Switch Accounts
Log in
Latest topics
Word Count
Shrink your Links!
Rating
Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
Violence 2: Graphic violence is permitted. Explicit description or in-game narration violence is allowed.
Despite these ratings, keep in mind that there is a limit, and you should not cross it just to garner attention. Also, resorting to curse words is also like adding senseless fluff to your posts.
License
Discord Server
Disclaimer
Superhero RPG does not own any content written or distributed by Marvel or DC Comics. All of the content referencing to Marvel or DC belongs to its rightful owners. Superhero RPG does not claim rights to any materials used such as Comic Book, Movie, or Video game character images. Superhero RPG does retain the rights to any and all posts made by the original authors that are a part of SuperheroRPG.
Copyright © 2008-2024 by Chellizard, Spirit Corgi, Atlas, and Pain. All rights reserved. No part of this website may be reproduced or transmitted in any form without the written permission of the author or the Site Owners.
Druids are fun and you should approve this one ;)
Page 1 of 1 • Share
Druids are fun and you should approve this one ;)
Elrick
"There's no service in the elevator?
Basic Biography |
Real Name: Elrick Ettrian Magfir Renegade/Hero/Villain Name: N/A Title: High Druid Alignment:Chaotic good Age: 78 Gender: M Race: Elven Hair: Platnum blonde Eyes: Emrald Height: 5'7 Weight: 110lb Blood type: O- |
The Legacy |
Personality:Though inquisitive and kind, he is also brash and a bit cocky when it comes to magic, though he never overestimates his power, he often underestimates it. History: Quick Summery The Elven Clan was ready to begin “The Journey” the act of travelling to different worlds that most elven and fey creatures do. Their target, Earth. The first to walk is the strongest of the clan and the chief’s advisor, Elrick Magfir. The planet was intriguing, but full of dangerous metahumans. When Elrick attempted to return to his realm, he found that his link had been broken and he stranded on the planet. Left to his own devices, he attempts to learn the world's ways and maintain a stable life. Tries. While also trying to find out what happened to the Clan of Draug. The whole story
|
The Powers and Weaknesses |
Powers Power 1:Fey Magic: All magic is derived from emotion. It fuels and shapes every individual spell. It also draws off of your idividual strength. You can also tap in to natural powers and magical objects. Lightning storms, Natural elements, Artifacts, and enchanted items to say the least. The schools of magic are as follows.
All people who use magic must obey the LAWS OF MAGIC (See Weakness 1) Spells- Elemental manipulation: The most basic form of magic, moving and generating the elements of fire, water , earth, and wind. Most commonly wind and fire. Weakness:spells Draw off of the user’s strength or enchanted items. Where other spells will Fizzle when Elrick runs out of power, manipulating the elements is different. If you dont stop when you’re out of power you will be drained of your life force (years of life) And if you expend to much you ultimately die. Shape shifting: A druid specialty, using magic to change shape into different animal forms. This magic is usually very difficult to pull off for most spellcasters, but druids have the innate talent to shape shift like a pro. Weakness: Can only transform into animals he’s studied. A player using mind magic can easily enter his mind at this point. Verbal components and a casting time, cannot be interrupted or the spell needs to be redone. Enchantment: The ability to create and use fantastical objects of power that house the very essence of magic. These objects can have many uses, but are always extremely difficult to make taking both copious amounts of time and money. (all items will be approved before being integrated into the character) Weakness: Difficult to make and expensive. These objects can also burn out and must be restored with energy, though if push hard enough, the objects can burn out for good and become useless junk. Ritual requiring days to weeks to months depending on the item and if it's a higher tier item it will be insanely expencive. EX) Greater cape of invisibility. But if its less expensive it's more likely to break. EX) Lesser ring of protection. Quick Conjure: This is Elrick’s favorite spell. The ability to both temporarily conjure and enhance weapons , for himself or others. Elrick can make any weapon he fancies and give it any property, but cannot cast other spells or use enchanted items, he must focus on the spell. If he is hit hard enough, the spell will fizzle. Weakness: Must be focused on. Verbal component. If the item is without a host, suspended in the air, the spell Fizzles. Weakness(es) Weakness 1: Rules of Magic: The Council is a group of powerful casters that govern the magic world. Those who fall under its domain are limited by these rules. All violations are punishable by death, unless you can prove it was in self defense. Weakness 2: Concentration Conundrum: Unable to use magic in animal form. Since the form itself is a concentration based spell. RP Mechanics RP Mechanic(s): Elrick hasn't adjusted to the way of humans, and in such he is oblivious to the ways of the common person. He is very open about his powers and tends to float around The First Law of Magic[edit] The first law prohibits the killing of humans with magic. A plea of self-defense is allowed in mitigation, though it seems to work only rarely. The use of magic to kill non-human beings, on the other hand, is lawful; a wizard may, for example, use magic to kill a ghoul, a vampire or any being of the non-humanity. The Second Law of Magic[edit] This law prohibits the shape shifting of other beings. The Third Law of Magic[edit] This law prohibits the forcible violation of a mortal [human]'s mind. This includes everything from mind reading to mental rape. During an attempt on his mind. Sending mental messages is not in itself a violation of this. The Fourth Law of Magic[edit] This law prohibits the magical domination of another being's mind. Enthrallment The difference between the third and fourth law can be subtle. The fourth law forbids altering desires and emotions in ways that will change what people want, rather than what they think is true (which would be a violation of the third law to accomplish a similar result). The Fifth Law of Magic[edit] This Law prohibits both research into and the practice of necromancy, described as the summoning, binding and exploitation of the unwilling dead. The Law applies specifically to human necromancy, but the Council still frowns upon any form of the practice. Communicating with spirits of the dead who are willing to do so is stated not to be a violation of this law. The Sixth Law of Magic[edit] This law prohibits any attempt to "swim against the currents of time"; any attempt to change the past through temporal manipulation for fear of paradoxes. Even magical prediction is frowned upon except in the vaguest, most general forms. It is also stated that paradox is "an overrated threat" due to a property of temporal inertia that gives events a strong tendency to occur the way they already have once, regardless of interference. The Seventh Law of Magic[edit] This law prohibits wizards from researching or dealing with Outsiders, beings from beyond the boundaries of the known universe. Items/Minions Blasting Rod: An enchanted rod that allows the user, with a key phrase, to use fire magics with more ease. Staff: A staff made of wood and iron. Used to make low level spells a little easier to use. Physical Priority Agility-3 Endurance-2 Reaction-1 Strength-4 |
____________________________________________________________________________________________________________
- Vera:
- Allen Winters:
- Aaron Black:
Dragontithe- Status :
Online Offline
Quote : "My bikes name is Vera, because she is VERA rusty! F**k off i thought it was funny!"
Warnings :
Number of posts : 36
Location : Massachusetts
Age : 25
Job : Unemployed
Humor : dark, raunchy, wierd, whatever you want baby ;)
Registration date : 2016-02-18
Re: Druids are fun and you should approve this one ;)
Okay so there are still some serious problems with this app but we can work through that to make this a usable character I think. So here are the issues that need attention in the app.
- The history has to be completed before I even consider approving this app.
-I'm unsure what Fey Magic is supposed to be. I looks like it says that you have access to all of these schools of magic, meaning that you could do anything that fell under those umbrella terms. That would essentially let you do anything and that is not acceptable. You're going have to have specific spells.
- Things in your app cannot be restrictive to other people's character, so your rules of magic apply only to you.
- Please put your weaknesses in the weakness section and not under your powers, it makes things easier for me and the other mods
- That said, Elemental Manipulation is four powers and needs at least four weaknesses to compensate
- Your current weakness for Elemental Manipulation is weak and will need editing. Yes it will eventually kill him but that is distant in the future so its really nothing that can be exploited against him.
- Your shapeshifting is not well defined. Do you take on the aspects of said animals or is it purely cosmetic? Can your shapeshift into other people as well? Just please better state what the ability can be used for
-What is the purpose of the Enchantment ability? Is it simply and explanation for his adding items to his profile in the future or is it something he'll be doing in topics? If its the first one, I'd say this is an RP mechanic as its simply explains how he acquires the items you give him. If its the later, then I'm highly reluctant to let this ability pass as it would let you have any ability on the fly.
- And on to the ability that I am least comfortable with, Quick Conjure. It says you can create any weapon AND imbue it with any magical property that you want. I'm assuming this is to give it things like ghost touch or flaming burst since this is clearly based off of a DnD/Pathfinder character. However, as its worded this essentially lets you create a weapon for any purpose you need on the fly since it has no restriction on what kind of properties you can give it. So either this ability gets a list of each property you can imbue to a weapon and the weakness associated with it or I can't approve it.
- The Rule of Magic weakness is not really going to work as all of the rules are things you can't do anyway. You seem to have known this as you listed them as RP mechanics which is what they are.
- Your items need weaknesses
- And I'll say again here as a final reminder, you need to have a list of spells if you intend to use magic. You will need one good weakness for your character for every two spells.
- The history has to be completed before I even consider approving this app.
-I'm unsure what Fey Magic is supposed to be. I looks like it says that you have access to all of these schools of magic, meaning that you could do anything that fell under those umbrella terms. That would essentially let you do anything and that is not acceptable. You're going have to have specific spells.
- Things in your app cannot be restrictive to other people's character, so your rules of magic apply only to you.
- Please put your weaknesses in the weakness section and not under your powers, it makes things easier for me and the other mods
- That said, Elemental Manipulation is four powers and needs at least four weaknesses to compensate
- Your current weakness for Elemental Manipulation is weak and will need editing. Yes it will eventually kill him but that is distant in the future so its really nothing that can be exploited against him.
- Your shapeshifting is not well defined. Do you take on the aspects of said animals or is it purely cosmetic? Can your shapeshift into other people as well? Just please better state what the ability can be used for
-What is the purpose of the Enchantment ability? Is it simply and explanation for his adding items to his profile in the future or is it something he'll be doing in topics? If its the first one, I'd say this is an RP mechanic as its simply explains how he acquires the items you give him. If its the later, then I'm highly reluctant to let this ability pass as it would let you have any ability on the fly.
- And on to the ability that I am least comfortable with, Quick Conjure. It says you can create any weapon AND imbue it with any magical property that you want. I'm assuming this is to give it things like ghost touch or flaming burst since this is clearly based off of a DnD/Pathfinder character. However, as its worded this essentially lets you create a weapon for any purpose you need on the fly since it has no restriction on what kind of properties you can give it. So either this ability gets a list of each property you can imbue to a weapon and the weakness associated with it or I can't approve it.
- The Rule of Magic weakness is not really going to work as all of the rules are things you can't do anyway. You seem to have known this as you listed them as RP mechanics which is what they are.
- Your items need weaknesses
- And I'll say again here as a final reminder, you need to have a list of spells if you intend to use magic. You will need one good weakness for your character for every two spells.
____________________________________________________________________________________________________________
Thorgron- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 630
Registration date : 2013-04-16
Re: Druids are fun and you should approve this one ;)
Im scrapping this character
____________________________________________________________________________________________________________
- Vera:
- Allen Winters:
- Aaron Black:
Dragontithe- Status :
Online Offline
Quote : "My bikes name is Vera, because she is VERA rusty! F**k off i thought it was funny!"
Warnings :
Number of posts : 36
Location : Massachusetts
Age : 25
Job : Unemployed
Humor : dark, raunchy, wierd, whatever you want baby ;)
Registration date : 2016-02-18
Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Today at 4:00 pm by Cynical_Aspie
» The Most Dangerous Game
Today at 3:05 am by Tybrid
» This Time With Gusto
Today at 2:51 am by Tybrid
» The Fire of Conviction
Today at 2:41 am by Tybrid
» Lingering Senitments
November 1st 2024, 4:29 pm by Cynical_Aspie
» Hell and Consequences [Alert]
October 28th 2024, 8:11 pm by Hyperion
» Recruitment Tour (Quickdraw, Celeste, and Stareater)
October 28th 2024, 2:24 am by Cynical_Aspie
» Fight Club
October 27th 2024, 4:43 pm by SicilianDragon
» Darkstar
October 23rd 2024, 2:44 pm by Vorik
» RED ALERT!!!!!
October 23rd 2024, 1:35 pm by Darkstar
» Steelheart Industries
October 23rd 2024, 1:28 pm by Darkstar
» COOKING WITH DANGER!
October 23rd 2024, 4:52 am by ProwlerKnight