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Bad idea #457 {Tagged for Deletion}
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Bad idea #457 {Tagged for Deletion}
Name: Armsmen International
Color ID:
Description: The Armsmen is the brainchild of Guerrero and Dirk. Established as a private military corporation (PMC), it is meant to contract with employers all over the world. No job is considered off limits, so long as the rewards are sufficient. Think of it this way: "Dirty deeds done for an exorbitant fee."
History: Originally set up as a front for Gurrero's activities, what was essentially only a website with contact information drew the interest of other contractors.
Eventually Guerrero and Dirk established a base of operations in the small South American nation of Costa Nueva*, an unstable military dictatorship wherein mercenaries can find constant employment.
Roster:
Pay Grades: The Armsmen follow a rank and pay grade scaling system inspired by he US Army. This is a strict hierarchy wherein personnel are expected to follow any order given to them by a superior.
Callsigns: Operatives are urged to use pseudonyms during field missions.
-Soldiers generally recieve callsigns from their COs and often recieve callsigns based on antique battlefield gear (Spadone, Glaive)
-Support Operatives are generally named for small blades (Gladius, Tanto)
-Independant Special Operators and Officers are permitted to choose their own callsigns.
Headquarters: The organization operates out of an abandoned railway terminal in the ruins of the Capital's East District. Spacious as it is, Guerrero is looking to trade up...
Wealth: PMC+1
Color ID:
Description: The Armsmen is the brainchild of Guerrero and Dirk. Established as a private military corporation (PMC), it is meant to contract with employers all over the world. No job is considered off limits, so long as the rewards are sufficient. Think of it this way: "Dirty deeds done for an exorbitant fee."
History: Originally set up as a front for Gurrero's activities, what was essentially only a website with contact information drew the interest of other contractors.
Eventually Guerrero and Dirk established a base of operations in the small South American nation of Costa Nueva*, an unstable military dictatorship wherein mercenaries can find constant employment.
- Note:
- Costa Nueva is a fictitious country south of Mexico. The national language is Spanish. It is ruled by the military after a 2017 Coup d'etat.
Roster:
- Col. Antonio "Guerrero" Ramirez
- Lt. William "Dirk" Jensen
Pay Grades: The Armsmen follow a rank and pay grade scaling system inspired by he US Army. This is a strict hierarchy wherein personnel are expected to follow any order given to them by a superior.
Private [Pvt]: lowest rank, acting as infantryman. [Generic NPC]Wealth=2- Specialist [Spc]: Regular contractors that have usually demonstrated competent use of meta- abilities and tech. [Custom NPC]
- Corporal [Cpl]: Lowest rank of NCO. Can operate alone or lead small field teams. Cannot lead large scale teams in active military scenarios.
- Sergeant [Sgt]: A more standardized rank of NCO. These officers can lead small teams or full squads if the case arises
- Lieutenant [Lt]: Higher ranking officer, Lieutenants also have a say in the assignment of missions and the operations of the corporation.
- Colonel [Col]: Highest ranking officer within the Armsmen, they have ultimate veto power of all decisions
Callsigns: Operatives are urged to use pseudonyms during field missions.
-Soldiers generally recieve callsigns from their COs and often recieve callsigns based on antique battlefield gear (Spadone, Glaive)
-Support Operatives are generally named for small blades (Gladius, Tanto)
-Independant Special Operators and Officers are permitted to choose their own callsigns.
Headquarters: The organization operates out of an abandoned railway terminal in the ruins of the Capital's East District. Spacious as it is, Guerrero is looking to trade up...
Wealth: PMC+1
- Application:
- Character's name: (with link to the character's app)
Callsign: (hero/villain/renagade name will do)
Support Op: (Optional; input name, callsign and link if they have a minion app)
Do you prefer to work alone or as part of a group?
What do you have to offer the Armsmen?
(Write one good, in character paragraph in answer to the question)
NOTES: (OoC section for anything else worth mentioning. Also list any minions you bring with you.)
Last edited by The Grey on March 4th 2016, 11:19 pm; edited 6 times in total (Reason for editing : Tagged for deletion)
The Grey- Post Adept
- Status :
Online Offline
Warnings :
Number of posts : 393
Registration date : 2015-08-11
Re: Bad idea #457 {Tagged for Deletion}
- Rules on Contracts:
- Contracts represent the wealth of the Armsmen. Contracts can be submitted here, not unlike membership applications.
Contracts fall into two main classes: Standing and Active.
Standing Contracts, ranging from providing security to acting as military supplement in volatile regions. Provide consistent income over the long term.
Active Contracts are much more specific. Ranging from assassinations, demolition, rescue and retrieval or kidnapping; Targeted operations are direct missions. Used as a justification for RP opportunities, these provide Armsmen with a chance to work cooperatively. An inconsistent nature means they do not provide Wealth over the long term.
NOTE: Targeted Contracts will be denied if drawn up against the Employer in a Standing Contract.
Standing Contracts will be denied if drawn up against the Employer in a Standing Contract; unless the new offer in the new contract is more that the offer of the older contract, in which cas the old contract is cancelled in favor of the new.
Standing Contracts
- Costa Nueva Security:
- Employer: The Union of Costa Nueva
Description: Armsman International (AMI) will provide military support for the lagitimate government of Costa Nueva. It will provide protection for officials and government buildings. It will keep the peace against forces that would plunge the Nation into Anarchy...(etc.)
Value: $75.000.000/year
Active Contracts
-------
- Contract Template:
- Employer: (Individual or Organization doing the hiring)
Class: (Standing or Active)
Description: (Explain the nature of the mission. If it is a bounty hunt, include a decription or picture to be included.)
Value: (How much you are offering. Please use US dollars. And be sure to keep in mind that Standing Contracts should be written as $/time.)
Last edited by The Grey on March 3rd 2016, 11:22 pm; edited 4 times in total
The Grey- Post Adept
- Status :
Online Offline
Warnings :
Number of posts : 393
Registration date : 2015-08-11
Re: Bad idea #457 {Tagged for Deletion}
Character's name:jeannie rosehttps://www.superhero-rpg.com/t8294-jeannie-rose
Callsign:huh not sure,open to suggestions
Support Op:
Do you prefer to work alone or as part of a group?that's a silly question why would I be wanting on your team if wanted to work alone. I generally like working in a group I like making friends plus it gets lonely with no one to talk to but the voices in my head and they can be real jerks sometimes.
Plus I get distracted easily so a partner to keep me on track would be nice
What do you have to offer the Armsmen?a whole bunch of stuff I got all kinds of skills, I chase stuff, shoot stuff, karate chop stuff, blow stuff up, find stuff, sneak into stuff and a whole bunch of other stuff but those are the ones you probably care about,I gots other things but those are the stuff you'd be interested in. and I'm kinda indestructible so suicidal missions are no problem, not that I'd like being blow up all the time still freaking hurts but thought I'd throw that out there if you like the idea of having an oddly cute and cuddly terminator
NOTES:
Callsign:huh not sure,open to suggestions
Support Op:
Do you prefer to work alone or as part of a group?that's a silly question why would I be wanting on your team if wanted to work alone. I generally like working in a group I like making friends plus it gets lonely with no one to talk to but the voices in my head and they can be real jerks sometimes.
Plus I get distracted easily so a partner to keep me on track would be nice
What do you have to offer the Armsmen?a whole bunch of stuff I got all kinds of skills, I chase stuff, shoot stuff, karate chop stuff, blow stuff up, find stuff, sneak into stuff and a whole bunch of other stuff but those are the ones you probably care about,I gots other things but those are the stuff you'd be interested in. and I'm kinda indestructible so suicidal missions are no problem, not that I'd like being blow up all the time still freaking hurts but thought I'd throw that out there if you like the idea of having an oddly cute and cuddly terminator
NOTES:
____________________________________________________________________________________________________________
- Jeannie's Treasure Box:
Jeannie Rose- Mega Poster!
- Status :
Online Offline
Quote : crazy but that's how i roll
driving everyone else insane
i'm the conductor of the crazy train
Warnings :
Number of posts : 2489
Location : where ever my next adventure is :)
Job : universe's greatest bounty hunter
Humor : why so serious ? seriously just cause we have to face life threatening danger on a daily basis don't mean we can't have fun with it ,instead off oh no we're doomed be like me and think gee wonder how i'll survive this....oh you don't have heal powers well you might not find the evil deathtrap as amusing i do then
Registration date : 2014-10-22
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