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Possible speed buff

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Post by Artemis November 20th 2014, 1:21 pm

So mostly looking at a speedster character the three main abilities are obviously speed, durability so you can withstand the high speeds and fight style so you can probably react while moving at those high speeds. The leaves them relativity helpless against high durability characters. And if you where to bring those stats to as high as you can in your app. That is at least 28 points out of your 38 point max (For an example, 10 speed, 10 fs and 8 durability) and unless the person want to min/max there character strength will most likely fall short for a pure speedster character. And since I don't see something like this anywhere on the site well here it is.

I'm pretty sure the conversation of how fast you are going can effect the strength of a persons punch but usually, at least in my experience the conversation gets pushed to the side by mods and admins because it doesn't fit the grid and such. Which is honestly annoying since problems are pushed aside rather then be worked on so I thought I would give this a shot (note: not backing this with actually math... mainly cause this is just a thought and it would require tweaking most likely)

Starting at 5 speed you can start putting speed behind your punches. So going back to to the 5 speed example you can run up to 150 miles an hour. Which is fast, no real way around it, being hit at that speed would hurt some. So if running at top speed wouldn't it make sense to have a bit of extra push behind it. So my thought is that the punch would correlate to the strength stat that is two points under it. So running at 5 speed would equal a 3 strength punch (which is like getting hit with a 600 pound weight when looking at the strength stat.) So when you have 10 speed you can get an 8 strength punch when running at full speed. Obviously you would need to have a durability that can with stand that punch if you don't want your character's arm to break/shatter every bone. If this is put in it gives speedsters the needed boost to deal with high durability character and focus on the two main stats that make speedster the most effective.

Thoughts?
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Post by Lingo November 20th 2014, 1:47 pm

Speed has already had some huge buffs.

If we did this, you would get people pumping points into speed in order to save points in strength and put them elsewhere. Effectively; they could get 8 speed and 6 strength, but only pay for the speed. It wouldn't be balanced.

There are just some things in the worlds of physics, maths, science, magic, common sense, etc. that the site can't/shouldn't adjust to and in my opinion, this is one of them.

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Post by Entei November 20th 2014, 2:06 pm

"how fast you are going can effect the strength of a persons punch"

'Kay, then you nearly completely negate the strength stat. Why put points into that, when I can simply put points into speed, get stupid high running speed, as well as high damaging punches? That's called double dipping.

"gets pushed to the side by mods and admins because it doesn't fit the grid and such. Which is honestly annoying since problems are pushed aside rather then be worked on"

Except, it's not a problem. Speed doesn't need buffs. Speed is your speed, not how hard you can hit, if you want to hit hard, put points into strength. The grid is there to keep people from being superman. Because, although it's a RP, it's still a game, and games need balance.

"So if running at top speed wouldn't it make sense to have a bit of extra push behind it."

Logically speaking, yes. But if it doesn't fit in the system, it doesn't fit in the system. Same reason why a level eight intelligence gun that just fires bullets, does more than a mundane gun.

"So when you have 10 speed you can get an 8 strength punch when running at full speed."

So, for putting ten points into one stat, you get the highest tier of Demi-god stat, as well as the highest tier of non demi-god? You, do see how that's a major balancing problem, yes? Considering level ten speedsters don't even need that much space to build up speed, you're just giving them a larger arsenal for a small amount of points.

Using the same logic, my character Entei can manipulate fire. He has level ten fire manipulation. At those temperatures, I could realistically create plasma, which is all that lightning is. So, why can't Entei also have level eight lightning manipulation? Because it's broken, that's why.



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Post by Forceaus November 20th 2014, 2:15 pm

When it comes to the required levels of durability and fighting skills in proportion to speed, they actually only need to be half of what your speed stat is. 10/5/5, not 10/10/8 or 10/8/8.

Also this place should never become about how characters match up against each other based on how they built their stats. We don't need a paper-rock-scissors kind of thing going on between tanks, walls, speedsters, energy users, mages, gadget users and whatever else could be built.

We have used scientific calculations many times before, but we don't rely entirely on the laws of physics in making this stat system. The main goal is some kind of balance. Though no system is perfect, at least one could be built well.

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Post by Chellizard November 20th 2014, 2:39 pm

No speed buff.

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Post by Artemis November 20th 2014, 4:00 pm

Black Magic wrote:If we did this, you would get people pumping points into speed in order to save points in strength and put them elsewhere. Effectively; they could get 8 speed and 6 strength, but only pay for the speed. It wouldn't be balanced.

To get the strength they would also have to pay durability to withstand the punch themselves. Now is the system i posted the most balanced thing, no I made it as an example. I even stated that it can be edited. But when you look at a speedster now the only thing they can really do against high durability targets (when they lack strength or ep to damage them) is when they hit 9 and create vortexes. And from a RP stand point it doesn't particularly work out well. Either you get the 9 speed and create vortexes (which would get very repetitive and predictable) or you can try to move the person to another area but that doesn't work unless you have the other person's permission.

The Entei wrote:'Kay, then you nearly completely negate the strength stat. Why put points into that, when I can simply put points into speed, get stupid high running speed, as well as high damaging punches? That's called double dipping.

This is working off the notion you can get to the top speed. Which I would imagine it would take a while (relatively speaking) and even then it's just once punch/kick or whatever you throw at them. You just can't get to that max speeds right off the bat. Not to mention you need to have a durability to withstand your own punch so no it's not double dipping. Look at it from an rp stand point I think anyone with over 1 intel would be able to figure out what will be happening when the speedster where to move farther away before attacking after the first time. Hell and if it becomes a problem put a cooldown on each punch.

The Entei wrote:Except, it's not a problem. Speed doesn't need buffs. Speed is your speed, not how hard you can hit, if you want to hit hard, put points into strength. The grid is there to keep people from being superman. Because, although it's a RP, it's still a game, and games need balance.

You know this is a super hero site? By definition we rp 'supermen'. But that aside (i know what you meant) the whole concept of balance on a superhero site is interesting because superheros themselves aren't balanced. A lot of archetypes of heroes seem less powerful then other because of the 'balance' currently on the site. Another archetype being super intelligent, strategic heroes and villains because they really can't do much with out going through rings of permissions. but that is a side point. If there to be balance on the site that works and doesn't downplay certain type of roles.

The Entei wrote:Logically speaking, yes. But if it doesn't fit in the system, it doesn't fit in the system. Same reason why a level eight intelligence gun that just fires bullets, does more than a mundane gun.

Then fix the system. Am I saying that I have all the answers and could make a perfect system all on my own, no, in fact I'll go as far as saying that I could not make a decent system on my own. I'm a writer, not someone who spends all my time balancing a system. I am just trying to make this site (that I have been on for years) more enjoyable for people to write. We shouldn't be sticking to one basic system. Why can't we expand on system to include things like this? Because it will require you to change old things on the forum? I'm not saying change it all at once, it could be something that is a long term project. But are the mods and admins to busy to be bothered with updating the systems? The only time I really ever noticed changed was when someone really pushed for it.

The Entei wrote:So, for putting ten points into one stat, you get the highest tier of Demi-god stat, as well as the highest tier of non demi-god? You, do see how that's a major balancing problem, yes? Considering level ten speedsters don't even need that much space to build up speed, you're just giving them a larger arsenal for a small amount of points.

Did anyone read that part that said this system could be edited?

The Entei wrote:Using the same logic, my character Entei can manipulate fire. He has level ten fire manipulation. At those temperatures, I could realistically create plasma, which is all that lightning is. So, why can't Entei also have level eight lightning manipulation? Because it's broken, that's why.

First off, I was always under the belief that this site was under that all elements on this site where separate so your example comes from left field since i am not talking about anything elemental. But from my understanding lightning is electricity passing through ionized matter (Plasma) after a large charge gets built up. So yes you have plasma, but where would you be generating the electricity from to cause the lightning strike to happen. It's easy to figure out where the fist flying at super sonic speeds is coming from.

Forceaus wrote:Also this place should never become about how characters match up against each other based on how they built their stats. We don't need a paper-rock-scissors kind of thing going on between tanks, walls, speedsters, energy users, mages, gadget users and whatever else could be built.

The way the grid seems set up seems to suggest other wise. Also isn't a super hero site? Discouraging interactions with heroes verse villains mean we get people who are either only renegades of people who stay untrue to their alignments. Usually interactions with Villains and heroes would mean fighting. And whenever a problem is brought up the go to answer seems to be: Check the grids! which makes it into a fancy rock-paper-scissors match.

Forceaus wrote:We have used scientific calculations many times before, but we don't rely entirely on the laws of physics in making this stat system. The main goal is some kind of balance. Though no system is perfect, at least one could be built well.

If you are striving for balance why does it always seem like there is an imbalance some where on this forum?
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Post by Data November 20th 2014, 4:15 pm

I have said this a few times on the cbox, though i understand the problem of it negating str, i still think its odd and highly annoying that a 1000mph punch does only as much damage as my str stat. I think it should at least give a slight boost, maybe even on a cooldown. And no im not trying to make my character more powerful by supporting this, seeing as all of them have 4 speed max.

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Post by Chellizard November 20th 2014, 4:17 pm

No. Speed. Buff.

Do I need to say it again?

Locking this thread.

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