perfect flexibility and mobility while still providing protection against material projectiles (1 end, only against high-impact projectiles). However, whilst a turbine-like generator that runs off Superiority's natural movements mitigates some of the energy usage of the suit, it will nonetheless only function about 10 times before it needs 10 minutes of recharge.
Description:
- Spoiler:
Name: Micro-electrode Impulse Array, or MIA.
Abilities: The MIA absorbs excess energy from brainwaves, using unique technology that mimics how a telekinetic's brain functions. It then processes the energy in a similar fashion, giving Superiority limited telekinetic abilities (4 EP). However, there are quite a few limitations on the device's power. First, the device cannot create a sustained kinetic field- there is simply no control mechanism to allow it to release the energy in such micro-bursts. Secondly, the device requires a recharge after delivering it's payload of energy- usually about 5 posts, where it will collect Superiority's excess mental energy. Finally, the device cannot so much "lift and throw" objects, like most telekinetics; rather, Superiority can only create a push or pull effect, although he can determine what he wants to use it on and how many objects.
Description:
- Spoiler:
- (a bulky, prototype model. Superiority's device is a collar hidden underneath his armor)
Superiority- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 7
Registration date : 2011-04-20
Re: Superiority's Various Gadgets
I'm gonna say these are approved.
If one of the other mods has a problem they'll let you know.
If one of the other mods has a problem they'll let you know.
____________________________________________________________________________________________________________
Super Cutie- Mega Poster!
- Status :
Online Offline
Quote : idk.
Warnings :
Number of posts : 920
Location : yes
Age : 32
Job : yes
Humor : yes
Registration date : 2011-02-18
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