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Treffalman's tools

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Treffalman's tools Empty Treffalman's tools

Post by Terrance December 21st 2011, 1:10 am

Sonic Regulator Gauntlet (Power: 5, EP)

Abilities: Allows Taiz to channel his sound powers, enabling him to use his high intensity sonic bursts and human resonance technique at long range. (without the gauntlet he can only do this at short range). This long-range version of the attack is less powerful than at close range, but can still be very dangerous to humans and super-humans alike.

Description: The SRG is a slightly bulky but lightweight technological gauntlet with a renaissancistic design(this is only cosmetic however, and serves no purpose).



Soundproof Headphones (power: 3, INT)

Abilities: Block out all sound, thus rendering Taiz immune to any hearing-based mishaps with his powers or sonic gadgets. Although Taiz can protect himself from soundwaves by controlling and diverting them from him, sound can sometimes be too fast (being sound and all) for him to succesfully stop. These headphones serve to partially remedy that danger, but only sound damage to the ears. Kinetic impact of focused blasts and organic damage are not stopped by these headphones naturally.
Also sold together with the ALRAD to customers. Wouldn't want them killing themselves with Treffalman merchandise, would we?

Description: They're headphones. Pretty simple. Each side is inscribed with an intricate medieval-style T.



Advanced Long Range Acoustic Device (ALRAD) or Sonic Cannon (power: 5, INT)

Abilities: This weapon roughly duplicates Taiz's ability to create concussive blasts of sound energy, weaker than his own powers.
This weapon is mostly meant for sale to other parties or for use by minions, as Taiz can produce basically the same effects with only his mind and has little use for it himself. It is also rather heavy, and difficult to use manually for those without either Olympian or superhuman strength. Runs on a strong battery.

Description/appearance:
Spoiler:



Lullaby Boxes (power: 2)

Abilities: These devices emit special soundwaves that can induce sleep and cannot be heard by the (average)human ear. This only works when targets have been affected by it for a longer period (around 30 minutes for most), their Endurance is lower than 4 and when they are already in a somewhat relaxed state of mind and unaware of the devices and their effects (if they are aware of it it is rather easy to resist). It is also only effective on large groups of people when several are placed in a space with good acoustics.

Lullaby boxes are however not intended for this use (obviously, due to the specific circumstances needed for it to function in that way), and are best suited for personal use, to aid people with sleeping troubles. A less dangerous example of Treffalman's sonic technology.

Description: Custom speakers that can vary in appearance. Rigged to explode (small non-lethal explosion) when tampered with by anyone not proficient in their operation or lacking the technological skill to circumvent this safeguard.


Holographic Interface ( 6 INT)

Abilities: A holographic computer-interface built into his SRG. This portable computer of sorts has its own built-in internet connection, and can be used just like a normal high-end computer. Its main purpose however is as a hacking tool with which Taiz can remotely access nearby computer systems and control them. Most often used to take control of sound systems, but could be used in many other ways.


Sonic Grenades (power:3/5, INT)

Abilities: Grenades that emit an intensely loud bang quite similar to that of a stun grenade. Effects of this bang are temporary deafness, ringing in the ears and inner ear disturbance (causes balance disorder).
There are two variants of sonic mines. The normal sonic grenades, which are intended for normal humans, and overcharged sonic grenades that emit a more focused and far louder bang, intended for superhumans, which may cause permanent damage to non-supers.

Description: Somewhat similar to flashbangs, emblazoned with the Treffalman insignia present on all of his gadgets.



Hovering stage (power: 4, INT)

Abilities: A medium-sizedl hovering platform that can carry a maximum of 5 persons. Can move in all directions, horizontally and vertically, but is not very fast at all. (speed 1)
Included into the platform are several stage-lights and an audio-system. Unlike most of Treffalman's gadgets, this one is not an entirely original creation, and is not based around sound. The audio and lighting systems also have no combat applications. Used mostly for reaching high places during work and to keep distance from enemies during battle. Also has a sort of dj station on it.



Sound-masking suit (power:5, INT)

Abilities: This specially designed suit dampens the sound of all of its users' physical movements when switched on. It does not protect against physical damage due to Taiz being neither familiar with nor interested in armor technology. Taiz himself is not very fond of the suit though, and dislikes wearing it. Mostly for sale purposes.

Appearance:
Spoiler:
(helmet optional) (chest piece emblazoned with Treffalman logo)



Chair of Bliss (power: 5, INT)

Abilities: The chair itself emits minor sonic vibrations that are pleasant to the skin and body. The specially made headphones emit a sound that directly stimulate the brain's pleasure nerve centre . Obviously not designed for combat, but for personal use and sale purposes.
With some minor adjustments, Taiz can convert this pleasure model into a monstrous device of torture; stimulating the brain's pain-center and causing severe physical discomfort at multiple levels. This is not the use Taiz has intended for it however, and it is unlikely he will ever resort to using it in this manner.


Description: A comfy looking chair with an elaborately technological-looking set of headphones attached at the headrest.



Sonic Screen (power: 2, INT)

Abilities: Basically the same as the already existing Mosquito device, only smaller and more compact. Taiz uses these devices to dissuade people from areas he does not want them to enter. Mostly used to prevent civilians from loitering around his hideouts, but also from entering booby-trapped areas not meant for them.



Note: I've looked up quite a bit of info on sonic weaponry and sorts, but even then this is mostly sci-fi and I don't actually have a very great understanding of how sound works. Damned be my meager education in physics!



Last edited by Taiz on February 23rd 2012, 2:16 pm; edited 18 times in total
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Treffalman's tools Empty Re: Treffalman's tools

Post by The Black Arrow December 21st 2011, 4:35 pm

"This is also my first item app, so I'm not sure if I did it by the book."

I'd say you did a good job for your first item application. Everything looks fine to me, and I can approve this now if you'd like, but most people like to add "Power of ___" next to each of their items, so everyone can get a better idea of how powerful they really are, and so we know that you don't have too many powerful items. For example, I'd say your Lullaby Boxes have a power of 2, since it takes awhile to take effect and it doesn't work on anyone over 4 End. While on the other hand, the ALRAD would have a power of 6, because it duplicates the strength of your EP power, which is at 6.

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Post by Terrance December 22nd 2011, 1:37 am

Alrighty. Edited.
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Post by The Black Arrow December 22nd 2011, 10:10 am

Looks fine to me. Approved and moved.

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Post by Illya December 31st 2011, 3:42 pm

Moved for edits
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Post by Terrance December 31st 2011, 4:26 pm

Edits and additions made.
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Post by Illya January 1st 2012, 12:13 pm

There is a rule of pretense that there is only one item with the same level of INT as the character. So please make a clear definition of which is an EP and which is an INT item
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Post by Terrance January 1st 2012, 2:24 pm

Edited. This better?
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Post by The Silence January 29th 2012, 1:13 pm

Approved until stated otherwise
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Post by Bliss February 23rd 2012, 2:18 pm

Approved

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Mitsy's Boutique

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Treffalman's tools D3d4aa511c4d025601eecb3540adc5f1

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