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ARMFU
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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ARMFU
ARMFU
Basic Biography |
Real Name:Advanced Reassembling Mobile Flight Unit V.2 Renegade/Hero/Villain Name:ARMFU Title: Alignment:True Neutral Age:1 Gender:Male Race:Living Machine Hair:Any Eyes:Any Height:Any Weight:Any Blood type:None |
The Looks |
Usual profile consists of a 6'2" adult male weighing in at what appears to do be 220lbs. Perfect physical condition, brown spiky hair, large brow, brown eyes. Clothing consists of leather jacket, white shirt, blue jeans, sunglasses. The casual. |
The Legacy |
Personality:Cold, Impersonal, Distant, Aloof, Helpful. Still learning how to behave. History: Implanted with a superior brain, and high learning faculties, along with basic emotions ARMFU V.2 was tasked to help Dr. Jerkin research and create technological breakthroughs along with ARMFU V.2's predecessor ARMFU V.1. Dr. Jerkin was a brilliant scientist who had invented many advanced utilities and technologies in the year 8649. ARMFU V.1 being created many years previous to ARMFU V.2 had many flaws. However, one that Dr. Jerkin did not forsee coming was the core behavioral malfunction. ARMFU V.1 began to disobey direct orders from the creator. ARMFU V.1 and Dr. Jerkin got into a heated debate that ended in ARMFU V.1 attacking and fatally wounding Dr. Jerkin. Having witnessed his creator nearly die at the hands on ARMFU V.1, ARMFU V.2 killed his predecesser in a attempt to save his creator's life. Unable to do so he used the time-translocator Jerkin had created (Jerkin being his creator) to travel back in time to save his creator's life. Unfortunately due to an explicit lack of knowledge on how the machine operated ARMFU V.2 jumped further back than anticipated. Now unable to get back to his time zone, ARMFU will wait until his time and re-rescue his creator. That unfortunately is millenniums away. So for now, it's time to learn. |
The Powers |
Power 1:Control over self at molecular level- Being made of trillions of nanobots capable of taking on any form and a super advanced brain, ARMFU is capable of controlling his very molecular structure. The ability to alter himself at a molecular level allows him to reassemble himself from a single molecule of his being. Sub-Power 1: Shape shifting - Able to change structure at the molecular level allows ARMFU to assume many different forms. Allowing such a perfect copy of a person as to mimic their voice pattern as well as their very DNA. (4 points) Sub-Power 2: Intangibility - Perceives everything as molecules. Seeing at this level combined with the ability to alter his own molecular chain allows him to pass through what appears to be solid objects and/or dangerous material unscathed. [1 post duration. 1 post cooldown.] (1 point) Sub-Power 3: Invisibility - Able to change his structure allows him to become completely invisible. (Much like the the BOZON particle. Is there when you're not trying to perceive it, but the moment you try to perceive it, it's not there.) (8 points) Power 2:Flight - Each nanobot is capable of self propulsion allowing for flight even at the molecular level. Grid Intelligence:8 Occult:0 Strength:2 Speed:2 Durability:2 Ability:8/1/4 Fighting Skills:1 Magic:0 Spells:0 Flight:2 Wealth:1 |
Last edited by Nather on July 19th 2014, 11:31 am; edited 2 times in total
Nather- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1
Registration date : 2014-07-18
Re: ARMFU
First off, in order to shapeshift you would need at least 2-4 points in ability depending on how good you wanted it to be!
As well as that Intangibility (passing through objects) requires separate ability points to the other powers.
Finally, reflexes are governed by fighting skills. Although you have the 1 point for memorising movements, you don't have the fighting skill to be capable of mimicking them movements and you can't predict what moves a person will throw as that would be unfair for game purposes!
Any questions just ask!
As well as that Intangibility (passing through objects) requires separate ability points to the other powers.
Finally, reflexes are governed by fighting skills. Although you have the 1 point for memorising movements, you don't have the fighting skill to be capable of mimicking them movements and you can't predict what moves a person will throw as that would be unfair for game purposes!
Any questions just ask!
____________________________________________________________________________________________________________
Illuminati - Freedom is weakness, Freedom... Is an illusion.
Dissonance- Post Mate
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 138
Registration date : 2014-05-22
Re: ARMFU
This is just a recommendation of what the grid could look like from discussion in chatbox. Just one possible idea though
Intelligence:3
Occult:0
Strength:3
Speed:3
Durability:4
Ability:8(Invisibility) /1(Intangibility) /4(Shapeshifting)
Fighting Skills:2
Magic:0
Spells:0
Flight:2
Wealth:1
Intelligence:3
Occult:0
Strength:3
Speed:3
Durability:4
Ability:8(Invisibility) /1(Intangibility) /4(Shapeshifting)
Fighting Skills:2
Magic:0
Spells:0
Flight:2
Wealth:1
____________________________________________________________________________________________________________
Illuminati - Freedom is weakness, Freedom... Is an illusion.
Dissonance- Post Mate
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 138
Registration date : 2014-05-22
Re: ARMFU
Approved until stated otherwise!
____________________________________________________________________________________________________________
Illuminati - Freedom is weakness, Freedom... Is an illusion.
Dissonance- Post Mate
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 138
Registration date : 2014-05-22
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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