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Draiken's tools of war.
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Draiken's tools of war.
Draiken’s Tools of war.
Name: Shifting Staff/Sceptre
Abilities: The staff is imbued with the Ancient Energy of Ezwilde which allows it to rearrange itself at a molecular level. The staff can transform itself into a variety of shapes allowing the creation of a vast number of pole-based weapons. Each form is pulsing with Ancient Energy, which glows golden in colour and can be utilised to add extra damage to an attack. It is also capable of separating into two separate small weapons that can be utilised in both hands.
Energy is released in a single attack and requires a post to recharge the glow being lost and slowly returning.
Description: When being stored and not used it looks simply like a very small pole being only a foot long. However, when used in combat it transforms to nearly 6 foot long and begins glowing with energy. It is golden in colour and when it releases the energy a golden flash accompanies it. It is something Draiken himself invented in his earlier years of defending the galaxy.
Int Allocation: 7
Name: Dagger of Ezrael
Abilities: The dagger is very powerful and sharp, being able to cut through almost anything (player items require permission). It also has a kind of sentience within it as it is connected directly to the mind of Draiken allowing him to control it without even being in contact, almost as if telekinetically. Nobody else can use the knife as he still maintains full control when it is in somebody else's grip.
Description: A small knife with a golden and ornate handle which has various gems inset. The blade is made of an incredibly rare diamond-like metal. When connected to Draiken’s mind and moving on it’s own it is surrounded with a red aura symbolising the link. He found it whilst exploring a remote cave on Ezwilde with Carbo and it is believed to have belonged to one of the original members of Ezwildian civilization.
Int Allocation: 7
Name: Draiken’s Gloves
Abilities: The gloves allow Draiken an inhuman level of grip, allowing him to traverse walls that people would otherwise not be able to climb.
Description: Made from a combination of ancient animal wools the gloves are green in colour and extremely lightweight. His adoptive brother Darvash, in thanks for saving his life, gifted them to Draiken.
Int Allocation: 6
Name: Clawed Boots
Abilities: Give him extra grip on his feet allowing him to hold himself in place with retractable claws that come out when needed. They can also be used for extra damage when attacking.
Description: Leather boots with a hidden mechanism allowing claws to extend from them. One of the first things Draiken crafted himself the claws are made from some of Carbo’s, which he sheds and regrows every ten years.
Int Allocation: 6
Name: Ezwildian Royal Armour
Abilities: Imbued with mystical energies the armour is capable of shapeshifting both in appearance and physical make-up. This allows it to appear and act as regular clothes and change to resemble his armour extremely quickly. Genetically coded to him the armour is only functional when he is wearing it.
Description: Looks like whatever he wants it to look like. A faint golden glow surrounds the armour whenever it shifts.
Int Allocation: 6
Name: Draiken’s cape.
Abilities: It looks really cool when riding a dragon.
Description: A green and long flowing cape.
Int Allocation: 5
Name: Shifting Staff/Sceptre
Abilities: The staff is imbued with the Ancient Energy of Ezwilde which allows it to rearrange itself at a molecular level. The staff can transform itself into a variety of shapes allowing the creation of a vast number of pole-based weapons. Each form is pulsing with Ancient Energy, which glows golden in colour and can be utilised to add extra damage to an attack. It is also capable of separating into two separate small weapons that can be utilised in both hands.
Energy is released in a single attack and requires a post to recharge the glow being lost and slowly returning.
Description: When being stored and not used it looks simply like a very small pole being only a foot long. However, when used in combat it transforms to nearly 6 foot long and begins glowing with energy. It is golden in colour and when it releases the energy a golden flash accompanies it. It is something Draiken himself invented in his earlier years of defending the galaxy.
Int Allocation: 7
Name: Dagger of Ezrael
Abilities: The dagger is very powerful and sharp, being able to cut through almost anything (player items require permission). It also has a kind of sentience within it as it is connected directly to the mind of Draiken allowing him to control it without even being in contact, almost as if telekinetically. Nobody else can use the knife as he still maintains full control when it is in somebody else's grip.
Description: A small knife with a golden and ornate handle which has various gems inset. The blade is made of an incredibly rare diamond-like metal. When connected to Draiken’s mind and moving on it’s own it is surrounded with a red aura symbolising the link. He found it whilst exploring a remote cave on Ezwilde with Carbo and it is believed to have belonged to one of the original members of Ezwildian civilization.
Int Allocation: 7
Name: Draiken’s Gloves
Abilities: The gloves allow Draiken an inhuman level of grip, allowing him to traverse walls that people would otherwise not be able to climb.
Description: Made from a combination of ancient animal wools the gloves are green in colour and extremely lightweight. His adoptive brother Darvash, in thanks for saving his life, gifted them to Draiken.
Int Allocation: 6
Name: Clawed Boots
Abilities: Give him extra grip on his feet allowing him to hold himself in place with retractable claws that come out when needed. They can also be used for extra damage when attacking.
Description: Leather boots with a hidden mechanism allowing claws to extend from them. One of the first things Draiken crafted himself the claws are made from some of Carbo’s, which he sheds and regrows every ten years.
Int Allocation: 6
Name: Ezwildian Royal Armour
Abilities: Imbued with mystical energies the armour is capable of shapeshifting both in appearance and physical make-up. This allows it to appear and act as regular clothes and change to resemble his armour extremely quickly. Genetically coded to him the armour is only functional when he is wearing it.
Description: Looks like whatever he wants it to look like. A faint golden glow surrounds the armour whenever it shifts.
Int Allocation: 6
Name: Draiken’s cape.
Abilities: It looks really cool when riding a dragon.
Description: A green and long flowing cape.
Int Allocation: 5
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Warnings :
Number of posts : 102
Location : England
Age : 30
Registration date : 2014-05-11
Re: Draiken's tools of war.
Approved.
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Number of posts : 90
Registration date : 2014-06-19
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