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The Soul of the Destroyed (Yamm/Humanity XP)
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The Soul of the Destroyed (Yamm/Humanity XP)
Character Advancement/Item Gain ( 7/8 )
Advancement Purchase History: (List the applications showing proof of the advancements or items purchased)
Character Slot Gain (3/3)
Character Slot Purchase History:
The Seraph (300 XP from Samhain/Zell)
The Spirit (156 Tsxero, 4 Silus, 140 Zell)
Gravity Man (228 Xp Silus, 57 Xp from Yamm, 15 Xp from Tsxero)
Experience ( 197/447)
Current Leftover EXP: 250
Historical threads:
*shi Trans* 10 xp
-*Bloodmoon Teaining/Tsukiyomi Transfer* - Tsukiyomi (106 XP)
-The Not Immortal (11,405 W.C)
-First Impressions (4,387 W.C)
-When Time runs Out (8427 W.C)
-Reaching Limits (4102 W.C)
- Vacation Amongst Friends (6559 W.C)
- The Dragon Returns (4909 W.C)
- There's a first time for everything (11477 W.C)
- Encounters: 25 XP
-Innocence in a world of Sin *dead* (2240 W.C)
- An awkward reunion (2353 W.C)
-You should have killed me when you had the chance 28770 W.C
-The best of Humanity versus Elena Vexus (8548 W.C)
-At least I'm not in Canada anymore. (9623 W.C)
-Falling in the black (7742 W.C)
-Wolves of New York (2*XP) (11,410 * 2 = 22,820 W.C) (45 Exp)
-Godhood ( 2475 W.C)
-ALERT:A sun rises on The Big Apple (10,876 W.C)
Current threads in liquid time order:
-
-
-
Allies:
- Victor Franklin-May
- Alexander Clarke
- Samhain
- Silus Atterrius
-Atterrius Family
- Stoic
- Charlatan
- Dante Amuri
Enemies:
- Politicians
- Villains in general
- Heroes in general
Family: (This means your actual characters family members; if they have any.)
- Victor Franklin-May
- Nihilus
- Queen Rochelle(Fiancée)
-
-
Advancement Purchase History: (List the applications showing proof of the advancements or items purchased)
Character Slot Purchase History:
The Seraph (300 XP from Samhain/Zell)
The Spirit (156 Tsxero, 4 Silus, 140 Zell)
Gravity Man (228 Xp Silus, 57 Xp from Yamm, 15 Xp from Tsxero)
Experience ( 197/447)
Current Leftover EXP: 250
Historical threads:
*shi Trans* 10 xp
-*Bloodmoon Teaining/Tsukiyomi Transfer* - Tsukiyomi (106 XP)
-The Not Immortal (11,405 W.C)
-First Impressions (4,387 W.C)
-When Time runs Out (8427 W.C)
-Reaching Limits (4102 W.C)
- Vacation Amongst Friends (6559 W.C)
- The Dragon Returns (4909 W.C)
- There's a first time for everything (11477 W.C)
- Encounters: 25 XP
-Innocence in a world of Sin *dead* (2240 W.C)
- An awkward reunion (2353 W.C)
-You should have killed me when you had the chance 28770 W.C
-The best of Humanity versus Elena Vexus (8548 W.C)
-At least I'm not in Canada anymore. (9623 W.C)
-Falling in the black (7742 W.C)
-Wolves of New York (2*XP) (11,410 * 2 = 22,820 W.C) (45 Exp)
-Godhood ( 2475 W.C)
-ALERT:A sun rises on The Big Apple (10,876 W.C)
Current threads in liquid time order:
-
-
-
Allies:
- Victor Franklin-May
- Alexander Clarke
- Samhain
- Silus Atterrius
-Atterrius Family
- Stoic
- Charlatan
- Dante Amuri
Enemies:
- Politicians
- Villains in general
- Heroes in general
Family: (This means your actual characters family members; if they have any.)
- Victor Franklin-May
- Nihilus
- Queen Rochelle(Fiancée)
-
-
Last edited by Humanity on July 4th 2020, 1:01 am; edited 3 times in total
Humanity- Mega Poster!
- Status :
Online Offline
Quote : "If you can call me a hero...the next shot's on you."
Warnings :
Number of posts : 716
Age : 28
Job : The Villain
Humor : I used to be the dragon king, but then I took a can of plot bullshit to the knee. I'm just waiting for my powers to "miraculously" come back now.
Registration date : 2014-01-19
Re: The Soul of the Destroyed (Yamm/Humanity XP)
- Advancement 1:
Humanum maculam
Item Description: A ballistic knife that has several blades made and infused with periodic elements that allow for a variety of functions. It appears to be nothing more than a mundane knife.
Item Abilities:
- Highly durable.
- Coated blades can have one of the following effects.- Hexavalent Chronium: A very toxic carcinogenic lacing on the blade that has immediate poisonous effects as well as long lasting effects.
- Unrefined Polonium 210: Blade laced with the elements Polonium 210 that has been balanced out with Argon and other Nobel gas infusions. This blade is highly poisonous and releases alpha particles that deals damage to internal organs.
- Greek-Fire torch: Blade that is designed to explode and splatter a flammable gas that ignites with the air and catch fire to virtually any surface. Like greek fire water in small doses will not conventionally reduce this fire.
- Cold-Snap Blade: Blade that fires out and rapidly freezes things it touches as well as generates a haze for him to use for cover.
Item Weaknesses:
- The knives will only fire out at 40mph, and is easily avoided by those with advanced fighting skill or speed.
- The blade can only hold two knives at a fired before needing to be reloaded.
- He can only carry 4 blades in a topic at any given time.
- Certain blades can be hit and cause the effect to trigger while inside the device device itself.
- Water can cause the ballistic spring to malfunction and prevent blades from firing out.
- The blade can only fire effectively within 20 feet.
Advancement cost: 5xp- Hexavalent Chronium: A very toxic carcinogenic lacing on the blade that has immediate poisonous effects as well as long lasting effects.
- Advancement 2:
Training in season
Advancement Description: Intense training has allowed Humanity to reach peak human levels of fighting skill and given him deadly almost superhuman aim.
Item Abilities: Peak human fighting skill and reaction time and almost (and questionably) superhuman aim.
Advancement Weaknesses: none (I have enough in the app as is)
Advancement cost: 10xp
- Advancement 3:
Protective gear
Item Description: Humanity's suit. Basic bullet-proof armor that doesn't provide superhuman durability but provides other forms of protection. Made of a compilation of Kevlar, and other synthetic fibers as well as hazmat gear and a gas mask.
Item Abilities: Allows for mundane protection from fire/radiation and has a gas mask.
- voice modifer
- Bullet-proof
Item Weaknesses:
- Areas around the joints are less armored in order to keep mobility.
- Kinetic percussion from bullets can still damage the wearer.
Advancement cost: 15xp
- Advancement 4:
My Chemical Romance
Item Description: Chemical tactics and deals witht he underworld types have established a better access to chemicals and elements. That being said he has tha ability to carry certain named elements with him.
Item Abilities: Allows Humanity access to more chemicals from his torture area and his chemical reserves. He can manifest them as traps, granades, etc.
Item Weaknesses:
- Humanity can only bring 2 more additional types of elements he can use. (Total of 4)
- Incredibly expensive and thus must be used sparingly.
- Chemicals can be dangerous to him as well as his enemies, especially if the containers are broken.
- Chemicals need to be established in the form they are in, or takes a serious amount of time uninterrupted to construct a form for them to be utilized in. (up to 5 posts)
Advancement cost: 20xp
NOTE: Obviously I know the rules, I intend to be clever with the elements but I won't use these in order to break or do anything outside of conventional bounds. Anything that is "long lasting" is up to the player and required their permission. Lethal elements are not auto-kills no matter how lethal, etc.
Humanity- Mega Poster!
- Status :
Online Offline
Quote : "If you can call me a hero...the next shot's on you."
Warnings :
Number of posts : 716
Age : 28
Job : The Villain
Humor : I used to be the dragon king, but then I took a can of plot bullshit to the knee. I'm just waiting for my powers to "miraculously" come back now.
Registration date : 2014-01-19
Re: The Soul of the Destroyed (Yamm/Humanity XP)
Approved
____________________________________________________________________________________________________________
Bliss
Mitsy's Boutique
-<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>-
-<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>-
Bliss- Owner
- Status :
Online Offline
Quote : I'm pretty much the Captain Kirk of this place when I'm not too busy being the Han Solo.
Warnings :
Number of posts : 2166
Job : Exerter of feminine "Whiles"
Humor : [16:00:27] devistation : bliss you only bann me because you are scared you use your moderator powers to get rid of people u know is right but hate because they are right but if anything there is treatment for your disease of being scared of better people so you should go by some have fun bye bye
Registration date : 2010-11-18
Re: The Soul of the Destroyed (Yamm/Humanity XP)
- Advancement V:
- The Nightmare:
Advancement description: Despite having a singular effect, this advancement is composed of several pieces and parts. First part consists of a very specifically refined carbogen (30% Carbon Dioxide and 70% Oxygen) that quickens the heart rate and induces the primal thanatophobia. Then within this toxin is a well hidden and tempered Dopamine. While Dopamine may very well be "The sexy hormone" it also has proven to induce total dread and despair, true and total horror when introduced to an area of the brain just millimeters away. This area of the brain is the "nucleus accumbus" (the part of the brain that deals with both the feelings of emotional reward AND dread. The introduction to dopamine in the lungs (and ultimately the blood stream) and cycling through the body while the nucleus accumbus is sensitive and "trained" on dread will only amplify the effects, and lingering in the bloodstream will ensure the effect is long lasting.
Alongside Dopamine, a substance called Yohimbine is also added in potent amounts. Yohimbine is an aphrodesiac, though in copious amounts it fails to arouse and instead only gives a feeling of fear, dread and despair (much like the other components) though the difference being that Yohimbine evokes increased alertness, and increases distrust and paranoia. Further causing concrete fear is the chemical L-DOPA (L-3,4-dihydroxyphenylalanine) which has proven to give vivid, horrifying nightmare, which serves two purposes in conjunction with other the other components. The first one being that this reacts with the effects induced with carbogen, as everyone knows your "life flashing before your eyes" is simply because of an oxygen deficiency and an increase of Carbn Dioxide in the brain, it's been studied and perceived as very close to a dream-like state. Carbogen puts you into a "dream-like" state and this causes the most horrifying experience of your life... this also works with our next "addition" which is BDNF (Brain-derived neurotrophic factor).
BDNF is a protein that is related to long-term memory, but also has the nifty trait of helping you cope with trauma and terror. Of course this is also the same protein that solidifies fears, and gives "flashbacks" of traumatic events when introduced the same time as the traumatic event. This works primarily in conjunction with L-DOPA and makes every moment like this a solidified nightmare, a fear you will always have, forever, engrained into your brain. Every time you bear witness to humanity (or whatever was the subject of your fear), be it on television or in person, on a newspaper or on the web (the list goes on and on.) you will immediately lapse back into the fear you had during your exposure to the toxin. This fear is permanently part of you, unless of course you seek bio-chemical help which takes years of detox and therapy.
Alongside the gas/liquid/powdered state that the toxin comes in, there is the introduction of an of an ingredient. That ingredient is sweat. When you are afraid, or dying it is your bodies natural reaction to sweat. It has been scientifically proven that being close to, touching, or smelling the sweat of a fearful individual will increase your heart-rate, as well as a few slightly noxious fumes that increase your sensitivity to fearful perceptions. So the more people in the vicinity, the more effective this gas will be. But all of this leads up to the final piece of equipment to this "fear" upgrade.
The voice modifier that is within his mask. Humanity's mask modifies his voice to the point it's near impossible to decipher...but it has another purpose. His mask, while he speaks emits sound below 20 Hertz. This is called "Infrasound" and while Humanity talking can be heard, this sound is too low for humans to hear, and anyone with sensitive ears would likely have their eardrums burst or their ears bleed. Infrasound may not be able to be heard, but it DOES have effects on the human brain. In fact Infrasound is known to cause fear, anxiety and even more hallucinations. What's better is that the fear will change and become more intense as he speaks, securing all fear is directed at him in the subconscious. As this effects all people as it is responses to stimuli and not just one singular medium.
Advancement powers: Induces fear, despair and utter dread. Suicidal tendencies in all people, metahuman and human alike. Causes a permanent fear (PC permission) if permission is declined it will be highly advanced "illusions".
In addition there is a gauntlet he created for a different medium of injection. As he an use it as a gas or powder easily enough, liquids must be injected or ingested. Ingested is easy enough but injection typically comes from his clawed gauntlet with syringes attacked to it. No, it looks nothing like Scarecrows. The gauntlet has five hyper-durable needles, in bullet-proof glass coated syringes hidden beneath iron gauntlets with a Co2 pressurized chamber in the forearm that allows him to fire out one needle/syringe at a time.
Allows Humanity to have a tempered and military grade bow with special arrows that is encompassed by his special elemental ammunition as well as Tazers, grappling arrows, etc. This bow has it's own unique name "The Jester" or "The Jester's bite"
(Will be adding Rp mechanic "Vigilante safehouse".)
Advancement Weaknesses:
Fear gas and it's lingering effects are all permission based. If it is declined it will only be illusions. The illusions effect sight, smell and hearing. Higher durability's require very heavy concentrations of gas to be affected or direct injection through the needle. The powder form requires ingestion or exposure to a mucus membrane. Higher intellectual beings (metahumans with superhuman intellect) will be able to still function within reasonable levels while still feeling dread, or fear. Mostly effective in highly populated areas, however this goes against Humanity's strange morality and his mission.
Bow and Arrows are affected by intense winds and have more limited range.
Advancement cost: 25 Xp.
Zell- The Once and Future King
- Status :
Online Offline
Quote : "A villain is just a victim whose story you haven't learned yet."
Warnings :
Number of posts : 1417
Location : In my room...or a coffee shop.
Age : 28
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07
Re: The Soul of the Destroyed (Yamm/Humanity XP)
The Mistress of magic approves until stated otherwise
Champion- Post Mate
- Status :
Online Offline
Warnings :
Number of posts : 184
Registration date : 2015-07-29
Re: The Soul of the Destroyed (Yamm/Humanity XP)
- Advancement VI, VII and VIII:
The Silence of the Darkness.
Advancement Description: An overall upgrade on his Vigilante Game. Humanity is outfitted with a weaponized motorcycle, as well as a new wrist projected grappling device that allows him to fire out twice, pulling two object together or pulling himself towards something. Armed with two machine guns on the side, one piercing round and a powerful hidden ballistic shot called "Dragonator" Sleek, black, jagged and fragmented with proper armor and rotating ball-like wheels to prevent crashing.
Item Abilities: Adds advanced grappling devices. Adds a weaponized motorcycle (as above). Motorcycle is armed with auto-pilot, safe-lock and electrically charged "Wall of Pain" protection to keep unauthorized people from starting it. EMP to take out lights at the press of a button. Anti-pierce wheels.
Advancement Weaknesses:
The device's auto pilot sees Humanity as much as a target as the other target. If registers Humanity first, it will target him. Auto-pilot cannot fire machine guns. Wall of pain will effect Humanity if discharged.
Advancement cost: 30xp
Metaflex Flight Suit Augmentation
Advancement Description: Additions made to Humanity's suit allows him to trigger the suit and enable it to double as a wingsuit. In addition the suit has been outfitted with metaflex technology, meaning that with the trigger of a button he is able to render himself completely invisible.
Item Abilities: Equipment gains Wingsuit capabilities and is armed with metaflex. Able to render Humanity Invisible for a small while. (RP Mech: Utilizing the upgrade he utilized metaflex in contact lenses to white out his eyes when he's looking in light, or being looked at in night vision. Helps conceal identity. Also adds his wrist communication device. Basically a cell-phone with access to his database.
Advancement Weaknesses:
Invisibility doesn't work in heavy /quick contrasts. Metaflex is only on the outer areas of the suit. Wingsuits are dangerous, no matter how skilled you are.
Advancement cost: 35xp
Sacrimony
Advancement Description: A unique combination of military technology run through, analyzed and disassembled in order to have parts with no serial or traceable origins compound to made a hyper-induced weapon. The weapon is a collapsible gun like device with bright lights down in the center. The four segments shoot out and then break apart to reveal the barrel, though the EM pulse can be shot without it. Armed with a scope.- Sacrimony:
Item Abilities: Fires out EM waves in a direction or a pin-point specific target. Waves bypass armor, clothing and most conventional coverings in order to hit and soak into the dermal layer, where it proceeds to cause intnese pain. Has the ability to fire out an EMP blast to disable technology, batteries, etc. (Assault rifle-mode, Percision Mode and Sniper Mode) Scope had thermal and night vision.
Advancement Weaknesses: While designed to be non-lethal, this is essentially a portable Microwave gun. It can kill people if not careful, and cause serious burns. It is dangerous to be used around explosives.
Advancement cost: 40xp
Last edited by Humanity on December 14th 2015, 3:05 am; edited 1 time in total
Humanity- Mega Poster!
- Status :
Online Offline
Quote : "If you can call me a hero...the next shot's on you."
Warnings :
Number of posts : 716
Age : 28
Job : The Villain
Humor : I used to be the dragon king, but then I took a can of plot bullshit to the knee. I'm just waiting for my powers to "miraculously" come back now.
Registration date : 2014-01-19
Re: The Soul of the Destroyed (Yamm/Humanity XP)
Approved until stated otherwise
Alpha- AlphaGay
- Status :
Online Offline
Quote : I was built with no purpose beyond just to satisfy , the tireless thoughts of these curious minds
Warnings :
Number of posts : 1832
Age : 31
Registration date : 2011-03-25
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