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Zed Karma, remastered

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Zed Karma, remastered Empty Zed Karma, remastered

Post by The_soapmaker December 26th 2009, 6:59 pm

Real Name: Karel Molenaar (Carl Miller)
Super Name: Zed Karma
Title: Agent Z., Agent Karma, Karma
Alignment: Chaotically Neutral, but the organisation he works for serves Good.
Age: 53
Gender: Male
Race: Ex-human
Hair: It used to be Black, but now Grey is starting to take over, due to heavy smoking.
Eyes: Grey and bloodshot.
Height: 1.89 meter, which is 6.200774999999999 feet. (Damn the Imperial System!) ( JK )
Weight: 101 kilos, which is 222.2 Lbs

Character description/ Image: Zed Karma, remastered 0,,5945099,00

He wears mostly black; long black leather coat, black velvet hat, black alligator-leather boots, black cotton pants, black leather gloves, black shirt with tin buttons that look like skulls.

Personality: Zed Karma is a very grumpy man. Although, that's what it looks like. He IS indeed very grumpy, but he is also extremely philosophical. He can spend hours thinking about the fundaments of reality or some other bullshit thing that you will never, ever find out with mere thinking. Being a veteran of war, he is also always on edge, even when rethinking the fundaments of reality. He also has a slight form of paranoia, distrusting everybody, even when proven trustworthy, but just a little less. And he's also a heavy smoker (unfiltered, ofcourse) and heavy drinker and has a slight lack of personal hygiene (he showers once every two days, and what's Deoderant?).


History: Karel Molenaar was born as the illigimate child of Joop Den Uyl (the Dutch Prime Minister of that time) and a very uncareful hooker called Valerie Molenaar, who made a lot of money by blackmailing Karel’s father. He grew up in Amsterdam, where his mother still resided in the famous Red Light District, although she had given up her old profession and now worked as a financial adviser for all sorts of people, mostly pimps and hookers. Karel’s youth was hell to him. He got bullied at school for being a hooker’s son (‘een hoerenjong’, which is well known profanity in the Dutch language) and his grades sucked, so he dropped out of school. This gave his mother reason to regulary beat the shit out of him. His 'substatute' father (his mothers former pimp) was no good either, but at least a bit better. He introduced young Karel to the local Hells Angel chapter, igniting his interest in motorcycles. At the mere age of 12, he started taking drugs. It began with alcohol, which changed to weed and amphetamines, which became xtc and lsd. At the age of 16, he went into rehab, which took him 2 years. On the age of 20, he enrolled into the army, by using a fake ID. He was set on a plane to Israel, as a member of the UN-peacekeeping force. After four and a half years, he was sent to a real warzone, where he killed his first human. This touched him deeply. He went through a mental depression which lasted at least one full year, which is still not really over.
When he finally got to his senses again, he got out of the army (well, they discharged him during the depression) and was unemployed for a number of years. At the age of 29, a merchenary compagny contacted him and contracted him one year later. He fought in multiple wars; both for Western nations as for other, oriental, nations.
In 1987, when they were waging war in Bosnia, they stumbled upon a little old cabin in the forest, where a little old lady lived. They tried to murder the old lady and plunder her house, but the little old lady turned out to be a witch, and "Zed Karma", as he was called by his colleges, got killed by the lightning she fired from her broom (who said you needed a magic wand? A broom can do the trick too!). The rest of them were murdered in a similar way.

Now the story is not over yet, since the Witch put a spell upon the dead body of Zed Karma, ressurrecting him, to serve her as her personal undead slave.
Biologically speaking, the highly unlikely phenomenom occured that by some unknown force Karma's body was biologically enhanced, causing a excellerated healing factor and a muscle strength that reached the hardness of hardened steel.
The Witch, however, had only 3 years left to live (which she already knew ofcourse, witches tend to have that knowledge). Upon her death, she ordered her slave to skin her,(after death, ofcourse), and make a necklace of her fingerbones, which he ought to wear at any time, since it would grant his freedom. Anybody who would possess the necklace, could control Zed Karma.

He roamed the earth for 6 years, doing all sorts of work in the former Soviet Union. Then, a man came to him, and offered him a job as some sort of 'agent'. Karma accepted the job, since no credentials were needed. Unknowingly, he enrolled himself in a international organisation that fought supernatural and extraterrestrial threats.
In his new life, as supernatural exterminator, he also had a lot of free time, though he did travel the world to get rid of all sorts of strange pests. In his free time, he started reading books on philosophy and science and occult stuff, a lot of them. And that's what he's being doing for the past 14 years: reading books and killing bugs from outer space and other realms.

Powers:
-Superhuman strength, he's able to wrestle an elephant or some other groundcreature sized 'really big' to the ground, and throw concrete tanktraps ("dragonteeth") about a quarter of a mile far.

-Indestruco-skin; blades bounce off, bullets deflect like tennisballs that are thrown at matresses, lasers burn like matches burn rocks. However, his neurosystem is still intact, so he does feel the pinches and pokes of .50 BMG bullets. Though it's fire/acid resistant, it's not fire/acid proof. Electricity is NOT stopped by the skin.

-Undead healing: Karma's body is able to heal itself rather quickly, and is capable of healing the most complicated fractures in matter of minutes. A crushed skull, though the brain has to be still operative (coma does count as operative), should take about a week. A broken leg is ready to go in 5 minutes and fully healed in 15. This power also increases the resistance against poison and other chemical, radiological and biological attacks, though it does not make him invulnerable from it.

-Teleport; Karma can teleport himself and things sized "Big ass machinegun" within 6 yard range. It comes with the package of being an undead creature. : P
But it has a nice visual feature on it; when he disappears a small flash of very weak light occurs, just like what happens when you suddenly turn off an old tv. When he appears, the reverse thing happens; Karma is unfolded in reality, he rapidly expands until he is himself again. It goes really fast.


PowerGrid:
Intelligence: 5
Strength: 5
Speed: 2
Durability: 5
Energy Projection: 3
Fighting Skills: 5

Roleplay Sample: You didn't forget me yet, did you?


Last edited by The_soapmaker on January 5th 2010, 3:39 pm; edited 3 times in total
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Zed Karma, remastered Empty Re: Zed Karma, remastered

Post by Pain January 4th 2010, 1:20 am

I think he needs 3 EP for his powers, change that and you're approved. WElcome back Soap, things are a little slow now, but that's cause we just dealt with the holidays, and now I'm behind in college so I must work hard to catch up!
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Post by The_soapmaker January 4th 2010, 10:07 am

Yeah, man, I too got to work my ass off at school. They introduce a new severely sucking rule: If have bad grades in a certain subject, you got to make every damn exercise in the book or spend your friday afternoon doing the same thing. Damn you, new policy!

But it's good to be back, again.
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Post by keil7777777 January 4th 2010, 12:37 pm

Yeah, that sucks. I'm in class right now, not paying a bit of attention to the prof. I could tell you the weather outside, the number of people in the class, and how many racist or slanderous comments are written on the wall beside me...but I'd be hard-pressed to tell you today's topic. I know its something Math-y...
But RP is a lot more fun. I'd probably be on here everyday if I had internet at home. Alas, twas not to be.

Quick question about the necklace. Does it give off any energy or glow or anything that might suggest that its magical? I wouldnt want anybody to use it against you if their character had no way of telling what it would do. Just think of this as a preventative measure against metagamers.


On a lighter note, Welcome back you soapy devil you.

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Honor guide me,
Stand beside me,
Aid me now as once before.
With faith inside me,
Death’s denied me,
Let me live to kill no more.

~The Gladiator

Profiles:
Xyron Meteo & Chainer
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Zed Karma, remastered Empty Re: Zed Karma, remastered

Post by The_soapmaker January 4th 2010, 12:56 pm

keil7777777 wrote:Yeah, that sucks. I'm in class right now, not paying a bit of attention to the prof. I could tell you the weather outside, the number of people in the class, and how many racist or slanderous comments are written on the wall beside me...but I'd be hard-pressed to tell you today's topic. I know its something Math-y...
But RP is a lot more fun. I'd probably be on here everyday if I had internet at home. Alas, twas not to be.


Math sucks. Bigtime

Quick question about the necklace. Does it give off any energy or glow or anything that might suggest that its magical? I wouldnt want anybody to use it against you if their character had no way of telling what it would do. Just think of this as a preventative measure against metagamers.

It gives off magical energy, which is scientifically unmeasurable since it's whole other realm of existence, although it does have influence on this realm of existence. Like a diode, which allows electricity to flow only one way. Get it? Magical Energy could be felt my (other) magical creatures, such as wizards and warlocks and demons and angels. However, they might interpret the feeling wrong as electrical static or cold wind or imagination (Imagination land!) or whatever.


On a lighter note, Welcome back you soapy devil you.

Thank you very much.
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Post by VivaLaCult January 5th 2010, 1:13 pm

I have some questions.

1.Can you convert his height and weight to feet and lbs for me.

2. What the fuck is with teleporting all over the place. I think that for teleportation you need a drawback, or else you can teleport back and forth in a fight. Like make it take a bit for him to completely disappear or something like that.

3. Your indestructo skin kinda seems like no matter what no one could ever hurt you ever.

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Zed Karma, remastered Empty Re: Zed Karma, remastered

Post by The_soapmaker January 5th 2010, 3:26 pm

VivaLaCult wrote:I have some questions.

1.Can you convert his height and weight to feet and lbs for me.

2. What the fuck is with teleporting all over the place. I think that for teleportation you need a drawback, or else you can teleport back and forth in a fight. Like make it take a bit for him to completely disappear or something like that.

3. Your indestructo skin kinda seems like no matter what no one could ever hurt you ever.

1. Hell No! (Just Kidding, I will convert it)

2. I'll make it a 6 yard teleport skill, mkay? He will be able to teleport back and forth in a fight, but not long distances.

3. Ever heard of poison? Or disease? Or drugs? Or electricity? Or torture (he's still feeling)? Or choking? You don't need to go through somebodies skin to hurt them.
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