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The Meek

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The Meek Empty The Meek

Post by The Meek May 22nd 2016, 12:41 am



The Meek
"The heroes that tell us not to fear are one of the biggest reasons we still need to. I'm not a Hero. I'm just doing what's right."


Basic Biography



Real Name:  Forgotten
Hero Name:  The Meek
Alignment:  Lawful Good
Gender: Male
Race: Human
Hair: Forgotten
Eyes: Forgotten
Height: 6'8" in suit
Weight: 1000 lbs in suit.
Blood type: Forgotten


The Look


Spoiler:




The Legacy



Personality:
The Meek is an amnesiac exosuit user. The majority of their personality has been forgotten, though what they do tend to act on is their compulsion of what is right. They have this suit and they want to make sure they put it to good use. The Meek does not want to be a hero, he doesn't care about his name in the tabloids, he doesn't want to be interviewed or be appreciated by an amassing fan base. There is only one thing that The Meek truly wants more than all else; and that is simply to do the right thing.

The Meek seems to hold a disdain for vigilante heroes of all kinds, superpowers or not. He finds them to be far more destructive than beneficial for the whole of society. While he very rarely doubts the purity of their motives, and while he may respect their resolve and determination, he abhors the methods in which they enact their "heroics". The Meek thoroughly believes that in this world Order is the only thing that can save them. No fame-whore heroes, nor the egotistical villains with a god-complex. The only thing to save this world will be law and order. Law that all obey as an order that governs all people by the books.

The Meek is a kind person, though perhaps a little oblivious. He is a man of priorities. He won't bother fighting the Villain, there's too many people willing to do that in this day and age. He focuses on what matters. Saving lives. Even is it's the Villains life he has to save.

History:

As an amnesiac, The Meek has very little known history. He was in an exosuit since as long as he could remember. No recollection of anything, including what weaponry his exosuit is equipped with, or how it is he's supposed to exit the thing. He remembers that he identifies as a male, though there are know known records of his exosuit ever being spotted, nor of anyone ever creating his particular style of suit. The Meek knows only one thing, and that is quite simply that he wants to do good. This feeling, this primal drive within him was first felt and recognized by witnessing a terrible disaster in Springfield, when goons and gangsters of all kinds poured from the streets and spilled innocent blood, ultimately leaving him to contemplate their actions...as well as his inaction.

Anger drove him, but patience tempered him. The more he fiddled with his suit the more mastery over it he gained. Alas, he still has no way of opening his gilded prison.  But while he remains here, he remains completely determined to help others the way the heroes failed to in Springfield.


Powers



Minor Superhuman Strength: Capable of lifting cars with relative ease, though he can only lift a semi-trailer off the ground enough for someone else to pull someone through. His lifting speed is impressive, as is his jumping because of this power. His punches, however won't be able to express the same force.

H.U.D: The "Heads up Display" that appears before the mind's eye of The Meek. It is a very useful tool that allows him to do several things, such as track certain movements, allow him access to thermal vision and X-ray vision, and track his own physical condition. While his H.U.D can warn him of incoming danger from almost any angel and speed he is unfortunately not always able to react.

Survival: The suit can adapt to almost anything thrown at it in an environmental respect. Toxins, poisons, intense heat, crippling cold and some oceanic pressure are all things this suit is able to survive. Unfortunately, while it's able to survive all of these rescue hazards it's actual durability isn't much greater than the average exosuit. The reason for this remains unknown at this moment..



Weaknesses



Environmental vs. Man-made: His "Durability" seems to be oddly proportioned to surviving intense environmental factors (or lack there of) as such his "immunity" only seems to extend to non-kinetic forces of impact. So while (in a highly exaggerated situation) He could walk on the sun's surface unharmed, if he's punched in the face by a girl with superhuman strength his armor is no greater than an ordinary exosuit.  

Ordinary Exosuit: An "ordinary exosuit" is defined as a highly dense and a relatively durable suit of armor. Guns, knives and even mundane explosives will do virtually no harm. (Explosives obviously depending upon the severity) though upper tiers of damaging weapons of magical, or scientific origin elevated beyond the modern man will be able to damage the suit with much greater ease. Example being, a man pulls out a rocket launcher and fires off a shot. It chips off The Meek's pauldron. A villain pulls out an enchanted pistol and fired off, it may penetrate the suit entirely, despite only being a handgun.

Light Magic: Magic of a "Light" or "Holy" origin will cause fluctuation within The Meek's core. These fluctuations will actually cause his suit to deactivate all external functions.  

Lock-Down: After receiving enough damage, The Meek's suit enters something called "Lock-Down". Lock Down mysteriously causes him to lose consciousness and he phases out of the area. In the state of lock-down he's caught into an infinite dream. He becomes something unable to be touched or interacted with in virtually any way as he seems to instantly relocate somewhere else in the world, completely imperceptible to anything but the (meta)human eye. When his body heals he will exit "Lock-Down" and he loses his imperceptibility, sending out a pulse of energy detectable from even mundane equipment. While this is merely a mechanic to avoid the "No death without permission rule", it is also a valid weakness due to a "glitch" in the system. A technopath could infiltrate the suit and trigger this weakness at any given moment, not requiring my permission to do so, and regardless the condition of the suit. A technopath could also disable this function within the suit in a similar fashion.

Fight or Flight: The Meek in a near fatal situation, the suit (in tandem with the aforementioned weakness) has a secondary system which overrides all cognitive processes. If he fails to trigger aforementioned weakness He transforms himself into a walking war machine or wave-release device which will level everything near him. Of course he will remain conscious, but be unable to control himself as he helplessly watches as his exosuit murders every  threat in front of him and around him. The true kick being that anything with fingers classifies as a low threat, and ultimately in a weakened state must be dealt with. This has tremendous effects on his mental/moral code and is likely to bring him to a psychological breakdown.

Amnesiac: The Meek has no recollection of their past. Any form of recollection he receives is through his H.U.D system, which is fragmented sporadic and completely irrelevant to the current situations. With no knowledge of his past, and no knowledge of simple things (such as how to exit his exosuit) The Meek remains trapped within, and all too eager to free himself and hunt for his memories.

Core-Problem: When the Fight or Flight weakness isn't in effect, at all times The Meek is incapable of murder or executing any function that has a high mortality rate. If a punch is thrown at a non-durable (meta)human at full force, the exosuit itself adapts at the moment before impact and compresses the damage to a punch within the realms of human probability to survive. If he picks up a sharp object and attempts to drive it into someone's head, the suit will automatically lock up in the joints, forcing it to stop just short of the point of impact.


The Arsenal



Emergency Plasmatic Luminescence Veins:

Spoiler:


Riot Issued Public Safety Screen:

Spoiler:

Safeguard Systems Public Safety Taser:

Spoiler:


Emergency Multi-Environmental Flares:

Spoiler:




Minions


The Meek Nodats10



The Mechanics



Healing Mechanism:  The Meek has an "off screen" healing factor that's triggered after he's transported away by his emergency devices (When he's defeated). This is the explanation for why he can take a huge beating and then one week later show up as if nothing happened to him.

Under the skin:  The Meek's arsenal is all implanted into the exosuit, meaning it's a detachable part or it somehow spawns off of the almost 7-foot exosuit in some way.

Physical Priority

1 : Endurance : 1
2 : Strength : 2
3 : Reaction : 3
4 : Agility : 4
The Meek
The Meek

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 4
Registration date : 2016-05-22

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The Meek Empty Re: The Meek

Post by Alpha May 22nd 2016, 12:46 am

Approved until stated otherwise

____________________________________________________________________________________________________________
The Meek CjhXQha
Alpha's underlings:
Alpha
Alpha
AlphaGay
AlphaGay

Status :
Online
Offline

Quote : I was built with no purpose beyond just to satisfy , the tireless thoughts of these curious minds

Warnings : 0 Warnings
Number of posts : 1832
Age : 31
Registration date : 2011-03-25

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