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Sonny's Items

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Post by Dragoon February 15th 2013, 11:18 pm

Name: Ragnarok
Abilities: Sonny has a mental bond with the sword deity. Ragnarok is able to be manipulated by Sonny's thoughts. This allows Sonny to control the sword with his mind, changing its form, size, and can move it in a similar fashion to telekinesis. This allows Ragnarok to undergo shapeshifting and to be "remote controlled." The sword also has its own thoughts and personality and can speak to Sonny mentally. Can't shapeshift while in the process of attacking (During a swing or when being blocked, ect.)
Description: This sword has been a guardian of sorts ever since Sonny took him from a warehouse of a Mr. Slick. Ragnarok helped guide Sonny become a stronger warrior in his home dimension.
Spoiler:
INT Allocation: 8

Name: Retribution
Abilities: Organic armor that can disappear into Sonny's body. Allows for Sonny to hold items inside of the armor and retrieve it at will. Acts like a layer a skin capable of storage. +1 Spd +1 Dur for 3 turns. Cool down of 3 turns.
Description: Armor than Sonny merged with during his time in Zasil's dimension.

Spoiler:
INT Allocation: 8

Name: Thunder Sai
Abilities: Can release lightning from the tips of the blades to deal a large amount of power. Can also be used non-lethally as a grappling hook of sorts. The sai instead of firing a large bolt of lightning release a stream of low current lightning that can attach to surfaces. The lightning can then be reeled in to bring Sonny to the object/person or, if the object/person is weaker, bring the object/person to Sonny.
Description:
Spoiler:
INT Allocation: 7

Name: Aegis Shield
Abilities: Has a protective field that extends two feet from every edge of the shield, making it protect a larger area.
Description:
2.5 feet tall 6.5 feet of vertical protection
1 foot wide 5 feet of horizontal protection
Spoiler:
INT Allocation: 7

Name: Artemis Bow
Abilities: Fires mana fueled or regular arrows. Imbues each arrow with Sonny's own mana. Allows Sonny to bend the trajectory of the arrow once it is fired. The trajectory can't change drastically such as full right angle turns. It must stay straight or maintain a curve.
Description:
Spoiler:
INT Allocation: 7

Name: Mana Arrows
Abilities: Various arrows with varying abilities used as ammunition for the artemis bow. Must be activated with a small amount of mana before used.
Description:
Spoiler:
INT Allocation: Varies
Name: Red Arrow
Abilities: Erupts into an inferno once contact is made. 5 different flames extend in a flower pattern from the arrow head. Each extends 18 inches from the arrow and lasts for 10 seconds, catching fire to anything flammable nearby.
Description:
Spoiler:
INT Allocation: 6
Name: Blue Arrow
Abilities: Unleashes a large amount of ice that encircles the arrow. Freezes everything in a 3 inch radius of the arrowhead and drastically cools anything nearby.
Description:
Spoiler:
INT Allocation: 6
Name: Yellow Arrow
Abilities: Creates a large sphere of electricity when contact is made. Bolts fly randomly within a one foot radius of the sphere for 3 seconds . The difference between this item's INT allocation plus 1 and the victim's durability is the stun length of the victim in terms of posts. Enemies with durability higher than the INT allocation will not be stunned at all. (Enemy with 4 durability is struck with this arrow and has no regenerative powers. They will be stunned for 3 posts.) Regenerative powers with ability 1-4 will cut the stun time by 1/2, rounded up. Ability 5-8 will make the stun time 1/4 the original stun time, rounded up. Ability 9 and 10 will not be stunned once the sphere of electricity stops. (Enemy with 4 durability and 4 regeneration will be stunned for 2 posts.
Description:
Spoiler:
INT Allocation: 6
Name: Brown Arrow
Abilities: Causes fissures to open up in the ground where contact with the arrow is made. The fissures are 5 feet wide and 50 feet long. After a 20 foot drop the fissures close back up. These can also be used on the sides of buildings to make certain parts of the structure to break apart. Large boulders hit with one of these arrows will crumble. Only affects stone, brick, and other earthen materials. Metals are unaffected.
Description:
Spoiler:
INT Allocation: 6
Name: Healing Arrow
Abilities: Can be stabbed or shot at the recipient to heal them and restore energy. (Equivalent to 6 ability healing.) Can only be used once on each person and a maximum of three times per thread total.
Description:
Spoiler:
INT Allocation: 6
Name: White Arrow
Abilities: Creates large currents of wind that follow the arrow. These winds are strong enough to blow over people weighing less than 250 pounds. Sonny can also bend the trajectory of these arrows to form a circle around a target with a diameter of 15 feet minimum to create a tornado around them. The maximum height is 200 feet and the maximum diameter is 50 feet. It will take only a few seconds for the tornado to be at full strength. This tornado is able to carry people and objects up to 300 pounds around it. The arrow can then be released from its circular path to shoot out at a target and have the tornado follow slowly behind, moving only at 5 miles per hour in that direction. The tornado will then last 10 seconds when the arrow is released or 15 seconds maximum.
Description:
Spoiler:
INT Allocation: 6

Name: Gravity Boots
Abilities: Provides cohesion between Sonny's feet and any solid surface that make contact with them. This allows him to stand on ceilings, wallings, falling debris, etc. These boots also give a small boost to his vertical jump, raising it by 5 feet.
Description:
INT Allocation: 5

Name: Translation Talisman
Abilities: Translates languages that Sonny doesn't understand. Can be used for both written words and spoken. Also translates what Sonny says into languages that those who hear him may understand when he chooses to.
Description:
Spoiler:
INT Allocation: 5


Last edited by Dragoon on May 22nd 2013, 10:42 pm; edited 11 times in total
Dragoon
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Post by Forceaus February 15th 2013, 11:32 pm

Approved until stated otherwise

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Forceaus
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Post by Samael Christensen May 20th 2013, 5:37 pm

unapproved for edits

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The immortal with not enough patience for this- Adam Johnson (Vampire boi)
The Ravens Son- Samael Christensen
The Half angel/Half brother - Nathaniel Christensen
Samael Christensen
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