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Nexus Rabbles Arsenal
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Nexus Rabbles Arsenal
Name: Nexus and Rabble
Abilities: these two custom made handguns fire .454 Nanite built casull rounds capable of harming some of the toughest opponents (8 STR equivalent).
Description: Built for the sole purpose of striking targets without having to close quarters with with them in urban combat from up to 150-200m with fair accuracy.
INT Allocation: 8
Name: BFNDR
Abilities: High impact sniper rifle that uses .50 calibre rounds that can slice an engine block inside a tank in half just as easily as any soft target out there (8 STR equivalent).
Description: standing for Bipod Fortified Nanite Dispensing Rifle or "Big Fucking Nanite Dispensing Rifle" if you're feelings towards it are less than savoury, this thing is built to wreck a target from up to 2500-3000m away.
INT Allocation: 8
Name: Reactive Camouflage
Abilities: Ability (Invisibility) 7, 2 uses, 2 post duration, 5 post cooldown.
Description: Bends light around Nexus to hide him from normal means of detection, can still be found using unstandard means such as active sonar and infrared scanning. Used on the job to hide from targets before striking and for escape and evade tactics when the situation is looking bad.
INT Allocation: 7
Name: Flight/Mobility Pack
Abilities: Flight +1, 2 post duration
Description: A silent repulsor unit to allow quick access to better sniper positions that he wouldn't be able to reach under normal circumstances.
INT Allocation: 7
Name: Exit, Stage Left
Abilities: STR 7 Equivalent explosive device, 100m radius of destruction.
Description: For when things just aren't going the way they were planned, carrying up to 5 at any given time, these things can level a fair sized building with a single blast, let alone a target of superhuman durability using a fusion reaction.
INT Allocation: 7
Name: Smoke Grenades
Abilities: When deployed, any opponent of DUR 3 or lower that inhales the ensuing cloud is slowed by choking fits.
Description: Standard smoke grenades to slow down opponents and enable escape.
INT Allocation: 3
Name: Incendiary Grenades
Abilities: Lights shit on fire, 10m burst radius of immolation.
Description: Better than the average molotov but not strong enough to damage superhuman targets to any major degree, these will light most mundane substances and even some not so mundane ones on fire.
INT Allocation: 4
Abilities: these two custom made handguns fire .454 Nanite built casull rounds capable of harming some of the toughest opponents (8 STR equivalent).
Description: Built for the sole purpose of striking targets without having to close quarters with with them in urban combat from up to 150-200m with fair accuracy.
INT Allocation: 8
Name: BFNDR
Abilities: High impact sniper rifle that uses .50 calibre rounds that can slice an engine block inside a tank in half just as easily as any soft target out there (8 STR equivalent).
Description: standing for Bipod Fortified Nanite Dispensing Rifle or "Big Fucking Nanite Dispensing Rifle" if you're feelings towards it are less than savoury, this thing is built to wreck a target from up to 2500-3000m away.
INT Allocation: 8
Name: Reactive Camouflage
Abilities: Ability (Invisibility) 7, 2 uses, 2 post duration, 5 post cooldown.
Description: Bends light around Nexus to hide him from normal means of detection, can still be found using unstandard means such as active sonar and infrared scanning. Used on the job to hide from targets before striking and for escape and evade tactics when the situation is looking bad.
INT Allocation: 7
Name: Flight/Mobility Pack
Abilities: Flight +1, 2 post duration
Description: A silent repulsor unit to allow quick access to better sniper positions that he wouldn't be able to reach under normal circumstances.
INT Allocation: 7
Name: Exit, Stage Left
Abilities: STR 7 Equivalent explosive device, 100m radius of destruction.
Description: For when things just aren't going the way they were planned, carrying up to 5 at any given time, these things can level a fair sized building with a single blast, let alone a target of superhuman durability using a fusion reaction.
INT Allocation: 7
Name: Smoke Grenades
Abilities: When deployed, any opponent of DUR 3 or lower that inhales the ensuing cloud is slowed by choking fits.
Description: Standard smoke grenades to slow down opponents and enable escape.
INT Allocation: 3
Name: Incendiary Grenades
Abilities: Lights shit on fire, 10m burst radius of immolation.
Description: Better than the average molotov but not strong enough to damage superhuman targets to any major degree, these will light most mundane substances and even some not so mundane ones on fire.
INT Allocation: 4
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Registration date : 2015-01-01
Re: Nexus Rabbles Arsenal
Do not abuse the sniper rifle. Play it fair to others.
Approved until stated otherwise
Approved until stated otherwise
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Registration date : 2011-12-22
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