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More stuff for Dakka!
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More stuff for Dakka!
Name: Lightweight Gun
Abilities: Pretty self-explanatory really, due to the name. More lightweight than other guns its size, has various knobs and switches to change what the scope on top does, and the scope itself is capable of producing rapid bursts of lights for long lengths of time.
Description: It looks a lot like a stereotypical gun might look like; somewhat small, though not too small, so average for a pistol. It's lighter and it has less kickback than guns similar to it. It also a scope on the top of it, which is where the real inventiveness of it comes in. The knobs and switches on the side are mostly for cases where she doesn't have her goggles or isn't using them, since they serve a similar purpose as said goggles; the knobs and switches cause the scope to see in different spectrums, such as ultraviolet and infrared, as well as in low light conditions. In addition, encircling the scope are things resembling miniature flash lights. When needed, a button on the scope can be pressed to cause these to rapidly shine off and on for several minutes, which is useful when firing into a crowd of villains as it disrupts their eyesight, and it serves as a useful distraction because the scope can be removed.
Note she has two of the above.
Name: Goggles
Abilities: Simple. They allow her see in all visible light spectrums and in low light conditions, just as with the pistols. They also have the same string of flash lights encircling the lenses.
Description: Simple black goggles with the lenses being rather hard to see through, silverish in color. The advantage that these have over the pistols is the fact that she usually wears them all the time while she's in her costume. In addition to that, it's easier to activate the pulsing flash lights as well since all she has to do is reach up and pretend to be moving her hair or scratching her head, while in reality she's pressing the button to activate the lights.
Name: APP (Anti-Pain Protection)
Abilities: Serves to protect her from attacks, gives a +2 to DUR when activated. Loss of -1 to EP and FS after 5 posts of the user wearing it. Recharges in 7 posts of the user, and cannot be used for 3 posts after being deactivated. The negative effects can be stacked if it's used and deactivated a second time.
Description: A rather easy invention to gloss over due to the fact that it's somewhat hard to notice on her gloves. She chose to embed a small little button on both pointer fingers of a pair of gloves she obtained. When either of these buttons are pressed, a forcefield will snap up around her, weakening the effects that physical attacks have, while leaving mental ones alone (i.e. something like fire rushing towards her or a punch can be blocked by this, but something completely nonphysical can't be blocked by this, like telepathy). The forcefield is powered by power sources located on both of the gloves; only one of the power sources on a glove are used when this is activated, while the other stands by and is mostly there in case the other fails. After five posts have occurred, the forcefield dissipates.
However, the effects of it still linger around her and hamper how she hears and feels things, dampening her abilities in that regard a little bit. They also make her a tad bit slower as well, once again interrupting with her reaction time due to the distortion they cause around her. When they deactivate, the other power source, if it still has power, cannot be used to automatically use the forcefield again; 3 posts have to elapse before anything of the sort can be done. The power sources also automatically recharge in 3 posts.
Abilities: Pretty self-explanatory really, due to the name. More lightweight than other guns its size, has various knobs and switches to change what the scope on top does, and the scope itself is capable of producing rapid bursts of lights for long lengths of time.
Description: It looks a lot like a stereotypical gun might look like; somewhat small, though not too small, so average for a pistol. It's lighter and it has less kickback than guns similar to it. It also a scope on the top of it, which is where the real inventiveness of it comes in. The knobs and switches on the side are mostly for cases where she doesn't have her goggles or isn't using them, since they serve a similar purpose as said goggles; the knobs and switches cause the scope to see in different spectrums, such as ultraviolet and infrared, as well as in low light conditions. In addition, encircling the scope are things resembling miniature flash lights. When needed, a button on the scope can be pressed to cause these to rapidly shine off and on for several minutes, which is useful when firing into a crowd of villains as it disrupts their eyesight, and it serves as a useful distraction because the scope can be removed.
Note she has two of the above.
Name: Goggles
Abilities: Simple. They allow her see in all visible light spectrums and in low light conditions, just as with the pistols. They also have the same string of flash lights encircling the lenses.
Description: Simple black goggles with the lenses being rather hard to see through, silverish in color. The advantage that these have over the pistols is the fact that she usually wears them all the time while she's in her costume. In addition to that, it's easier to activate the pulsing flash lights as well since all she has to do is reach up and pretend to be moving her hair or scratching her head, while in reality she's pressing the button to activate the lights.
Name: APP (Anti-Pain Protection)
Abilities: Serves to protect her from attacks, gives a +2 to DUR when activated. Loss of -1 to EP and FS after 5 posts of the user wearing it. Recharges in 7 posts of the user, and cannot be used for 3 posts after being deactivated. The negative effects can be stacked if it's used and deactivated a second time.
Description: A rather easy invention to gloss over due to the fact that it's somewhat hard to notice on her gloves. She chose to embed a small little button on both pointer fingers of a pair of gloves she obtained. When either of these buttons are pressed, a forcefield will snap up around her, weakening the effects that physical attacks have, while leaving mental ones alone (i.e. something like fire rushing towards her or a punch can be blocked by this, but something completely nonphysical can't be blocked by this, like telepathy). The forcefield is powered by power sources located on both of the gloves; only one of the power sources on a glove are used when this is activated, while the other stands by and is mostly there in case the other fails. After five posts have occurred, the forcefield dissipates.
However, the effects of it still linger around her and hamper how she hears and feels things, dampening her abilities in that regard a little bit. They also make her a tad bit slower as well, once again interrupting with her reaction time due to the distortion they cause around her. When they deactivate, the other power source, if it still has power, cannot be used to automatically use the forcefield again; 3 posts have to elapse before anything of the sort can be done. The power sources also automatically recharge in 3 posts.
Last edited by Dakka on January 14th 2012, 5:36 am; edited 1 time in total (Reason for editing : Changed endurance to DUR as endurance isn't what the stat is called here)
____________________________________________________________________________________________________________
Dakka- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 51
Location : Far side of the moon
Age : 30
Job : Derping
Humor : Sarcasm
Registration date : 2012-01-04
Re: More stuff for Dakka!
Been, roughly, a week since I put this up, so...I'm bumpin' it.
____________________________________________________________________________________________________________
Dakka- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 51
Location : Far side of the moon
Age : 30
Job : Derping
Humor : Sarcasm
Registration date : 2012-01-04
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