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Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
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The Black Prince's back room.
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The Black Prince's back room.
Samhain's Bloodroot (3 post cooldown on Scythes)
Abilities: Creates a tendril sword that can remain a solid blade or break apart into four tendrils (Damage is divided up as evenly as possible between them, so unless all four hit at once they cannot deal 10 damage.) that are embedded into his arm. When activated it creates four floating scythes to dance around and defend their master. The sword also conjures a black set of cloth-like armor that reverse-engineers damages and allows the tendrils to restore themselves by take the properties of received damages. Cloth-like armor regenerates in order to prevent unwanted nudity.
Description: A blood red root that pierces into Samhain's forearm and wraps around. The four tendrils The weed itself transforms to fit whatever weapon is created.
Occult Allocation: 10 ($$$ weapon) / 7 (healing after hit with energy) / 7 (Energy scythes)
Alabaster Lantern (Once per topic)
Abilities: Radiates with a warm light. Boosts either Marionette or the Fey Corgi to a lv 10 summon.
Occult Allocation: 10
Manamagnus' Chalice (5 post cooldown for Singularity)
Abilities: Creates a singularity of pure power that draws all things possible in with incredible force. After triggered, the singularity will explode using not only the explosion as damage, but the shrapnel is brought in as well. A lesser capability is that if one drinks from the cup they gain can speak and commune with the dead.
Description: A chalice of sorts that creates a power vacuum that can pull in power indefinitely. The chalice on the other hand can be damaged.
Occult Allocation: 9 / 6
Harbinger Masks (Once per topic)
Abilities: Summoning.
Occult Allocation: 8
Ammandia, The Scepter of Samhain (5 post cooldown for dispel illusions)
Abilities: The scepter has the ability to appear as an ordinary cane, and it gives a kinetic pulse upon contact when intended. The scepter also has the ability to unlock and bypass security when used. The scepter's tip is adorned with a valuable jewel that flashes when triggered, the flash is able to remove all illusion and reveal all things otherwise unable to be seen.
Description: A majestic scepter with gems that float around. Mostly disguised as a cane that he uses to walk with.
Occult Allocation: 8 / 5 / 5
Iona, the Mirror of Dark Reflections (Last until broken. 5 post cooldown for mirrors.)
Abilities: creates a magic mirror which taunts the person into attacking it. One attacked if the glass was shattered the fragments seek out the attacker like homing missiles.
Description: A majestic mirror that glows.
Occult Allocation: 7
Nonocula, The Seer's Eyes
Abilities: Detect lies and the ability to see souls. Able to see vague images of his own future. A gift of Samhain's eyes. If he says the exact location of a mirror, he can spy through any mirror and see as if he were looking into the area where the other mirror is (PC permission when applicable).
Description: The Seer's eyes
Occult Allocation: 6 / 6 / 4
Isherima, the angel's Weeping Stone (2 charges. Charges restored after 5 post cooldown)
Abilities: Heal multiple innocents or heal/resurrect one target specifically. Resurrected targets will be battle-damaged despite the healing.
Description: A small glowing white stone with a piece of gold imbedded in the middle.
Occult Allocation: 6
Salmont, The Glamourous Faces (2 charges. Charges restored after 5 post cooldown)
Abilities: The ability to take the form and voice of any individual.
Description: A pieced together mask made of the flesh of victims under the blood moon.
Occult Allocation: 5
Yandrastix Box, The Marionette (Once per topic)
Abilities: Minion item.
Occult Allocation: 5 / 5
Aiara wic's, Candles of Whispers and Lights
Abilities: Records sound, and vision 360 degrees around. Able to pick up even the faintest noises. Once burned out the ashes are compound into a small orange stone that is teleported to Samhain to be replayed at any moment.
Description: Inconspicuous candles.
Occult Allocation: 4
Nalascath, the forget me not(e)
Abilities: Allows one to view past events that transpired at that location.
Description: A piece of parchment that looks very, very old.
Occult Allocation: 4
Concentrated Locating Potion
Abilities: The ability to locate X (X being a specific item or person)
Description: A vile of purple looking elixir. Tastes like chicken.
Occult Allocation: 4
Ephemeral Gauntlet
Abilities: Locate the weakness of X (X being a specific person or item)
Description: An very old rusty Arthurian gauntlet, believed to have been an item Samhain himself acquired. This is the same Gauntlet worn by Mordred in his last encounter with King Arthur.
Occult Allocation: 4
Yearning Soul Contract
Abilities: The contract the one must sign when entering a deal with Samhain. This contract will hold in any courtroom and will be seen as a perfectly legal document to anyone who looks upon it, regardless of the terms or how outrageous it seems. This contract is also the reason a loved one goes missing, or Samhain is bound into servitude should the person not be able to live up to their part of the contract.
Description: A legal document.
Occult Allocation: 4
Abilities: Creates a tendril sword that can remain a solid blade or break apart into four tendrils (Damage is divided up as evenly as possible between them, so unless all four hit at once they cannot deal 10 damage.) that are embedded into his arm. When activated it creates four floating scythes to dance around and defend their master. The sword also conjures a black set of cloth-like armor that reverse-engineers damages and allows the tendrils to restore themselves by take the properties of received damages. Cloth-like armor regenerates in order to prevent unwanted nudity.
Description: A blood red root that pierces into Samhain's forearm and wraps around. The four tendrils The weed itself transforms to fit whatever weapon is created.
Occult Allocation: 10 ($$$ weapon) / 7 (healing after hit with energy) / 7 (Energy scythes)
Alabaster Lantern (Once per topic)
Abilities: Radiates with a warm light. Boosts either Marionette or the Fey Corgi to a lv 10 summon.
- Spoiler:
Wolf:
Intelligence: 2
Occult: (2)
Strength: 1
Speed: 3
Durability: 6
Ability: 10
Fighting Skills: 7
Flight: 1 (Walking on air/levitate dashing)
Powers remain the same
Appearance: Looks the same as his Fey Corgi self, except in a battle garment of sorts.
Marionette:
Intelligence: 2
Occult: (2)
Strength: 2
Speed: 2
Durability: 6
Ability: 10/1
Fighting Skills: 7
ABL = Umbrakinesis (10 ABL)
ABL = Hide in shadow power. 1 post (1 ABL)
Appearance: Looks like his normal human form but is able to see, wearing all black and the lower part of his Marionette mask grows fangs while from the mid-bridge of the nose up remains normal skin.
Occult Allocation: 10
Manamagnus' Chalice (5 post cooldown for Singularity)
Abilities: Creates a singularity of pure power that draws all things possible in with incredible force. After triggered, the singularity will explode using not only the explosion as damage, but the shrapnel is brought in as well. A lesser capability is that if one drinks from the cup they gain can speak and commune with the dead.
Description: A chalice of sorts that creates a power vacuum that can pull in power indefinitely. The chalice on the other hand can be damaged.
Occult Allocation: 9 / 6
Harbinger Masks (Once per topic)
Abilities: Summoning.
- The Minions:
Fox
Name: Dante D. Amuri
Age: 17- Spoiler:
- Spoiler:
History:
Dante's history is unknown to many people, his true origins being unknown to even Samhain himself. However Dante holds the words very close to him. "I'll save you. I'll always save you when you least expect it. When I die, and I return to dust form which I was born...when I can no longer save you...my voice shall beg an Angel to save you." The promise his father made him long ago. Dante was born the son of an heir to nobility, and while his father was a gentle soul he was also a very just and determined man. However one day Dante's father began acting strange, seeming overjoyed to see his son was alive... of course the little child didn't know what was wrong with his father, however he remembered his father saying that he had "woken up" and he needed to go and stop an "Eros".
That was the last Dante saw of his father, his mother having died earlier on in his life from an affliction. Dante was left with a nun to watch over him, but the nun would soon abandon him, taking the trust his father left her to watch over the child. Dante lived on the streets, not worth a single penny. His life was not an easy one, but he held to the promise that one day he'd see his father again, his father would find him and save him. Like he always did. But the more Dante waited the more he realized that unfortunately the worst had probably come to pass, and his father was no longer living. Dante would steal, do whatever needed to be done to survive. Stealing and being beaten by older men was actually when he needed saving the most one fateful night. It was that night that he met Samhain, who intervened for him.
Dante had no fear going with Samhain, wanting to repay im for saving him, and wanting to be close to the "angel" his father sent to him from the afterlife. Dante had no fear to Samhain, and it naturally bonded them, up until ante was left again to the care of another woman. The woman taught him many things, survival and how to live self-sufficiently until the day she too eventually died. Following a whisper and rumors he found himself tracking down Samhain, and eventually under the "employ" of the man. He worked tirelessly and with the utmost effort until he was sick...and then Samhain opened up, and they bonded yet again. Now he still remains with Samhain, though his purpose being to uncover the secrets of The Archon's familiarity.
Intelligence: 8
Occult: (3)
Strength: 3
Speed: 3
Durability: 3
Fighting Skills: 7
Powers:
Natural affinity to learn: (8 Intellect) - Dante comes from a bloodline of highly intelligent people. Dante is also a faithful student with a natural affinity for technology, his father being quite the innovator. He's not a genius and he may not win a Nobel peace prize or be accredited for anything in his life other than a normal person, but he can learn faster than most, rationalize and have "glimmers" and hunches of things being correct, he can read body language, act well and play chess with the pros. He even has a small grouping of items to assist him.
- items:
Claw and Fang
Abilities: Highly durable parts to a unique Kusarigama weapon. They both condense into a pen and a pair of glasses. When activated they can generate a powerful bubble barrier that expands up to 20 feet. The other piece is composed of several blades and with the fighting skill and practice of Dante and he had become adept and be "juggled" for some serious combo attack using the chain.
Description: A hand piece consisting of several scythes in the formation of a vicious looking claw like thing with a long ass chain that curves back into a
Int Allocation: 8/8
The Cracker
Abilities: Highly-advanced Hacker's best friend. The ability to "hijack" electrical impulses. In doing so he has endless access to a pool of information. Whle hackinghe can change information, funnel information, facial and audio recognition, and most importantly an MP3 player. The device is also able to hijack neuron-impulses and can actually wire to a living person to mind read or control them with subliminal suggestion. (Requires PC permission for the neuron-impulse use)
Description: A device the size of a cell phone that serves as an Rp plot device for a later date.
Int Allocation: 7
Reflexes and skill: (7 Fighting Skills) - Dante is highly skilled, highly perceptive and not much gets by him. The most talented men in the world see his potential, and people who require several masters to fight can call him close enough to their equal. There isn't a think out there he couldn't potentially react to in time.
****************************************************************
Wolf
Name: Hiro, Hachiko
Age: Fey Corgi time muthalikas!
Hachiko
History:
Hiro is the product of a kind act to a lesbian vampire that was slightly skewed by the child-like creativity of a trickester who was half way in la-la land because of bloodloss. The whacky combination made a kind-hearted and innocent little Corgi known as Hachiko. Since the pup was captured Samhain placed a masque on the puppy and in doing so amalgamated the soul trapped of Hiro in the mask in order to awaken the Fey Corgi's inner nonsensical loving nature.
Hiro was a young Japanese child who was the son of a samurai in a place a long time ago in a far far away place that is somehow in the future as well. It's confusing. The little Japanese boy was a childhood friend of Samhain that sees the sacred beauty in all life and will do whatever is needed to preserve it, often times leading to clashes with Samhain in some more "dark" actions and orders. Once amalgamated with Hachiko the pup too the last name Hiro, and as per Japanese custom uses that name to preceded his given name. Hiro, Hachiko is fully aware of his "creator" and his mother figure Diana, which drives his soul into battle to become an ultimate swordscorgi.
Intelligence: 2
Occult: (2)
Strength: 1
Speed: 1
Durability: 3
Ability: 8 / 2
Fighting Skills: 7
Powers:
Fey Corgi: (Rp Mechanical Ability) - Hiro is a Fey Corgi, which means he can appear to be a regular Corgi, or he can reveal himself to be a warrior. Of course he's adorable but now he can wild little swords as well and project his Fey energy.
Spirit Power: (8 Ability) - Hiro has the ability to control the energies of the fae realm that are present within himself. In doing so he taps into his inner energy and is able to do one of two things. The first it add power to his little sword and cause minor energy slashes. If "toggled" Hiro is able to summon forth a construct which is bound to Hiro. This is a "super-sayan" mode of sorts. The inner energy forms an outer and much larger construct that when damaged, deals damage to Hiro as well.
Situational Corgi: (2 Ability Rp Mechanic mostly) As a corgi he runs on all 4's which grants him + 2 to his speed. In his "Fey Corgi" form he stands on his two hind legs, and therefore he instead gains +1 Speed +1 Durability. This stat cannot be changed at will. This is a RP mechanic transformation from a dog on all fours to a dog that stands on it's hind legs.
****************************************************************
Bear
Name: Shia Jyggla
Age: 32- Spoiler:
- Spoiler:
History:
An old friend of Samhain's. While still being only a child to his species, Shia is indeed a highly talented cyborgbear with the ability to detain and capture victims as well as maul the hell out of them.
Intelligence: 1
Occult:
Strength: 3
Speed: 6
Ability: 2
Durability: 8
Fighting Skills: 4
Powers:
Durability: (8 Dur) - Very hard to damage, requires no oxygen, food or water. Still requires sleep.
Detain: (2 Ability) - Has the ability to open itself up ans literally fit itself around another individual in order to more easily transport them when needed.
Occult Allocation: 8
Ammandia, The Scepter of Samhain (5 post cooldown for dispel illusions)
Abilities: The scepter has the ability to appear as an ordinary cane, and it gives a kinetic pulse upon contact when intended. The scepter also has the ability to unlock and bypass security when used. The scepter's tip is adorned with a valuable jewel that flashes when triggered, the flash is able to remove all illusion and reveal all things otherwise unable to be seen.
Description: A majestic scepter with gems that float around. Mostly disguised as a cane that he uses to walk with.
Occult Allocation: 8 / 5 / 5
Iona, the Mirror of Dark Reflections (Last until broken. 5 post cooldown for mirrors.)
Abilities: creates a magic mirror which taunts the person into attacking it. One attacked if the glass was shattered the fragments seek out the attacker like homing missiles.
Description: A majestic mirror that glows.
Occult Allocation: 7
Nonocula, The Seer's Eyes
Abilities: Detect lies and the ability to see souls. Able to see vague images of his own future. A gift of Samhain's eyes. If he says the exact location of a mirror, he can spy through any mirror and see as if he were looking into the area where the other mirror is (PC permission when applicable).
Description: The Seer's eyes
Occult Allocation: 6 / 6 / 4
Isherima, the angel's Weeping Stone (2 charges. Charges restored after 5 post cooldown)
Abilities: Heal multiple innocents or heal/resurrect one target specifically. Resurrected targets will be battle-damaged despite the healing.
Description: A small glowing white stone with a piece of gold imbedded in the middle.
Occult Allocation: 6
Salmont, The Glamourous Faces (2 charges. Charges restored after 5 post cooldown)
Abilities: The ability to take the form and voice of any individual.
Description: A pieced together mask made of the flesh of victims under the blood moon.
Occult Allocation: 5
Yandrastix Box, The Marionette (Once per topic)
Abilities: Minion item.
- The Marionette:
Intelligence: 2
Occult: (2)
Strength: 1
Speed: 3
Durability: 4
Ability: 6 / 1 / 1 / 1
Fighting Skills: 5- Spoiler:
- Spoiler:
History:
Yet another lackey that specializes in scouting, assassination and the ability to gather information. This "lackey" is actually the captured soul of a child. Rather than letting the child die, Samhain offered him the "contract" to trap his soul inside a music box. By using this music box he can summon the man at any time and give him new life.
His history is a major plot for Samhain, therefore I will not go further into detail. He is believed to be blind and instead uses his sensitivity to "shadows" to see.
Powers:
Umbrakinesis: (6 Ability) - The ability to command, create and control shadows, even solidifying them into damaging constructs.
Shadow-Stalk: (1 Ability) - The ability to sink ones self into shadow in order to move around or about. If the shadow is damaged then they still take the full damage, but as long as Marionette is moving it is a shadow upon the ground.
Shadow-Link: (1 Ability) - The ability to hide ones self inside another person's shadow. While doing this they move with the person wherever they may go as if they were the persons shadow. They cannot harm the person while doing this and this can only be done for the duration of 1 post with a 3 post cooldown.
Shadow-Jack: (1 Ability)(PC Permission) - In conjunction with his umbrakinesis, Marionette is able to use a shadow tendril in order to inject himself into the nape of someones neck and invade their nervous system in order to gain unlimited access to their minds for information. He is able to kill the "victim" or simply render them unconscious once he has finished.
Shadow Sense trade: (Rp Mechanic) The ability to "see" through shadows while being blind in all other aspects of vision.
Occult Allocation: 5 / 5
Aiara wic's, Candles of Whispers and Lights
Abilities: Records sound, and vision 360 degrees around. Able to pick up even the faintest noises. Once burned out the ashes are compound into a small orange stone that is teleported to Samhain to be replayed at any moment.
Description: Inconspicuous candles.
Occult Allocation: 4
Nalascath, the forget me not(e)
Abilities: Allows one to view past events that transpired at that location.
Description: A piece of parchment that looks very, very old.
Occult Allocation: 4
Concentrated Locating Potion
Abilities: The ability to locate X (X being a specific item or person)
Description: A vile of purple looking elixir. Tastes like chicken.
Occult Allocation: 4
Ephemeral Gauntlet
Abilities: Locate the weakness of X (X being a specific person or item)
Description: An very old rusty Arthurian gauntlet, believed to have been an item Samhain himself acquired. This is the same Gauntlet worn by Mordred in his last encounter with King Arthur.
Occult Allocation: 4
Yearning Soul Contract
Abilities: The contract the one must sign when entering a deal with Samhain. This contract will hold in any courtroom and will be seen as a perfectly legal document to anyone who looks upon it, regardless of the terms or how outrageous it seems. This contract is also the reason a loved one goes missing, or Samhain is bound into servitude should the person not be able to live up to their part of the contract.
Description: A legal document.
Occult Allocation: 4
Zell- The Once and Future King
- Status :
Online Offline
Quote : "A villain is just a victim whose story you haven't learned yet."
Warnings :
Number of posts : 1417
Location : In my room...or a coffee shop.
Age : 28
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07
Re: The Black Prince's back room.
Approved.
____________________________________________________________________________________________________________
Entei
Quick Draw
Entei- Post Adept
- Status :
Online Offline
Quote : Entei
Quick Draw
Warnings :
Number of posts : 394
Registration date : 2014-07-13
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