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Michael Dixon

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Michael Dixon Empty Michael Dixon

Post by Kushiban September 16th 2016, 7:32 pm


Michael Dixon



Basic Biography



Real Name: Michael Dixon
Renegade/Hero/Villain Name: None, as of now
Title: None, as of now
Alignment: Lawful Neutral
Age: 14
Gender: Male
Race: Halfling, Changeling
Hair: Black
Eyes: Blue
Height: 5' 2
Weight: 107 lbs
Blood type: AB

 
The Looks
   

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The Legacy
   


History:

Michael's history began with his mother, Emily. Emily had grown up without a mother, raised solely by her father and grandmother- and those were the only two people she had. Her father cared for her as well as he could, doing his best to provide for her in every way possible. However, he wasn't exactly rich, and working in a steel and wire mill wasn't exactly the best job in the world. He worked from early in the day to evening nearly every day- leaving Emily to mostly be raised by her Grandmother, Louise. However, her grandmother raised her well. Emily had few friends, if any, so rather then playing with her friends each day after school or watching television, Louise would tell her granddaughter stories. Dozens and hundreds of stories, classics like Cinderella and The Shoemaker and the Elves as well as more obscure legends, but different then the normal stories, where everything ended happily and everything was unrealistically perfect in the end.  Louise told them as her own grandmother had told them to her. Emily was raised with stories Elves and Fae, of the Huntsman and things that used to hide in the dark, stories that her Grandmother swore were true. Of course, eventually, Emily grew out of those stories.

When Emily was grown, twenty or twenty-one, her grandmother Louise died. What made the grief infinitely worse, though, was that only weeks later, her father was diagnosed with terminal lung cancer. He'd have weeks to live. Emily's world had fallen down- she was losing the only people she had ever had. The doctors said there was nothing they could do for her father. Emily tried dozens of 'treatments' for her father, expirimental surgeries that the doctors said 'might' help, 'remedies' found online, but as expected, nothing helped. Emily was desperate for something, anything, to save her father, but as the doctors had said, there was nothing that could be done. A bit over a week after her father's diagnosis, after far too much liqour for her own good, Emily remembered some of the stories her Grandmother had told her. Of course they were just legends and myths, children's stories, but she remembered stories of how some Fae would make bargains and deals with mortals- give them something they wanted for something in return. There were other things in those stories too- about how the Fae twisted the bargain, taking more then they were supposed to, but Emiy didn't think of that. Of course, those were just stories, but... Knowing it wouldn't work, that she was just making a drunk fool out of herself, Emily tried one of the summonings that her grandmother had talked about in her stories.

To her immense suprise and disbelief, it worked. Unsuprisingly, she sobered instantly. Now a tall thin man with a gaunt face and, living up to the cliche, pointed ears was standing in her living room. The man was smiling. It... worked. They were real. This couldn't be deal... The man, the Faerie, only kept smiling. "You called, Emily Patricia Dixon?" He had said. If this had worked... if this was real... then... then he could help. And so, she made a deal. The Faerie would cure her father, completely cure his cancer, and in exchange she would give the Faerie whatever he wanted. And, of course, the Fae agreed. He had said that the next morning, her father would wake completely healthy. And he could come for his pay in, say, eight or nine months. Emily, of course agreed. If this worked... She would have her father, she wouldn't lose him. And, like that, the Fae was gone.

The next morning, Emily went directly to the hospital, hoping against all odds that her father would be fully recovered, as promised. As promised, her father was miraculously healthy.. the doctors were baffled, dumbfounded. And, though they wanted to keep him for observation, Emily took him home that day. Everything went as planned, everything was okay and right in the world again for Emily. And then the truck hit. Later, Emily remembered her grandmother telling her in her stories that no one could cheat death. When the Reaper decided it was one's time, nothing could prevent that for long. Emily's father didn't survive the accident.

A month of grief and screaming later, Emily found out that she was pregnant. And then she realized the Faerie's price.

Though originally she intended to get rid of the child to spite the Fae, how could she do that? It was a baby, innocent. So what would she do? She came to remember legends of changelings and infants stolen by the Fae in her Grandmother's stories, and realized that this was exactly what was going to happen. Would she let that happen? She couldn't... It was still her child, right? Eventually, she made her decision. Whatever it was he wanted, she would not let the tall Fae with the pointed ears have what he wanted. Not after what had happened with her father. And so she searched for everything she knew about Fae. Things from her grandmother's stories, mentions in legends and myths, even online, anythingshe could find that could keep away the Faeries. Suprisingly she found what she needed. Runes carved into pure iron, that would hide any mortal from the eye of the Fae... supposedly. And considering no one came when the baby was born, it seemed that the amulet worked. She named the child Michael.

Emily came to love the child, despite how he came to be. However, she also became paranoid. Surely they woudl comef or him. What was she doing? She couldn't stay hidden. If these things were strong enough to cure cancer or do half the things she remembered from her Grandmother's stories, what would they do when they found her and Michael? As her child grew, she rarely left the house. She would pay a neighbor to fetch her groceries, live off the food bank and welfare checks. When Michael came to school age, and she began to get calls about when she would enroll him, she began homeschooling. She refused to let him out of her sight, and she refused to leave the house more then she could help it. She wouldn't lose her son like her father and grandmother. And for quite some time the little runes on iron that she wore and made her son wear worked. She added other things around her house that were supposedly supposed to repel the Fae; shoelaces tied into knots over doorways, lines of salt on the windows, more symbols carved in iron that were supposed to 'repel the magic of the Fae', things like that. It worked for quite some time.

Meanwhile, Michael never understood why he was homeschooled, why he rarely ever was allowed to leave the house. His mother would never tell him, never answer his questions about why he wasn't allowed friends or allowed to go to regular school. He was always curious- he loved stories of magic and of the 'superheroes' that were out there. Men who could fly or shoot fire from their eyes! But his mother limited his contact to those stories as much as possible. she didn't like hearing him talk about those things, she didn't like him knowing about them. Of course, Michael never understood why.  Most of Michael's childhood was spent reading as many books as he could find and watching television. And over the years, nothing disrupted that. Still, Emily was incredibly paranoid. She would never let the neighbor she paid to get her food in unless he touched the iron doorknocker first, she would always get scared when someone she didn't reconize came near the house. Once she swore she saw a leperchaun crouching in the front yard (Though it was just a stray cat in the dark.) She was always scared that they would come for her, or for Michael.

Eventually, they did. Michael had woken up from noise in the living room, and of course gone out to see what it was. A tall thin man stood in the center of their little living room, his mother pinned to a wall as if some giant was holding her their, suspended a foot off the ground. Michael was too scared to scream, to move. His mother was unconcious. He watched as the man walked over to his mother, and plucked the necklace she wore, just like the one she made him wear, off and throw it to the ground. Later he was sure he was seeing things, but he could have sworn he saw steam come off the man's hand as he touched the iron pendant- as if it had burned him. The man turned to Michael, smiling as if he'd just completed some great goal or solved some great puzzle. Michael only saw him a minute, a gaunt face with pointed ears, like the elves in his Hobbit book. And then the man was gone. And so was his mother. Just, gone. Vanished into thin air.

Michael ran. What was he supposed to say? That some guy showed up in their house, pinned his mother to a wall without even touching her, and then vanished into thin air? Later, he would've thought that in this day and age that would practically be a normal thing to tell the police- after all, they lived in a world where people flew around and shot fire from their eyes. But by then, it was too late. He had already ran. And besides, how would anyone find whoever that was, if he could just dissipear like that? And... his mother... They couldn't save his mother. Not from that.

Michael became paranoid that whoever and whatever that man was, he was going to come back for him. He had no family to go to, and he was scared that if he stayed in some home or orphanage or something that... that man, that thing, would come for him. The day after he had ran away, Michael woke up from where he was sleeping, on a bench at a bus station, feeling as if his chest was on fire. A soon as he woke up, he realized that his pendant, the one his mother gave him that was just like hers, was burning. Like it burnt the man. Terrified, he flung it away. What the hell was that?

More to be developed through Roleplay threads.

 
The Powers and Weaknesses
   

(All characters can be as powerful as they want, as long as they are balanced with proper weaknesses.)
Powers

Magical Shield: Michael's magic forms a passive protective shield around him, protecting him from many forms of mortal harm. While this dosen't make him invulnerable, the majority of most physical damage, such as a punch or a bullet, will be negated. A normal human's punch would be hardly noticeable, a bullet would be like a paintball, etc. However, this shield is not without weaknesses: The things that disrupt Michael or hurt him abnormally, such as pure iron, can get through the shield. Also, the shield does not protect him from anything he breathes in, or remove his need to breathe; so gasses and suffocation are still an issue.

[Persuasion: One of Michael's magical talents is a sort of low level telepathy. Simply said: people are compelled to do what he asks, usually thinking that the idea was their own. While this comes in handy when Michael is telling a cashier he already paid for that burger, or getting away from police who think he's a runaway, it dosen't work against people with telepathic resistance or anyone that knows what he's doing. If somebody is aware of his ability, and aware he's trying to use it, it will be completely ineffective on them.

Healing: Michael is able to focus and project magic on other's wounds, healing them far faster then they would heal themselves. However, unlike his other abilities, this is not passive, and Michael must focus in order to use this ability. Michael can not cleanse diseases or poisons, though his magic is helpful at clearing minor infections. Lastly, since it requires focus, Michael isin't able to use this ability if he's in significant pain or exghausted- meaning he can't heal his own wounds unless they're minor.

Empathy: Perhaps part of his minor telepathic powers, Michael is able to sense the emotions of others. While this works to a certain degree on humans, those with telepathic resistance or anyone purposefully trying to shield their thoughts or emotions are immune to this. However, Michael is also able to sense the emotions and moods of animals, actually to a better degree then humans. And while Michael is not able to project complex emotions, especially on humans, Michael did sucesfully calm down an angry dog once- so it might work on animals.


Michael is likely to discover more of his powers and applications for his magic as his magic grows stronger.

Weakness(es)

Iron: Iron burns Michael upon touching him, much like it would a pure Faery. To a lesser extents, iron  alloys such as steel do the same, but the higher concentration of iron the material has, the more effective it will be.

Salt: Salt has far less of an effect on Michael then it does on actual Faeries. Salt will burn Fae, and they are unable to cross a line of salt. However, large amounts of salt only disrupts Michael's magic.

Running water: In many legends and stories, you hear of certain fae being unable to cross running water. While Michael can go swimming just fine, large amounts of running water does disrupt his magic to a certain extent. The more water there is, the more it will disrupt.

Pure silver: Pure silver burns Fae much as iron does, and apparently does the same with Michael.

Ash wood: There are suprisingly many things on Earth that can annoy or harm the Fae to one extent or another mentioned in lore and legend. One of the more obscure of those things is the wood of an Ash tree- said to be able to break through Faerie magic much like silver or iron, though it's touch dosen't burn the Fae.

Sigils and Runes: There are certain sigils and runes that can harm Fae to one extent or another: Some simply hide you from the Fae, making you undectable by magical means. Others negate their powers, others prevent them from entering a room, others trap them inside the symbol, while still others dispel them all together. There are hundreds of different types of sigils and runes in lore and legend that are said to affect Fae in one way or another. However, many of them do not do anything at all, while others only affect certain types of Fae, and still others only affect pure Fae, not halflings. So you'd likely have to do quite a bit of research before finding sigils that would harm or hamper Michael's magic. However, one ting remains common with all the runes and sigils in lore and legend that actually work: They must either be carved into pure iron, or they must be painted or somehow imbued with human blood.

RP Mechanics

RP Mechanic(s): As he can calm them to some extent and sense their emotions, Michael is very good with animals.

Items/Minions

Physical Priority
(You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.)
1.) Durability (Due to his magical shield)
2.) Agility
3.) Reaction
4.) Strength
Kushiban
Kushiban

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Michael Dixon Empty Re: Michael Dixon

Post by Chellizard September 16th 2016, 8:40 pm

The Empathy and persuasion is permission based on other Player Characters. It works easily on NPCs of course.

But other than that, you're good to go. (:

Approved and moved.

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