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Witchcraft (NPC)

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Witchcraft (NPC) Empty Witchcraft (NPC)

Post by Lingo May 17th 2014, 10:09 am


Witchcraft
"Your grasp of magic is nothing compared to my own!"


Basic Biography



Real Name: Victoria Ivy
Villain Name: Witchcraft
Title: Enemy of Spellstone and the Ashling family.
Alignment: Magic. (She be a villain though)
Age: 36
Gender: Female
Race: Homomagi
Hair: Red
Eyes: Purple
Height: 5'11"
Weight: 126lbs
Blood type: A-

 
The Looks
   

Witchcraft (NPC) 08998780865809DF5871F0447DBA68C2899BFCAE


 
The Legacy
   


Personality: Vicious and Determined sum her up almost purposely. She has no concept of honourable combat and will do almost anything in order to try and ensure her victory. She fights dirty, be it sand in the eye or a curse that transmorphs you into her animal slave. She does not give up easily - she would hound her enemies to the ends of the world and beyond if it meant vengeance or reward. Mercy is not in her vocabulary and she would rather die than forgive someone.

However if you are her ally she shall treat you with respect and be rather polite. You need only fear her when you are on her bad side.

History: The born heir to the Ivy family, it was evident from birth that Victoria had a great deal of magical potential, considering that she was born with a glowing blue aura. Her skills excelled with her age and by the time she was 15 she was capable of besting some of her families most senior magicians. It was also around this time that she was introduced to politics and the other families.

There were three in total; the recluses called The Ashling family, the pacifists called The Hurlocks and then her own, notably the most agressive of the families - The Ivy family. The three of them frequently met up to discuss there next moves. The Ashling family wanted magic to be kept as much as a secret as possible, the most dangerous of spells and artefacts being locked away. The Hurlock's wanted humanity and magical creatures to work in harmony with one another; they had hopes of a world where magical energy fueled technological devices and golems replaced the police force and everyone was generally happy. And the Ivy family, they wanted magic to reign supreme - humans without magic were to be forced into slavery and all their technology wiped from the face off the earth. They were called extremists but it was a title they welcomed, extremists got things done.

One of the largest falling outs between the families happened merely 2 years later. The Ashling family and the Hurlocks came to a disagreement over a device called The Spellstone. The Ashling's wanted it hidden away and the Hurlocks wanted to use it to cure droughts, grow food, heal the sick etc. However they both turned against Victoria's mother's suggestion that they simply take it and use it to intiate genocide. After hours of arguing Victoria's mother quickly figured out that the Ashling family had the Spellstone and decided they would take it by force. They underestimated the Ashling's however and were defeated and disbanded, Victoria's mother dying in the resulting battle. Victoria was furious and swore revenge and promised that she will have magic reigning supreme if it was the last thing she did!

She spent more than a decade trying to make the Ashling family crumble. Her attempts ranged from trying to shapeshift into a servant and sneak in to unleashing an army of skeletons on their manor. And she was relentless, despite being defeated everytime she never stopped, her methods becoming more clever, sly and extreme. However getting revenge of the family was not the only thing on her mind at the time and she turned to magical crimes.

After her first attempt at magi-terrorism she was defeated by Joshua Ashling, and that was when she learnt that he had taken the Spellstone. After this event, the media dubbed her 'Witchcraft', a name which she took to happily. She has started persueing Spellstone - desperate to get her hands on The Spellstone.


 
The Powers
   


Magical Abilities:

Corrupt - Witchcraft is able to take control of someone's minds with magic, and turn them to her cause! (Mind control, requires permission, 1 ABI) Anyone under the effects of this spell gain completely black eyes and get a bright blue pentacle cracked onto their forehead until the spell wears off.

-The Spellbook-
Mechanics

Spelleportation - Witchcraft can teleport via magic. Used to enter or exit threads only.

Magically Enhanced - Witchcraft has bewitched her flesh to be stronger than normal skin is. Bullets and knives do very little harm to her, and she can fight for longer than a normal human ever could.


Basic

Facade - Witchcraft is capable of changing her hair and eye color at will. Useless but pretty. No Cooldown.

Magiluminescence - Witchcraft can emit lights in varying forms, such as bright glowing gases and firefire like constructs. She can even manifest it in the form of harmless fire. No cooldown.

Low

Brontide - Witchcraft conjures a stream of lightning from her hands, coloured blue and purple. 2 post duration, 4 post cooldown.

Barrier - Witchcraft holds out a palm and forms a shield infront of her. 2 post duration, 4 post cooldown.
Medium

The curse of the beast - Witchcraft curses a normal human to become a twisted being of fur and claws. (Level 6 summon.)

Lion:
Cheetah:
Boar:
Rhino:
Bat:
(This ability can be used on player NPCs and Players themselves with permission as a roleplay mechanic.)

Scourge - Witchcraft extends black fire with purple hints from her hands. However unlike normal fire, these flames drain the heat and energy from an area - causing things to freeze. Anyone who is killed by this is left as nothing but a blackened husk. Maximum of 3 post duration, with a cooldown X3 of duration. (basically ice manipulation which looks like fire)

High
Bane - Withcraft fires a vile black bolt at a target, which inflicts them with a cell destroying magical poison. It does 8 ABI of damage on it's first post, and then 3 ABI of damage on the next. 2 post duration, 8 post cooldown.

Entangle - Witchcraft flicks her hands upwards and several twisted barbs of spikey wire rise from the ground around a target and attempt to hold them in place. Anyone with 8 STR or 8ABI can break them and escape. This binding spell lasts for 3 posts, with a cooldown of 12.


Grid
Occult: 4
Strength: 0 (she's very weak, physically)
Speed: 2
Durability: 5
Ability: 1
Fighting Skills: 1
Magic: 8
Spells: 5
Wealth: 1

Hex:

____________________________________________________________________________________________________________

Witchcraft (NPC) Iwanrheonsinging_zpse77ab8b6
Lingo
Lingo
Posting Apprentice
Posting Apprentice

Status :
Online
Offline

Quote : I speak every language but bullshit.

Warnings : 0 Warnings
Number of posts : 215
Humor : Bad Language
Registration date : 2013-12-08

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Witchcraft (NPC) Empty Re: Witchcraft (NPC)

Post by Lingo May 20th 2014, 8:28 am

Done.

____________________________________________________________________________________________________________

Witchcraft (NPC) Iwanrheonsinging_zpse77ab8b6
Lingo
Lingo
Posting Apprentice
Posting Apprentice

Status :
Online
Offline

Quote : I speak every language but bullshit.

Warnings : 0 Warnings
Number of posts : 215
Humor : Bad Language
Registration date : 2013-12-08

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Witchcraft (NPC) Empty Re: Witchcraft (NPC)

Post by Forceaus May 20th 2014, 1:37 pm

Approved until stated otherwise

____________________________________________________________________________________________________________
Spoiler:
Forceaus
Forceaus
Mega Poster!
Mega Poster!

Status :
Online
Offline

Quote : I am hilarious, and you will quote everything I say.

Warnings : 0 Warnings
Number of posts : 2604
Location : You're locked in with me at it.
Job : It pays the bills
Humor : I'm the cult of personality and history shows again and again that nature points out the folly of man.
Registration date : 2011-12-22

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Witchcraft (NPC) Empty Re: Witchcraft (NPC)

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