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Sage going Full Metal (edited)
The SuperHero RPG :: Experience, Advancements, and Renown :: Item and Character Advancement Applications :: Approved Items and Character Advancements
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Sage going Full Metal (edited)
Character Advancement Name: Assorted (Mystery of Metal, Song of Stone, Account of the Alchemist, Adamant Robe LV1, Earth Mastery )
Character Advancement Description: Sage expands her knowledge and her control over solid matter. And makes a totally pimped out dress robe.
Item Power(s):
(5) The Mysteries of Metal – upon touching any manufactured metal object or construct, Sage comprehends the components, construction and assembly as if they stood beside the creators throughout the whole process.
(5) The Song of Stone – upon touching a construction, be it an existing building or a ruin, Sage gains insight to its history, creators, floor plans and its hidden rooms, as if she had designed it herself.
(5) Account of the Alchemist – upon touching any manufactured compound or substance, Sage comprehends the components, its amounts, proportions and mixing as they were present for its creation from start to finish.
(5) Sage’s Adamantine lined Robes (level 1) – Sage experiments with adamantine thread and weaves them into her wardrobe. The result is clothes providing protection as good as conventional body armor. This set is black with platinum lining, and golden chrysanthemum patterns.
(15) Earth Mastery (Metalloids and Minerals Control and Transmutation) – Sage expands her control over inorganic, naturally occurring Metalloids and reactive nonmetals (except the gases such as Nitrogen, oxygen and Fluorine), and products that contain them. Among other things, this means exertion over salt (iodine), glass (silicate), matches and certain explosives (phosphor). She may now also transmute stone to minerals and vice versa. (Creating carbon rich graphite or … precious stones such as diamonds)
Item/Character Advancement Weakness(es):
Non-combat abilities: The divination abilities require Sage’s full concentration, thus unusable in combat. Incredibly large areas take a longer time. Sage does not have a perfect memory, so must have means to record her findings.
(Adamantine Robes) Concussive damage – conventional slashing, piercing and ballistic damage are turned into concussive force that knock down or bruise the wearer.
Power of Earth - Sage's abilities all follow her original weakness of needing to be in contact with the earth.
Item/Character Advancement Price: 35 (an ability's associated cost is listed beside its name) out of 38 exp available
____________________________________________________________________________________________________________
Dragon Girl Experience
Dabbler Experience
The Steel Sage Experience
Thalassophobia Experience
Talona
Lady Deathblow Experience
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The SuperHero RPG :: Experience, Advancements, and Renown :: Item and Character Advancement Applications :: Approved Items and Character Advancements
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