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Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
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The Syndicate's Six
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: NPC Vault :: Standard NPCs
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The Syndicate's Six
Number One
- Spoiler:
- Number One"Don't mess with the Syndicate"The Bio
Real Name: Unknown, goes by John VonJohn
Hero/Villain/Renegade Name: Number 1
Title: Number 1, The Figurehead
Alignment: TN
Age: 49
Gender: Male
Race: metahuman
Hair: brown
Eyes: brown
Height: 6'0"
Weight: 200lbs
Blood type: ABThe LooksThe Personality
A natural born leader John is not just the messenger of the Crime Syndicate but also the second in command. He sticks to the books and makes sure everyone is doing exactly what they should be, he believes that if one steps out of like they are to be punished. He is a strict man and doesn't let anything by him, not in anyway dull he can work through problems just as well as he can punch through them.The Story
John VonJohn is a French native who grew up on the bad side of town, so naturally he took to stealing to live. But around the age of twenty he made it lucky and hitched a ride to America where he quickly met Lucifer Hermes Mercury and the two became close friends despite their differences and the three year age gap. Twenty years later they are in charge of the largest Criminal based organization in the world, based out of Chicago Illinois. If only to rival the one built before them by Al Capone.The Priority
1.Strength
2. Endurance
3. Reaction
4. AgilityThe Powers
1. John VonJohn was born with super human strength able to lift up to 50 tons by the time he was fifteen. He can now lift up to 500 tons with an arduous effort, thanks to genetic modification.
2. John VonJohn was also granted superhuman durability to help his body adapt to the man's super human strength. Able to withstand attacks from the toughest of foes and take a ibm with little to no wear and tear.
3. Invisibility: The psionic or ghost-like ability to turn invisible, or unseen, to the human and animal eye. (This lasts roughly 2 posts, gained through the Serum.)The Weaknesses
1. Super strong, super durable, but John is nearly 50 years old. He can take the hits and dish out insane ammount of damage but he just can't go the distance anymore. He gets winded easier than he used to and is more subjected to fatigue due to his old age.
2. Magical items are able to pierce his skin as if he was a normal person. He isn't sure why but believes it has something to do with the 'science vs magic' thing.
3. Infrared, heart beat monitors, or other such devices. Any of these things could possibly detect Number One when invisible just as they do for the owner of the original power.
4. Along with what was stated above Number One isn't exactly the most subtle of thieves. Those with enhanced or supernatural hearing of some sort would be able to pinpoint where he was while invisible if he is moving.
5. Cold, despite being super durable and able to take hits from opponents just as strong as himself Number One is easily susceptible to the effects of cold, much more than other people and as he's grown older it has only seemingly gotten worse.
6. Poor eyesight. Due to his advanced age Number One's eyesight has progressively gotten worse. Degrading so much that he actually needs special contacts now to even see things clearly. Making him more susceptible to flash grenades and the like.The Items
N/AThe Minions
N/AThe Fluff
Number One is an expert fighter, having trained many years in boxing, kickboxing, and wrestling. On top of that he is a proficient thief and criminal mastermind having taught Lucifer much of what he knows and even leading the Crime Syndicate alongside Lucifer as his right hand man.
Application created by Chellizard | This code is open-source and available for free use.
- Spoiler:
- Number Two"Stop me? Why, I haven't even done anything wrong."The Bio
Real Name:Simon BlaiseRedacted, and removed from all records. Iapetos
Hero/Villain/Renegade Name: Number Two
Title: The Titan of Morality and Intellect. Number Two, The Persuader
Alignment: True Neutral
Age: 30
Gender: Male
Race: Caucasian
Hair: Brown
Eyes: Brown
Height: 6'1"
Weight: 190 lbs
Blood type: AB+The Looks
Simon, or Iapetos as he prefers to be called, is a dashing man and wants only the finer things in life and his appearance certainly shows that. He can always be seen in a suit of some kind or at the very least only the most fashionable of clothes and nothing less. This style of dress carries onto his physical appearance as well; he’s in the tip top of shape for a male his age can be without being overly muscular. He defines his body style as ‘thin muscle’ implying that he does have the muscles and six pack abs but he isn’t going to be bursting out of his clothes. Imagine a swimmer that also partakes in weight lifting or running every now and then. He also has brown eyes and stylish brown hair that is never out of place if he has anything to say about it; and he usually does.The Personality
Iapetos is as some would put it stuck up, but simply sees the world in the 'way it was meant to be'. He views most everyone as being less than he is and is very capable of letting you know that if it comes right down to it, but he also has a softer side. He will not harm children and every now and then even saves people’s lives or stops crimes it all just depends on how he’s feeling at that point in time. But the man’s main objective in life is to simply do what he wants and he usually gets what he wants to. Have you ever gone through a day getting exactly what you wanted and never had to have asked for it more than once? Simply had it handed to you the moment the words left your mouth?
That’s what life is like for Iapetos and so it’s how he expects the world to work. He takes what he wants, does what he wants, and doesn’t much care for the opinions of others. He’s not a very hands on person though and instead has everyone else do things for him if he doesn’t see the need or reason to get in on the ‘action’ he won’t. Able to discredit any claims that he is a bad person simply by claiming that he himself has never killed anyone or brought harm to anyone himself. Finally he may see everyone as lesser than he is but that doesn’t mean he believes anyone is unimportant. Quite the opposite in fact, it’s just that some people are more important than others and even he isn’t at the top. Just closer than you are.The Story
Simon Blaise was born on March 19th while his parents were visiting Rome. One of the older nurses there told them that their son would grow up to be a very smart and influential man. When they asked why she told them it was because their son had been born on the Quinquatria the day of the festival of Minerva the Roman Goddess of Wisdom. If only the old nurse had known how right she was going to be she may have never mentioned it to the boy’s parents. His parents were both from two old and influential British families and came together to simply make their ties together and so Simon was brought up in the same rich society that they themselves had been bread for. Experiencing the ‘finer’ things in life.
As well as what came with being raised by a mother and father who were only together for the money. Both were often off cheating on each other, locked into whatever new work thing they had at the time, or just completely drunk for weeks on end and thus were leaving their son to the wet nurse or some other servant they had around at the time. Which, as one can imagine this made for quite an interesting and lackluster childhood for the only legitimate child of Thomas and Emelia Blaise. By the time he was ten his metahuman ability started to surface and Simon started to realize just what potential he actually had. But he kept it a secret, the young boy deciding then that if his parents were to ever find out about the power they would try to use it for their own personal reasons and not in the way he wanted.
Of course when he was fifteen was when he started to realize just how the world actually worked. The young nerdy boy lifted his noise out of the books he loved so much and turned his eyes on the world around him. Having been practicing his power for the past five years he decided that it was most definitely time for him to use his gifts for his own advantage. After having his mother and father both change their wills so that he would be their sole heir and receive everything they owned he had the two of them shoot each other and their current mistresses/misters wanting it to look as if they had both simply been caught in the act and took it out on the other. It worked and no blame was put onto little Simon.
From there he lived his life the way he wanted and has never looked back. He graduated from his private school at the top of his class and went to school all across Europe and America, getting degrees in different fields of study from Oxford, The University of Victoria, Harvard, and Yale to simply name a few. Each time graduating with honors if not at the top of his class or with perfect marks in each and every class he took. When he learned all he believed he could from schools he traveled the world for quite a while and did whatever he wanted helping out the country or town he was in or running amuck causing quite a bit of chaos for that particular places police force or resident heroes.
Now though, he has his sights back on America. He’s decided that he wants to make a name for himself. Or, no not a name for himself per say because getting caught means the fun is over. He wants to make himself into a legend to behold. To do whatever it is he wants across the United States challenging the minds and will of the big bad heroes, or taking down the worst of the worst. Whatever catches his fancy that particular day or week. He isn’t picky, except for what he eats and wears, and anything really could be his new brand of fun as long as he’s in control and you can bet your ass even if he isn’t using his power he will be in control.
After a couple months of doing his own thing Iapetos gained a bit of a following but was slowly growing bored with the life he had been living as per usual. So, when a representative of the Crime Syndicate came to him with an offer; well he simply couldn't refuse. After of course forcing the man to divulge everything he knew, the self proclaimed Titan made his way to the base of the Criminal Syndicate and almost caused a bit of a revolution before being put in his place by The Phantom. Realizing that this was one individual he could not control, and was definitely at the top, he struck a deal with the illusive leader of the Crime Syndicate and released control of the people under his control in exchange to be made one of The Phantom's top lieutenants. The mythical leader of the Crime Syndicate agreed and Iapetos has been having a grand time in the organization ever sense.The Priority
1. Endurance
2. Strength
3.Agility
4. ReactionThe Powers
Power 1:
Simon Says: Iapetos’ only power is simply that of Mind Control. His power however works a tad bit differently than what you would consider to be normal Mind Control in the sense that it takes effect through pheromone production and other secretions in his deep dermis. They produce numerous psychoactive chemicals, which, when inhaled or absorbed through the skin, induce in that individual an overwhelming monomania that renders him or her completely without self. His power is also effective through other means as well and simply hearing his voice, whether it be through a television screen or across a telephone, is enough for one to fall under his control. Anyone present at the time is capable of being enthralled under his control and are easily subjugated to his commands allowing him to make them do mostly anything his mind can imagine and says. If it is within that person’s ability to do whatever it is Iapetos said than they are going to do it because the chemicals work in such a way that to the person, or people, under his control it is as if they themselves came up with the idea and see nothing wrong with it at all. It is exactly what they want to do and no one else made them do it, they truly believe they themselves came up with the idea.The Weaknesses
Weakness 1:
Noise: Well if you can’t hear him you can’t do whatever it is he’s telling you to say. Simple right? Iapetos may be one hell of a charismatic person and could talk your pants off even if he didn’t have his infamous ability but if you can’t hear him than he can’t actually make you do anything. As soon as whatever is blocking your hearing stops however you can bet your ass that you’ll be jumping through whatever hoop it is he wanted you to.
Weakness 2:
Will: He has been known to take control of super humans, supposed ‘demons’, and even those that claim themselves to be ‘gods’ but some people. Well some people just don’t know when to quit, when to give up, and are so stubborn even Iapetos can’t bring these people down to morality. If someone has an incredible will power they are able to break through his control and simply ignore any command that he has given. It isn’t very often that something like this happens but Iapetos has run into quite a number of people with the ability to do this and it isn’t something he likes very much. They ruin all of his fun.
Weakness 3:
Time: Iapetos’ control over someone only lasts a certain amount of time. That time of course being twelve hours, after these twelve hours are completely up if he has not had them check back in with him or had them do something else they may find themselves free of his control. The only problem with this is that his power also seemingly works across video screens and telephones so if he checks back in with the person before the time is up they will find themselves back under his control. As well as the fact that if he were to chance upon the person again after the time frame was up one word would find them back under his ‘spell’ once more.
Weakness 4:
Repeated Exposer: This is actually a weakness that Iapetos himself is currently unaware of. So no one is truly sure about it yet but the longer someone is under his influence the more they build up an immunity towards his power. Essentially if someone is somehow placed under his power for a year or longer they become immune to his ability and he would be unable to control the person at all. Again, this limitation is currently unknown to him or anyone else but is worth mentioning.The Items
N/AThe Fluff
1. Intelligence. Simon Blaise is actually a very gifted individual and is very well versed in most subjects, even going so far as to be seen as gifted in a multitude of different fields of study. He isn’t however what could be classified as ‘super humanly smart’ but he does have a fairly high IQ. It ranges around the 160-170 area and he is quite happy to let you know it.
2. Simon, or Iapetos, has an eidetic memory as well as Hyperthymesia which gives him an extremely detailed autobiographical memory. Essentially he can remember every tiny detail of his entire life in perfect clarity and has total recall of his past events as well.
3. Despite not usually getting into his own fights do not let him make you believe he is a push over when it comes down to it. Having realized quite a long time ago that he can’t control those that can’t hear him persuaded Iapetos to learn a couple of fighting styles and he has become well versed in them. These of course are Krav Maga to Brazilian Jiu-Jitsu and Kickboxing. He is also pretty proficient when it comes to using most simple fire arms.
4. Money. Iapetus is rolling in the dough. Not only from his parents inheritance money but also because he can get just about anything he wants and money is definitely not an issue he's ever come across. Hell he doesn't even need to rob anyone or worry about how much he pays someone to do something, if he even pays them at all, because he'll always have enough money to fall back on.
Application created by Chellizard | This code is open-source and available for free use.
- Spoiler:
- Number Three"Don't mess with the best."The Bio
Real Name: Eliza Banks
Hero/Villain/Renegade Name: Number Three
Title: Number Three, The Smuggler
Alignment: Neutral Evil
Age: 32
Gender: Female
Race: African American
Hair: Black with red highlights
Eyes: brown
Height: 5'7"
Weight: 135
Blood type: AThe LooksThe Personality
Eliza is smart, calculating and self-sufficient. She doesn’t take no for an answer and likes thing to go her way. She gives off an almost ‘motherly’ vibe, treating those she trusts and respects as if they were family and quite obviously cares deeply for them. Therefore, anyone that hurts or harms anyone in her family will feel her wrath whatever it may be. That said in the end everything she does is for herself and herself alone, if she feels as if it will benefit her than you can bet it will be done or wont be done depending. Living life the way she wants Number Three doesn’t appreciate when things go wrong and has been known to lose her temper over even the tiniest of details getting out of hand.The Story
Most stories end and start with tragedy. For Eliza Banks that isn’t totally true. The girl that grew up to be Number Three had a relatively normal life, sure her parents got divorced when she was young but her step-father and two step-siblings were nice and they all even grew to love each other. Eliza went to school, made friends, got decent enough grades and even tried out for sports. She wasn’t very good at a lot of things but she wasn’t bad at other things. All in all, Eliza’s life was pretty normal until her powers started to manifest and she started to realize that she could get just about anything she wanted.
It started out small, trivial things here and there, food from a store, candy off the shelves or cookies from the cookie jar when her parents weren’t around. It was easy and fun for a while, pop in grab what she wanted, store it in her little pocket and then pop out. Eventually she started to get a little more curious, wanted to see what she could get away with. She got hooked. Classic case of kleptomania that evolved as she fed her desires. She needed money? She took it. Her parents were in debt? They found extra cash in places they’d keep money normally. She got good at it, really good until she got caught. But not by the police, no by a small-time gang who convinced her to work for them.
She of course did work for them, for quite some time, up into her high school years and made a name for herself. She could get into places, get things or bring things to people, and be out before anyone knew what was happening. She had finally found something she was good at. Eventually however she got tired of being second fiddle or the delivery girl. Using what she learned and some new allies she made a play for the top spot and took over. Under her control the gang prospered and started to move up in the world. So much so that eventually she caught the attention of the Crime Syndicate. Not believing that The Phantom even existed she continued to press her luck, struck out against them, stole their things, and took their jobs.
She continued to antagonize the Syndicate until eventually Lucifer himself took interest and made an appearance. He offered her a deal, she’d join the Syndicate and stop messing around with their jobs and instead take up jobs of their own. Eliza would of course still be able to lead her gang but they’d be integrated into the Crime Syndicate and no longer act as an individual organization. She accepted and eventually came to like working for the Crime Syndicate and worked her way up the ladder to where she is now.The Priority
1. Agility
2. Reaction
3. Endurance
4. StrengthThe Powers
1. Teleportation: Eliza’s first power is actually quite simple and is that of teleportation. She can travel just about anywhere in the world almost instantly as long as she knows where it is she’s going.
2. Dimensional Storage: Eliza’s secondary power allows her to store a wide variety of things in a pocket dimension that she can access by simply reaching into a pocket. It doesn’t even have to necessarily be her pocket as long it is a pocket of some sort; additionally the item does not necessarily have to actually be able to fit in the pocket that Eliza is placing the item into or pulling it out of.The Weaknesses
1. Visualize it: If she has never been to the place she's teleporting to than she has to have some sort of picture of the place or a visual aid detailing exactly what she needs to know. Otherwise she is unable to travel to the place.
2. One and Done: Not necessarily in regards to a one trip only thing but instead regards to people. Eliza is only capable of taking herself and one other person with her on a trip.
3. You can fit what: Eliza's pocket dimension can fit some crazy things, things that definitely should not be able to fit in a normal pocket but that doesn't mean anything and everything can fit there as there are defined limits. She cannot put anything into the pocket dimension that she herself is physically incapable of lifting. Additionally she can only fit things she herself can carry so only about two hundred pounds of things.
4. People are definitely a no go. Well not just people but living things in general. There is seemingly no air in this pocket dimension or anything suitable for living beings and thus they can't survive in the pocket dimension.The Items
N/AThe Fluff
Application created by Chellizard | This code is open-source and available for free use.
- Spoiler:
- Number Four"Bang"The Bio
Real Name: Aina Fumiko
Hero/Villain/Renegade Name: Number Four
Title: Number Four, The Bodyguard
Alignment: NE
Age: 40 (looks about 20ish)
Gender: female
Race: Asian
Hair: Black
Eyes: Black
Height: 5'0"
Weight: 140
Blood type: ABThe LooksThe Personality
Number Four is cold and calculating, she is one of those villains who does whatever needs to be done to better herself and only herself in life. She could care little for the lives of others and even would double cross her employers or own people if it meant she herself would live another day. Despite that fact she does not hide her emotions very well and lashes out when something does not go her way. In a sense she is hot headed but apparently not as hot headed as the rest of the late six, because out of them she was the only one to survive.The Story
Originally apart of the 'Secret Six' a criminal organization bent on controlling Chicago's criminal underground she was the only one to survive an attack by the Vigilante known as Red. Lucifer saved her and removed the problem allowing her to live another day, and letting Red off the hook easily she agreed to join him. If only because she realized she had no other choice, it was either join him or die because she thought she could take over his city. Knowing that the first choice was the more logical answer she agreed to join the Crime Syndicate and become one of Lucifer's top advisers, or more correctly Number One's advisers as most members of the Crime Syndicate still did not know Lucifer truly existed.The Priority
1. Agility
2. Reaction
3. Endurance
4. StrengthThe Powers
1. Hyperkinetics: Number Four's mind is perfectly in tune with the rest of her body allowing for flawless aim, perfect balance and enhanced motor skills. Essentially she is able to throw an object with incredible accuracy and with enough force that at times it can be lethal, this also carries over to any projectile she fires with a gun or bow. As for her Balance unless acted upon by an outside force that is stronger than she is Number Four will not fall down or even teeter one way or the other, when she does fall he would of course land on her feet like a cat. Her motor skills are nearly flawless and she can preform any action without hitch.
2. Adaptive Muscle Memory: Number Four has adaptive muscle mimicry which enables her to watch another person’s physical movements and duplicate them without practice, no matter how complex.The Weaknesses
1. Under stress her aim, balance, and motor skills can worsen. Under enough stress they can even become worse than that of a normal person. Aina's ability of Hyperkinetics is tied to her emotional state as much as it is his mental state. The better the mood she's in the better her aim, balance, and motor skills will be the worse the mood the worse they are. As well as that if she's in enough pain they worsen as well.
2. Number Four's ability of AMM is limited to physical movements and thus canNOT duplicate any powers or superhuman abilities. It also cannot duplicate anything he himself is physically unable to do.
3. Aina is only human. A well placed bullet, a knife to vital organs. Whatever it takes to put down a human is definitely able to put down Number Four.
4. Mute. Due to events that transpired in Aina's past she had her tongue removed and due to that is thus unable to speak, which makes for a silent assassin but unable to communicate can be deadly in combat.The Items
Number Four carries 4 uzi's, two pistols, and six knives on her person at all times. All standard variations of course.The Fluff
Expert Martial Artist: Due to intense training growing up Aina is skilled in multiple forms of combat including but not limited to ,Karate, Krav Maga,
Muay Thai, Tae Kwon Do, Savate ,Ninjutsu, Judo,Aikido, Shurikenjutsu, Wing Chun, Jeet Kune Do, Hapkido,Capoeira,Brazilian Jujitsu, and Arnis.
Master Marksman: Not only does the former assassin excel at close range combat she is also gifted in mid to long range weaponry. From slings to guns her skill and aim honed through years of intense lifelong training is nearly superhuman.
Application created by Chellizard | This code is open-source and available for free use.
- Spoiler:
- Number Five"I'm the Bitch with Wifi"The Bio
Real Name: Ginny Granger
Hero/Villain/Renegade Name: Number Five
Title: Number Five, the Secretary, the Ginger
Alignment: NE
Age: 27
Gender: Female
Race: Caucasion
Hair: Redhead
Eyes: brownish gold
Height: 5'4"
Weight: 135
Blood type: ABThe LooksThe Personality
Number Five is what you would expect out of a female genius stuck working behind a desk as a secretary. She is feisty like most stereotypical red heads are and tends to speak her mind whether or not it is her 'place' to do so. At the same time though she is very hardworking and will stick to a task as long as she possibly can until there is no possible way for her to see a failure on her end of the aforementioned task.The Story
Number Five was a lonely computer hacker by night who worked for IBM and Google whenever she wanted to up until a couple of years ago. It was then that she was noticed by Lucifer Hermes Mercury and the Crime Syndicate when she started to pry into things she didn't quite belong in. Needless to say after quite some time of allowing, or mostly feeble attempts to stop her, Ginny, as she was still called then, figured out all the plot holes and tiny details having to do with the Crime Syndicate. With her knowledge she turned to take it to the police only for Phantom himself to swoop in and offer her a different deal instead, a deal to work for him as he would pay her more for her services than the police of Chicago ever would for the information she had found. Not only that he promised to continue paying her to continue doing what she had already been doing. Which of course was how she ended up behind a desk in the Syndicate Mansion profiling members who joined the Syndicate and hacking into whatever Lucifer himself could not do or simply did not have the time to do.The Priority
1. Agility
2.Reaction
3.Endurance
4. StrengthThe Powers
1. Invisibility: The psionic or ghost-like ability to turn invisible, or unseen, to the human and animal eye. (This lasts roughly 2 posts, gained through the Serum.)The Weaknesses
1. Infrared, heart beat monitors, or other such devices. Any of these things could possibly detect Number One when invisible just as they do for the owner of the original power.
2. Along with what was stated above Number Five isn't a thief. Those with enhanced or supernatural hearing of some sort would be able to pinpoint where she was while invisible if he is moving.The Fluff
Five has an eidecit memory as well as Hyperthymesia both of which allows her to counter act The Phantom's Forget Me ability.
Application created by Chellizard | This code is open-source and available for free use.
- Spoiler:
- William Kennedy“I don't exactly have a reputation for being a thinker. I follow my blood, which doesn't exactly rush in the direction of my brain. So I make a lot of mistakes, a lot of wrong bloody calls.”The Bio
Real Name: William Kennedy
Hero/Villain/Renegade Name: Number Six
Title: William the Bloody, Number Six, The Assassin
Alignment: CN
Age: Looks 30 (Actually 170-180)
Gender: Male
Race: Metahuman
Hair: Bleach blond
Eyes: Blue
Height: 5'9"
Weight: 190lbs
Blood type: A positiveThe LooksThe Personality
William is loyal to a point of no return, that is of course if you are lucky enough to get to earn his respect and trust. In his life time he has been known to have a capacity for extreme acts of selflessness and loyalty to people that he truly loved and cared for displaying strong senses of honor and devotion. However earning this devotion and loyalty aren’t easily come by, being and old coot as he calls himself William usually thinks only about himself and no one else. Having recently taken up work as a sell sword the century old man is in it for himself and only himself. Because of a some past relationships that ended terribly, getting close to people and trusting has become that much harder for the man who does not age.
For one of the man’s most notable personality traits is his lust for violence and his love of brawling. Shortly after his powers developed his love of thrill seeking became that much more involved. He liked to engage himself in life-and-death battles, and became obsessed with fighting other meta-humans as a result as they were the only ones who were able to keep the dance going. He even finds fighting and acts of violence quite therapeutic to the extreme sense that when feeling sad or angry he will purposely go out to look for something to bash in the head not caring what he gets to fight as long as he can fight. However he has never really enjoyed inflicting pain on others; he simply revels in the rush he gets while ignoring the countless victims he’s left behind.The Story
Born in the year 1850 to a Lower end Upper Class English family William Kennedy lived what could be determined as a normal life during those times. By the year 1880 he was a thirty year old man still living with his mother trying to make ends meet with his acting career, writing plays, poetry and songs. Most of these written works had to do with love and honor which surprisingly weren’t looked upon favorably by his peers. In fact he was ridiculed and looked down on, thought to be a fool by those he tried so desperately to become. Once such example, and the most important as well, was in December of that year at a party of sorts. After professing his love to one of the lady’s there, whose name he claims not to even remember now, she shot him down and he of course was laughed out of the party.
Running out of the party ashamed and devastated he found himself in an alley crying his eyes out ready to take his own life. He would have to if the man who started the laughing and name calling at the party hadn’t followed him to the alley and beaten him to a bloody pulp. There he laid dying and ready to pass on to the next life ending his suffering and pain in this one, but it seemed the world was not quite ready to let go of William Kennedy. Some greater power brought him back to life two days later, rising from the river in which his body was tossed in William Kennedy was back. But, he had been brought back different, no longer was he the winey love struck mama’s boy. Now he was a thrill seeking badass who was more or less still love’s bitch.
For years he tore across Europe and Asia leaving destruction, chaos, and death wherever he went. He became a thing of legend in the supernatural and metahuman world known for killing more than thirty ‘super-humans’ and other powered individuals. And for about twenty of those years he even fell in love. Annabel was her name and yet even then he didn’t settle down. Instead together they moved through the world doing whatever it is they pleased, rumor has it they might have accidently caused Bloody Sunday in St. Petersburg which started the Russian Revolution, until she left him. Devastated William killed her and her lover’s entire family before taking flight and moving from place to place all across the world. No true destination in mind and no true goal save for that of the want to fight and ‘Dance’ some more.
It wasn’t until the early 1960’s that William the Bloody found his way to America, New York City to be specific. There he once more started a trail of destruction until being stopped by a rising super heroine. Her Super Hero name was Starlight, an African American Heroine with the ability to control light in all of its properties. She bested William in a fight and allowed him to live and to be taken to jail. Awestruck by her William easily broke out of the prison when his wounds had healed and made his new life’s goal to find her, learn everything he could about her, and then sweep her off her feet. Eight years later he did just that, and for the next year and a half they lived life together and she even coaxed William into fighting for the ‘good guys’ and it was working, he hadn’t killed a single person the entire time they were together.
But, like all things it came to an end. A drastic and at that and even to this day he blames himself for her death. She was out on patrol by herself and he was coming to meet her on the subway with take out from some Chinese restaurant that doesn’t exist anymore, only to find her body lying on the ground of the train cart neck snapped and the assailant running away. Unable to contain his rage William Kennedy was once more William the Bloody and he took off after the man and after a bloodthirsty battle disposed of the meta-human killer. Returning to the train he found that her body had already been removed from the scene by men in lab coats and military personnel.
Grief Stricken for the next thirty years William Kennedy lived life with only the thought of finding the people who took Sharon White’s, Starlight, body. Not the brightest man in the world William constantly got distracted or rushed into things head first or even got bored of waiting and watching, usually ending in whatever plan he had laid out ultimately crashing down upon its self. Around the late 1990’s he has finally found the group that stole her body and from the information he found tested upon her and used her for their own purposes. The memories of her death and the fools taking her body for their own sick experiments instead of giving her a proper burial enrages William and he charges head first into Project Perfection’s man lab with thought of burning it to the ground.
Ending terribly as one would guess he was captured, tortured, and studied for twenty years until the fall of Project Perfection during the New York Assault. Now only two years later in 2020 William Kennedy has found himself released blinded by the sun light he hasn’t seen for quite some time and ready to do whatever the hell he wants once more. The only thing is, he isn’t quite sure what he wants to do just yet so until he figures it out he has hired himself off the highest payer as a sell sword, figuring not only would it get him money but also a reason to fight again.
After running around for a year out on his own William got sloppy. His escapades as a free man included things such as hiring himself off as a hitman to the highest bidder. He took down police chiefs, political leaders, other assassins, military men, meta humans etc. One of his contracts he was hired off by Elena Vexus to test out her General. After successfully defeating him, bar losing his entire arm, he picked up another contract but was instead set up by Dominus. Locked up and imprisoned once more William the Bloody felt like a caged animal. Ready to lash out at anything and anyone. Until Lucifer snuck into the prison that was locking him up and freed him for his loyalty.The Priority
1. Reaction
2. Agility
3. Strength
4.EnduranceThe Powers
Power 1:
Superhuman Strength able to lift upwards of 500 tons.
Power 2:
Superhuman Speed/Inhuman Reaction time: William is capable of running to speeds upwards of Mach 5 and has the ability to react to things moving at two times the speed of most bullets.
Power 3:
Low-level Superhuman Durability. Not the toughest son of a bish in the world William is still able to shrug off most small arms fire with ease.
Power 4:
William has a healing factor which was 'given' to him the night he gained the rest of his powers all those years ago. He is unable to age and unable to die by any natural causes, so the only way out is if someone else takes him out. This healing factor is extremely efficient. Capable of healing even the most fatal wounds, he can even lose a limb and reattach it with this factor. However he does not heal automatically and while he is actively using his muscles to fight or run away he will not heal.
Power 5:
William has a heightened Sense of Smell and Hearing able to pick up on the trail of someone who has not even been in the area for a day or two with just his nose, and able to hear the flap of a flies wings from a hundred yards out.The Weaknesses
1. Super High Metabolism:William has to constantly be eating something when he isn't running just so his body can keep up with the excess energy it's giving off to allow him to move at such high speeds.
2. Not so durable. Sure, William is able to shrug off small arms fire but that's about it. Rifles, Snipers, High Powered Rifles. If it packs a punch it can hurt and harm him.
3. Cut of the head and well . . . It's never been done as far as William is aware but he is pretty sure he can't survive without his head. He can heal most wounds but this is one he isn't going to come back from.
4. If it's stuck it stays. William can't heal something if an item is still protruding from the wound. Bullets, knives, swords, whatever is stuck in his body must first be removed before his wound can heal effectively killing him until the item is removed.
5. Brash and hot headed to a point. William may possible be the best fighter alive due to all his years on the planet but that doesn't mean his temper has calmed. If you get him riled up, mad, or distracted in anyway he will lose his head and make mistakes.
6. Un-Killable. Or so he thinks. Which makes him take risks that others in his position that have close to the same level of training would never dare to take. Jumping off buildings, running into gun fire, whatever it takes to get the job done.
7. Loud noises. When you've got an enhanced hearing you hear things better than most. When you hear things better than most loud noises are definitely no fun. The higher the pitch, the louder the sound, it can screw up his hearing and totally disorient the old man.
8. Smell that? Because William does. He smells just about everything and is thus more susceptible to the effects of smelling chemicals and gasses.
9. It's all one big game. Everything he does, the fighting, the killing, to William it is all one big game and one he never wants to end. Always looking for the biggest baddest opponent to take on next. trying to find that one person who will actually be able to do him in.
10. Punches back more of a punch that he can withstand. He hurts you and it hurts him. Sure not nearly as much as one would hope but his strength is much stronger than his body and if a fight lasts too long he'll be doing twice the damage to his fists, feet, and whatever else he's used in the fight.The ItemsThe Fluff
Master Combatant: 180 years of life. 160 years of them spent fighting and learning new ways to attack, torture, kill, and defeat those who stand in his way. He has mastered or learned quite possibly every form of combat known to man. He is a skilled combatant, able to read opponents with ease, map out their fighting styles effortlessly while he himself shows almost no sign of a true fighting style. Instead they all seem mixed together, flowing flawlessly from one to the next.
Application created by Chellizard | This code is open-source and available for free use.
The Phantom- Post Mate
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Re: The Syndicate's Six
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The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: NPC Vault :: Standard NPCs
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