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Michael's Toolkit
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Michael's Toolkit
Level 4
Name: Michael's Raiment
Abilities:
Shape Shifting Outfit
Akin to Kevlar
Allows Michael's wings to retract into back
Description:
This armor is always on Michael. It can change it's look and form to resemble anything. Generally though Michael shapes it into jeans, leather jacket, and cowboy boots. With a white undershirt. It does retain it's abilities in any form though.
INT Allocation: 4 Occ
Look: Refer to Archangel form on character app.
Level 4
Name: Eye of the Angel
Abilities:
Produces Harmless Light
Night Vision
Description:
What do primitive humans enjoy? They enjoy a spectacle the Communion quickly picked up on this and crafted things to extort this quality. One of the most prominently used was the Eye of the Angel. Basically throughout the day and night it absorbs light from all sources. And when it is used it creates a breathtaking column of light. So Angels descending from heaven? Or aliens using pyrotechnics?
It can also be utilized for various other smaller feats including making things glow, flashlight, making any piece of clothing or body part shine, and creating halos. The light itself is just light and is almost useless. Still even modern humans find this simple magic trick very convincing. The final feature it has is that it can produce light that only the wearer can observe. More or less effectively creating night vision in the wielder.
INT Allocation: 4 Occ
Look: The jewel located in the center of Michael's belt.
Level 5
Name: Intervener First Inlay Enchantment
Abilities:
Astral project
1. Four post dur
2. Eight post cool down
Description:
The Interviener can also project the wearer completely into the astral realm while keeping them anchored in the physical. However while doing utilizing the second of these two functions the body does not move unlike the first. Instead only the spirit is sent out making it only useful for scouting or other more abstract uses.
INT Allocation: 5 Occ
Look: A blue pulsing jewel located in the center of Michael's breastplate. Or in human form a silver cross. The cross is very strong and can not be ripped from his neck.
Name: Playwright's Pen
Abilities:
1. Instantly creates masterful works.
All you have to do is pick up to pen think of something and touch it to paper.
These words are generally embellished by calligraphic borders and designs.
2. Binding Contracts
Description:
Originally a pen from which many of the masterful stories of old were spun forth from. It had fallen into the hands of an unscrupulous crossroads demon. Michael got into a dispute with said demon. And well this pen was all that was left. It has become rather useful throughout the ages however, and Michael keeps it on him at all times.
The main use behind this is to create magical contracts which are you guessed it magically binding. If another player agrees for rp purposes then he or she will sign one of these contracts. And whatever is stated in it within reason will come to pass for a price. When you write a contract with this pen it drains the blood from you. Writing with the blood. So prolonged use may or may not incapacitate you.
Rules:
1. Can not be forced on anyone.
2. No real gain, rp mechanic.
3. Michael can only give what he has.
4. Lasts for only one topic unless otherwise agreed upon by participants.
INT Allocation: 5 Occ
Look: A simple calligraphy pen. With red demonic runes inscribed along it that glow while it is used.
Level 6
Name: Hand of Eden
Abilities:
Heal small wounds on other human players.
1 post dur
3 post cool down
Heal large nearly fatal wounds on other human players.
2 post to fully heal or it is only a partial heal.
1 Topic cool down.
Scan in biology of other species and adapt to heal them.
1 post dur for brief scan (Allows for minor wounds to be healed.)
2 post dur for in depth scan (Allows for nearly fatal wounds to be healed.)
In theory it might work on an alien species without a scan if their biology was close enough to that of humans. Although it was specifically designed to operate on humans tissue making the outcome unknowable.
Description:
When the Communion arrived on Earth they did not fight alone. Instead they did what they always did, they recruited the indigenous population as well. In this case humans. Although their was a small problem they died far too easily. Their weak biological shells making for easy targets to meta-human rulers and other gods.
So the Communion figured on a work a round. The humans would still die like dogs. But the important ones would be saved. It was at this time after this decision that a piece of equipment was formed. A tool that takes adapts to the shape of it's wearer in the case of humans it is a gauntlet that allows for the repair of organic matter. It is useless on spiritual beings or technological organisms. And must be placed directly above the wound to be effective.
These simple tools were issued to any of the Communion that ventured into the physical realm. Of course the Communion did not only operate on Earth. Their minds were projected on to various worlds at the time. Humans were the reasoning behind creating the gauntlet but not the only race in which they could be utilized. So another ability was a part of the gauntlet's features. It could read and store the biology of most physical organisms. Adapting whenever needed to heal them. Once scanned the biology is stored permanently to be used at any time on the race of which took part in the procedure.
Micahel's own biology is too far changed by his inhabitance of it for this tool to be utilized on himself however. Making it a tool that is used generously by him in healing any injured mortal allies.
INT Allocation: 6 Occ
Look: Refer to Archangel form on character app.
Name: Eyes of the Cherubim
Abilities:
Moves through astral realm to get to specific area. Can not be used in battle or anything like it. Basically just to get me in and out of threads.
Description:
Moving from place to place is hard enough as it is. But when you have to travel great distances to locate relics to feed on it's even worst. So when Michael found this little relic he did'nt devour it. Instead cracking the jewel into piecies and placing it into his sword. Allowing for much faster travel and much more effiecient use of his time.
INT Allocation: 6 Occ
Look: A red glowing jewel on the handle of his sword. It rests in the eyes of the cherubim on the hand guard.
Name: Ring of the Submariner
Abilities:
Basically make it so very little air is needed. Allowing survival underwater for long periods. And survival at high altitudes more plausible.
Description:
A useful tool for creatures who fly. Since their is less oxygen in the higher atmosphere. This ring was utilized to allow the physical host of the Communion to survive while traveling.
INT Allocation: 6 Occ
Look: Simple gold ring. Engraved on to it are ancient Communion runes.
Level 7
Name: Fellfeviathen (Fell-feee-vee—vi-ee-th-un)
Abilities:
1.Damage superhuman foes
2.Holy Fire whip
1. 2 post cool down
2. 2 post dur
Half as damaging as the actual blade
Description:
During the first days of the Communion's not so silent conquest of Earth's physical and astral plains. Michael had been acting with the full backing of Communion. Any attempt by him to wield a weapon would be pointless. He had the combined powers of countless astral beings bound to his whim. Although a weapon was indeed forged. It was the Communion itself that had had this done. A symbol or rather a trophy of their absolute desolation of the pathetic pagan gods. It was unanimous for the whole of the Communion came to a consensus. They would forge a weapon for the first time in the history of their race. And this weapon would be the last. For their would be no need to create anything after this.
A collection of a bone for every pagan worshiper slain by Michael and his brothers was amassed over the years. These would be the fuel for the fires of the forge that would smelt the blade. The life essence of every pagan spirit and god would would be captured after it was felled. And would be channeled into a solid form, this would form the metal of the blade.
The Communion themselves would sacrifice a seemingly small portion of their power as well. Though even a small percent of millions of astral beings is something to be feared. Their essence would form the handle, representing their grip or control over the blade which was formed from Earth's previous deity's.
The metal for the blade was fired into existence, the handle hardened to perfection, and the fires of the forges were burning bright. Only one thing remained, the sheath. This would be forged from a twig of the tree of life itself. A twig doesn't sound like much at all. Though by doing this countless lives in the physical realm were lost. For you see the tree rests in the astral realm acting as a skeleton and supporting the worlds and universes of the multiverse itself. And even a small amount of damage is devastating to all of existence.
This is how arrogant the Communion had become, they would sacrifice this many lives for a trophy. Perhaps it was in the name of the greater good. But then again perhaps not. Regardless their trophy was indeed forged creating a blade like no other. Although their was a certain side effect. It seemed that only one could wield such a blade. And the Communion were many. So they gave it to their patron, Michael. Upon grasping the hilt of the magnificent tool his true name was revealed to him, and inscribed into the blade itself. Making him the only one capable of wielding it's true powers.
Look:
An Angelic blade, with a gold handle. The hand guard is in the design of two angels facing outwards similar to the arc of the covenant.
INT Allocation: 7 Occ
Name: Intervener
Abilities:
Phase shift through any solid unmoving object.
1. Can not go through moving matter (fists)
2. Can not attack while shifting
3. One post dur
4. Three post cool down
Description:
The magic relic titled the Intervener holds true to it's namesake. Originally designed by the Communion as a scare tactic basically saying they could go wherever they wanted. It operates by shifting the wielder between the physical and astral plane. This has the effect of making Communion members stronger seeing as they were closer to their coveted Godflare. Although it is impossible for them to exact any will on either the astral or physical plains while shifting, making this added power useless. Michael on the other hand, being cut off from the GodFlare gains nothing from shifting besides being able to get to new areas easier.
INT Allocation: 7 Occ
Look: A blue pulsing jewel located in the center of Michael's breastplate. Or in human form a silver cross. The cross is very strong and can not be ripped from his neck.
____________________________________________________________________________________________________________
- Michael(Hunter Form):
Nathaniel A. Lincoln- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 56
Humor : They say everyone needs an Arch villain but I keep killing mine because its so satisfying >:D!
Registration date : 2013-11-24
Re: Michael's Toolkit
Approved until stated otherwise
Arcana- Administrator
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 2494
Location : In the middle of nowhere, Louisiana
Age : 31
Job : Nothing
Humor : [19:12:48] @ Forceaus : Shouldn't be hard to beat. It's only like a centimeter long.
Registration date : 2011-02-08
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