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Machina's equipment and vehicles
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Machina's equipment and vehicles
Doctor Machina's Equipment
All items were made by a character with six intelligence.
Name: Machina Armor
Abilities:
+2 Strength
Originally designed to be a state-of-the-art engineering suit from Scion Industrial, Gerald stole it, along with everything else, when he escaped. It won't necessarily block bullets, but it does afford the wearer some extra protection. Also possesses a specialized artificial support system that increase the users strength by a small margin using artificial "muscles". The suit is also self sealing, allowing the user to survive at least one hour in a vacuum.
Description:
Name: Machina Visor
Abilities: Gerald's helmet is an effective observation tool. A state of the art scanner capable of measuring an opponent's general health or how much and what type of energy they may be emitting. It is also capable of shifting through many different types of visor modes. (Thermal vision, night vision, X-ray, ect) It is also connected to the suits health monitoring systems allowing Gerald to monitor his own health in dept on the field.
Description:
Name: Miniature Homing Rockets
Abilities: Located within the Machina Armor's shoulder plates, they are connected to a targeting system within the visor, these rockets home in on a locked on target. (Six rockets)
Description:
Name: Flight System
Abilities: Rockets on the Machina Armors boots and shoulder blades allow the suit to achieve flight.
Description:
Name: The Toolbox
Abilities: Taking a form similar to a backpack, the Toolbox is a marvel of space usage and engineering equipment (Along with a nano-assembler). Quite simply, the tool box is capable of very quickly "assembling" a variety of tools and devices Machina may need in seconds.
Robotic Tendrils x4: Four industrial strength robotic tendrils (Each one has a strength of 4), linked to nerve sensing equipment in the Machina armor, allowing Gerald to effortlessly move them as if they where is own limbs. Each tendril is capable of reaching into the backpack and pulling out and attaching a device the doctor may need to itself. (In other words, Gerald can only have four "tools" out at a time, but can mix and match them as well as switch them up occasionally.)
Toolbox: Name any conventional item or device Machina may need for engineering or repair, anything. The Toolbox probably has one. (Drills, torches, welding devices ect. all non-combat equipment.)
Nanospray Paste: Taking the form of an amorphous gray goo, this small collection of nanites can be used by the Doctor to make quick field repairs. (Healing Factor EP: 4. Machines only)
Hydrazine Flamethrower: A weapon similar to a regular flamethrower that that fires liquid hydrazine to produce intense flames. (5 EP)
Shield Generator: A particle shielding device that forms a bubble like shield around Machina. It can also cover anyone close to him if he desires. The shield can hold off physical and EP based attacks with a strength of four. Anything higher can be blocked, but may threaten to overload the generator after a few hits, making it useless until it is repaired.
Plasma Cutter: Held together by a highly advanced magnetic field, this close combat weapon should not be trifled with. Takes the form of a medium sized blade.
Tesla Arm: A powerful device that functions as a long rage weapon. The tesla arm fires a powerful arc of lightning at the target. The tesla arm starts off with an EP stat of (3) but can be charged with each post to increase the EP power up to (6)
Name: Solar Gauntlet
Abilities: Capable of generating a massive amount of heat and light in one general direction. The heat is bearable, it can only cause serious damage at near point blank range. However, the light generated from the device could only be compared to the brightness of the sun suddenly entering your eyes.
Description: A non descript black glove with a circular light looking device on its palm.
Name: Control Gauntlet
Abilities: The control gauntlet acts as a sort of personal computer for the Machina. It has access to certain system commands, can act as a chemical analyzer, a scanner, has internet access, and is also an effective wireless hacking tool.
Description:
Name: Web Grenade
Abilities: Upon detonation the web grenade unleashes a mess of steel cables that wrap around the chosen target. These cables are strong enough to temporarily restrain someone with a strength rating of three or four. Gerald usually carries three of these.
Description: A small technological looking orb that’s just a little larger than a base ball.
Name: Nano-Infiltrators
Abilities: Starting off thrown as tiny little silver orbs, they quickly unfold into tiny robots (about a few inches in length and height). These devices can be used in a variety of fashions, they can be used to sabotage other machines, unlock heavily armored doors, act as spies, and even hack computers by having the machines sneak into the machine it’s self, connect to its systems, and then using the control gauntlet to hack. Gerald keeps at least two swarms of these on his person.
Description: Small tiny silver orbs that unfold into spider like robots.
Vehicles
W.I.P Carriers done, but planning some others.
Name: Nemesis Carrier
Looks:
Abilities:
Offense: Six large charging plasma cannons. Three on both sides. Large cumbersome weapons primarily desinged to target similar sized targets. Various anti-air machine guns designed to hazard smaller flying targets. Several missile batteries for medium range offense and ground bombardment.
Defense: Relies primarily on powerful hull for protection. Also possesses light particle shielding.
Support: Easily capable of carrying several hundred robotic troops. Possesses drop pod launchers for deployment of troops and equipment. Several support suttles are docked for Machina's personal use. Possesses a gravity lift for surface deployment and extraction. Ships is equipped to act as a lair away from lair, possessing medical facilities, engineering wings, science labs, ect.
History: The Nemesis Carrier is one of Dr. Machina's crowning achievements. The Nemesis finds its roots in a secret project sponsored by Gerald during his time leading Scion Industrial. Designed to be an arial assault carrier and flagship for a hypothetical air fleet Gerald was planning, the Nemesis was created in complete secret from any other Scion personnel within a secret construction facility designed specifically for its housing within Europe. When Scion's lesser executives launched their coup and Gerald turned to being a super villain, The carrier was already near completion and full operation, allowing Gerald to finish it even with his diminished funds. Today, the Nemesis Carrier serves as Machina's personal transport and flagship for his secret empire. Despite its size and power however, Gerald has read many a report about a how a super villain, armed with a gigantic aerial craft, has had the unfortunate pleasure of having a team of super heroes break in and destroy it from the inside out. Being the only one its kind, Machina is loath to send it out to situations where the ship may very well be boarded, or forced into lengthy fights.
All items were made by a character with six intelligence.
Name: Machina Armor
Abilities:
+2 Strength
Originally designed to be a state-of-the-art engineering suit from Scion Industrial, Gerald stole it, along with everything else, when he escaped. It won't necessarily block bullets, but it does afford the wearer some extra protection. Also possesses a specialized artificial support system that increase the users strength by a small margin using artificial "muscles". The suit is also self sealing, allowing the user to survive at least one hour in a vacuum.
Description:
- Spoiler:
Name: Machina Visor
Abilities: Gerald's helmet is an effective observation tool. A state of the art scanner capable of measuring an opponent's general health or how much and what type of energy they may be emitting. It is also capable of shifting through many different types of visor modes. (Thermal vision, night vision, X-ray, ect) It is also connected to the suits health monitoring systems allowing Gerald to monitor his own health in dept on the field.
Description:
- Spoiler:
Name: Miniature Homing Rockets
Abilities: Located within the Machina Armor's shoulder plates, they are connected to a targeting system within the visor, these rockets home in on a locked on target. (Six rockets)
Description:
- Spoiler:
Name: Flight System
Abilities: Rockets on the Machina Armors boots and shoulder blades allow the suit to achieve flight.
Description:
- Spoiler:
Name: The Toolbox
Abilities: Taking a form similar to a backpack, the Toolbox is a marvel of space usage and engineering equipment (Along with a nano-assembler). Quite simply, the tool box is capable of very quickly "assembling" a variety of tools and devices Machina may need in seconds.
- Spoiler:
Robotic Tendrils x4: Four industrial strength robotic tendrils (Each one has a strength of 4), linked to nerve sensing equipment in the Machina armor, allowing Gerald to effortlessly move them as if they where is own limbs. Each tendril is capable of reaching into the backpack and pulling out and attaching a device the doctor may need to itself. (In other words, Gerald can only have four "tools" out at a time, but can mix and match them as well as switch them up occasionally.)
- Spoiler:
Toolbox: Name any conventional item or device Machina may need for engineering or repair, anything. The Toolbox probably has one. (Drills, torches, welding devices ect. all non-combat equipment.)
Nanospray Paste: Taking the form of an amorphous gray goo, this small collection of nanites can be used by the Doctor to make quick field repairs. (Healing Factor EP: 4. Machines only)
Hydrazine Flamethrower: A weapon similar to a regular flamethrower that that fires liquid hydrazine to produce intense flames. (5 EP)
- Spoiler:
Shield Generator: A particle shielding device that forms a bubble like shield around Machina. It can also cover anyone close to him if he desires. The shield can hold off physical and EP based attacks with a strength of four. Anything higher can be blocked, but may threaten to overload the generator after a few hits, making it useless until it is repaired.
Plasma Cutter: Held together by a highly advanced magnetic field, this close combat weapon should not be trifled with. Takes the form of a medium sized blade.
Tesla Arm: A powerful device that functions as a long rage weapon. The tesla arm fires a powerful arc of lightning at the target. The tesla arm starts off with an EP stat of (3) but can be charged with each post to increase the EP power up to (6)
Name: Solar Gauntlet
Abilities: Capable of generating a massive amount of heat and light in one general direction. The heat is bearable, it can only cause serious damage at near point blank range. However, the light generated from the device could only be compared to the brightness of the sun suddenly entering your eyes.
Description: A non descript black glove with a circular light looking device on its palm.
- Spoiler:
Basically a toned down version of the gears of war 3 tempest beam.
Name: Control Gauntlet
Abilities: The control gauntlet acts as a sort of personal computer for the Machina. It has access to certain system commands, can act as a chemical analyzer, a scanner, has internet access, and is also an effective wireless hacking tool.
Description:
- Spoiler:
Name: Web Grenade
Abilities: Upon detonation the web grenade unleashes a mess of steel cables that wrap around the chosen target. These cables are strong enough to temporarily restrain someone with a strength rating of three or four. Gerald usually carries three of these.
Description: A small technological looking orb that’s just a little larger than a base ball.
Name: Nano-Infiltrators
Abilities: Starting off thrown as tiny little silver orbs, they quickly unfold into tiny robots (about a few inches in length and height). These devices can be used in a variety of fashions, they can be used to sabotage other machines, unlock heavily armored doors, act as spies, and even hack computers by having the machines sneak into the machine it’s self, connect to its systems, and then using the control gauntlet to hack. Gerald keeps at least two swarms of these on his person.
Description: Small tiny silver orbs that unfold into spider like robots.
Vehicles
W.I.P Carriers done, but planning some others.
Name: Nemesis Carrier
Looks:
- Spoiler:
Abilities:
Offense: Six large charging plasma cannons. Three on both sides. Large cumbersome weapons primarily desinged to target similar sized targets. Various anti-air machine guns designed to hazard smaller flying targets. Several missile batteries for medium range offense and ground bombardment.
Defense: Relies primarily on powerful hull for protection. Also possesses light particle shielding.
Support: Easily capable of carrying several hundred robotic troops. Possesses drop pod launchers for deployment of troops and equipment. Several support suttles are docked for Machina's personal use. Possesses a gravity lift for surface deployment and extraction. Ships is equipped to act as a lair away from lair, possessing medical facilities, engineering wings, science labs, ect.
History: The Nemesis Carrier is one of Dr. Machina's crowning achievements. The Nemesis finds its roots in a secret project sponsored by Gerald during his time leading Scion Industrial. Designed to be an arial assault carrier and flagship for a hypothetical air fleet Gerald was planning, the Nemesis was created in complete secret from any other Scion personnel within a secret construction facility designed specifically for its housing within Europe. When Scion's lesser executives launched their coup and Gerald turned to being a super villain, The carrier was already near completion and full operation, allowing Gerald to finish it even with his diminished funds. Today, the Nemesis Carrier serves as Machina's personal transport and flagship for his secret empire. Despite its size and power however, Gerald has read many a report about a how a super villain, armed with a gigantic aerial craft, has had the unfortunate pleasure of having a team of super heroes break in and destroy it from the inside out. Being the only one its kind, Machina is loath to send it out to situations where the ship may very well be boarded, or forced into lengthy fights.
____________________________________________________________________________________________________________
Doctor Machina
Minions
Deceiver- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 19
Job : Causing random destruction and general mayhem
Humor : Once upon a time you died and I lived happily ever after
Registration date : 2010-12-22
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