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Medicine Woman
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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Medicine Woman
Medicine Woman
"Every rock, tree and creature has a spirit, meaning and a name."
Basic Biography |
Real Name: Jayne Bas Chava Heroine Name: Medicine Woman Title: Shaman (A more "formal" word for a tribal healer/councilor) Alignment: TN Age: 22 Gender: Female Race: Native American/American Indian (Sometimes called "AmerInd") Hair: Black Eyes: Deep brown Height: 5' 6" Weight: 101 lbs. Blood type: O (AKA "Universal Donor") |
The Looks |
Copper-red skin, athletic build (she spends a lot of time outdoors), general "Wholesome/Girl-Next-Door" appearance. Costume: doeskin dress (below her knees, but not "maxi"), headband, gloves, "fanny pack"-like waistpack and boots. ("Doeskin" is equivalent to the brownish-tan of a baby female deer's natural overall color). |
The Legacy |
Personality: Melancholy (she still mourns her great-grandma's death, even in adulthood), good, kind and fair. Save lives, help the helpless and defend the defenseless. History: When her great-grandmother died, her spirit/"soul" bonded with Jayne's. Jayne loved her great-grandma so much, it was only natural for such a union to occur. Jayne inherited her great-grandmom's medicine pouch. She made it into a "fanny pack" to disguise its true purpose. This is where her "powers" come from. This History/Legacy will be solely about Jayne and her great-grandmother, Bas Chava. She was the main influence on Jayne's life. I will, mention, though that Jayne's parents were (they're both dead) "eco-actvists", hence Jayne's interest in nature. (An "eco-activist" spends his/her life protecting/defending/guarding nature's ecology.) Fast forward several years: Bas Chava continued caring for Jayne. Bas Chava finally realized that Jayne's parents never returned. She became Jayne's teacher, spiritual advisor and "life coach" (to use a contemporary term popular today. Sorry, I can't think of a better way to put it. :-( ). Essentially, Bas Chava shared all her knowledge with Jayne. When Bas Chava knew she was dying, she told Jayne about her "medicine pouch". The natural curatives, antidotes, etc, were "blessed" by nature to regenerate but *only if a tiny bit, even if crushed* was still left. The medicinal herbs, roots, and flowers would *not* "bless" Jayne with immortality. She'd eventually "return her spirit to nature when the time comes". (That is, Jayne would die.) As Bas Chava took her last breath, she gave the pouch to Jayne. Jayne's love for her "attracted" her great-grandmother's "spirit" to her own. Death then claimed Bas Chava. Jayne's love was the "binding" that bonded both spirits. Now: The "joined spirits aura" (not an actual visible "aura") triggered Jayne's metagene. It also infused the "medicines" in the pouch with *slightly* more potent healing properties (e.g. an antidote for poison that lasts 20 minutes. In fact, those same 20 minutes affects all the rest of the "medicines" They originally lasted only 5 minutes.) ((My apologies once again. I couldn't think of any more History/Legacy details to add.)) The bow, arrows, knife, quiver and tomahawk are standard gear for every member of Jayne's tribe (which is too widely scattered to have any info available). Medicine Woman The Powers and Weaknesses |
(All characters can be as powerful as they want, as long as they are balanced with proper weaknesses.) Powers Power 1: When Jayne is "Medicine Woman", her "metagene" opens her pores, releasing what I call a "memory pheremone (sp?)". It triggers the "memory scent" that most animals are born/hatched with. In other words, an animal would "remember" that Jayne's great-grandmother (who died at 101 years old) helped his/her ancestor. This memory brings out a sort of "payback" . Namely, the descendant of that animal's instinct is to help "Medicine Woman". To "pay it forward", so to speak. This "power" is suppressed when "Medicine Woman" is "Jayne Bas Chava" . The "memory pheremone" is disguised by Jayne's favorite rosewater (a "natural perfume", for lack of a better term) that she uses daily. For trees/other "growing" things: Since AmerInds believe that everything in nature has a "spirit", a tree's "spirit" (for example) responds to Medicine Woman's "joined spirit" (hers and her great-grandma's). An apple tree (to name only one kind of tree) would drop an apple on the ground if its "spirit sense" detects that Medicine Woman is hungry. Different kinds of trees or growing things' "spirits" help in different ways. Natural inanimates (like a boulder), help Medicine Woman on a more simple and basic level. If a boulder is 6 feet or less from Medicine Woman, and she's fighting a foe, the boulder would roll towards that foe. (It rolls slowly, so it's the foe's choice to dodge/evade or not.) BTW, the "6 feet rule", as I call it, applies to anything found in nature. If further, this "power" fails. Medicine Woman is left to fend for herself. Furthermore, Medicine Woman's "powers" are easy to resist since they affect nature, but not the "supernatural/paranormal". Medicine Woman's "power" has no effect on humans, aliens, AIs/constructs (like a robot or earth elementals respectively) and "supernatural/paranormal" being Power 2: Nature, in return, is "aware" to Medicine Woman's presence. (e.g. a branch would snap off a tree if a foe confronts her under that same tree) Weakness(es) Weakness 1: Anything artificial/synthetic/chemical (e.g. she can't free herself if an enemy ties her up with steel cable). Weakness 2: Over-processed food(s) and beverage(s) will poison her. (e.g. a hot dog and soft drink respectively) RP Mechanics RP Mechanic(s): Casual RPer, but I do obey all applicable rules, regulations , procedures and processes. Items/Minions Items: bow & arrows with a quiver concealable (folding) tomahawk (small axe-like weapon) a bowie knife (larger than a dagger, but smaller than a shortsword). Minion(s): None that she can "command", but nature (such as a animal) will help her. This is due to the "Nature's awareness" mentioned above. Physical Priority (You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.) Agility 2 Endurance 2 Reaction 1 Strength 4 |
Last edited by Thorgron on August 16th 2016, 3:58 pm; edited 14 times in total (Reason for editing : Added more IC details)
Ultragal- A Sweet Cinnamon Roll
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Quote : "To be good, kind, and fair will always triumph over evil, being ruthless/cruel, and being a tyrant/dictator."
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Number of posts : 263
Location : New York State
Age : 66
Job : Office work/clerical/occasional multitasking
Registration date : 2016-05-17
Re: Medicine Woman
Ok, so here's the deal.
I like the concept of a shaman.
That being said I want to approve this, but just a couple things need to be fixed or elaborated (explained) upon a tiny bit more.
First:
Power 1:Nature empathy. She uses nature (but never, ever abuses it for evil!) to fight for right and justice.
You tell us the name of the power, but you don't tell us what the power does? Currently "Empathy" means that you can feel the emotion, or have some form of secondary sensory to nature? Is this just plants? Is this animals? What about people? This power may be worth more than one actual power depending upon how you intend to play it, so we gotta know what you can do with it. Make sense?
Otherwise the only advice I can give is maybe give us a little ore info on her history and personality. Otherwise it might be ok, or it might need an extra weakness for safety sake.
Looking forward to seeing Jayne in action soon!
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Heroine Character
Power 1: When Jayne is "Medicine Woman", her "metagene" opens her pores, releasing what I call a "memory pheremone (sp?)". It triggers the "memory scent" that most animals are born/hatched with. In other words, an animal would "remember" that Jayne's great-grandmother (who died at 101 years old) helped his/her ancestor. This memory brings out a sort of "payback" . Namely, the descendant of that animal's instinct is to help "Medicine Woman". To "pay it forward", so to speak. This "power" is suppressed when "Medicine Woman" is "Jayne Bas Chava" . The "memory pheremone" is disguised by Jayne's favorite rosewater (a "natural perfume", for lack of a better term) that she uses daily.
For trees/other "growing" things: Since AmerInds believe that everything in nature has a "spirit", a tree's "spirit" (for example) responds to Medicine Woman's "joined spirit" (hers and her great-grandma's). An apple tree (to name only one kind of tree) would drop an apple on the ground if its "spirit sense" detects that Medicine Woman is hungry. Different kinds of trees or growing things' "spirits" help in different ways.
Natural inanimates (like a boulder), help Medicine Woman on a more simple and basic level. If a boulder is 6 feet or less from Medicine Woman, and she's fighting a foe, the boulder would roll towards that foe. (It rolls slowly, so it's the foe's choice to dodge/evade or not.)
BTW, the "6 feet rule", as I call it, applies to anything found in nature. If further, this "power" fails. Medicine Woman is left to fend for herself. Furthermore, Medicine Woman's "powers" are easy to resist since they affect nature, but not the "supernatural/paranormal".
Medicine Woman's "power" has no effect on humans, aliens, AIs/constructs (like a robot or earth elementals respectively) and "supernatural/paranormal" beings.
For trees/other "growing" things: Since AmerInds believe that everything in nature has a "spirit", a tree's "spirit" (for example) responds to Medicine Woman's "joined spirit" (hers and her great-grandma's). An apple tree (to name only one kind of tree) would drop an apple on the ground if its "spirit sense" detects that Medicine Woman is hungry. Different kinds of trees or growing things' "spirits" help in different ways.
Natural inanimates (like a boulder), help Medicine Woman on a more simple and basic level. If a boulder is 6 feet or less from Medicine Woman, and she's fighting a foe, the boulder would roll towards that foe. (It rolls slowly, so it's the foe's choice to dodge/evade or not.)
BTW, the "6 feet rule", as I call it, applies to anything found in nature. If further, this "power" fails. Medicine Woman is left to fend for herself. Furthermore, Medicine Woman's "powers" are easy to resist since they affect nature, but not the "supernatural/paranormal".
Medicine Woman's "power" has no effect on humans, aliens, AIs/constructs (like a robot or earth elementals respectively) and "supernatural/paranormal" beings.
Last edited by Ultragal on May 22nd 2016, 12:13 pm; edited 2 times in total (Reason for editing : More detailed information)
Ultragal- A Sweet Cinnamon Roll
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Quote : "To be good, kind, and fair will always triumph over evil, being ruthless/cruel, and being a tyrant/dictator."
Warnings :
Number of posts : 263
Location : New York State
Age : 66
Job : Office work/clerical/occasional multitasking
Registration date : 2016-05-17
Re: Medicine Woman
An expanded "History/Legacy" will hopefully be posted later today. I'm still working on that part in MicroSoft Word.
Ultragal- A Sweet Cinnamon Roll
- Status :
Online Offline
Quote : "To be good, kind, and fair will always triumph over evil, being ruthless/cruel, and being a tyrant/dictator."
Warnings :
Number of posts : 263
Location : New York State
Age : 66
Job : Office work/clerical/occasional multitasking
Registration date : 2016-05-17
More Info
Medicine Woman's/ Jayne Bas Chava's History & Legacy:
This post will be solely about Jayne and her great-grandmother, Bas Chava. She was the main influence on Jayne's life. I will, mention, though that Jayne' parents were (they're both dead) "eco-actvists", hence Jayne's interest in nature. (An "eco-activist" spends his/her life protecting/defending/guarding nature's ecology.)
When Jayne was three years old, her parents joined a sort of commune for eco-activists. Her great-grandmother volunteered to care for Jayne. Bas Chava didn't know, of course, that Jayne's mother and father would both die there.
Fast forward several years: Bas Chava continued caring for Jayne. Bas Chava finally realized that Jayne's parents never returned. She became Jayne's teacher, spiritual advisor and "life coach" (to use a contemporary term popular today. Sorry, I can't think of a better way to put it. :-( ). Essentially, Bas Chava shared all her knowledge with Jayne.
When Bas Chava knew she was dying, she told Jayne about her "medicine pouch". The natural curatives, antidotes, etc, were "blessed" by nature to regenerate but *only if a tiny bit, even if crushed* was still left. The medicinal herbs, roots, and flowers would *not* "bless" Jayne with immortality. She'd eventually "return her spirit to nature when the time comes". (That is, Jayne would die.)
As Bas Chava took her last breath, she gave the pouch to Jayne. Jayne's love for her "attracted" her great-grandmother's "spirit" to her own. Death then claimed Bas Chava. Jayne's love was the "binding" that bonded both spirits.
Now: The "joined spirits aura" (not an actual visible "aura") triggered Jayne's metagene. It also infused the "medicines" in the pouch with *slightly* more potent healing properties (e.g. an antidote for poison that lasts 20 minutes. In fact, those same 20 minutes affects all the rest of the "medicines" They originally lasted only 5 minutes.)
((My apologies once again. I couldn't think of any more History/Legacy details to add.)) The bow, arrows, knife, quiver and tomahawk are standard gear for every member of Jayne's tribe (which is too widely scattered to have any info available).
This post will be solely about Jayne and her great-grandmother, Bas Chava. She was the main influence on Jayne's life. I will, mention, though that Jayne' parents were (they're both dead) "eco-actvists", hence Jayne's interest in nature. (An "eco-activist" spends his/her life protecting/defending/guarding nature's ecology.)
When Jayne was three years old, her parents joined a sort of commune for eco-activists. Her great-grandmother volunteered to care for Jayne. Bas Chava didn't know, of course, that Jayne's mother and father would both die there.
Fast forward several years: Bas Chava continued caring for Jayne. Bas Chava finally realized that Jayne's parents never returned. She became Jayne's teacher, spiritual advisor and "life coach" (to use a contemporary term popular today. Sorry, I can't think of a better way to put it. :-( ). Essentially, Bas Chava shared all her knowledge with Jayne.
When Bas Chava knew she was dying, she told Jayne about her "medicine pouch". The natural curatives, antidotes, etc, were "blessed" by nature to regenerate but *only if a tiny bit, even if crushed* was still left. The medicinal herbs, roots, and flowers would *not* "bless" Jayne with immortality. She'd eventually "return her spirit to nature when the time comes". (That is, Jayne would die.)
As Bas Chava took her last breath, she gave the pouch to Jayne. Jayne's love for her "attracted" her great-grandmother's "spirit" to her own. Death then claimed Bas Chava. Jayne's love was the "binding" that bonded both spirits.
Now: The "joined spirits aura" (not an actual visible "aura") triggered Jayne's metagene. It also infused the "medicines" in the pouch with *slightly* more potent healing properties (e.g. an antidote for poison that lasts 20 minutes. In fact, those same 20 minutes affects all the rest of the "medicines" They originally lasted only 5 minutes.)
((My apologies once again. I couldn't think of any more History/Legacy details to add.)) The bow, arrows, knife, quiver and tomahawk are standard gear for every member of Jayne's tribe (which is too widely scattered to have any info available).
Last edited by Ultragal on May 23rd 2016, 11:06 am; edited 4 times in total (Reason for editing : Added item/gear/equipment info.)
Ultragal- A Sweet Cinnamon Roll
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Quote : "To be good, kind, and fair will always triumph over evil, being ruthless/cruel, and being a tyrant/dictator."
Warnings :
Number of posts : 263
Location : New York State
Age : 66
Job : Office work/clerical/occasional multitasking
Registration date : 2016-05-17
Re: Medicine Woman
All of these add-ons need to be edited into the original application.
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Posting Problem
I've added the new info to the original application. I'm trying to delete the 2 or 3 extra posts I wrote. I couldn't remove them. Could a mod please help me erase the posts so that only the corrected original application is left? Thank you.
Problem 2: I can't copy/paste the *full* application and the newly added info into one single post. Please help me get everything that's required into its proper place. Thank you.
Problem 2: I can't copy/paste the *full* application and the newly added info into one single post. Please help me get everything that's required into its proper place. Thank you.
Ultragal- A Sweet Cinnamon Roll
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Quote : "To be good, kind, and fair will always triumph over evil, being ruthless/cruel, and being a tyrant/dictator."
Warnings :
Number of posts : 263
Location : New York State
Age : 66
Job : Office work/clerical/occasional multitasking
Registration date : 2016-05-17
Re: Medicine Woman
Hey Ultra, you haven't been approved yet. Because of this I will be removing your post from the "Tiger in the Bushes" thread. Please do not post in any in character threads until your character is approved.
Also as a little etiquette side note, that "open" thread you posted in has been going for awhile with just those two characters. You should probably make sure it's cool with both of them before just dropping yourself in.
Also as a little etiquette side note, that "open" thread you posted in has been going for awhile with just those two characters. You should probably make sure it's cool with both of them before just dropping yourself in.
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Re: Medicine Woman
Approved until stated otherwise
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» Heathens (Medicine Woman meets the Cor Domitor)
» Live Free (ElektaKount, Jeannie Rose & Medicine Woman)
» The Infinity Woman
» NPC: The Woman in White
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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