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Gossamer's gear
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Gossamer's gear
Name: Neural Actuator Suit
Abilities: The N.A.S. allows Sheryll to access her body's wire emitters for combat, it also provides some minor damage protection.
Description: The N.A.S. is covered in tiny nodes which open up to reveal the wire emitters, there are 5 on the hand areas, 12 on the arms, 28 on the back and 30 on the torso. each hole on the suit corresponding to an individual emitter. If an emitter is damaged than the corresponding wire emitter will go inactive until the suit is repaired. In addition the suit has the ability to "snip" any wire that Sheryll desires.
Name: Orsinium wires
Abilities: These wires are incredibly durable and can pull an aircraft carrier without breaking*, however they can be destroyed by high power electrical shocks (which breaks down the molecular bondage) and intense heat (4000 degrees fahrenheit).
She has a second kind of wire stored in her fingertip launchers that isn't sharp and is used for apprehending and constricting her target. Each wire is tipped with a small blade roughly 1 inch in length and made from folded japanese steel.
She can shoot these wires out with immense speed and force. Each of these wires can go up to 75 meters normally, but when she enters Genocide mode these wires can all extend up to 120 meters.
She can retract these wires at (provided she's not pulling something with them) 24 feet per second.
These wires are deployed by signals sent through the mechanical part of her brain.
-----------------------------------------------------
Name: Drop pods
Abilities: These drop pods are fired from a mobile missile launcher attached to a military truck that is targeted with a handheld laser designator. As a consequence of this, the drop pods can only be called down in an area with open sky. As well, if a signal jammer is being used then the satellite may either be unable to drop a pod or drop one with poor accuracy, sometimes firing several miles from its intended target. Once fired the drop pod is sent through the sky covered in a thick titanium/steel shell that is burnt off as it descends. Once the pod is 30 meters above the ground, medium power thrusters are activated to slow the rate of descent, causing the pod to touch down roughly 2ft into the ground rather than smashing or burying itself. Sheryll's access is restricted to calling down 4 per mission ((topic)). Each pod can only hold 1 item.
The following may be dispensed.
A backup N.A.S. in the event of severe damage to her current one.
several replacement spools of wire should she run out or have them destroyed.
An anti tank (recoiless) rifle with a 4 shot clip and 1 spare clip. ((4 STR))
Abilities: The N.A.S. allows Sheryll to access her body's wire emitters for combat, it also provides some minor damage protection.
Description: The N.A.S. is covered in tiny nodes which open up to reveal the wire emitters, there are 5 on the hand areas, 12 on the arms, 28 on the back and 30 on the torso. each hole on the suit corresponding to an individual emitter. If an emitter is damaged than the corresponding wire emitter will go inactive until the suit is repaired. In addition the suit has the ability to "snip" any wire that Sheryll desires.
Name: Orsinium wires
Abilities: These wires are incredibly durable and can pull an aircraft carrier without breaking*, however they can be destroyed by high power electrical shocks (which breaks down the molecular bondage) and intense heat (4000 degrees fahrenheit).
She has a second kind of wire stored in her fingertip launchers that isn't sharp and is used for apprehending and constricting her target. Each wire is tipped with a small blade roughly 1 inch in length and made from folded japanese steel.
She can shoot these wires out with immense speed and force. Each of these wires can go up to 75 meters normally, but when she enters Genocide mode these wires can all extend up to 120 meters.
She can retract these wires at (provided she's not pulling something with them) 24 feet per second.
These wires are deployed by signals sent through the mechanical part of her brain.
-----------------------------------------------------
Name: Drop pods
Abilities: These drop pods are fired from a mobile missile launcher attached to a military truck that is targeted with a handheld laser designator. As a consequence of this, the drop pods can only be called down in an area with open sky. As well, if a signal jammer is being used then the satellite may either be unable to drop a pod or drop one with poor accuracy, sometimes firing several miles from its intended target. Once fired the drop pod is sent through the sky covered in a thick titanium/steel shell that is burnt off as it descends. Once the pod is 30 meters above the ground, medium power thrusters are activated to slow the rate of descent, causing the pod to touch down roughly 2ft into the ground rather than smashing or burying itself. Sheryll's access is restricted to calling down 4 per mission ((topic)). Each pod can only hold 1 item.
The following may be dispensed.
A backup N.A.S. in the event of severe damage to her current one.
several replacement spools of wire should she run out or have them destroyed.
An anti tank (recoiless) rifle with a 4 shot clip and 1 spare clip. ((4 STR))
Last edited by Henry-Killenger on May 14th 2012, 8:51 pm; edited 1 time in total
____________________________________________________________________________________________________________
I.N.S.A.N.E.
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Blackwing
- Spoiler:
Blame Jack
"A man who barely maintains an armistice with himself has no business poking about in a foreign soul"
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Number of posts : 293
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Registration date : 2012-04-17
Re: Gossamer's gear
In the name of Omnissiah I declare this item-app Approved!
Troglodyte- Posting Master
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Number of posts : 486
Registration date : 2011-11-06
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