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Mech Items for Epsilon Sigma Tau
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Mech Items for Epsilon Sigma Tau
LEVEL 8 INT Items, (Carried on 3 different Mechs, (not all on one mech)
Level: 8, 1 item
Technokinetic Neural Implant
-Allows for constant technokinesis, if controlling technology on a class six or less, Class seven or eight technology can only be controlled for three rounds before requiring cooldown of equal amounts. (Implanted in Epsilon Sigma Tau)
Mechanical Enhancement Field
- Supercharges a single aspect of the vehicle that the MEF is touching by 2 points. (carried by EST)(stat booster, requires a round of cooldown when changing vehicles or boosting a new aspect)
Level: 7, 2-3 items
MAR Gun
-Magnetic Acceleration Rail Gun, Single shot sniper rifle, 2 round reload time when ammunition is available. (carried in Recon Mech)
GRASER
-Gamma Ray Amplification by Stimulated Emission of Radiation, can fire up to three consecutive rounds before cooldown is required. (carried in Assault Mech)
HPD Field
-Hemispherical Projectile Decelleration Field (Carried in Defense Mech)
Level: 6, 4-6 items
SRM Battery
-Short Range Missile Battery, 2 missiles fired out of a pod of 50, two round reload between shots. (carried by Assault Mech)
LRM Battery
-Long Range Missile Battery, 5 missiles fired out of a pod of 15, four round reload between shots. (carried by Assault Mech)
Pulsar Laser
-Nitrogen cooled Laser, flickers on and off extremely rapidly to aid in prevention of overheating. (carried by Recon Mech)
PPC
-Particle Projection Cannon, Superspeeds a billion or so particles and launches them in a randomized pattern, (High tech energy shotgun) (carried by Defense Mech)
T5 Mortar
-Launches 1/2 ton mortar shell into the air, lands 1 round later. (Carried by Defense Mech)
Anti Gravetic Generator
-Allows for up to 50 tons of weight to be nullified, Mass remains the same (carried by Epsilon Sigma Tau)
Level: 5
AAAC 5, 5 inch Anti Armor autocannon (carried by Assault Mech)
Audio-Visual, Real Time Updated, Stratigic HUD (Installed in each mech)
Level: 8, 1 item
Technokinetic Neural Implant
-Allows for constant technokinesis, if controlling technology on a class six or less, Class seven or eight technology can only be controlled for three rounds before requiring cooldown of equal amounts. (Implanted in Epsilon Sigma Tau)
Mechanical Enhancement Field
- Supercharges a single aspect of the vehicle that the MEF is touching by 2 points. (carried by EST)(stat booster, requires a round of cooldown when changing vehicles or boosting a new aspect)
Level: 7, 2-3 items
MAR Gun
-Magnetic Acceleration Rail Gun, Single shot sniper rifle, 2 round reload time when ammunition is available. (carried in Recon Mech)
GRASER
-Gamma Ray Amplification by Stimulated Emission of Radiation, can fire up to three consecutive rounds before cooldown is required. (carried in Assault Mech)
HPD Field
-Hemispherical Projectile Decelleration Field (Carried in Defense Mech)
Level: 6, 4-6 items
SRM Battery
-Short Range Missile Battery, 2 missiles fired out of a pod of 50, two round reload between shots. (carried by Assault Mech)
LRM Battery
-Long Range Missile Battery, 5 missiles fired out of a pod of 15, four round reload between shots. (carried by Assault Mech)
Pulsar Laser
-Nitrogen cooled Laser, flickers on and off extremely rapidly to aid in prevention of overheating. (carried by Recon Mech)
PPC
-Particle Projection Cannon, Superspeeds a billion or so particles and launches them in a randomized pattern, (High tech energy shotgun) (carried by Defense Mech)
T5 Mortar
-Launches 1/2 ton mortar shell into the air, lands 1 round later. (Carried by Defense Mech)
Anti Gravetic Generator
-Allows for up to 50 tons of weight to be nullified, Mass remains the same (carried by Epsilon Sigma Tau)
Level: 5
AAAC 5, 5 inch Anti Armor autocannon (carried by Assault Mech)
Audio-Visual, Real Time Updated, Stratigic HUD (Installed in each mech)
____________________________________________________________________________________________________________
- The history of Dr. Mor.:
Morire- Post Mate
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 157
Humor : Superpowers do not always mean you are a Superhero.
Registration date : 2014-01-18
Re: Mech Items for Epsilon Sigma Tau
Approved until stated otherwise
Jordan Reynolds- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1034
Humor : [14:27:18] Danny The Sphinx : So, with wealth 2 you get a spoon and then at wealth 3 the spoon can swallow people's souls, and then at 4 it creates blackholes and then at 5 it ends all existence
Registration date : 2011-04-04
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