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Olympus

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Olympus Empty Olympus

Post by Katrina A. Russel July 2nd 2019, 12:23 am








Olympus

Rules and Regulations:

Rule 1:Each member of Olympus is expected to abide by all laws of any country they reside in; failure to do so is grounds for termination. While the rules and regulations are different depending on which Division the individual member is in, the rules of common sense apply here. Should any member of Olympus be arrested while on foreign soil, during the course of their mission, the details of their arrest will be expunged from the record and their release secured; this does not preclude the individual from repercussions for their actions, however. Simply said, their incarceration will take place at the hands of their former employer.

Rule 2: Every individual member of Olympus is expected to treat others professionally and with respect as befits their station; abuse of power is not tolerated, nor is insubordination. Both will be punished harshly, by incarceration, monetary repossession, or in extreme circumstances, corporeal punishment. Accommodations are made for orders from higher up. Should any order be given that strictly violates this policy, and if it is deemed the individual complied to their best of their ability, and were in this given circumstance, forced to obey the order by their higher up, they will be given leniency, though this does not preclude them from repercussions.

Rule 3:Each member of Olympus is expected to accomplish any tasks they are given efficiently and quickly. Failure to do so will result in a write-up; multiple write-ups can result in monetary repossession or termination. Should a situation occur where the individual cannot, or will not, complete their given task, either through physical limitations, ethical protest, or any other reason, valid or not, they will be immediately stripped of their position and rank and placed on administrative leave until the decision is handled.

Rule 4: Working for any organization that directly opposes or violates the rules and regulations and Olympus is grounds for termination or incarceration. Should an order be given that directly violates this order, either through a superior or as part of a mission, this rule can be ignored. Additionally, the Blackguard and, under certain circumstances, the Shadowcore are exempt from this rule, so long as their interests in this foreign organization do not trump their loyalty to Olympus. For this reason, all members of Olympus are expected to renounce their citizenship with their home country. Loyalty must be to Olympus and Olympus alone.

Rule 5: Theft of Olympus resources is grounds for termination and/or incarceration. Resources can range from anything with a monetary value, physical assets, or any information acquired by any Olympus assets. Any weapon or armor used by an agent of Olympus are considered ‘borrowed’ and thus must be returned should any individual choose to leave, or are terminated of employment. This includes cell phone, company issued clothing, and any keys or other methods of entry into Olympus.

Base:

Olympus is based out of the Isle of Fortune, the private island owned by the Russell Family. Once the famed Earthly paradise to the heroes of the world, it had fallen into disuse with the advent of the modern age. It was purchased in the early 19th century by the Russell Family, and has been used by them for generations. The Russell Manor is a beautiful, sprawling Mansion set in the middle of an idyllic lake; many know it by its traditional name, Hi Kyuuden. Though closed to most members of the public, rumors of its beauty and elegance abound, spread by the businessmen who frequent it. Everything from the grand foyer to the dining hall to the upstairs bedrooms are classy, reeking of wealth and privilege. A small army of butlers, maids, and other household staff ensure everything remains in tip-top shape.

Surrounding the lake that the Russel Manor sits is nestled in the quaint little town of Hiyakuna Basho, known to its residents simply as Hiyakuna. Most members of Olympus live here, if they do not reside in the Barracks. Hiyakuna Basho’s other residents include castle staff and the many Phoenix Guards that protect the Castle itself. Most visitors to the Isle barely get more than a glimpse of this town, however, despite its beauty. Hiyakuna Basho has all the amenities anyone could need for shopping, and even has old-fashioned shops, like a cobbler and a blacksmith. More than that, it is the go-to romantic location for the members of Olympus, due to its idyllic setting.

(For more information, see Hi Kyuden)

When it comes to the environment of the Isle of Fortune, it is, for lack of a better word, perfect. Despite their geographic position near England, they enjoy temperate climates, with an average temperature of 25 degrees Celsius, though they do experience the full range of weather, including snow in the winter. They have vegetation and animals typical for a temperate climate, such as deer, cougars, and a small population of bears lovingly dubbed “the Smoky family.” The forest that rims the island is a mix of oaks, aspens, and walnuts, with plenty of other deciduous plants to round out the forest. Small mammals litter the area, the rabbits and squirrels making their home among the underbrush and tree tops while hawks and other birds of prey hunt them for their dinner.

There is only one way to enter the Isle of Fortune, and by extension Olympus. A pier sits across the ocean from them, connecting them to the small town of Bradfield-By-The-Bay, or Bradfield Bay for short. This town, though small, boasts all the amenities any discerning traveler would need, complete with a moderately priced bar and a small inn. Bradfield Bay, however, is completely owned and operated by Osiris Industries, the town housing only employees of the Russell Manor and their relatives. Despite this, the town is thriving and booming, known for their excellent fish and beautiful sunsets. The pier at the edge of town is handled by the Harbormaster, a hereditary position passed from father and son since the 2nd century. This is the only mundane way of reaching the Isle. While a helicopter can theoretically land on the Isle, the high-tech defenses and choppy winds over it prevent unauthorized access. Even the water is manned,

While the Isle boasts impressive natural resources, a military organization cannot sustain itself on trees. Save for the forest surrounding the island and the hill that overlooks it all, much of the verdant ground has been converted into a massive military complex, covering much of the 250 miles that make up the Isle of Fortune. Most of this is typical military infrastructure; warehouses storing valuable materials take up their fair share, server rooms dot the landscape, ensuring even coverage, and carports and garages are plentiful as well. However, there are two places that stand out from their environment.

THE BARRACKS

There are five distinct housing structures within Olympus, one for each Division. Each is accessible only by members of their division, though The Summit and high-ranking individuals of each Division can access other Divisions Barracks, within reason. The Barracks act as a common area, mess hall, and sleeping quarters for the members of Olympus. Each Barracks possesses enough sleeping room for every member to have personal space, a mess hall and cantina, as well as entertainment rooms, such as a pool hall or gaming lounge, though this is dependent on the division. The locations and means of entrance into the Barracks are the worst-kept secrets among the Olympus organization. Each Barracks for each Division has their own name.

The Mountain: The Praetorian Guard is housed in an apartment-complex style building with seven stories called The Mountain. The first floor houses the mess hall and cantina, as well as the gym, workout rooms, and a lounge area where members of the Guard can hang out and relax. The bedrooms, accessed either via a stairwell located on the north and south ends of the building or an elevator, are located on the second through seventh floors and house all active-members of the Praetorian Guard in four-room dormitories. Though perhaps slightly cramped, each room provides plenty of space for living, working, and sleeping for each of the four Praetor that inhabit the rooms.

The Cathedral: The Templar Order is located in the Cathedral, the center of worship for all religions in Olympus. A high, wrought-iron gate surrounds the courtyard in which the symbols for the various religions top their structures; mosques, temples, churches, all have a place here. The different places of worship all line a central path, tended to by the Knights and Recruits, which leads to the Templar Hall, a beautiful stone building with the templar sigil shining down above all the others. This hall is beautiful and shining, a perfect example of everything that the Order is. Upon entering the oaken front doors, the view expands to a massive central chamber, upon which the sight of Templars praying is common. To the right and up a flight of stairs are the meeting rooms and the beautiful Divine Hall, where the Paladins convene. To the left and up a flight of stairs is the Convent, where the members of the Order eat, sleep, and spend their free time.

Vanguard Permanent Military Hospital: Vanguard is perhaps the only one of the groups that does not have housing included in the building; rather, most members of Vanguard live in Hiyakuna Basho in permanent facilities with their families. While on shift, temporary facilities are on each floor. The Vanguard hospital, officially named Vanguard Permanent Military Hospital, is a massive, fifteen-story structure. It’s high-tech design includes high-speed elevators and the best computer systems on the planet. On the outside, it is brimming with windows, each equipped with a sensor and an automatic defense system in case of attack. The inside, however, is surprisingly pleasant, a lot of wood and old-school aesthetic, hiding the new-school technology in every square inch of the place. Each floor is the hospital, as is expected, save for the top, which houses the offices and meeting rooms for the doctors and nurses. The Head Doctor himself claims a large section of the corner of this floor, affording a wonderful view and private clinic to treat elite clientele.

The Schola Academia: The Scholarium keeps itself well-hidden, away from the prying eyes of its comrades. Seemingly nothing more than a small, well-kept storage room near the entrance to Olympus, it is in fact a concealed entrance. Sensors in the room scan for and detect appropriate personnel and, if detected, the floor drops away, the prop buckets and mops disappearing into the wall. This elevator reveals a massive, labyrinthian structure, stretching out from the central chamber bristling with more tech than your average space station. Through these twisted caverns are hundreds or even thousands of caverns, capable of being converted into store rooms, laboratories, or housing for their members. Each Scholar has full creative control over what each room looks like, and freedom to claim as little or as many of them as they want.

The Black Grave: The Shadow Core is interesting in that they don’t have a base of operations, not properly. Each Shadow works out of their own property, or through one of the many rooms in The Mountain. This is more than just an aesthetic choice; without an individual location to gather, there’s no chance for all of the information of Olympus to be compromised at once. By keeping the agents individual, the information is, by default, compartmentalized. Each Shadow gets a budget, and their operation must be kept to very high standards, inspected and improved by the heads of the Scholarium and the Shadow Core each. However, they retain their own autonomy, only gathering on the Isle of Fortune to report to base, turn in missions, and in only the most dire of emergencies.

Russell Manor: Finally, there’s Blackguard. This special operation division of Olympus has no special base of operations or building of their own. As a matter of fact, they are technically based outside Olympus proper; rather, each member resides within the Russell Manor itself. They have their own room and rights to all parts of the property, including the extensive wine cellar and kitchen. While a nightmare for the (admittedly well-paid) staff, this ensures they are close-by and, more importantly, controlled directly by the Russell Family and by extension, Katrina. With the wide variety of people and individuals, each room has been specially accommodated with all available resources, both technological and magical. Even the densest or strongest individuals in the world can rest easy in their Blackguard designed rooms.

Purpose:


The reason Olympus exists is multitudinous and varied; however, it can all boil down to one simple fact. Like the gods of old, Olympus exists to protect the world from the evils of society; however, what’s defined as evil by The Summit may not be what is classically portrayed by society in general. The Summit believes the end result should be accomplished by whatever means necessary, though not to the extent of sacrificing morals. Each member of the Summit, and by extension each of the different Divisions, have their reasons for existing, be it to protect the world from evil or simply as a matter of loyalty to their employer. Overall, however, one thing unites all the divisions of Olympus; a desire to see the world be better and the willpower to act upon their desires.

When it comes to involvement in world affairs, Olympus believes they reserve the right to make the ultimate decision. The Summit will decide, and those underneath them follow the leadership of their betters. On most things, the Summit has total command of their Division and in most cases, not even Katrina would undermine their authority; it is, after all, an agreement made of mutual respect. On things that would affect the entire organization, such as intervening in a foreign war, the Summit must agree unilaterally or else they make no decision at all.

~TERRAIN AND CLIMATE~


Terrain and Climate:

Tartarus: prison

~EXTRADIVISIONAL FACILITIES~


Bradbury-By-The-Bay:

~STRUCTURE~


Olympus is split into six distinct organizations, each with its own purpose for existing. Each division is headed by a member of The Summit, who have total autonomy over their division except for things that might affect the other Summit heads or their divisions. The Summit is not just for show; they are all exemplary in their own right, possessing skills and talents that perfectly encapsulate what their division is capable of. Each division is split into different levels of management, for efficiency’s sake. The leaders of the six divisions come together to create The Summit, the leading body of Olympus, who make decisions about the entity as a whole.

~PRAETORIAN GUARD~


The most militaristic of the divisions, the Praetorian Guard are tasked with most military operations that involve regular application of force. Most military operations that take place are through the Praetorian Guard. Most of the members of this division, known as Praetors, are common folk who want a steady paycheck. That’s not to say they’re unskilled in any way; the Praetorian Guard only chooses the cream of the crop, the best at what they do. Ex-military and paramilitary specialists, tacticians, and soldiers all make up the Praetorian Guard. Their typical operations can range from a simple show of force to a full-on armed invasion of a nation.

The symbol of the Praetorian Guard is two crossed spears, and all members of the division must keep this symbol on them at all times. The uniform bears little variation from modern military uniforms on the outside, only in quality. While most militaries of the world use a nylon-teflon blend for their military outfits of choice, or perhaps a silk and cotton blend for their finer outfit, the Praetor use purely patented materials, created by the subsidiaries underneath Olympus, that provide superior defense, mobility, and comfort. There are three different uniforms for each member of the Praetorian Guard; their everyday outfit meant to be worn around the Isle of Fortune, their combat armor designed to be worn when they’re deployed on a mission, and their parade uniform, formal wear designed to be sharp and pleasant to the eyes.

Each of these uniforms are designed with pure cotton blended and reinforced with Omniun, the light golden metal reinforcing the defensive capacities of the uniforms. The everyday outfit takes the form of this cotton and omnium combination in the form of a shirt or blouse, and the choice of pants, shorts, or skirt, in addition to a light or heavy jacket. The combat version of this armor takes the form of a pair of fatigues and a heavy flak jacket, reinforced with harbenite plating in vulnerable areas, such as the knees and elbows. In the sole of the shoes, a sheet of phantom steel is placed, slightly muffling their footsteps; the entire ordeal is designed to be light but effective. This comes with a duranium-reinforced helmet. The formal wear, otherwise known as the parade gear, is a suit of the finest quality, the black and red ensemble custom designed for every individual of the Praetorian Guard. Each of these outfits are in the Praetorian red and black.

General: The current General is Manuel Martinez.

The General determines the current cause of the Praetorian Guard, how much each individual gets paid, is responsible for leading them in times of war and in peace, and overall is in charge of making sure the division runs smoothly. They are expected to be the first one in, last out in combat situations and at all times, maintain the decorum that is expected of a soldier. The General’s insignia includes a shield and three stripes down the center, behind the crossed spears. Only on the most vital of missions, such as full-scale war, is the entire Praetorian Guard deployed at once, but when it is, few is the force that can stand against it.

Colonel: The next in command, and as befits their station, the Colonel possesses a large amount of power. There are only three Colonel’s at a time, each possessing command of a Division of the Praetorian Guard, with each Division being made up by two Battalions. Each Colonel possesses nearly unlimited power to do as they wish among their Division. They report only to the General on all matters relating to the Praetorian Guard. Each Colonel can act independently of each other and often do, each putting nearly unlimited resources to the test with whichever projects they deem to be most important to them. Each Colonel is handpicked by the general. This rank is signified by the crossed spears over a shield and two stripes. The deployment of a full Division is a rare sight to see, usually only occurring during events that could alter the world.

Captains: Next in the hierarchy are Captains, each leading a Battalion, of which there are six. Each of the six Battalions tends to have a name, chosen by the Captain at the moment of promotion. So long as it’s not vulgar or derogatory in a way, these names can be limitless, ranging from wild beasts to in-jokes, though most Captains name their Battalion something that is awe-inspiring. Each Battalion contains 12 Platoons. At this level of command, Captains are expected to lead their troops not only in training, but on the battlefield and in life as well. It doesn’t carry many administrative responsibilities, however, being almost purely a field agent position. The mark of the Captain is the crossed spears over a shield and a single stripe.

Lieutenants: They serve as the intermediary between the Captain and the Sergeant, each leading a Platoon. Each Platoon is made of 4 Squads. Lieutenants are responsible for conveying commands and information between Captains and the lower ranked individuals. They are figures of authority and responsible for taking care of the small tasks, ensuring their troops are happy and content with their position. Lieutenant will also offer forth other troops for special missions or promotions; a Lieutenant can make or break any Platoon. The Leightenant is marked by the Praetorian crest, two crossed spears over a silver shield, outlined in black. Platoons are quite commonly deployed to serve as mercenary forces or to engage in war games with other industries and countries.

Sergeants: They serve as the first order of structure most Privates have, with each Sergeant leading a Squad of 4 Privates. The Sergeant doesn’t hold much responsibility above a Private, save for that of ensuring their Squad does it’s job. This includes proper award and discipline. This is entirely a field position, and other than the aforementioned responsibility, does not require any ceremony, other than being held to a higher regard than regular privates. Sergeants are set apart by the unique sigil on their clothing, the two crossed spears on a silver background, highlighted in red.

Privates are the rank-and-file of the Praetorian Guard, the average soldier for Olympus. Though perhaps “average” is a bit of a misnomer, as the training required to even become a Private is far above that of an equivalent rank in most militaries. They are soldiers, with all the rules and regulations that come with that, but highly paid ones with the freedom to do as they wish. Being a Private is demanding, yes, but well-worth the reward.

~TEMPLAR ORDER~


Templar Order: The magical specialists of Olympus, the Templar Order is an ancient one, hailing from before the times of written history. Once part of the church, their numbers dwindled to almost non-existence during the long years since.. As part of the deal struck between its leader and Katrina Russell, the Templars joined Olympus in return for a chance at recruitment and an active role in fighting evil. Not just everyone can become a Templar; it requires dedication to a cause, faith in an eternal ideal, and most importantly, massive Willpower. Templars harness these three Core Traits to battle evil and vanquish magic. The Templar Order handles most situations that involves magic; though talented warriors themselves, the concentration their skills require heralds a Praetorian escort for most endeavors. Due to the training they’ve received, all Templars possess the innate ability to resist magic, drain individuals and areas of magic, and sense evil in the area.

The symbol of the Templar Order is a horned helmet on a silver diamond, and each member of the Order must carry this sigil on them at all times. A unique aspect of this sigil is the magic-fighting properties it has. Upon joining the Order, Templars have a choice of three different uniforms, depending on their tastes and abilities. Each is exquisitely crafted from rare, exotic materials collected from the monsters they are tasked to hunt. Templar uniforms are heavily inspired by the armor of yesteryear, featuring such features as chainmail and full-plate. Despite their appearances, however, the modern materials and state-of-the-art enhancements attached to these armors elevate far above the ancient technology they are inspired by.
There are typically three types of Templar, each with its own role within the Order; while not a hard and fast rule by any means, these “classes”, for lack of a better world, help define the tasks and duties of any given Templar. There is a certain equipment associated with each class, though the Templar is free to wear their own armor.

Upon joining the Templar Order, each Recruit is given a set of equipment depending on their skills and role within the Order. The Cleric is the frontline against darkness, individuals who have made it their goal to use their faith and their strength to protect the innocent and banish evil. The Hunter toes the line between darkness and light, the last line of defense against the monsters that hunt humanity; they use guile and skill to stop threats before they begin. The Scholar are the loremasters of the Templar Order, using their prodigious intelligence and knowledge, sometimes combined with their own magical power, to support their allies and defeat their foes. Most often, Paladins are assigned in groups of three, with one Cleric, one Hunter, and one Scholar working together.

Paladin-Supreme: The current leader is Alexander King.

Eternal and incorruptible, the Paladin-Supreme of the Templar Order is the ultimate authority in all things magical. He must be; he is directly in charge of the Templar Order and is responsible for the wellbeing of all those in the Order. The Paladin Supreme are expected to be the pinnacle of everything that is good and great about the Order; harsh on evil, kind and accepting to those that deserve it. The Paladin-Supreme leads by example, whether it’s on the battlefield or in everyday life. When it comes to their duties, the Paladin-Supreme handles all the administrative duties, and as a member of The Summit, is directly responsible for the overall direction the Order takes. He leads the Templar Order in war and peace times, towards what is, hopefully, a better future.

Knight-Paladin: Directly underneath the Paladin-Supreme, the Paladins are an order of extremely powerful Templars who represent everything the Order strives to be, in a way more so than then Paladin-Supreme. While the latter is the leader, certainly, and the standard by which all others strive to be, it is the Knight-Paladins who lead the troops and set the precedent the Order achieves towards. When it comes to duties, they are the commanding officers. They lead the troops, discipline the unruly, and overall act as the command structure and backbone of the entire Order. There are exactly three of them, who all split the responsibilities and duties evenly. Typically, though it is not law, one Knight-Paladin handles the leadership duties, one handles the punishment duties, and the third takes care of the administrative responsibilities.

Knight-Supreme: Underneath every Paladin, there are those willing to do what needs to be done. Captains who have earned the personal favors of the Paladin, individuals who are far and above their peers. These are the Knight-Supreme, and with their title comes prestige, yes, but also responsibility, for they are the hand of the Paladins. They carry out their masters duties, serving as their companions in times of trouble. This is not solely a military position, either, as the Knights and their Paladins are usually inseparable, forging bonds together that go beyond the traditional. While their title certainly holds much respect and dignity, they are released from the normal tasks of a Templar, a result that is considered dishonorable by many of the Orders finest. Each Paladin has no more than three of this prestigious rank.

Knight-Captain: “The backbone of the order,” as they say, or more appropriately as the Knight-Captains call themselves. Above the rank-and-file are these individuals, those Templar who have proven themselves to be exemplary are promoted and given this rank. It does come with somewhat upgraded equipment and permissions, but the greatest thing they gain is responsibility. Being a Knight-Captain means being responsible for the health of their flock, for the Templars and Recruits that follow them, and being a shining example of the fight against evil and darkness in every aspect of their life. This extends beyond just the spiritual; Knight-Captains do not get preferential treatment and are expected to train alongside their men. In ancient times, there was Knight-Captain for every district the Order controlled, with each Captain controlling a small army meant to keep the spiritual peace. While this practice has fallen by the wayfront with the advent of the modern Templar Order, the spirit of the idea remains. Each Knight-Captain is given a region to monitor and the resources to do so, and it is their responsibility to monitor, sustain, and combat the darkness and evil in that region.

Knight-Templar: The rank-and-file. Though they are ‘merely’ Templars, they are anything but common. Each a master of their field before they even join the Templars, the training they receive underneath the tutelage of the Captains and the Paladin turn them into avowed hunters of evil. Each works underneath a Captain to police and secure an area, and is typically required to know at least a basic understanding of that region, though it is not always necessary. Templar are trained to work in teams, typically in two or greater, though even individually they are powerful threats.

Knight-Recruit: Not every Templar starts as a Recruit; most are adopted into the ranks after proving their mettle in battle or stories or knowledge. However, on occasion, an individual surfaces that wishes to join and though they do not lack power, they lack the experience to join the ranks proper. Thus, they become a Recruit and entrusted to a Templar to train and look after. Becoming a Templar-Trainer comes with a pay raise, but also a huge load of responsibility, as they tie their reputation to the life and training of the Recruit. The Recruit, in term, becomes a partner of sorts, albeit a partner who listens to everything their counterpart says. There is then one of two options; either the Recruit washes out, or they graduate and join the ranks of the Templar.

~THE VANGUARD~


Vanguard: Healers and Doctors, the aptly named Vanguard lacks any fancy titles or informative descriptions. They are a busy and important division, and have no time for such trifles. As would be expected, Vanguard is made up of talented doctors, healers, and other such individuals, of both the magical and non-magical variety. In addition to healing, Vanguard tends to handle magical defense and bolstering on both a small and large scale. Though not necessary, members of Vanguard tend to have abilities that are geared towards support and healing. Rarely is Vanguard seen on the battlefield, acting as the cleaners of the battlefield, healing all those injured and afflicted by the battles of war. Vanguard doesn’t act as only guardians of physical health, but mental as well, with full support for people experiencing mental issues.

There is no official uniform for Vanguard, due mainly to the fact of the sanitary concerns necessary for medical work. Rather, like hospitals around the world, they stick to the traditional scrubs and white coats. The Med-Ad is particularly vocal about it, and for good reason; when you have individuals handling every sort of situation imaginable, you do not want to risk contagion. For all intents and purposes, Vanguard runs as a normal, typical hospital, albeit one with more magic in a single room than most hospitals have in the entire building. The only amenity they take with the traditional scrubs is the symbol of Vanguard; a snake wrapped around a rod, and within the mouth of this serpent is the taijitu, more commonly known as the yin-yang symbol. This is emblazoned on the back of the white doctor's coat, and the sleeve of the scrubs.

Medical Administrator The current Medical Administrator is Takashi Madarame.

The head of the entire hospital, dealing with the majority of the administrative and judicial issues within the hospital. He is also appointed the personal doctor of the members of The Summit and members of interest within Olympus. Despite his lack of patients, he still makes his rounds in the hospital, both with the interns and with the residents and attendants. It is his job to do so, and his duty.

Head Doctor: Head doctors are responsible, as the name applies, for ensuring safe and thorough care for everyone in their department. They direct those under their command, organize rounds for the attending, approve and request transfers, evaluate interns, and the hundreds of other tasks that need doing and approving everyday. There is a Head Doctor for every division within a hospital; Medical, Surgery, Oral, Childrens, etcetera. Each Head Doctor reports to the Medical Administrator, who approves their paperwork.

Medical Attendant: The Attending are the core of the hospital, the senior doctors who presume primary care of their patients. Like all doctors, they assume legal and ethical responsibility for the patient, which resolves itself into the following; they must see each patient everyday, give each patient the full possible care regardless of personal emotions, as well as maintaining a polite and calm demeanor when delivering news, whether good or bad. Some Attendants act as Teaching Doctors, taking the Interns they have been assigned on their rounds to teach them. Basically, they are the senior doctors with the experience and knowledge required to handle patients with the best of care.

Nurse: Oftentimes mis-represented as simply less talented to doctors, Nurses work both in front of and behind the scenes to ensure the hospital runs properly; without them, it’s likely no doctor would be capable of doing their jobs. They provide hands-on care to patients by providing medications, managing intravenous lines, monitoring patients conditions and records, and communicating with doctors. In addition to these physical tasks, they may also provide emotional support to patients, educate patients and the general public on disease management and injury treatment, special diet plans, and other millions of things doctors simply don’t have enough time to do.

Medical Resident: Despite having officially graduated from medical school and passed their internships, Medical Residents have only begun their education. While they tend to share duties with the Attending, minus the teaching aspect of course, Residents do so in an educational aspect, often overseen by an Attending or experienced Nurse. As stated, they share many of the same job duties of the Attending, with the added requirements of continuing to expand their knowledge and educate themselves. Often, Residents work in tandem with Attending, assisting them and shadowing them to learn the trade, but they may also be assigned low-risk cases solo.

Intern: Like Interns in the wider world, these brand-new doctors are still learning the ropes, training under the more experienced Vanguard. Only the best and the brightest are chosen to do their internship here, those with the most promising futures and best grades. It is considered a great honor, as every last doctor who works here is highly skilled and respected. Hard work is needed and expected, even more so than other hospitals. It is brutal, backbreaking work, but the rewards are well worth it.

~tHE SCHOLARIUM~


Scientists, researchers, engineers, and others to whom academia and the intelligent pursuits are a calling, the Scholarium is more an institute of education than a division of an army. Notably the least populated of the Division, the Scholarium houses some of the brightest minds of the modern world. As stubborn as they can be, they are all united under the promise of research and recognition; and in return, they’ll place their skills at the disposal of Olympus. The Scholarium are responsible for most of the advanced technology Olympus possesses. Record keepers as well as tech, they sort through any information for anything that can help Olympus.

There is no uniform for the Scholarium, save what sanitary or protective gear is required, though they are given a specialized lab coat.

First Scholar: The current First Scholar is Murumasa Madarame. The First Scholar is the head of The Scholarium, in charge of budgeting, safety, and all the other hundred and one things that being the head of a division requires. The First Scholar is also responsible for storing and decoding complicated information recovered by the various divisions, planning and developing new innovations for the entirety of Olympus, handling the cyber security of the entire organization, as well as leading field operations that require a scientific touch.

Head Scribe:

Second Scholar: The Second Scholar is in charge of the day-to-day operations of the Scholarium, picking up the slack the First Scholar leaves.

Third Scholar:

Research Lead:

Librarian:

Scribe:

Practicing Researcher:

~SHADOW CORE~


Spys, scouts, and other sneaky sorts, the Shadow Core act as the covert branch of Olympus. Stealth missions, reconnaissance, even assassinations all fall under the jurisdiction of The Shadow Core. Secretive by default, members of this division are perhaps the least understood Division of Olympus, which is exactly how they like it. Rumour has it, the Shadow Core has a series of tunnels and passages through all of The Mountain, through which they can come and go as they please, not to mention keep tabs on various people of interest within Olympus. The Shadow Core are secretive even amongst themselves, compartmentalizing their members; no single individual, save for the Spymaster, knows much about the overall plans or even individual members of the Shadow Core.

Spymaster:

Internal Affairs:

Wraith:

Banshee:

Ghost:

~THE BLACKGUARD~


Out of all the Divisions, it is the Blackguard that is the most secretive and least-deployed. Unlike members among the Praetorian Guard, Templar Order, Vanguard, and Shadow Core, Blackguard is not considered a permanent position; it is, in fact, not considered a job at all. Top-secret, if you will, but it goes beyond that. For all intents and purposes, working for Blackguard is an agreement to never have worked for them at all. Most members of Blackguard don’t even know anyone outside their Squadron. Even other members of the Summit are in the dark about all the particulars of Blackguard; only one person has the full picture, and she delights in not talking.

Blackguard was created as a response to the question, “What if we encounter something we cannot handle?” It consists of hand-picked individuals with capacities and abilities far beyond the average soldier. This is then compounded by the training and experience they receive from all members of the Summit, depending on their specialty. Each team is set up to handle different threats, with gear and training to match. Each Squadron is led by a different leader, while Katrina heads up and coordinates them all.

BLACKGUARD ALPHA SQUADRON

Olympus Images?q=tbn:ANd9GcRgjsbJ0ElsuadK2JpWkrk8LHP7lsDID4u_hw&usqp=CAU

What is commonly known about the Blackguard are often the results of the members of the Alpha Squadron. They are designed to counter general threats, for immediate deployment with a wide variety of options for combat and utility. Katrina herself typically leads this group, and the Alpha Squadron are often deployed in active combat zones as military liaisons, leading officers, and shock troops designed to demoralize enemies. They are commonly issued as bodyguards and investigators to those sympathetic to the Olympus cause.

These are all secondary effects, however.

Alpha Squadron is a smokescreen, a mirage designed to utilize the public’s biggest weakness; idolization. Give them a hero, something to worship and latch onto, and you have loyalty, you have peace. If these powerful individuals are around, why bother committing a crime? The knowledge of their existence serves to not only put the public at ease, but disguise the more nefarious acts of Blackguard and Olympus in general. They are the face of the organization, and such are as commonly in the public eye as The Summit is.

Alpha Squadron is divided into two teams, each with similar but slightly different goals.

Alpha 1 has the primary task of asset protection and acquisition. Usually, their specialized skill set means violence, but not always. In lieu of Katrina herself, Alpha 1 is commonly sent, not only because of their power, but the wide range of personalities and abilities mean they have a decent chance of coming back alive or acquiring said asset. Most commonly, however, they possess the job of Primary Asset Protection. When Alpha 1 is on the case, nothing less than a nuke (or nuke-like abilities) can harm the one they’re protecting.

BLACKGUARD TITAN
RESPONSE SQUADRON

Olympus KAMPV4w

With big guns and bigger attitudes, this squadron is trained and designed to handle threats bigger than mankind. Titans live among us, and they despise humanity, despise the damage we have on the planet. The Blackguard Titan Response Division is designed to handle these grumpy, ancient denizens of a Hollow Earth. Though they are few in number, they make up for with training in taking down skyscraper-sized threats, aided by superhuman and technological enhancements that make them a beast for any monster that comes crawling out from the core of the earth or falling from the sky.

This squadron was designed with the largest beasts in mind. Though not all of them are superhuman, they all possess power to equal or even surpass the monsters they are hunting. Though their name implies that they hunt what can be colloquially referred to as “Kaiju”, they are also deployed for people with non-meta or magical abilities that are too physically superior to be handled by any other division.

  • Rebecca Ways (Shrimp) - can shrink, relative abilities of a mantis shrimp
  • Mateo Hernandez (Goliath) - can grow into a massive, rock-covered creature
  • U.G.O. (Gloop) - alien creature made of goop, can grow and is sticky
  • Johny Bombastic (Mecha) - pilots a massive mecha


BLACKGUARD XENO
RESPONSE SQUADRON~

Olympus Transport_31-60_1452

  • Major Willem Ross (Roswell) - abducted in the 40’s, returned recently with many changed features. Nanomolecular weaponry and telepathy/telekinesis
  • Horace Black (EMP) - a man who acts as “bad luck” to all tech, causing it to short out around him. Can channel this power to an extent
  • J.O.D.Y. (Interface) - human/computer hybrid that can hijack any ambient airwaves and can “hack” into devices
  • Rusty Ford (R-51) - trucker who modified his truck with pieces of a crashed UFO


BLACKGUARD OCCULT
RESPONSE SQUADRON
Olympus 1348079-200

  • Celine Garnier (Hanged Man) - female templar possessed by powerful ghost. A true melding between the two, allows use of spectral powers and templar abilities
  • Shade - Bound demon serving out a two-hundred year sentence. Typical demonic abilities, immortality
  • Granny Crabgrass - an extremely powerful hag that has struck a deal with Katrina; her loyalty for Katrina’s firstborn.
  • Robert Jones - a human with no powers; he is so absolutely, completely normal that magic doesn’t work around him


BLACKGUARD META
RESPONSE SQUADRON~

Olympus 84895-200

  • Bruce Harold White - a soldier gifted with exceptional tactical knowledge and skill, but no other skills; he leads Blackguard Meta through sheer force of personality
  • Mad Hatter - man with a cursed hat, can pull anything he knows the location of through it, act as a portal, enlarge in size
  • Konstantin Sokolov (Hammer) - male twin, part of “Project Red Sea”, from the now-defunct USSR. Super strength and speed, can turn body into steel. Was frozen and recently thawed.
  • Anastasia Sokolov (Sickle) - female twin, part of “Project Red Sea”, from the now-defunct USSR. Superhuman agility, mind-reading, telekinesis, can increase her perception to incredible levels


BLACKGUARD OMEGA
SQUADRON

Olympus 335403-200


  • Molly Harold (Wraith) - half-ghost individual with powerful powers derived from specters
  • Charles Lancaster the Third - matches his opponents powers exactly



The Roster

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TECHNOLOGY AND ADVANCEMENTS


Olympus has gained tremendous technological innovation, in part due to the advances it has made through The Scholarium, and through the integration with various, high-end research and development labs, companies, and organizations.

Spoiler:







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Last edited by Katrina A. Russel on July 29th 2019, 11:28 pm; edited 6 times in total
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