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Doctor Machina's Army Series 1
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Doctor Machina's Army Series 1
Doctor Machina's Army
Series 1
Machina's engineering talent in robotics has few equals. Created from hidden production facilities, many wonder where the Doctor gets all of his hardware.
Series 1
Machina's engineering talent in robotics has few equals. Created from hidden production facilities, many wonder where the Doctor gets all of his hardware.
Frontline Class
Name: Battle Drone MKI "Militia"
Abilities: Rather fast, and can climb walls and ceilings. Armaments include two sharp claws on both arms that can rip through most types of conventional armor and a single laser pistol attached to one of the arms
Looks:
- Spoiler:
History: An early model designed long ago by Scion Industrial, the Militia is a swarm class unit designed to attempt to overwhelm the enemy by surrounding it an engaging in melee, or at medium range with lasers. There rather expendable and thus a dime a dozen.
Intelligence: 2
Strength: 2
Speed: 3
Durability: 3
Energy Projection: 2
Fighting Skill: 3
Name: Battle Drone MKII "Armsmen"
Abilities: Larger and stronger than the MKI, the MKII sacrifices some maneuverability and it's wall climbing ability for heavier weapons, most notably a large rapid fire plasma cannon. Like the MKI, it retains its sharp claws and goes into melee when necessary.
Looks:
- Spoiler:
History: Unlike the MKI the MKII is what you would call a "Machina Improvement". The good Doctor realized his minions would need some more fire power and responded by taking the original MKI, upgrading its weapons with a large plasma cannon and making it larger and stronger than its predecessor.
Intelligence: 2
Strength: 3
Speed: 2
Durability: 4
Energy Projection: 3
Fighting Skill: 3
Name: Aerial Battle Drone "Vulture"
Abilities: Capable of flight. Armed with a machine gun and a missile launcher. Lightly armored to compensate for speed.
Looks:
- Spoiler:
History: Flying from the hangers of Machina's factories, the Vulture provides air support for the Doctors army.
Intelligence: 2
Strength: 1
Speed: 4
Durability: 2
Energy Projection: 3
Fighting Skill: 3
Name: Technician "Adapt"
Abilities: Capable of hacking and deploying quick-built sentry turrets. Also capable of healing via nano-bot infusions. (EP dependent)
Looks:
- Spoiler:
History: Although they may look human in posture, Technicians are in fact very advanced androids. They are programmed to be able to interface with other systems. This allows them to program, hack certain computer systems (NPC Computers mostly), and repair machinery and other mechs. It's baffling to ever see them outside one of Machina's hideouts or factories.
Intelligence: 3
Strength: 1
Speed: 2
Durability: 2
Energy Projection: 3
Fighting Skill: 1
Name: X0-Tactical Explosive Unit "Ticker"
Abilities: Suicidal attack drone. Causes a localized, but powerful explosion at the cost of its life. Which it really has no value for.
Looks:
- Spoiler:
History: A small suicidal explosive drone. They have a habit of sneaking into tight corners or air vents to ambush their foes. Foes tend to call them "Tickers" due to the "tick tick" sound they make when they scuttle across the floor.
Intelligence: 1
Strength: 1
Speed: 5
Durability: 1
Energy Projection: 5
Fighting Skill: 1
Name: Robotic Double
Abilities: Possesses Doctor Machina's "Toolbox" Gadget.
Looks: Looks exactly likes its creator's armor.
History: The Machine King, Dr. Machina rarely takes the field himself, at least directly. These robotic doubles are designed to act as distractions or bait for would be heroes. They possess all the gadgets within Doctor Machina's tool box, but nothing else. They also lack his flying boots. While they possess only a rudimentary intelligence of combat, they are programmed to be able to mimic Machina's mannerisms. it can be especially hard to tell their a fake when the Doctor is controlling them directly.
Intelligence: 3
Strength: 3
Speed: 3
Durability: 3
Energy Projection: 0
Fighting Skill: 4
Assault Class
Name: Heavy Assault Mech "Troll"
Abilities: Armed with two rocket launchers on its shoulder, and one BFH (Big Fucking Hammer) on its left, makes this monster a force to be reckoned with...
A second ranged variant of the assault mech exist. This variant does away with the massive hammer and instead equips itself with a large mortar launcher.
Looks:
- Spoiler:
History: A behemoth of a machine designed to act as Doctor Machina's muscle. They act somewhere in a duel role between heavy melee fighter and ranged tank depending on their equipment.
Intelligence: 1
Strength: 5
Speed: 1
Durability: 5
Energy Projection: 2
Fighting Skill: 2
Name: Crawler Tank "Crab"
Abilities: Armed with a single heavy caliber explosive round cannon, six explosive mortars, and a gattling gun near its face. All six feet are capable of turning into wheels, making the lumbering beast much faster than it appears.
Looks:
- Spoiler:
History: Designed to fill in as long range heavy support, the Crab is not exactly a common sight. If they are in the picture it means Machina must be committing himself to some type of assault on a heavily guarded position. There more commonly seen guarding his compounds. Their speed sometimes makes them useful in pursuits.
Intelligence: 1
Strength: 1 (Technically, its leg strength is very strong, but said strength is useless in close combat.)
Speed: 4
Durability: 5
Energy Projection: 3
Fighting Skill: 2 (Good at aiming, not at smashing)
________________________________________
Generally, I separate my mooks into frontline and assault classes. Frontline is basically a fancy word for cannon-fodder. Borderline NPC. Mooks, so feel free to cause robot carnage.
Assault class is more likely to be treated as something of a PC (In other words I'll control its actions a bit more). But in the end it is still basically a giant mook.
Crab falls somewhere in between. Its size makes it an assault class, but its skill makes it a mook. Eh... in then end there all mooks. Smash as many as you want. Have fun. The robot life insurance business is about to take a nosedive.
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Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 19
Job : Causing random destruction and general mayhem
Humor : Once upon a time you died and I lived happily ever after
Registration date : 2010-12-22
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