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Summoning and Illusion System

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Summoning and Illusion System Empty Summoning and Illusion System

Post by Chellizard July 1st 2013, 5:31 pm

Summoning System

Summoning will be covered under the ability stat rather than magic. This doesn't mean that the summons can't be considered "magical" in nature, simply that they are paid for by ABI. While it is not against the rules to pay for them with magic+spells, it costs less points and allows for more versatility in the summons if you pay via ABI.

Remember each tier (level) consists of one type of creature.

Level 3 = 10 Creatures (no stat higher than 3) [10 point grid]

Level 4 = 8 Creatures (no stat higher than 4) [12 point grid]

Level 5 = 6 Creatures (no stat higher than 5) [14 point grid]

Level 6 = 5 Creatures (no stat higher than 6) [18 point grid]

Level 7 = 4 Creatures (no stat higher than 7) [22 point grid]

Level 8 = 3 Creatures (no stat higher than 8 with max one 8 stat) [24 point grid]

Level 9 = 2 Creatures (no stat higher than 8 with max two 8 stats]) [28 point grid]

Level 10 = 1 Creature (one demigod stat) [30 point grid]


Rules for multiple tier summons:

You may only summon multiple tiers if all the summons are at or below level 7. Levels 8,9 and 10 can only be summoned on their own in the amounts given.

When summoning multiple tiers between levels 3-5, you may bring out up to six creatures at once.

When summoning multiple tiers between levels 6-7, you may bring out up to four creatures at once.

------------------
Illusion System

First, an Illusion is not something that can be spontaneously created, it is a type of trap that is set in a well placed plan. In order for an illusion to be used, it must first be set. So in the case of “It was an illusion all along” scenario, a character would have to set the image first and then find a way to escape. This prevents any sort of sneaky god-mods to prevent damage, and actually requires forethought and etc.

Illusions are only images, sounds, and in some instances smell depending on the extent of the illusions. The real effectiveness of an illusion is based on how believable an illusionist can make the illusion, and how much an opponent is capable of being a recipient to it. To be clear, Illusions are universal, having a specific race doesn’t mean you are exempt from illusions. Illusions are merely a projection that is witnessed, how a character reacts is based on who they are.

For example, an illusionist should take into account that the mind is a powerful thing, it helps the processing. For example, if an illusionist makes a convincing fire, then the victim may interpret it as real and thusly feel the heat as if it were real. In other cases, this usage of placebo effect can also be used to harm an opponent. For example, were an illusionist to throw an illusionary knife without the prior knowledge of illusion, the victim may interpret the cuts as such.

Limitations:


Simple illusions are easy to interpret as real up to an extent, for when the ridiculous comes is when a character can start to become skeptical. Making something like a gun or sword can be perceived as real, and can be used properly. But when a character goes on to make a giant creature to punch them, the brain cannot convince the body that it is being crushed and launched away somewhere. Simple illusions can also be done without the requirement of preparation.

The idea of an Illusionist pulling a person’s greatest fear or visions of their loved ones is false. An illusionist doesn’t get the automatic ability to pull memories and create an image that dictates “Greatest Fear” in all that witness it. Illusions are based on the imagination of the illusionist, whether they happen to bring about another person’s fear is based solely on whether or not the illusionist pre-planned the encounter, or the illusionist is capable of peering into the minds of its opponent.

The victim is also a measure of how powerful an illusion is. When faced against an everyday human, the illusions can easily fool them into thinking something is real. However, should an illusionist encounter a creature such as a superhuman or a robot, they know that conventional weaponry does not affect them in the same manner that it does to ordinary people. A robot knows it cannot feel pain, thusly it does not.

An illusionist is capable of altering their own appearance or the appearances of others with illusions, such illusions are considered to be rather simple and require no preparation and can be maintained very easily, but they cannot gain things such as Invisibility, the inability to be heard, and the inability to be smelled.

The summary is that characters that use illusions don’t alter a perception or add a slight influence of mind control or dive into the memories of the victim. Instead they create images, sounds, and smells in order to create trickery. It also prevents people from just saying “I’m immune to your illusions” unless of course they have some other means of finding that out. However, it also ensures that Illusions are just trickery, distractions at best for most characters after they know the nature of the ability. Instead of it being some form of mind control, it is instead something that the illusionist has to think up, and something that all beings no matter what race can witness.

As for the illusions themselves. The senses that can be affected are: Sight, Hearing, Smell
2 points to affect 1 sense
4 to affect up to 2 senses
6 to affect up to 3 senses

The more points placed into Illusions the harder they are overall to see through. This is dependent on the INT/OCC of the person that the caster is trying to fool. The targets of the illusion are required to play to their own character's level of intellect. Not doing so can be classified as metagaming.


Last edited by Chellizilla on October 29th 2013, 9:02 am; edited 1 time in total
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Summoning and Illusion System Empty Re: Summoning and Illusion System

Post by Arcana October 28th 2013, 10:16 pm

Updated; Illusion system added
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Summoning and Illusion System Empty Re: Summoning and Illusion System

Post by Chellizard October 29th 2013, 9:02 am

Trashed. Merged this topic into "The System Book"

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