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Sin's Assortment
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Sin's Assortment
Pandora’s Jar: Ashes to Ashes and Oracle of Depravity (One effect. Once per participant per topic)
Abilities: Allows Sin to pull the “Evil” within another person and give it form as a summon the replicates them as best as a lv 10 summon can.
Sin is able to transform the “Summon” into a weapon. HE MAY ONLY SUMMON ONE OF THEM PER TOPIC.
Occult Allocation: 10
The Cintamani Stone:
Abilities: ". +4 Power Points to self or Target. Lasts 4 posts maximum, and requires a cooldown = to the duration of the last
Description: The Philosopher Stone of the Buddhist people, allows for the ability to empower ones self and allowing them to become so powerful as to "grant wishes".
Occult Allocation: 10
************************************************************************
Level 9 Items:
************************************************************************
Gleipnir: (Binds for up to three posts. Four post cooldown)
Abilities: Six ribbons that seek out the target on their own accord. capable of confining gaseous and liquid elements as well, they wrap around the target. If the target persists in their attempts to move they are zapped with energy until they stop moving, or until the ribbons are destroyed or recalled.
Description: Gleipnir is as thin as a silken ribbon, it is stronger than any chain. Fenrir sensed the gods' deceit and refused to be bound with it. Matthew encountered this strange "ribbons" when searching the "Van River" site.
Occult Allocation: 9
Cloak of Cthulhu:
Abilities: The wearer is able to become a near unharmable puddle of "Sin" for up to three posts and is able to move slowly.(9) Cooldown = Duration
The “Sin” that covers the body flies out as tendrils, raking in all forms of life it can to assimilate and reprocess the materials into healing the wearer (8) Five post cooldown.
Description: A cornflower blue tattered over cloak that is synched at the waist by braided black tendrils that grapple around the waist. The cornflower over coat reached the achielles heals, adorned with stole's, dyed red in the blood of the Phlegethon with Ancient runic markings upon them. Black pant-like leggings and clad body-tight ink of the Sin-liquid upon him, ready to strike.
Occult Allocation: One 9 slot, one 8 Slot.
Presence of Yam:
Abilities: Charges Sin and his armor with harmful quintessence energy that zaps nearby things (10 feet) continuously while disrupting and attempting to slow incoming energies for up to two posts. Three post cooldown.
Description: Sin summons forth the primal energies of Yam, the Dragon King and God of Primordial Chaos, and in doing so gains his a Quintessence shell. Appears as Yam in his Inner World
Occult Allocation: 9
************************************************************************
Level 8 Items:
************************************************************************
Primordial Curse: The Wages of Sin
Abilities: Sin/Matthew's blood is the same as Yam's but now bodily fluids are now has a blackish coloring with a sweet smell and an addicting taste. In truth his body has physiologically changed in accordance to the Primordial Evil being infused into body. The black liquid tastes good, corrupts those who drink it with similar effects to alcohol, or come in direct contact with it, giving an Euphoric effect. The addiction is the euphoric effect itself and while the effect is powerful it is also persistent. The addiction can never be overcome (But it can be tamed). Drinking the blood relaxes the senses and makes one more prone to committing heinous acts that would be considered "shameful" or "Unpure". Because the nature of the blood itself, the black liquid has only come to be known as "Sin".
Description: A side effect of what happened when he became infused with Primordial evil. More of an RP mechanic than anything.
Occult Allocation: 8
Ring of Eluned:
Abilities: Is able to bestow or remove invisibility to self or tatget for up to two posts Three post cooldown.
Description: The Treasure of Ireland, a hidden that Sin sought to acquire while learning more of his host’s Irish heritage.
Occult Allocation: 8
Ellida:
Abilities: A ship made for RP transportation or realistic Open Sea fights. It works as a summon.
Occult Allocation: 8
Hrothgar's Haven:
Abilities: Negates all damage up to level 8, and dampens damage received at level ten to a survivable amount (Rp explanation of the No killing without permission rule). Lasts one post three post cooldown.
Description: The Epic of Beowulf stated that neither Grendel nor his Mother could harm Hrothgar, as he was "blessed" by God. In respect, it turned out that the source of his protection was a "Blessed cross of war" in which he wore on him at all times, concealed in fear that one may find out his secret and take the amulet from him.
Occult Allocation: 8
Ichaival:
Abilities: A Magic bow that when drawn, produces en energy arrow that when fired produces a total of ten arrows fired. The arrows that do not make contact with the target collide to the surface like water and leave behind a puddle of Sin.
Description: A bow used in Norse Mythology that is described as the All-Father's bow. Another source said it was came from Ydalir, the home of the god Ullr. It possessed the power of each pull of just 1 arrow, it will release 10 arrows. The Bow can be consumed by the energy that is "The Oracle of Depravity", merging into one item for a topic (this does not change the power of Ichaival). INNER MIND: Appears as a man whom wields a bow that is composed of ten bows all turned at different angles.
Occult Allocation: 8
************************************************************************
Level 7 Items:
************************************************************************
Korn Bran Galed:
Abilities: Whatever drink is desired will appear within the horn.
Description: A damn nifty little enchanted item that is known for it’s generous gift of drink. INNER MIND: Appears as a Large man who will always carry a massive Keg filled with an assortment of drinks.
Occult Allocation: 7
Skatert-Samobranka:
Abilities: Amagic table cloth Item.
Occult Allocation: 7
Ǒusībùyúnlǚ:
Abilities: Allows Sin(Matthew) to teleport to any "Sin"(Substance) within 182 yards every two posts.
Description: ”cloud-stepping boots” or “cloud-stepping shoes”: Made of lotus fiber, these are one of the treasures of the Dragon Kings; Ào Ming gives them to Sun Wukong in order to get rid of him when he acquires the Rúyì Jīn Gū Bàng. Now within the possession of Sin, they have been corrupt to use for his own enigmatic purposes. INNER MIND: Appears as an old wise-man who sits upon a black cloud that rains the substance sin.
Occult Allocation: 7
Sobek's Scale's:
Abilities: Multiplies the volume of liquids. Usable three times per topic. (Rp Mech) Seems to make alligator's and crocodiles less likely to try and eat Matthew.
Description: Magically enchanted scales of unknown magical origin found in Africa. They appear to be crocodile or alligator like in nature. The scales were able to make water seem near endless and increased fertility in plants and animals, allowing life to flourish. When used by Sin it is mostly useful for parties that you never want to run out of drink.
INNER MIND: A large old alligator standing on two (or four) legs with several children of a rather hostile nature to all except Matthew.
Occult Allocation: 7
Abilities: Allows Sin to pull the “Evil” within another person and give it form as a summon the replicates them as best as a lv 10 summon can.
Sin is able to transform the “Summon” into a weapon. HE MAY ONLY SUMMON ONE OF THEM PER TOPIC.
- Ashes to Ashes:
- Lv 10 Summon that is a replica of his target.
Strength:0
Speed:0
Durability:0
Ability:30 (Replicates enemy's stats as best as possible for a lv 10 summon)
Fighting Skills:0
Flight:0
Magic:0
Flight:0
Wealth:0
*May replicate Yam, The Dragon King at will
- The Oracle of Depravity:
- Image:
Grid:
Strength: 4
Durability:10
Ability: 6
Fighting Skill:8
Flight:2
Powers:
Lifting and Flight: The Item can carry up to 1000 pounds while flying (4 Strength and 2 Flight)
Indestructible: The item regenerates if broken...and if it is destroyed it repairs after a time. The Weapon takes three posts to repair after being broken. (6 Ability Self-Repair)
Fighting Stance: The blades move and fight upon their own accord (8 Fighting Skill)
Occult Allocation: 10
The Cintamani Stone:
Abilities: ". +4 Power Points to self or Target. Lasts 4 posts maximum, and requires a cooldown = to the duration of the last
Description: The Philosopher Stone of the Buddhist people, allows for the ability to empower ones self and allowing them to become so powerful as to "grant wishes".
- Image:
Occult Allocation: 10
************************************************************************
Level 9 Items:
************************************************************************
Gleipnir: (Binds for up to three posts. Four post cooldown)
Abilities: Six ribbons that seek out the target on their own accord. capable of confining gaseous and liquid elements as well, they wrap around the target. If the target persists in their attempts to move they are zapped with energy until they stop moving, or until the ribbons are destroyed or recalled.
Description: Gleipnir is as thin as a silken ribbon, it is stronger than any chain. Fenrir sensed the gods' deceit and refused to be bound with it. Matthew encountered this strange "ribbons" when searching the "Van River" site.
- Ribbons:
Occult Allocation: 9
Cloak of Cthulhu:
Abilities: The wearer is able to become a near unharmable puddle of "Sin" for up to three posts and is able to move slowly.(9) Cooldown = Duration
The “Sin” that covers the body flies out as tendrils, raking in all forms of life it can to assimilate and reprocess the materials into healing the wearer (8) Five post cooldown.
Description: A cornflower blue tattered over cloak that is synched at the waist by braided black tendrils that grapple around the waist. The cornflower over coat reached the achielles heals, adorned with stole's, dyed red in the blood of the Phlegethon with Ancient runic markings upon them. Black pant-like leggings and clad body-tight ink of the Sin-liquid upon him, ready to strike.
Occult Allocation: One 9 slot, one 8 Slot.
Presence of Yam:
Abilities: Charges Sin and his armor with harmful quintessence energy that zaps nearby things (10 feet) continuously while disrupting and attempting to slow incoming energies for up to two posts. Three post cooldown.
Description: Sin summons forth the primal energies of Yam, the Dragon King and God of Primordial Chaos, and in doing so gains his a Quintessence shell. Appears as Yam in his Inner World
Occult Allocation: 9
************************************************************************
Level 8 Items:
************************************************************************
Primordial Curse: The Wages of Sin
Abilities: Sin/Matthew's blood is the same as Yam's but now bodily fluids are now has a blackish coloring with a sweet smell and an addicting taste. In truth his body has physiologically changed in accordance to the Primordial Evil being infused into body. The black liquid tastes good, corrupts those who drink it with similar effects to alcohol, or come in direct contact with it, giving an Euphoric effect. The addiction is the euphoric effect itself and while the effect is powerful it is also persistent. The addiction can never be overcome (But it can be tamed). Drinking the blood relaxes the senses and makes one more prone to committing heinous acts that would be considered "shameful" or "Unpure". Because the nature of the blood itself, the black liquid has only come to be known as "Sin".
Description: A side effect of what happened when he became infused with Primordial evil. More of an RP mechanic than anything.
Occult Allocation: 8
Ring of Eluned:
Abilities: Is able to bestow or remove invisibility to self or tatget for up to two posts Three post cooldown.
Description: The Treasure of Ireland, a hidden that Sin sought to acquire while learning more of his host’s Irish heritage.
- Ring:
Occult Allocation: 8
Ellida:
Abilities: A ship made for RP transportation or realistic Open Sea fights. It works as a summon.
- Spoiler:
Ellida A Living Dragon-Ship Hybrid:
Strength: 7
Speed: 7
Durability: 8
Ability:
Fighting Skills:
Flight: 2
Maximim Capacity/Cannon Strength: 90 Tons or 7 Strength damage.
Dragon's Scales:the epitome of toughness, your skin having reached a level that is just insane. Superhumans find you difficult to harm and your body can take large amounts of punishment and brush it off. Fatigue is just a distant memory, your body unable to tire out.
Sailing/Flight Speed: 250 Miles in water, 400 Miles in air.
Unsinkable Ship: The ship works off of the summoning system, which calls for three summons. While this is only one creature. If the Dragon would be sunk, then it instantly regenerates to it's full health until all three summons are destroyed.
Occult Allocation: 8
Hrothgar's Haven:
Abilities: Negates all damage up to level 8, and dampens damage received at level ten to a survivable amount (Rp explanation of the No killing without permission rule). Lasts one post three post cooldown.
Description: The Epic of Beowulf stated that neither Grendel nor his Mother could harm Hrothgar, as he was "blessed" by God. In respect, it turned out that the source of his protection was a "Blessed cross of war" in which he wore on him at all times, concealed in fear that one may find out his secret and take the amulet from him.
- Haven:
Occult Allocation: 8
Ichaival:
Abilities: A Magic bow that when drawn, produces en energy arrow that when fired produces a total of ten arrows fired. The arrows that do not make contact with the target collide to the surface like water and leave behind a puddle of Sin.
Description: A bow used in Norse Mythology that is described as the All-Father's bow. Another source said it was came from Ydalir, the home of the god Ullr. It possessed the power of each pull of just 1 arrow, it will release 10 arrows. The Bow can be consumed by the energy that is "The Oracle of Depravity", merging into one item for a topic (this does not change the power of Ichaival). INNER MIND: Appears as a man whom wields a bow that is composed of ten bows all turned at different angles.
Occult Allocation: 8
************************************************************************
Level 7 Items:
************************************************************************
Korn Bran Galed:
Abilities: Whatever drink is desired will appear within the horn.
Description: A damn nifty little enchanted item that is known for it’s generous gift of drink. INNER MIND: Appears as a Large man who will always carry a massive Keg filled with an assortment of drinks.
Occult Allocation: 7
Skatert-Samobranka:
Abilities: Amagic table cloth Item.
- Magic Tablecloth:
- A pristine white cloth with beautiful embroidery that glows with magical energy.
INNER MIND: Appears as a Spectral electricity bound in white bandages.
Strength: 6
Speed: 6
Durability: 6
Ability: 4
Flight: 2
Powers:
Maximum weight capacity: The cloth can support up to twenty tons. Any more than that and you can expect the carpet to remind you it is meant for family meals....and it doesn't mean mamoth families.... (6 Strength)
Moonsilk threads: The fabric and threading Matthew used to augment and care for the cloth, because to him it isn't a cloth or a tool, it's a friend. Human strength does absolutely nothing neither do bullets nor knives. It is hard to damage this cloth by conventional means. (6 Durability)
Magic Meals: The ability to produce food and clean the dishes. (4 Ability)
Flight Speed: The Cloth is able to walk on it's own (or try) but it serves only for something to laugh at. The cloth is far more adept at flying in the wind, being able to reach up to 180 Miles per hour. (200 with wind, 140 against wind.) (2 Flight and 6 Speed)
Occult Allocation: 7
Ǒusībùyúnlǚ:
Abilities: Allows Sin(Matthew) to teleport to any "Sin"(Substance) within 182 yards every two posts.
Description: ”cloud-stepping boots” or “cloud-stepping shoes”: Made of lotus fiber, these are one of the treasures of the Dragon Kings; Ào Ming gives them to Sun Wukong in order to get rid of him when he acquires the Rúyì Jīn Gū Bàng. Now within the possession of Sin, they have been corrupt to use for his own enigmatic purposes. INNER MIND: Appears as an old wise-man who sits upon a black cloud that rains the substance sin.
Occult Allocation: 7
Sobek's Scale's:
Abilities: Multiplies the volume of liquids. Usable three times per topic. (Rp Mech) Seems to make alligator's and crocodiles less likely to try and eat Matthew.
Description: Magically enchanted scales of unknown magical origin found in Africa. They appear to be crocodile or alligator like in nature. The scales were able to make water seem near endless and increased fertility in plants and animals, allowing life to flourish. When used by Sin it is mostly useful for parties that you never want to run out of drink.
INNER MIND: A large old alligator standing on two (or four) legs with several children of a rather hostile nature to all except Matthew.
Occult Allocation: 7
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Registration date : 2013-08-18
Re: Sin's Assortment
For the cloak of Cthulhu the two effects can't be used simultaneously.
Approved until stated otherwise.
Approved until stated otherwise.
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Registration date : 2011-12-22
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» A City Of Sins.
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