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Specter

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Specter  Empty Specter

Post by Puglife43vr March 30th 2019, 11:22 am





Specter


"Whoever pays the most is the only one getting out of here alive."



The Bio

Real Name: Res Cept
Renegade Name: Specter
Title: Elemental Mad Man
Alignment: Chaotic Neutral
Age: 26
Gender: Male
Race: Human Gunmage
Hair: Black
Eyes: Changing depending on the element in use.
Height: 6'1"
Weight: 180 lbs

The Looks




The Personality

Specter is both a gun for hire and raider, stealing and killing to make money. He doesn't give a damn about anything but his paycheck. He doesn't do it for fun or for helping the general public.
The Story


The Story:
The Priority

1. Strength
2. Endurance
3. Reaction
4. Agility


The Powers



Combat Skill:
With training in the military along with experience in the field, this renegade is able to use his weapons effectively. Also, his hand to hand combat skills aren't bad.

The Weaknesses


Magic:
Because of the magic crystal embedded in his bionic arm, he is easily detected by other magic users. Also, those that can interfere or have some type of magic inhibitor are able to neutralize the arm's capabilities.

The Items


The Elemental Appendage:

Capabilities:

Weaknesses:


The Auto-RIfle:
This firearm has a high rate of fire at 800 rpm, and with a 40 round side loaded magazine. Each round can be set as a different element by the bionic appendage.

Weakness:
The Auto Rifle can jam if he uses the earthen mode too often. If he uses heat too often, the barrel can be heated and cause severe damage to the firearm. Ice can freeze the barrel and make it brittle. Wind doesn't do too much.

Hell Handgun: This is a high caliber handgun able to punch holes in armor like... a hole puncher. Combined with Earth, this thing will reduce your house to a BOX OF SCRAPS. It has a 10 round magazine.

Weakness:
The Hell Handgun has the same weaknesses as the auto Rifle due to the elements.

Tactical Knife:
The blade is able to take on the element in the arm like the other weapons. The usual.

Mundane Firearms:
Specter has a great deal of firearms stored in the mobile armory. Everything from SMGs to Shotguns to Handguns.

Caltrops:
Small multi pointed objects that are perfect for puncturing people's shoes and giving them tetanus. They're laced with poison.

Specter Clothing:
Specter wears a durable bulletproof bodysuit covered by jeans and his signature red flannel.

Mobile Armory:
He has to store all those guns somewhere! This Van is loaded with more mundane firearms. The van itself is armored with bullet-resistant windows and shoes. It also has reinforced plating. It has 800 horsepower and is all-wheel drive for quick getaways and to counteract the weight of the armor.

Weakness:
The van is susceptible to heavy arms fire and is also quite heavy. Because of the weight, the vehicle can be slidy while being driven. The vehicle could cause itself damage if it's going too fast and slides into a structure.


The Minions

N/A
The Fluff


Specter constantly has a target on his back with several countries wanting him dead or alive. Bring him in and you might get a prize.






Application created by Chellizard | This code is open-source and available for free use.



Last edited by Puglife43vr on April 14th 2019, 8:00 pm; edited 7 times in total
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Specter  Empty Re: Specter

Post by Chellizard April 7th 2019, 1:12 pm

Your items need weaknesses. But otherwise a solid app.

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Specter  Empty Re: Specter

Post by MissingAxis April 16th 2019, 7:37 pm

Hey Puglife43vr.

Specter's Elemental Appendage appears to have seven or eight powers and only three very limited weaknesses.

The powers I see:
-Air's knockback effect
-Ice's freeze and slow effect
-Earth overall
-Fire overall
-The Appendage's durability
-The Appendage's strength
-The Appendage's grappling hook
-And possibly the Appendage's hidden compartments and blades

The weaknesses I see:
-The Appendage's reaction time (somewhat iffy, given that you have implied by omission that only speedsters can really exploit this)
-The crystal's fragility (somewhat nullified by the Appendage's durability, essentially stating overall that if you can destroy the arm, you can destroy the arm)
-The Appendage's unarmored/weak joints (acceptable)

You'll need to find a way to balance out the power/weakness ratio before I would be willing to accept this. While you're at it, please provide some more clarification on the effects of each element, the range of the grappling hook, the strength of the arm, the arm's rate of fire/range, etc. You've provided very little to judge the power of the Elemental Appendage on. Also, please spend some time on the formatting while you're at it, as it's currently very difficult to parse.

Cheers,
MissingAxis
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