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Saileyra's Other Items.

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Post by Saileyra June 24th 2013, 12:46 am

If there is anything off with this feel free to correct me. I'm just going based off what I know currently. Everything is organized by level. I am allowed to have two level eight items. The rest are lower levels to work with against others. If my status effects are null please let me know so I can change them ahead of time. Thanks! 

Level Eight [Stat Boost]:--
Spoiler:

Adrenaline Nanite Augment; this nanite is a biological imprint of Sai's adrenaline gland. By amplifying her adrenaline she can increase her speed by two points. This is more of an movement augmentation item. It grants her speed buff for every cool down of two posts, she gets two posts of faster movement thanks to the adrenaline augmentation. 


Luckily, the nanite is only a biological spike in her adrenaline gland. There is no true metal within her system she only augmented her adrena gland through genetic rewiring. Thanks to her penal gland being a complete control factor Saileyra can never run out of it. Therefore the cool downs are an even ratio between each other but would not affect her physically due to the fact her natural biological control over her adrena gland.

Level Seven

Magnum Elemento Revolve Type. -- MERT
Spoiler:
With an automatic rechambering system, the star-dust powered core moves the bullets down a narrow anti-magenetic shaft. No gas, no electricity; and the magnum stores the average revolver clip of eight. The caliber per bullet varies from .35 to .50 giving an intensity that could borne through people easily. Bio-sense grip allocates Sai fingers and hers alone any one else that tries to handle the weapon would get their fingers burnt and quite bad. 


The different about this magnum as compared to many others is that the bullets can provide certain adverse effects depending on the bullet.


Types:
Fire Plasma//-
Fire plasma, what is fireplasma? It is a fire based round that is plasmic, having star-dust in the epicenter of the gun grants a plasmic charge. Taking fire and making it more of a plasma attack. Inside the bullet would cause a plasmic 'burst'. Impacting the enemy, giving a little extra damage. Of course, it could be nothing if the enemy is really durable, but then again no one likes second degree burns...


Bio-Stardust//-
Bio-Stardust is an introducing component of stardust and bio-logical ooze or slime. Together it creates a very hot sludge. Alongside the star dust causing a huge 'flash' of light when the round is fired. Upon firing, the sludge quality of the round makes it thicker, wider, and more effective than an FMJ. If allowed by the role-player  the sludge could make skin brittle, easier to break as if butter on a butter knife.


Necrotoxic//- The all famous yet simple puffer fish poison. It attacks the red blood cells and makes them multiply at a rapid pace. Exposure to necrotoxin can slow down the enemy [if role-player allows] but also causes minor poisoning+the caliber round.


Glass Shrapnel Burst//-
Glass shrapnel burst is exactly what it is. Inside the round there is a bunch of dusted glass that could puncture skin. Could also hurt the eyes and mouth when exposed causing maybe a stun effect if the roleplayer allows. 

[Every Bullet Type Can Increase Strength By One, but then Sai cannot use the bullet type for two posts.]


Level Six
Spoiler:

Xetazan; Sai, designed this as her first creation; the bioelectrical hilt only registers her own bioelectrical signature if anyone else would try to use the weapon it would shock the nervous system and render them paralyzed. [If Allowed by Roleplayer]

The whip, from the handle, shoots out the hyper-titanium wire much like Xetaken itself surrounded in a plasma nitrate synthesizer that intakes the chemicals in the air forming a lashing plasma effect from the wires that are coiled together causing an definite slicing, elemental, and energy breaking whip.


The hyper-titanium is galvanized so that the whip would be able to lash to curve around the adversary and if necessary break through skin with it's barbed edges.  While the plasma is in place, it can often burn the skin to at least early second degree burns depending on enemies durability.


Level Five
Hyper Titanium Throwing Knives [80 Standard Carry]
Spoiler:

Four inches long and curved at the tip the hyper titanium throwing knives are Sai's means of throwing knives at the enemy. Due to their futuristic means of creation, hyper titanium, the edge razor sharp and when wind hits the blade it severs wind causing an howl. Of course, it does not literally cut through someone as it would wind. The blade in this world does suffer some debuff, elemental attacks and energy projectiles cannot be cut through by these.


Yet, these throwing knives are super light, they do not weigh enough to be considered even two pounds. With a light weight perk, and easy conceal.

____________________________________________________________________________________________________________
Saileyra's Other Items. SaiSig_zpsbe04a7d2
Spoiler:
Spoiler:
Saileyra
Saileyra
Posting Master
Posting Master

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 450
Registration date : 2013-04-18

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Saileyra's Other Items. Empty Re: Saileyra's Other Items.

Post by Forceaus June 29th 2013, 9:27 pm

Approved until stated otherwise

____________________________________________________________________________________________________________
Spoiler:
Forceaus
Forceaus
Mega Poster!
Mega Poster!

Status :
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Offline

Quote : I am hilarious, and you will quote everything I say.

Warnings : 0 Warnings
Number of posts : 2604
Location : You're locked in with me at it.
Job : It pays the bills
Humor : I'm the cult of personality and history shows again and again that nature points out the folly of man.
Registration date : 2011-12-22

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