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Santa's Magic Bag (and other jingly things)
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Santa's Magic Bag (and other jingly things)
(just a little note, though some of these items have rather macabre backgrounds and descriptions, they look like the coat, sack and other items that Santa Clause is normally depicted with)
Name: Santa's Sleigh
Abilities: Flies at incredible speeds and allows for instantaneous travel anywhere.
Description: This is Santa's main source of transportation and what allows him to travel the world in a single night. Each of the eight reindeer that pull it have been fed the first snowflake of a new winter at the north pole giving them the ability to fly and pull the sled along with them.
OCC Allocation: 5
Name: Santa's Magic Bag
Abilities: Small and light, Santa may produce any mundane item from within the bag or anything that has already been stored within its pocket dimension (5). Santa can also store any object within the bag in a subspace seperate from our own (8). Only things that fit within its 20 ft diameter opening may be stored or produced from the pocket space. Storing items in the bag does not add to its weight.
Description: Made from the tanned stomach linings of gluttonous children, the bag appears as a well made silk sack.
OCC Allocation: 8, 5
Name: That Old Silk Hat
Abilities: When placed on a construct of any kind, the hat brings them to life with minimal intelligence and under Santa's mental control. (Functions to create a single 7 point summon for Santa)
Description: Take a look at Santa's picture, you know what happened to frosty.
OCC Allocation: 7
Name: Red Fur Coat
Abilities: Allows Santa to slither and slink through any opening no matter how small. Has the added benefit of being flame retardant, because not everybody puts out the fireplace. (Shapeshifting)
Description: Made of dyed Grinch fur. Yes it was green at one time. You have three guesses as to what was used to dye it red.
OCC Allocation: 5
Name: Black Leather Boots
Abilities: Ensure that Santa is never harmed from a fall, regardless of height or material he falls on (5). Upon hitting a surface he may choose to bounce back to an equal height to the one he fell from (5).
Description: Made of tanned Abominable Snowman hide, because "BUMBLES BOUNCE!".
OCC Allocation: 5,5
Name: Grinch's Heart
Abilities: When gazed upon, shrinks the viewer/possessor's heart two sizes making them more cold, angry and spiteful. (Permission based RP mechanic)
Description: The Grinch's actual still beating heart, as black and vile as the day it was torn from his chest.
OCC Allocation: 4
Name: Clutch of the Misers
Abilities: Gloves that allow Santa to either melt or freeze objects with a touch.
Description: Made from the warm skin of Heat Miser and the icey hair of Snow Miser, bits of both are woven into both gloves.
OCC Allocation: 7,7
Name: The Nose so Bright
Abilities: Disperses illusions (6) and allows for clear vision regardless of obstructions or conditions (6). The nose also gives Santa the ability to see all the children of the world at any given time (4 RP Mechanic).
Description: Ripped from the face of Rudolph himself, Santa now uses the nose as a replacement for his left eye. Because of its illusory properties it appears as a normal eye until one of its first two abilities are used, at which time it appears as a bright red orb where Santa's left eye should be.
OCC Allocation: 6,6,4
Name: Slay Bell
Abilities: Summons the fabled Polar Express to a destination in Santa's sight. Once summoned, the train may move freely throughout the area or dissipate at Santa's command
Description: A single bell taken from Santa's Sleigh. It's said that only those who truly believe in Santa Clause can hear it's subtle sound. I wonder if that's because of the train whistles...
OCC Allocation: 8
Name: The Naughty/Nice List
Abilities: Contains knowledge of every being on earth. When a name is presented to it, the list will give a recounting of their deeds and a commendation for Naughty or Nice.
Description: The list is contained on a single scroll on two rolls.
OCC Allocation: 4
Name: Prospector's Pickaxe
Abilities: A double sided pickaxe. One end turns objects struck to gold, the other turns them to silver.
Description: Poor poor Yukon Conrelius...
OCC Allocation: 4
Name: Mistletoe
Abilities: When a person stands beneath the mistletoe they will be frozen like a statue until they are kissed.
Description: The tradition of kissing someone under a mistletoe, is not exactly a coincidence. That would be Santa's fault.
OCC Allocation: 6
Name: Presents
Abilities: Appear as normal Christmas presents however when opened or damaged release a random level 6 effect.
Description: He's Santa, do the presents really need explanation?
OCC Allocation: 6
Name: Santa's Sleigh
Abilities: Flies at incredible speeds and allows for instantaneous travel anywhere.
Description: This is Santa's main source of transportation and what allows him to travel the world in a single night. Each of the eight reindeer that pull it have been fed the first snowflake of a new winter at the north pole giving them the ability to fly and pull the sled along with them.
OCC Allocation: 5
Name: Santa's Magic Bag
Abilities: Small and light, Santa may produce any mundane item from within the bag or anything that has already been stored within its pocket dimension (5). Santa can also store any object within the bag in a subspace seperate from our own (8). Only things that fit within its 20 ft diameter opening may be stored or produced from the pocket space. Storing items in the bag does not add to its weight.
Description: Made from the tanned stomach linings of gluttonous children, the bag appears as a well made silk sack.
OCC Allocation: 8, 5
Name: That Old Silk Hat
Abilities: When placed on a construct of any kind, the hat brings them to life with minimal intelligence and under Santa's mental control. (Functions to create a single 7 point summon for Santa)
Description: Take a look at Santa's picture, you know what happened to frosty.
OCC Allocation: 7
Name: Red Fur Coat
Abilities: Allows Santa to slither and slink through any opening no matter how small. Has the added benefit of being flame retardant, because not everybody puts out the fireplace. (Shapeshifting)
Description: Made of dyed Grinch fur. Yes it was green at one time. You have three guesses as to what was used to dye it red.
OCC Allocation: 5
Name: Black Leather Boots
Abilities: Ensure that Santa is never harmed from a fall, regardless of height or material he falls on (5). Upon hitting a surface he may choose to bounce back to an equal height to the one he fell from (5).
Description: Made of tanned Abominable Snowman hide, because "BUMBLES BOUNCE!".
OCC Allocation: 5,5
Name: Grinch's Heart
Abilities: When gazed upon, shrinks the viewer/possessor's heart two sizes making them more cold, angry and spiteful. (Permission based RP mechanic)
Description: The Grinch's actual still beating heart, as black and vile as the day it was torn from his chest.
OCC Allocation: 4
Name: Clutch of the Misers
Abilities: Gloves that allow Santa to either melt or freeze objects with a touch.
Description: Made from the warm skin of Heat Miser and the icey hair of Snow Miser, bits of both are woven into both gloves.
OCC Allocation: 7,7
Name: The Nose so Bright
Abilities: Disperses illusions (6) and allows for clear vision regardless of obstructions or conditions (6). The nose also gives Santa the ability to see all the children of the world at any given time (4 RP Mechanic).
Description: Ripped from the face of Rudolph himself, Santa now uses the nose as a replacement for his left eye. Because of its illusory properties it appears as a normal eye until one of its first two abilities are used, at which time it appears as a bright red orb where Santa's left eye should be.
OCC Allocation: 6,6,4
Name: Slay Bell
Abilities: Summons the fabled Polar Express to a destination in Santa's sight. Once summoned, the train may move freely throughout the area or dissipate at Santa's command
Description: A single bell taken from Santa's Sleigh. It's said that only those who truly believe in Santa Clause can hear it's subtle sound. I wonder if that's because of the train whistles...
OCC Allocation: 8
Name: The Naughty/Nice List
Abilities: Contains knowledge of every being on earth. When a name is presented to it, the list will give a recounting of their deeds and a commendation for Naughty or Nice.
Description: The list is contained on a single scroll on two rolls.
OCC Allocation: 4
Name: Prospector's Pickaxe
Abilities: A double sided pickaxe. One end turns objects struck to gold, the other turns them to silver.
Description: Poor poor Yukon Conrelius...
OCC Allocation: 4
Name: Mistletoe
Abilities: When a person stands beneath the mistletoe they will be frozen like a statue until they are kissed.
Description: The tradition of kissing someone under a mistletoe, is not exactly a coincidence. That would be Santa's fault.
OCC Allocation: 6
Name: Presents
Abilities: Appear as normal Christmas presents however when opened or damaged release a random level 6 effect.
Description: He's Santa, do the presents really need explanation?
OCC Allocation: 6
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Number of posts : 10
Registration date : 2014-12-28
Re: Santa's Magic Bag (and other jingly things)
Presents are not going to happen, majority of things need a note that they need player permission to works on PCs
____________________________________________________________________________________________________________
Entei
Quick Draw
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Registration date : 2014-07-13
Chellizard- Retired Moderator
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
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Registration date : 2009-11-15
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